Name | The Universim | ||
Developer | Crytivo Games | ||
Publisher | Crytivo Games | ||
Tags | |||
Release | Aug 2018 | ||
Steam | 22,39€ 18,39£ 23,99$ / 20 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  103  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1069 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 1841 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | The Universim Linux [1.35 G] | ||
DLC | The Universim Collector's Pack Vol 1 |
Hello Creators,
We hope you have a wonderful start to the week! If you encounter any issues in the game, dont hesitate to drop us a message on our Discord in the #bug-channel. If you enjoy the game, please consider leaving us a review. Thank you for being an awesome community. https://store.steampowered.com/app/352720/The_Universim/ |
If you encounter any issues, please don't hesitate to report them to us, and we'll do our best to address them promptly. The fastest and most direct way to report an issue is by joining our Discord server and leaving a message with the details in our bug-reports channel. This way, we can see it immediately and add it to our database. We greatly appreciate your support. You're truly the best community anyone could ask for. Wishing you all a fantastic remainder of your weekend, and remember to stay safe and have fun. Sincerely, The Crytivo Crew |
Currently, the team is concentrating fully on fixing as many issues as possible, but we are finally seeing the light at the end of the tunnel where all the major and mid-sized issues will be fully addressed. We believe that after one or two more updates, we will be in a very good state. Once were there, were planning to get back to reviewing some of the suggestions weve been receiving from you and see if we can start working on some of them! So, if youve got a cool idea you want to share, dont hesitate to join our discord and tell us all about it on our tu-improvements channel! Before we go, we want to hear about your exciting, funny, or just plain weird experiences in The Universim! Find something cool or new? Tell us about it! Share your stories, your screenshots, your city setups, anything, in our discord! Have a wonderful weekend, Creators. And remember, its a beautiful planet. Try not to ruin it. Sincerely, Crytivo Crew |
Hey Creators!
Together with our amazing community, were fine-tuning The Universim into a stellar gaming experience for everyone! Join us on Discord, where you can chat with other members of the community, report issues, and share your experiences with the game. Were looking forward to continuing the journey of The Universim. If you enjoy the game, please consider leaving us a review on Steam. Sincerely, Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Hey Creators!
If you don't spot a specific issue addressed in these patch notes, fret not! We are diligently working behind the scenes to address any lingering bugs or concerns that may have slipped through the cracks. Your feedback is crucial to us, and we encourage you to keep the communication lines open. Feel free to share your experiences, report any issues, or simply join the conversation on our Discord channel. Together, we'll continue to fine-tune and enhance The Universim, ensuring a stellar gaming experience for all. Your support and engagement make this journey truly special, and we can't wait to tackle any challenges that arise with your invaluable input. See you in the universe! Sincerely, Crytivo Crew |
Hey Creators,
Linux Users: While we dont have a perfect solution just yet, we do have a potential work around! 1. Right click on the game and select preference 2. Proceed to the Steam Compatibility settings 3. Select "Force the Use of a Specific Steam Play Compatibility Tool. " 4, Select Proton 5, Within the game select Borderless for the window mode. Our team is doing their best to find a good solution for the Mac & Linux users. A Small Note We have seen a few issues surrounding an invisible fire that is killing Nuggets quite rapidly. One of the issues has to do with volcanoes, while the other issue has to do with the temperature and pollution levels of the planet. If the Mother Planet is highly polluted, the temperature will increase and kill your Nuggets, as 70 degrees Celsius is quite high. If the temperature has already increased, but you've lowered the pollution levels, you will need to build a terraformer to combat this issue. The team is working on better clarification on this. The development team is still prioritizing game breaking bugs and other issues that have been mentioned here on Steam and on Discord as well! If you don't see your issue listed, pop over to our Discord and let us know. Our devs are right there chatting with you guys and are eager to jump on any problems ASAP. A massive thanks for all the love and support you've shown. Loving the game? It'd be awesome if you could drop us a review on Steam. And hey, don't be shy about spreading the word to your buddies too! |
Hey Creators,
What the team is currently working on
Can't find your issue on the list? No worries! Head over to our Discord and let us know. Our devs are right there in the trenches with you, ready to sort out any hiccups, pronto. Again, a massive thank you for all the support and love. If you're digging the game, we'd be stoked if you could leave us a review on Steam. And hey, spread the word to your friends - the more, the merrier! https://store.steampowered.com/app/352720/The_Universim/ Keep on gaming, and stay awesome! |
Ministers
Creator Powers
Localization & Narration The following languages have been professionally translated and implemented into the game. Due to the excessive volume of text, you might still encounter issues such as text overflowing from panels and similar problems. Please make sure to report these back to us, and we will address them as soon as possible. The team worked really hard on implementing them, but we received all the translations just a few days ago. Sometimes, after a language change, you need to restart the game if you're experiencing issues with it. Officially supported languages: French, Spanish, German, Russian, Portuguese, Chinese Simplified, Korean.
Nuggets
Buildings
Camera, Biomes, and Seasons
Expeditions
Events & Quests
UI
Twitch
Misc
Improvements Creator Powers
Exiles
Nuggets
Planet
Events & Quests
Narration
Buildings
UFOs and Space Boxes
UI & Steam
Game Balance & Performance
Twitch
Misc
New Additions
Were so grateful to everyone for supporting us over the years, even back when the finish line felt so far away. Its been an amazing journey, and were so proud of the way our community has come together to help us shape the game. Its been a decade in development, and we hope the game has another decade in your hearts. Enjoy the final version of the game, and we cant wait to see what you all do with it! And of course, it will help us enormously if you enjoy the game, please leave us a game review on Steam. Leave us your love letter here Crytivo |
The Universim is Now Available on Steam! |
The moment we've all been waiting for has finally arrived! We are beyond excited to officially announce the full release date of The Universim 1.0 |
Hey everyone! |
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Programming Department:
2D / UI / UX
Game / System Design:
Important. We also would like to remind our community to keep expectations reasonable. Weve seen some fans making over the moon speculations in regards to what is going to be possible in the full game. Weve seen some talking about full blown war with aliens which is something we never promised. Combat/war overall was never planned to be in the game, but we listened to the community and implemented elements of it in the game already. In being an extremely small team with a limited budget, we are not planning to expand combat systems at this time. However, youll have deeper interactions with the aliens and invasion that weve shown in the trailer. You will also learn more about the game world and how it works. We're working on a game finale and we think youll be surprised! After the final scene, you will be able to continue playing your game indefinitely, colonizing other planets and establishing trade between them. We hope you will enjoy this short update and we would like to thank each and every one of you for your continued support and encouragement. You are the best. Best Regards, Crytivo https://store.steampowered.com/app/352720/The_Universim/ |
The last mile is always the longest.
Bug Fixes:
Over and out! Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Hello, Creators!
Bug Fixes
We are extremely excited to be on the final stretch to 1.0! This patch is the last one before 1.0. We might release some hotfix patches here and there in order to improve the overall stability of the game, but the entire team will concentrate on finalizing and polishing The Universim in order to provide everyone a great experience upon the full release of the game. With the push to 1.0, you can expect new unique planets, challenges to colonize them, an evolved story that will open to a different view on the Creator, new buildings, tutorials, and events. Thank you for your support and we wish you an amazing holiday season! Make sure to follow us on Twitter and Discord! Sincerely, Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Happy Halloween, everyone!
Machine Guns for Defense Towers As weve developed more and more military content for the game, we decided to be a bit more practical with the use of the rockets. Now, when defense towers will be shooting flying objects or heavy armory objects, they will be shooting rockets. Otherwise - instead of shooting poor wolves with rockets - they will be using machine guns. Machine guns will be as effective as rockets, just without a big splash. News Messages We added additional options to the settings within News Messages which will allow you to turn off all messages except critical ones or adjust current news messages and showcase only selected messages. The options that weve added are:
Warehouse Disable All Another request from the community was to disable the acceptance of resources within the warehouse. Now, within the warehouse panel, you will be able to find a Disable All button which will disable the acceptance of all resources within that particular warehouse. From that point, you can enable any resources that you would like to accept by manually selecting them. You can also revert the change by clicking on the same button and enabling the acceptance of all resources. Save/Load Error Handler Weve reworked and added a new error handler which will fire up when the error occurs within the game when a save is pending. Recently, weve encountered an error which erases or does not save certain data to the save files, causing the corruption of those saves. This new system will detect that activity by checking if the save file has all the needed data in order to load. An error message will be produced if something is missing. If you encounter that error, please let us know. There is no way for us to track it right now, unless someone will be able to trigger it. Other Improvements
Bug Fixes
Besides everything we have done above, we are also working full speed ahead on the next Large Update that will be coming out shortly! Our estimation time is around 2-2.5 weeks. This update will introduce new buildings and a combat system. Some things we had covered last week and, currently, we are at a stage where we can polish our combat system. After polishing, the update will have to go through QA. Once we get approval from QA, we will post new patch notes with its release! While some of our team focused on the combat system, the rest of the team was hard at work racing toward the finish line. All major systems are officially in place from a technical standpoint. Our outstanding list of tasks consists of new tutorials, cinematic shots, a credit screen, and final scene. Of course, well be polishing and rebalancing existing systems in order to improve gameplay during the later stages of the game. We sincerely hope that you will enjoy these new changes and are looking forward to our combat patch! We are extremely excited to show it to you. As always, if you enjoy what we are doing, make sure to leave a Steam review and join our Discord. If you happen to find an issue, join our Discord and let us know. Our magical team of programmers will do their best to exterminate every bug that we, and our community, will find. Lastly, enjoy Halloween and have a great time with your friends and family. Sincerely, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Hello, Creators! |
Hello dear creators, |
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Hello Creators,
Bug Fixes: Fixed: Missing localization in Residential Buildings, Expedition, Fishing Hut, Barracks, Artifact Fixed: An issue which could occur if a protection dome was hit in the same frame it was created Fixed: An issue which could prevent clouds from spawning on the moon Fixed: An issue which could prevent the mating quest from starting Fixed: An issue which could cause the bottom panel tooltip to display the incorrect amount of water Fixed: Shock and awe not persisting through save/load Fixed: Being able to use god powers through UI and on dead Nuggets when you shouldn't be able to Fixed: Nuggets who are working in the Town Hall would become invisible if it was destroyed while they were inside the building Fixed: Multiple audio and visual bugs in the intro scene Fixed: Clouds on the moon were not always correctly displayed Fixed: Nuggets standing directly on top of each other when hunting (not 100% impossible, but much less likely) Fixed: A bug that caused the new space laser/instruments to not be stowed away correctly after use Fixed: Multiple riot bugs: one would cause them to break and have the Nuggets stop performing any actions and riots had no sounds Fixed: Terraformer was not correctly working in the planet simulation system Fixed: A bug that was causing significant water drainage on the foreign planet sim Fixed: A bug where well/drinking water refill bonuses were not applied on the foreign planet We are extremely excited about the future and what it will bring to us all. Our journey was quite long, but we are extremely happy to have such an amazing community who was able to stick with us for all this time and share this journey. We are grateful for everyone who has patiently been waiting and supported us despite all the downfalls of game development and the twists and turns of life. Thank you all so so much for your awesomeness! With the full release on the horizon, we would like to assure everyone that the full release wont mean the end of The Universim. We still have plenty of ideas from the community (and our own, of course). With your support, we will continue development and accomplish many great things. We hope that you enjoyed what you have seen and we cant wait to bring more exciting things to the game to show you! Please dont forget to leave us a review on Steam, it means a lot to us. Stay godly! P.S: If you think that a live AMA is a fun idea, let us know down in the comments. All the best, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Hello Creators,
Bug Fixes:
Thats it for the notes! Our team is working hard to keep providing new updates while continuing working on the entire space system. We hope you will enjoy this new patch and you are looking forward to the multiplanetary colonization of space and uncovering a big mystery of The Universim! If you would like to drop us your feedback, please dont hesitate to join our [discord] and leave it there. Thanks for your continued support and amazing feedback! It makes development of The Universim a constant joy. Please dont forget to leave us a review on Steam, it means a lot to us. Stay godly! All the best, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Hello Creators and Future Astronauts, |
Bug Fixes
This is so far one of our biggest patches that we released and it is our first step towards full space expansion! There are still more things coming in the future and we cant wait to present them to you. We hope you will enjoy this patch and we would love to hear your thoughts and feedback, since this will help us to shape the game further. If you enjoy what we are doing, consider leaving us a Review on Steam and join our Discord channel to provide your feedback. Thank you for your constant support and love. https://store.steampowered.com/app/352720/The_Universim/ All the best, The Crytivo Crew |
Hello Creators and Future Astronauts,
Terraformer - The terraformer is one of the main building blocks of planet terraforming. This structure will consume resources and slowly start to terraform the planet, which will slowly restore life on the planet within a specific radius. Oxygen Generator - Based on the planet's condition, you might be required to place the oxygen generator. From the name of it, you mightve already guessed its purpose. This building is needed to restore oxygen levels on the planet. Hydro Collider - Certain planets might be overwhelmed with lava or be entirely empty. The Hydro Collider is a quick solution for the problem. Utilize this building if you need to fill the lakes or even drain them. As the planets quality is restored, your lakes will be full, but it definitely wont be cheap. Cloud Generator - By collecting water and processing it through this building, your Nuggets will be able to create clouds! And not just any clouds, but rainy clouds. These rainy clouds will accumulate near an empty lake and begin to fill it. One by one, they will restore the water level on your planet and, even though this restoration technique is cheap, it requires more time to accomplish its task compared to the Hydro Collider. Space Harvester - Certain Planets will possess completely new and unique resources that wont be found on your Mother Planet. In order to harvest those resources, you will need to utilize Harvesters. These machine mining vehicles will be able to obtain alien resources and transport them back to the processing center where they will be transformed into resources that your Nuggets can use. Since we have a lot to cover for the Space Age, this blog post is merely part 1 of 2. We still have plenty to show you and tell. Our goal is to give you dynamic gameplay where you can choose your own route to colonization. Our team is extremely excited to be working on the Space Age and were going full speed! Join our Discord or drop a comment to offer your thoughts on this jam-packed blog. Thank you for your unstoppable support! -Crytivo Crew |
Hello Creators,
Improvements and Balance Changes
Bug Fixes Fixed: Fade in / Fade out under certain conditions didnt work properly during transition to and from the main menu Fixed: Save folder link was breaking if Windows username had a space in it Fixed: Nuggets were getting stuck in the bunker Fixed: Nuggets getting stuck in defense towers and garrisons during an attack Fixed: Coffin dodgers were getting stuck in the hospital Fixed: Saving and loading the game while Nugget reserved the drinking spot in the building (reservoir) would cause that Nugget to get stuck forever Fixed: Missing text with instructions on how to build the exit for the hyperlube Fixed: Thunder sound was not affected by the audio settings in the game Fixed: Atmosphere/fog flickering was happening in the intro to the game Fixed: Subtitles were being displayed in the main menu screen Fixed: Hunters were able to hunt invalid animals Fixed: Text on the animal UI was too small Fixed: Localization error when volcano eruption was killing a Nugget Fixed: Tooltips with the death cause and information about the dead Nugget were not working correctly in the cemetery Fixed: Saving and loading the game during the appearance of the easter egg with the portal was causing an error Fixed: Game crashed when the Nugget was thrown into the temple with a chance to spawn confetti Fixed: Previously, custom resolution fields allowed 6 digit numbers to be entered that were crashing the game Fixed: Error was causing by using telekinesis and dropping a Nugget over the water portion of the water building Fixed: Lost child quest had an issue where dropping the Nugget next to the epicenter would cause the Nugget to fall through the world Fixed: Text on the billboards in the Modern Age was not correctly displayed We hope that you enjoyed the Halloween Patch and that you are ready to play on resized planets! As always, we value your feedback and take every constructive suggestion into consideration to better The Universim. Thank you for your support and the love we see across our social media, Steam, and our Discord channels. We are looking forward to hearing your thoughts on this latest patch. If you enjoy what we do, join our Discord and leave us a review on Steam! Thank you everyone! All the best, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Hello Creators, |
Hello Creators,
Bug Fixes
Thank you to everyone for the constant support and feedback on Discord, Twitter, and Steam. We appreciate all of your input and we take each idea and suggestion seriously. If you enjoy the game and you have yet to leave your review on Steam, please be sure to do so. A simple review helps us, as developers, to see if you enjoy what were doing. If you would like to see any other changes to the game, drop us your feedback on our Discord. https://store.steampowered.com/app/352720/The_Universim/ Thank you everyone! All the best, The Crytivo Crew |
Hello Creators,
Bug Fixes: Fixed: Bug that sometimes caused hunters to not pick up food after hunting. This resulted in labor nuggets wandering far out to get the food piles. Fixed: Several bugs with farms that were negatively impacting food production. Fixed: A bug preventing nugget thoughts from working after a save game load. Fixed: Some bugs that could cause garrisons to endlessly defend the city. Fixed: Various terrain leveling bugs fixed. Fixed: Several visual bugs with meteors. Fixed: Several bugs with the Expedition Camp UI. Fixed: A bug that delayed or prevented a single target from healing. Fixed: A bug with space boxes that could slow down - or lock up - the game. Fixed: A bug that caused the stored power in a battery, or batteries, to not properly display on the bottom HUD. Fixed: Tornado screen camera effects. Fixed: A bug with AOE healing and hospitals that could cause nuggets to remain flat and not animate. Fixed: Several bugs with bunkers and the alarm. Thank you everyone for all the constant support and feedback on Discord, and Steam. We truly appreciate it. We hope that all of those new changes will put a smile on your face. As always, if you enjoy the game, please feel free to leave us a review on Steam. If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord. https://store.steampowered.com/app/352720/The_Universim/ Thank you everyone! All the best, The Crytivo Crew |
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https://store.steampowered.com/app/352720/The_Universim/
Bug Fixes:
Thank you everyone for all the support and feedback that you keep providing on a daily basis via our discord, twitter and Steam. We extremely appreciate it. We hope that all of those new changes will put a smile on your face and positive emotions. As always, if you enjoy the game, please feel free to leave us a review on Steam. If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord. Thank you everyone! All the best, The Crytivo Crew P.S. We know you're eagerly waiting for the Space Age, so in the meantime we thought you might enjoy visiting Mars. In Farlanders you're tasked with terraforming the planet as you build a thriving colony. This turn based puzzle builder has a free prologue out on steam you can play now. We hope you check it out! |
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PATCH NOTES BETA V.48 ()
We plan to continue expanding this system. If you have something that you dont understand or find confusing, drop us a message on our discord. Well be sure to review it and potentially add a tutorial for it. Ministers Revamp As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially, all the ministers were fixers of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and were eager to hear what you think. Modern Movie Theater We were starting to think that modern nuggets might be getting bored with the talkies that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters. Planet Seed Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously. [h3]Improvements and balance changes[/h3] Full Screen Mode Full screen mode support was added to the game, which should provide better stability and experience for some of our players. Change in the saving system ( Archives Removal ) For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings. Save Files Management Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files. Building Within a range Indicators Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters wont be able to reach it. Concrete City One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true concrete jungle. Educated Nugget displayed in the filter system Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education. Performance We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement. Extinct Animals Icon A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it. Construction Panel for the buildings that were automatically built Previously, any building that was constructed automatically ( Black Market, Temple etc ), didnt have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in its glorious final form. Bug Fixes:
Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it. Thank you, everyone! Make sure to follow us on Twitter! All the best, The Crytivo Crew |
Hello Creators, |
We love our Creators! |
Bug Fixes:
Thank you for all your support and your positivity. We are really happy to have such an amazing community and we will do our best to deliver the most outstanding experience possible in 2021. Thank you everyone and Happy New Year! Make sure to follow us on discord and our Twitter! All the best, The Crytivo Crew |
We love our Creators! |
Hello Creators,
Improvements and balance changes
Bug Fixes:
UI and Art: Black Market panel. Oh boy, it took us a good amount of time to put together this beautiful panel for you to enjoy. Unique aliens were designed to fit with the design, each alien has their own mood and animations. New sparkling icons were created to support your imagination. We hope youll enjoy ordering intergalactic goodies from the newly opened Black Market. The new notification Panel was designed to let you know if theres something missing and we hope it will help. Well continue reusing this panel as we develop, yay. Nuggets God Action panel. Now you can use your god powers on specific Nuggets from the following panels - Nugget List, Nugget ID card and Building Panels. This was a frequently requested feature and were excited to scratch that itch for you, we hope you enjoy it! An evolution progress bar has been added to your research screen. Now you can easily see your progress in the evolutionary research tree. It looks fancy, we know it, but thanks for all compliments anyways. Thank you all for being awesome. Were continuing our work on the Space Age and listening closely to everyone who provides feedback on our social media or discord in order to improve our current systems. Very soon well have an exciting announcement. Again, leave a review on steam to boost our Devs moral and help them output the best results, like ever! Make sure to follow us on Twitter! All the best, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
We love our creators! |
[h3]Hello Creators,[/h3]
[h3]UI and Art[/h3]
Thank you all for being awesome. Were working really hard on a Space Age, and soonish well have an exciting announcement. Again, leave a review on steam to boost our Devs morale and help them output the best results, like ever! Make sure to follow us on Twitter! All the best, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/ |
Water Along with the energy system, we did a review of our water system. Almost every aspect of it was improved and buffed in one way or another.
Reservoirs changes include:
Toxic Lakes With the initial release, toxic lakes brought a lot of challenges upon our creators and required some changes and life improvements. Chance to get sick by your Nuggets during the Medium Environment level was lowered from 30% -> 15%. Improved Nuggets Assignment System During the last patch we noticed that some of our creators had an issue with educated Nuggets taking all the spots in the buildings that did not require them, therefore leaving a lot of uneducated Nuggets to work in buildings that actually require education. That was a big no-no for us and that issue was immediately addressed. The system was upgraded so that jobs will be prioritized by a Nuggets education. Buildings that require educated Nuggets will be filled with educated Nuggets, as well as buildings that dont require and education will be filled with uneducated Nuggets. Easy peasy. Improved Planet Node System We reviewed our node system once again in order to resolve the issue of very small lakes that don't contain water, but still prevent the player from placing the building over those spots. Now during the creation of the planet, our system eliminates those small spots. No more weird useless lakes! Hooray! Buildings Upgrade System Some buildings during their upgrade would lose their settings and cause all sorts of issues and frustrations. Now warehouse, farms, hunter huts, employment centers, and cemeteries will carry over their old settings through the upgrade. Other Changes
Bug Fixes
While you'll enjoy playing this update brought to you by our dedicated developers we'll continue work on the Space Era in The Universim. We appreciate the love and support you send us through your positive comments on our social media and it definitely motivates us to "go the extra mile." As a reminder, if you enjoy the game please leave us a review on steam, every review increases our developers smiles an extra inch. We've been running cool new initiatives, one of them is Crytivo Connect, where we chat with other developers that make awesome games you might be interested in. The previous Crytivo Connect was with the developers of the Prehistoric Kingdom, an upcoming Dinosaur Zoo Tycoon game. We had a lot of fun. Check out the recording here and be sure to follow our Twitch channel to not miss our future streams. All the best, The Crytivo Crew https://store.steampowered.com/app/352720/ |
Greetings, Creators!
The whole thing gets complicated very quickly, and at least for this iteration, free-form manual road building was not a realistic target for us. Automatic road building In this iteration, roads are built from automatically placed buildings (residentials, ministers), as well as selected manually placed buildings, to the city center. In the future, depending on feedback and further experimentation, we might enable manual road-building by painting on the blueprint. You are still in control You will not be prevented from placing buildings onto areas where roads have been built. If you do, the road segment(s) in that position will be deleted. Any future attempts to build roads in that area, will work around your obstruction, or at least it will try to. You can also place manual buildings anywhere that future roads may otherwise have been built. You are essentially obstructing the blueprint. The more chaotically you place buildings and the more obstructions you cause, the less structured and city-like your final world will be. To guide you along and to help you to optionally keep your city structured around the road network, a semi transparent guide of blueprint roads will appear as you are placing buildings. This allows you to easily place a building right next to a future road, rather than in the middle of it :) The visuals (displaying roads) As you progress through the various ages, the way in which roads are displayed will change. At the start of the game, simple dust roads are drawn. By the time you reach the modern era, concrete and tarmac roads will make things look a lot more like a modern city. Currently, the most interesting and good-looking era by far is the modern road system. It includes interesting props at junctions and alongside roads. The mesh-based, textured, displays also make it look more solid and structured. Roads and pathfinding It would be a missed opportunity if the roads were purely visual, with no real purpose. The good news is, the roads actually do serve a purpose! The road data is fed into our pathfinding system. They provide high-priority paths that Nuggets will follow. This is especially important in the modern age, where Nuggets convert to vehicles that will travel at higher speeds on roads, just as you would expect to see in a real city. Current limitations and known issues
Other news We have also most recently implemented an important analytics tool for the game that will help with R&D. If youll have some time to spare, please help us test our systems on August 3rd! We want to do a proper analytics pass on the game across as many computer systems as possible, so the more the merrier! If you have been enjoying The Universim but havent left us a review on Steam, please consider dropping us your thoughts here! Its always a morale booster and helps us see what you love and what needs work. We promised to our fans that, If we hit 30k :) reviews on Steam, well start working on The Universim 2 that will have multiplayer support and terraforming! Everything is possible, right?! https://store.steampowered.com/app/352720/The_Universim/ Stay safe, wear your masks, and keep being kind to one another! With love, The Crytivo Crew |
Improvements and balance changes Population Weve been hearing that some folks are having an issue with their population and we want to make sure that its not a struggle to keep your Nuggets numbers up outside of disasters or poor environmental conditions. Weve made some changes behind the scenes to the population that we hope will be more fun to manage as no one likes to have a sparsely populated ant farm. This will also make disasters a little more forgiving. Please be sure to give us your population feedback in the future so we can always better tune your Nuggets wiring to make your guardianship of your hapless Nuggets more rewarding. Nugget Needs AI Rewritten from scratch! This AI was responsible for what Nuggets decided to do (or not do). The rewrite has allowed us to fine-tune their behavior and ensure that they will respond to their needs without hesitation. This isnt like working for a really pushy boss -- Nuggets get to use the bathroom or eat once in a while (and wont get forced to do both at the same time for the sake of efficiency). This also applies to which needs outweigh others, so Nugget wont have any more internal conflict about whether to grab a drink or bite into a burger, based on which action is the wiser choice. Faster need fulfillment achieved! Nugget Combat Nuggets werent very good fighters in the past. Sometimes, they would charge into battle backwards, or become oddly picky about which opponent to fight and run back and forth weighing their options. While this makes for excellent diversionary tactics, it doesnt work so well if they arent intended to be a diversion. Next time your Nuggets engage in combat, keep an eye out for their refined aim and precision! Temperature affects crops and fishing hut Previously, Farms and Fisheries werent affected by local temperatures. They were pretty binary, based on the seasons. Now the local placement of these facilities will affect how well they operate during winter and summer. For instance, placing a Fishery near a desert biome will keep them running during winter, while mountainous regions could be a bit colder even during summer. Planet temperatures rebalanced In preparation for the colonization of alien planets, we had to revisit our global temperature systems again and calibrate them to more precisely match expected values for each season. Since climates will play such a big role in colonizing planets (and determining their habitability), we needed to ensure its a well-balanced system. Plus, it helped introduce Blizzards and Heatwaves. You can thank us later. Lightning Strike Creator Power We reduced the rate of charging Batteries with the Lightning Strike Creator Power. Previously, using a single bolt of lightning would completely charge Batteries, which made other generation systems pretty much obsolete. While Creator Powers are meant to help your civilization and feel powerful, we didnt want them to make other systems completely redundant. Thus, Lightning Strikes will now only charge Batteries by 25% of their capacity. Residential Area We reworked how households operate to make everything way less weird and complicated. The old system saw offspring stay in the same house their entire lives, well after their parents have passed, even if another couple became the new owners. This isnt an American sitcom about that guy who randomly lives in someone elses house and eats all the cereal. The same thing applies to if a Nugget loses their spouse and remarries. They will now move into the same house, as opposed to living in two separate houses. While the old way was probably healthier for their marriage, the new way is more efficient for the real estate market. Plus, all of this residential madness made mating really difficult and buggy. No one wants that. Other Changes:
UI and Art:
Bug Fixes: Fixed: Incorrect logical in resource graph allowed to skip perks if perks were selected in specific order Fixed: Water / Fog effects were incorrectly working with OpenGL technology Fixed: Fog effect would not show up in the game. Fixed: Reservoirs would freeze during mild temperatures Fixed: Nuggola Tesla quest parts would disappear if you save / load the game Fixed: Oxygen tooltip would not show up when you select a building that affects the oxygen. Fixed: Trees were not affected by wind and therefore they would not sway. Fixed: Same nuggets could have been born multiple times (Nuggets with the same names) Fixed: An error that was crashing the game in some situations when rain was over the fire particles Fixed: Nuggets status description was not always displaying the correct information Fixed: Nuggets who lose their partners would still have a status of having a partner and therefore Le Cupidon creator power would not display the lights beams correctly, since they were not applied to those nuggets Fixed: Kickstarter creator power did not apply boost to the nuggets stats Fixed: Bridges were not destroyed correctly when animals were on top of the bridge Fixed: Each orator would apply an effect instead of the effect being shared between the group of orators which led to the multiplication of those effects and increased time for reduced happiness. Fixed: Multiple UI Scale issues when the game was paused Fixed: Locust swarm was not fleeing away if Rain creator power was applied Fixed: Dead Nuggets would not spawn an infection zone correctly causing with outburst of infection Fixed: Infection zone after Nugget died in certain places could have been spawned underground. Fixed: Main menu would in rare cases not display anything except the planet. Fixed: Sometimes trees would be spawned inside the buildings and there was no way to remove them. Fixed: Notification timers were not applied correctly and in some cases messages would stay forever on the screen. Fixed: An error would appear when the number of pollution areas was more than 3 Fixed: Graveyard slots would never be released in certain conditions which would lead to a locked state of those slots. Fixed: Using Tornado creator power multiple times in a row in a quick sequence could cause an error and break the game. Fixed: Connection / socket error that was causing disconnection from Twitch Fixed: Viewers could have become exiled which prevented the game from being saved. Fixed: Trading with exile villages could have caused multiple crashes Fixed: Exiles could have break the game if the exiled building was destroyed during construction cycle Fixed: Doctors were getting stuck in the Hospitals and therefore as a result would die due to hunger and thirst Fixed: Plastic is now correctly displayed in the resources panel Fixed: Trading with exiles would produce a white square and break the game Fixed: Infection status for nuggets was able to get stacked, which caused nuggets to move extremely slow and as a result would cause a massive death spikes Thats it for the notes! Thanks for your continued support and amazing feedback! It makes development on The Universim a constant joy. Please dont forget to leave us a review on Steam to share your thoughts, and hop into our Discord server to get access to the community channels and sweet giveaways. Stay godly! Land a discount on The Universim during the Steam Summer Sale :rocket: https://store.steampowered.com/app/352720/The_Universim/ All the best, The Crytivo Crew |
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Greetings, Creators!
Improvements and balance changes: Reworked Electricity and Water Systems Electricity and water systems have some changes. Previously, you would have to deal with big numbers and millions of gallons of water, which was very confusing and, most importantly, difficult to play with. We changed Water and Electricity systems to work based on 10 minute intervals instead of each second, which allowed us to reduce the number that will be displayed drastically. Water and electricity also received some additional tooltip information when you move the mouse over them. Now you can see an estimate on how long your current storage will last with the water / electricity that you have in your reservoirs / batteries and the current consumption rate if you lose water / electricity for production buildings. Clouds Shadows Previously, shadows from clouds were fairly temporary in the world and they had a big impact on performance. We had to review them in order to improve the overall stability of the game and performance. In the process of reworking them, we made them more defined and permanently looking in the world. Improved System for underground resources Since we moved to the new planet, the underground resources were worked on for a while. We tried to fine tune them and make everything work perfectly, but one issue always presented itself. That issue was with the distribution of resources across the planet. A lot of underground resources, such as Stone and Iron, ended up on top of the mountains, which caused a lot of discomfort for everyone and didnt feel right. Therefore, we decided to add an additional condition in our distribution system that will also take the height of the terrain into consideration. Now, tips of the mountains wont have metal or stone and you will be able to get every bit of underground resources from the planet without any issues and struggle. Improved Upgrade System for Residential Buildings As we implemented a new Residential System, the system that was responsible for upgrading them worked a little bit differently from all of our buildings upgrades and therefore was prone to some additional bugs. Even though all of our tests didnt produce any issues with the Residential Upgrade system, we decided to go with a safe route and change it to work the same across the board. This way, we are using one unified system that was played with thousands of hours and produced a stable result. News Alerts In our previous patches, we touched the News System multiple times and we tried to do our best to clean them up a little bit and make it less noisy. Additionally, we made sure that important information will be more permanent and noticeable. Our initial idea was to keep the important messages on the screen until the X button would be pressed, which would ensure that the player will recognize the issue. What we did not anticipate was that no one would try to close them and the multiple reports that messages are not being closed started spamming and this was ultimately irritating. Therefore, we decided to optimize that system even more. Now if the issues appeared and it can be resolved, the message will stay until you either Click X or you resolve the issue. If the issue is resolved, the message will disappear automatically and clicking on that message wont be necessary anymore. In addition to that, if the issue is not being resolved in 10-15min. The message will be closed automatically. We hope that change will make life easier for every player and ensure the proper display of the messages. Engineer Hut Improvements Engineers received an additional love and some improvements. Now engineers will help with building construction only inside the circle area. In addition, if the building is in critical condition, they will take the repair action as a priority instead of finishing the construction of the building, which in some cases caused the building in critical condition to collapse. The repair and construction time are also now separated. Since repairing and construction speed was represented as one value and we tried to balance engineers and make them very efficient with repair work, it led to the issue where the building construction was super fast and it was breaking the overall balance. Now construction will still be faster if the engineers will do it, but it is balanced separately from the repair function and therefore should feel overall better without breaking the balance. UI Scaling Fixes Research windows as well as tooltips on the main UI were not scaled properly and for people who have lower resolution monitors, those UIs were extremely big and in many cases led to inability to play the game properly. We reviewed the scaling system for those screens and made it work properly with lower resolutions monitors. Optimized terrain modification system (Terrain Deformation System upon load) Dynamic planet generation creates additional loading time when the planet is being created first. In order to improve the loading time, we reviewed how our system calculates the terrain deformation and we found some ways how that aspect can be improved which helped us to reduce the loading time when the new planet is being created. This will help drastically in Space age, since all the planets will be randomly generated. Glass Factory in Stone Age does not require electricity anymore A small balance change was added to the Glass Factory. Glass factories that were added in the Pre-Medieval age required electricity which forced players to research faster perks in order to unlock it and forced players to change the pace with which they were previously playing the game. Thus, we decided to remove the electricity requirement from the Glass Factory in order to provide a better experience for everyone. UI and Art:
Bug Fixes:
A heartfelt thank you for all your support. Your passion has made the development of The Universim a pleasure. If you have some time and you're having fun, please leave us a review on Steam and be sure to join our Crytivo Discord server to have direct access to us. In the near future, we'll have an update for you soon that creates a good path forward for your civilization... something that'll help your Nuggets move around more smoothly. Stay tuned! https://store.steampowered.com/app/352720/The_Universim/ All the best, The Crytivo Crew |
Hello, everyone! Not in the build but being worked on:
Improvements and balance changes
UI and Art:
Modern Age Buildings - a lot
New props for Residentials Resource indication map tweaks. Icons above buildings improved Added settings for Camera movement speed. Modern Age Liberal Nuggets Hair Colors Added ice to the water when its cold. Bug Fixes:
Thank you all for your continued love for The Universim! Its a joy to work on, and you all make it so much better. Please dont forget to leave us a review on Steam if youre enjoying the game, and be sure to join us on our new Crytivo Discord Server to participate in giveaways and stay up to date. Stay godly! All the best, The Crytivo Crew |
Greetings, Creators!
RESOURCE VISUALIZATION A much-requested feature! Now, whenever you place a resource extraction building (mine, oil jack, etc), you will see a mapping on the planet that indicates where you can find the most abundant supply of the specified resource. It was a surprisingly complex task, due to the world being spherical, but we managed to make it work. Enjoy! IMPROVEMENTS AND GAME CHANGES
UI AND ART
BUG FIXES
The Universim is on a Sale right now, be sure to let your friends know! https://store.steampowered.com/app/352720/The_Universim/ Thank you all so much for your amazing support of The Universim! You make development such a pleasure. Please dont forget to leave us a review on Steam if youre having fun, and be sure to join us on our new Crytivo Discord Server to get in on some awesome giveaways in the coming days. Stay godly! Also, the next update will have bridges. Isnt that cool?! All the best, The Crytivo Crew |
Today's Deal: Save 25% on The Universim!* |
Greetings, Creators!
RESOURCE VISUALIZATION A much-requested feature! Now, whenever you place a resource extraction building (mine, oil jack, etc), you will see a mapping on the planet that indicates where you can find the most abundant supply of the specified resource. It was a surprisingly complex task, due to the world being spherical, but we managed to make it work. Enjoy! IMPROVEMENTS AND GAME CHANGES
UI AND ART
BUG FIXES
The Universim is on a Sale right now, be sure to let your friends know! http://bit.ly/2RYbeqV Thank you all so much for your amazing support of The Universim! You make development such a pleasure. Please dont forget to leave us a review on Steam if youre having fun, and be sure to join us on our new Crytivo Discord Server to get in on some awesome giveaways in the coming days. Stay godly! Also, the next update will have bridges. Isnt that cool?! All the best, The Crytivo Crew |
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Happy Holidays, Everyone! We will choose a random winner tonight. Tag your friend in comments for an extra key. Make sure that you join for our newsletter, so you don't miss anything cool. Once again, we wish you all a happy holiday! All the best, The Crytivo Crew |
Our Labor of Love |
When the air begins to smell like the first rains of the season within a majestic pine forest, complete with the faint aroma of a polar bear giving birth, thats when you know a new patch is coming for The Universim. As always, our devs have been working tirelessly to ensure you have some new content to enjoy. We are excited to see so many new fans joining us as the latest updates have rolled out. Welcome!
General balance changes / Improvements
Art:
UI Design: We have redesigned the Construction Menu buttons and restructured the various categories. Buildings are now placed in more suitable categories that better represent their function. This may take a little while to get used to, but we hope youll eventually find it far more intuitive than before. However, newcomers will certainly be less confused. Thats it for now! We have more awesome stuff coming your way in the next couple of patches. If youve been following us on Twitter or keeping track on Discord, youve likely seen the cool things we have going on in the background. We like throwing a few teasers up on our social channels, so dont miss out! As always, leave your thoughts and feedback on Discord and down below. If youre enjoying the game, dont forget to leave a review on Steam. Have fun with the new stuff! https://store.steampowered.com/app/352720/The_Universim/ With love, The Crytivo Crew |
Hello everyone! |
Hey guys, we just released a hot fix. Make sure to update your game. |
General balance changes / Improvements
Art
UI Design
Remember to drop us your thoughts here and on Discord! Hit us with a review on Steam if youve been loving the game so far. Weve got some amazing times ahead of us! With love, The Crytivo Crew |
Phew, Creators!
General balance changes / Improvements
Evil Side Low Evil Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points. Moderate Evil Level previously awarded player with 35 points per nugget sacrifice and now it awards with 75 points. High Evil Level previously awarded player with 50 points per nugget sacrifice and now it awards with 100 points. Love Side Low Love Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points. Moderate Love Level Previously awarded player with 20 creator points per nugget sacrifice and now it awards with 35 creatore points High Love Level Previously awarded player with 15 creator points per nugget sacrifice and now it awards with 30 creatore points. High Love Level Previously previously generated 0.15 creator points per second. Now it generates 0.25 creator points per second.
Art
UI Design
We wanted to release the Space Construction Center (Satellites, Rovers, rockets) today, as weve been working really hard on it, but its unfortunately not quite ready for prime time yet. Youll be able to assemble satellites for defense, communication with aliens, and exploring distant planets before colonizing them. For now, you can still construct this massive building to show off, but it wont have any functionality. In time, itll reveal its secrets. Sayri Adventure We're happy to announce a new addition to the Crytivo family! Sayri, a colorful adventure for anyone to enjoy. We will have a proper email announcement soon. For now, check out this small teaser trailer. If you'd like to chat with the devs, head to their official Discord server here: https://discord.gg/wtjXfUS New Trailer for Today Is My Birthday Another team we're publishing also just released their latest trailer for the next big survival horror game, Today Is My Birthday. Check it out below. If you're a content creator (streamer, YouTuber, etc) and would like to cover it on your channel, reach out to us at pr@crytivo.com for a free review copy. [previewyoutube=qj_ObMrjGAQ;full][/previewyoutube] Wishlist on Steam As always, thank you for your amazing support and messages! Its a joy to hear from all of you. Dont forget to leave us a review on Steam, comment below, join Discord, and follow us on Twitter for the latest updates. You can also sign up to our newsletter to keep informed and receive free games (no spam, guaranteed). With love, The Crytivo Crew |
Greetings, Creators! |
Bug Fixes:
General balance changes / Improvements:
Art:
UI Design:
As always, our biggest and most heartfelt thanks to all of you! We are so excited to be pushing towards full release and cant wait to be able to hand it over to you with a beaming smile. If youre enjoying the game on Steam so far, leave us a review to let us know your thoughts! We only feed our developers after every dozen or so positive reviews we receive. Also, were planning to have a live stream this month! Have some questions you need answered? Wanna tell our developers about a long-lost treasure you discovered off the coast of Africa? Keep an eye out for the date! In the meantime, join our Discord server and follow us on Twitter and Facebook for more tasty morsels. Love, The Crytivo Crew |
General balance changes / Improvements:
Art
UI Design:
There were plenty of interesting challenges to overcome this month, which unfortunately means we had to push the trading system between your civilization and Exile Villages to the next patch. It needs a little more work. We are currently building a final road map towards full release and we couldnt be more excited! We know it has taken quite a while to get to where we are now, but we hope we made the development process as transparent, informative, and fun for you as possible. Making a game of this scale is no easy matter, which means that creating something good takes time. We want The Universim to be memorable. Luckily, we have all of you backing us up and keeping us on track! Plus, all of your feedback continues to make the game EVEN BETTER. Much love to everyone! Once again, dont forget to drop us a review and chat to us over on our Discord server. You can even expect some cool stuff on Twitter and Facebook. After all, you dont want to miss any sneaky info drops about alien planets, do you? Have an amazing weekend! All our love, Crytivo |
Hello everyone, |
All of us have been exhausting ourselves lately in pursuit of the truth. We have invested excessive amounts of time and funds into a new update for the game that makes it a little more representative of the real world.
General balance changes / Improvements:
Art:
UI Design:
Optimization:
Known Issues:
P.S. Our next endeavour will be to prove that the sun isnt as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe. All the best, Crytivo |
Hello everyone!
And many other features well let you discover on your own. The full list of features will be released in the patch notes alongside the official public patch on the main branch. Once again, thank you for your help and support. You guys are awesome and we are unbelievably proud to have such a great community at our backs! Looking forward to hearing from you all! If you encounter any serious issues, please contact us on discord: https://discord.gg/Wb4JKfS |
Greetings, Creators!
Art:
UI Design:
Known Issues:
Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what were doing or have some thoughts on the game, please drop us your honest review on Steam. Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST We are doing our best to polish the game, and wed like to hear how your most recent experiences have felt. Oh, and before we go, heres a little teaser for whats coming: Stay awesome! All our love, The Crytivo Crew |
Hello creators! |
PATCH NOTES
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Ministers can be assigned using the Town Hall. Each Minister will be responsible for a specific industry within your civilization, encompassing certain buildings that perform functions related to that industry. For example, the Minister of Agriculture and the Minister of Water will ensure that there is enough food and water for everyone. If not, they will automatically designate workers to construct more sources of food and water, like Farms and Water Pumps. This will be a great help to you as your civilization grows to avoid constant micromanagement and the frustration that shortages bring. We would love to hear your thoughts once youve taken this new system out for a spin. We worked hard to make it as useful as possible, but your feedback will ensure we get it perfect. If we can do something better, please let us know! HAPPINESS & CRIME TOOLTIP PANEL UPDATES We have completely redesigned these panels to clarify what actions have the most negative or positive impact. This is now visualized via two distinct colors and a certain number of dots, which has replaced the tricky mathematics we had in the previous version. CHEMICAL FACTORY The modern world could not exist without advanced chemistry, so it makes sense that Nuggets would eventually figure it out thanks to their wild and wacky experiments. The Chemical Factory works in conjunction with many other buildings in the Modern Age. Chemicals are used across a wide variety of industries. One such building is the new Genetics Center, which allows you to create your own Nuggets. Lets hope they dont slip up and create some kind of monster. CEMENT FACTORY The Cement Factory eats quite a bit of Gas and Stone during production. Cement will be used to construct modern buildings and a few advanced technologies. It works in a similar manner to the Glass Factory, so ensure that you have enough raw material extraction and assigned workers to maximize efficiency. HOT AIR BALLOON Hot Air Balloons provide Nuggets with a sensational new form of entertainment, offering them stunning views from previously unreachable heights. Plus, they look cool. UNIVERSITY Its time to combat stupidity! Nuggets can now acquire a higher standard of education and a nifty piece of paper showcasing their achievements. This is excellent news for a society that continues to create increasingly more intricate buildings and technology. Educated workers will perform technical jobs with greater efficiency and a better regard for safety guidelines. Uneducated Nuggets may accidentally start a fire within these buildings, and they might not notice until its too late. NEW PARKS: CHUNDER PARK & CUPIDON PARK We have expanded on the rewards you receive for completing certain quests. The new Chunder and Cupidon Parks will increase the Happiness of Nuggets and offer them a place to relax. MODERN AGE PUMP This is the first of many Modern Age building upgrades youll be seeing. Beyond being quite stylish, it also provides way more water to your civilization. TELEKINESIS CREATOR POWER UPGRADE We have extended the capabilities of Telekinesis, allowing you to transport any resource piles you see lying around on the ground to any building that requires them. Additionally, to improve usability, we have updated construction pop-ups to alert you if you are trying to drop a resource it does not require. NEW LANGUAGE SUPPORT A number of amazing people reached out to us in the past two months to assist with translation, and we wanted to ensure their hard work was reflected as soon as possible. Italian and Czech are officially joining the list of supported languages as of this patch. Thank you to everyone who has helped with all of the translations! We and the community truly appreciate it! MEDIEVAL DECALS Were updating the visual style of the Medieval Era with new building decals. Enjoy the pretty colors! BUILDING FOLIAGE We have put a lot of emphasis on the games visuals, so anything average or underwhelming is never enough for us. We like to push the boundaries of what we can achieve. A new quality pass has been made on buildings that has introduced various types of foliage and vegetation. Let us know your thoughts! SETTINGS MENU UPDATE As more visual improvements are made, more juice is inevitably required from your machine. Not everyone can afford that much juice, so we have added a new option to toggle foliage on or off for the best experience. NEW STEAM ACHIEVEMENTS With so much new content, you certainly deserve new Steam Achievements. There are 10 more to earn, so all of you achievement hunters better get cracking! MEDIEVAL MUSIC As the final touch and a fond farewell to the Medieval Era, we wanted to introduce medieval-themed music to the game. Now you can enjoy the merry sounds of yesteryear as you go about managing your city. MEDIEVAL CLOTHING Medieval fashion will give your Nuggets enough flair to impress everyone at the local fair! Expect to see plenty new shirts and dresses. We added few clothings to test syste, more is on the way. SHIFT SYSTEM REWORK We heard you! Many of you requested that we give you the option to turn shifts on or off for specific buildings, and thats exactly what weve added. Once you research Shifts, you will be able to toggle it off for individual buildings or turn it off completely across all buildings if you really arent a fan of the system. WOLF ATTACKS / EXILE VILLAGE RAIDS Nuggets are rather timid creatures by nature who prefer to run away from their problems, such as imminent death, but there are always heroes who are willing to stand up and fight. Hunters, Enforcers, and Guards will now take up arms against external threats. PATHFINDING UPDATE We are constantly optimizing the game to ensure the best experience, and weve just recently done some extensive work on our pathfinding solution. Its not perfect yet, but we have managed to squeeze out better performance and greater stability during the later stages of the game. Lower-end machines will see the most benefit. BUG FIXES
GENERAL BALANCE CHANGES / IMPROVEMENTS As many of you have pointed out, electricity shortages become far too common as you approach the Modern Age, which we have addressed with a bit of rebalancing. This should brighten up your day.
We have also completely reworked the Crime & Happiness systems to ensure they function properly with the UI changes and new mechanics. ART
UI DESIGN
PERFORMANCE OPTIMIZATIONS Several under-the-hood performance improvements have been made, increasing stability and increasing the frame rate later in the game when you have a large number of Nuggets and buildings. Saved games are now compressed and take up a lot less disk space. Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account. MISCELLANEOUS Saved games are now compressed and take up a lot less disk space. Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account. KNOWN ISSUES Due to recent changes in the engine, some localization functionality may have been affected. Please report any localization issues that you encounter on our Discord channel. We will do our best to fix it ASAP. A few Nuggets may still wander into lakes. This is a small issue within our pathfinding solution. We are making constant improvements to the system and will do our best to resolve all issues in the coming months. Save / Load issues: We occasionally receive reports of save games not loading. If you encounter this issue, please get in touch via Discord. Reach out to one of our developers, Sasha#5709, and send him the affected save file. This helps us tremendously to replicate and resolve such problems. We greatly appreciate your help! SNEAK PEEK FOR THE NEXT PATCH GENETICS / CLONE CENTER This is a major new addition to the Modern Age, allowing you to create genetically-modified Nuggets that will have their own unique pros and cons. It will require some pretty special chemicals and tech to function, but itll totally be worth it and certainly wont lead to a superior Nugget uprising. This building is basically ready and were in the process of adding the last few touches. We were planning to release it in this patch, but we decided to hold it back to polish it a little more to avoid any weirdness. Expect it in the next patch! MODERN AGE ARCHITECTURE The latest batch of architectural upgrades is coming! We are currently working on a system for the sheer size of modern buildings and the logistics behind it all. Like the Genetics Center, its more or less ready, but were not 100% happy with it yet. We cant wait to hear your thoughts! WHY YOU CANT USE PREVIOUS SAVE GAMES We apologize for any inconvenience this causes all of you, but it unfortunately cannot be avoided. This is entirely due to the drastic changes made to major systems within the game after every patch. Older saves conflict with these changes on a fundamental level, as the logic is completely different. There is an enormous amount of interconnected systems and complexity happening behind-the-scenes that make backwards-compatibility impossible right now. Consider the updates we made to Oil in this patch. The Oil Jack building is now unlocked at a later stage than in the previous update. This means that Nugget AI will completely break, and there will be a slew of Null Reference Exceptions across the board when loading an older save. Roads changed, balancing changed, the manner in which we update our UI icons changed, and thats just scratching the surface. This is why we unfortunately cannot support older saves at this time, as the underlying tech and systems are constantly evolving and being rebalanced. However, we also dont want to leave your old saves in the dust if you want to go back and enjoy them. That is why we will always be keeping the previous version of the game active for download via Steam. You can find it under the Steam options for the game, called Previous Version V#. We hope you understand. Please refrain from posting bug reports regarding older saves not loading, as that consumes time for our devs who attempt to reproduce and identify the issue. Please only report current save/load issues, if they arise. We will always be as transparent as possible and we truly appreciate you being a part of our community. Please join us on Discord to chat about the game and follow us on Twitter for day-to-day updates. Let us know if you have some great ideas to make the game better or improve certain systems. Your feedback is invaluable! Thanks again for being there for us and always coming back for more! We have plenty in the works right now and we cant wait to reveal it all to you. Do you have any suggestions, feedback, or questions? Drop them in the comments, on the forums, or even on social media. We want to hear from you! All our love, The Crytivo Crew |
Greetings everyone,
You will be able to assign ministers in the Town Hall. Each minister will be responsible for a specific set of buildings that perform a distinct function. For example, the Minister of Agriculture will be checking if there is enough food in your civilization and if your civilization is lacking food, they will order your nuggets to build an extra source of food such as a farm. The Minister of Water will help you by building water pumps when you are very close to a water shortage. This should substantially help you to manage your civilization and try to help you avoid shortages. We would love to hear some feedback about this new mechanic after you play it. We did our best to balance it and make sure that it is useful, but we know how hard it is to get it perfect and everyone's feedback will be useful to help us make it just right. If we can do something better, we want you to tell us. We are also adding a lot of new modern buildings in addition to this system, marking our forward march into the next era. These are:
Two New Parks:
Medieval Age Roads & Decals While we are already in the Modern age, there are still some tweaks that were needed to be done for the Medieval Age. Roads and decals for the Medieval buildings have been added, giving a more rustic and appropriately dark age aesthetic to your civilization. Only with less mud somehow. Nugget Medieval Cloth Finally, Blacksmith Nuggets are in town! The Blacksmith perk will unlock medieval clothes for your precious nuggets, ushering in a grand new era of forward thinking fashion, including such scandalous styles as you can almost see her neck and I think thats three nuggets in a trench coat Weve also done some adjustments for the telekinesis god power. You are now able to pick up any resource pile, kill animals to generate food, and transport those resources to any buildings that will require them. Especially useful when your nugget gets stuck down a well and cant bring that pile of refined stone to your brand new buildings, halting in its tracks your manifest destiny into the brave new world of the future. These are some of the changes that weve made over the past two months and wanted to share with you. There are also many small and not that small, but still very important changes like bug fixes, UI changes, tips additions, performance optimization, and many others that will provide a more pleasant experience for everyone. Please, leave your comments below or in our discord channel and let us know what you think about the new stuff coming in February! We look forward to talking with you about them. The official patch update will be released on January 25th, where you will be able to find out in more details about each system that will be introduced with a new patch. Crytivo at PAX Now it is time to share some things about Crytivo itself. Some members from Crytivo are going to be attending and representing the company at PAX South in San Antonio, Texas. So shout out to anyone local and if you like what we do, would like to chat with us, play games, or simply grab some chameleon swag, please come and join us at booth# 10494. We really look forward to hopefully meeting some of you in person and getting the chance to know you and for you to know us. We love you all for the support and fun weve had with you in 2018 and we truly believe that with all of us together, we can achieve many great things in 2019. Thanks to everyone who supports us and appreciates what we do. Sincerely, Crytivo Crew |
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OTHER CHANGES
BUG FIXES
GENERAL BALANCE CHANGES / IMPROVEMENTS
ART
UI DESIGN
MISCELLANEOUS
The team has done an incredible job to implement all of this in such a short time. We hope you love all of the new features! Were so grateful to have your support, and your friendly encouragement fuels us to work even harder every day. Keep the feedback coming! We review every one of them, positive or negative. Remember to share your awesome ideas and suggestions with us and the community, too. Keep spreading the word of The Universim and be sure to follow us on our major social channels. Discord is the new home for the community, so join us there is you havent already! Lastly, for all Crytivo news and promotions, subscribe to our newsletter right here. Stay awesome! With love, Crytivo Crew |
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Hi everyone,
Sincerely, Crytivo Crew |
Greetings, Creators! |
Hi Everyone! |
GREETINGS, CREATORS! |
Each level will also change how often criminals are spawned. Types of Criminals Thug - Vandalism and thievery. Dangerous Criminal - Terrorists who constantly seek to harm the civilization and their fellow Nuggets. They can destroy food supplies, poison Wells, or even create large explosions to destroy buildings and nearby Nuggets. Criminals have individual skill levels, with every successful crime increasing this level. As they level up, they become more difficult to catch. They will be smarter and more calculated with how they perform their crimes, making them less suspicious to Law Enforcers. Criminals perform a certain animation every now and then when doing something illegal. These animations are longer and more noticeable with low-level criminals. These animations give you a chance to spot criminals while you’re surveying the civilization. You can then have these criminals arrested by marking them in their ID cards (remember, arresting innocents will drop Happiness and possibly make you lose Believers, so be careful). Law Enforcers will also notice criminals, if they perform these actions within range of an officer. Law Enforcement Officers are very suspicious, which leads them to take pre-emptive action and arrest certain citizens they believe might be criminals (criminal profiling). Only 20% actually turn out to be criminals on average, meaning that only 2 in 10 arrested Nuggets will be criminals. This is why general Happiness may be affected. You can control the arrest rate by lowering the amount of officers, but that can increase overall criminal activity. It’s a tricky balance. Prisons have plenty of cells to hold suspected Nuggets to increase the likelihood of catching criminals before a crime is committed. Interrogation takes a certain amount of time. Upon completion, the Nugget is either released, executed, or placed in a Rehabilitation Center, based on your preferences (indicated by your research choices). Executions are brutal, but they will generate enough fear to lower crime levels for a while. Effects on Crime Increases
We will be putting this system into full production next month, which means we'll hopefully have it ready in a month or two. Remember that the design isn't finalized and everything may change depending on how it plays. We would also love to hear your thoughts on the system, including anything you'd like to see added to make it even better. Like most things in the game, you'll have the power to intervene or allow your Nuggets to catch criminals on their own. Don't forget to Sign Up for news to never miss an update and receive early testing invites. Join our Discord server to discuss the game with the community and offer feedback. ❤ Crytivo |
Hello Everyone, |
Hello everyone, |
Hotfix to the rescue! We apologize for the inconvenience some sneaky bugs caused you over the last few days. We have been listening and working hard to get them sorted out. For now, this hotfix will be uploaded to a new branch called Experimental. In order to switch to that branch you need: |
Greetings, Creators!
You can sway public opinion in different ways, but you’ll find out more about that when the time comes. Read More Here We will also continue working on improving our planet generation system, as we’re getting closer to the Exploration Era -- the age of galactic exploration and colonization. The Modern Era and Space Age will bring customizable Satellites, Rockets, and Rovers that will help you scout for planets and determine if they're worth colonizing. There will be more info on this in future updates/blogs. Lastly, we would like to thank you all again for the amazing reception and your help in getting The Universim to the top of the lists. Your love and support is a constant inspiration for the team. It truly warms our hearts and drives us to make the coming content as epic as it can be. Please continue sharing the game with your friends and family. Also, if you love us as much as we love you, then please consider dropping us a review on the official Steam page. It helps enormously. With the biggest of hugs, ❤ Crytivo |
Greetings, Steam friends! |
The Universim is Now Available on Steam Early Access and is 10% off!* |
Greetings, Creators! |
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PLEASE NOTE THAT THIS FEATURE IS A WORK IN PROGRESS AND WILL ONLY BECOME AVAILABLE AFTER THE STEAM RELEASE. MAKE SURE TO ADD THE UNIVERSIM TO YOUR STEAM WISHLIST |
Hello Creators, |
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We want to let you all know that The Universim will be released for Early Access on Steam, August 28th 2018. |
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MASSIVE ROAD SYSTEM Starting off as tiny pathways, these little veins of early economic activity will soon grow and harden into highways and concrete footpaths as your civilization advances. A ridiculous amount of work was invested into this system over the past few months, but it is beginning to pay off. Our biggest challenge was to create an entirely dynamic road system that expands as new buildings are introduced, on top of being upgradeable from era to era. Let’s not even mention the difficulty of getting this to work on a spherical world. Overall, it was quite the experience, but we’re enormously proud to be introducing it to you now. PLANET OPTIMIZATION With the addition of dynamic roads, preserving performance became another top priority for the team. With a little magic, we not only mitigated the new system’s impact, but also improved performance further to allow for far more objects to be on-screen at any time. Planets are now curvier and more decorative than ever. You can even expect faster loading times! Also, keep an eye out for denser animal populations as you go about your divine duties. NEW MEDIEVAL BUILDINGS Stone Mines and Lumber Mills officially mark the beginning of the Medieval Era! You can now construct neat little box-looking buildings that will churn out resources faster than ever before. Speaking of which, we’ll be balancing things over the next few patches to ensure we get the numbers right. NEW NUGGET LIST PANEL Our Nuggets are not just soulless and empty AI agents that drift about the game world performing menial tasks, they’re actually highly-advanced (albeit buggy) beings that attempt to act as alive as possible. Well, unless they’ve been tossed about by a tornado. Then they play dead very well indeed. As such, they have a dramatic list of stats that should be clearly presented to you. With the new panel, you have detailed access to any Nugget’s stats at any time. NEVER LATE AGAIN! We agree with your complaints that it can be a little difficult to prepare for natural disasters before they undo all of your hard work. The notifications were simply not giving you much time to react, leading to frustration as your Nuggets clung hopelessly to the barebones foundation of a disaster shelter while the civilization was ravaged. Disaster predictions will now be far more timely, giving you detailed information via the season calendar once you’ve constructed a Forecast Tower. BUILDINGS SHOULDN'T BE ABLE TO SCREAM! It can be a little overwhelming as buildings begin blurting out complaints about some or other resource shortage, filling your civilization with glowing pop-ups like you just clicked on a dodgy link. We always aim to keep things in the game as clean and natural-looking as possible, which led us to redesign the building notification system entirely. We are replacing pop-ups with a flag status system, equipping each building with a dedicated flagpole that will raise a different flag based on the building’s needs. We’ll keep iterating on this to get it right. NUGGETS CAN SCREAM Nugget status icons were revisited as well, leading to slight changes that improve readability at a glance. We’ve added a severity indicator to the status icons that appear above a Nugget’s head. If Nuggets begin displaying negative status effects, like hunger, thirst, cold, or otherwise, the icon will be yellow to start off with (less severe) and slowly turn into a red icon (severe). Icons turn red once a Nugget’s health or other important stats become endangered. WHERE ARE THEY GOING? The Nugget trajectory guessing minigame has been removed. We have replaced it with a Nugget trail line, showing you exactly where a Nugget is headed. You’ll never have to raise an eyebrow and allow confusion to take hold ever again. CONTINUE READING HERE IMPORTANT We have even more exciting announcements coming soon on January 9th, 2018. Sign up at www.crytivo.com to be among the first to hear our announcement and net yourself an exclusive reward. |
GREETINGS CREATORS! |
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CONTINUE READING FULL PATCH NOTES HERE Thank you all for your love and support! |
Four New Local Business buildings Nuggets restore their happiness by visiting these buildings.
This is the initial Happiness roll out. We will tweak this system over time. We will have more negative effects from buildings such as the Cemetery, Pyre, Factories, and so on. Nuggets won’t be happy to live or even stroll nearby to these. Additionally (soon to be implemented), Nugget Happiness can drop significantly if you pick Nuggets up and send them hurtling into space or a distant mountain. The family of that Nugget will be confused and deeply saddened for a while. Each dead body will need a proper burial ceremony if their family is to get over it. You can’t just throw their dead bodies around like garbage. There will be consequences! In the future, there will also be larger Entertainment areas, such as Roller Coasters, Movie Theaters, Malls, and so on. The Pyre can now be upgraded to the Pre-Medieval Age. This is unlocked with the “Oven...ing” perk. Bunker. You can now build a Bunker structure for Nuggets to hide in during disasters. With a Forecast Tower, the player can activate the town alarm and alert Nuggets to seek shelter. The Bunker is unlocked with the “Dew Forecasting” perk. New Evolution Perks
Slow Burn New Creator Power: Now you can pick up and throw trees and stones. Hold the left mouse button on a tree or stone for a few seconds to pick them up. Cosmetic Village Props have been implemented. Nuggets now walk around construction areas during construction. Tree stumps have been implemented, they appear after tree was chopped. Tree and stones visual interaction while mining, chopping, harvesting. Chopped trees now fall with Real Time Physics. New fishing pier design has been implemented. New Evolution Tower Mechanics Improvements
Load & Save Improvements
Construction resources Cleaning. Now, instead of destroying resources during building placement Nuggets will be tasked to clean area and use gathered resources for construction. You can break resources when you hold them with your Godly Hands by clicking Left + Right mouse buttons simultaneously. A bunch of new Nugget Status Messages and thoughts added to the pool, reflecting new features and abilities. New disaster Alert Button added to the top Season Bar BUG FIXES
BALANCE CHANGES AND IMPROVEMENTS
ART ASSETS
GUI ELEMENTS
PERFORMANCE CHANGES
MISCELLANEOUS
KNOWN ISSUES
Quite a bit of work for a small team, isn’t it? Your feedback and encouragement is our biggest motivator. Please continue sharing your thoughts, suggestions, and bug reports. Your kind words always brighten up the team’s day. Thank you all for your love and support! If you haven’t heard already, we would love for you to join us at our booth at Gamescom 2017 in Cologne Germany! All the Crytivo Superstars are going to be at the booth to personally shake your hand. Expect hugs for cheezy photos. You can find us at Hall 10.1, Aisle C Booth 071 Don’t forget to bring a small bag for free goodies, like t-shirts, posters, and more! Almost the entire team is going to be at Gamescom this month, and as such, our next update is probably going to be a little smaller. We can assure you, though, that we’re going to be doing a lot of brainstorming while sipping glorious German beers. That’s all for this update, folks. Be sure to follow us on Twitter for live photo updates from our booth! With Love, Crytivo Crew |
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NEW EVOLUTION PERKS BUG FIXES BALANCE CHANGES & IMPROVEMENTS Let us know in Discord what you think about all the changes! If you like the changes, it was Kimball. If you hate them, blame Alex. ART ASSETS UI DESIGN We hope you enjoy the new features! As usual, don’t forget to leave us your feedback, ideas, and suggestions. We would also like to take a moment and invite you to join our Livestream on Twitch on June 17 at 11 am PST. Don’t forget to share this with your friends. Click to tweet about it here. Have a great time throwing Nuggets around! All the best, The Crytivo Games Team DON'T WANT MISS ANOTHER UPDATE? SIGN UP FOR NEWS UPDATE |
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READ FULL PATCH NOTES HERE |
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TREE FELLER STONE MINING FERTILITY METER FILLS WITCH DOCTOR NUGGET NEEDS Nuggets have their own needs, such as Food, Water, Rest, Happiness, and so on. These values are also being revisited by our team, as everything needs to be rebalanced according to new values and Nugget behavior. Game balance is a big challenge in a game like The Universim, as a lot of things are connected together and changing something in one of them can lead to everything falling apart. It’s like playing with a giant house of cards. Each card is equally important and if any of them were to fall out of place, the entire house would collapse. Thankfully, we have you, our community. Without you, it would be extremely difficult to balance things. Your feedback is massively important for this process, so thank you for supporting us and helping to shape The Universim into an amazing game. NUGGET'S REPRODUCTION This system is also going through some changes and we would love to talk about it a bit more in the future. We’re still approving some of the mechanics and don’t want to discuss them until we’re satisfied with the direction it’s going in. The challenge we are currently facing is that we want to keep the reproduction speed consistent and still make it feel natural. As the Nugget population grows, it starts to get a little out of hand due to the arithmetical progression (every Nugget pair can have children and the population booms). If you have any great ideas, please share them with us in comments below. TUTORIAL UPDATE Because we’re adding new content and changing the ones that we already have, certain tutorials have become outdated. We’re revisiting tutorials at the moment as well and making them more dynamic. We are also working on the game’s narration, which we will discuss at a later time. CAMERA CONTROLS IMPROVEMENTS We’re happy with how smooth and responsive our camera is, but we’re still experimenting with controls. We collected a lot of feedback and observed a lot of players during our exhibition showcases and it looks like we could do a better job by minimizing the amount of buttons you click to control your camera. It shouldn’t look like you’re trying to play the piano. We want the controls to feel intuitive and easy to learn. Let us know what we can do to make it better (like things that bother you right now). SEASONS We’re happy with how smooth and responsive our camera is, but we’re still experimenting with controls. We collected a lot of feedback and observed a lot of players during our exhibition showcases and it looks like we could do a better job by minimizing the amount of buttons you click to control your camera. It shouldn’t look like you’re trying to play the piano. We want the controls to feel intuitive and easy to learn. Let us know what we can do to make it better (like things that bother you right now). MOUNTAINS Our current mountains are static objects, meaning they were designed entirely by our 3D artists. We’re moving away from this concept and are planning to invest more time intoprocedural mountain generation. We hope to improve over other procedural mountain generation techniques used in other games. Mountains are usually generated by the noise found on the planet’s terrain, which makes all mountains look basically the same on all planets. Our goal is to build a system that will combine pieces of rocks, assign textures, and spawn flora and stones based on the planet environment. Mountains are the biggest objects on our planets, and this gives our artists a lot more freedom to give planets a unique character by changing the shapes and look of the mountains on the planet. We will talk more about this system in the future. EVOLUTION TOWERS You probably learned about these towers in previous updates. This is a highly-demanded feature and we’re working hard to bring it to the game as soon as possible. Evolution Towers will allow you to unlock features in the game and will be the main stimulator of progress in your civilization. SAVE & LOAD We definitely know how important this feature is and development in recent months has been highly concentrated around it. In fact, it was one of the features that benefitted best from us cleaning the project. The primary challenge for us is to save a massive amount of data in one all-encompassing game state. We not only have to save thousands and thousands of positions of all the objects on the planet, but also their statistics (in a procedural system). As you know, everything in The Universim is connected: even the most basic objects, like trees, hold dynamic values and understand the exact local temperature. Nugget stats are also connected with other parameters and needs to be saved. Overall, the main challenge is not the implementation of a save and load feature, the main challenge is that we want to make sure we have all of the bits and pieces in place in order to save and load them on demand (and efficiently). The approach we’re taking now is saving us from having to redesign or restructure systems, which will take a ridiculous amount of time, but it’s slightly tricky. However, progress has been excellent, so count on us - save & load is on its way! ART ASSETS All buildings- yes, every single one- had to be retouched and redesigned to some extent in order to make them fit into our future plans for city expansion and roads. Each building has to correspond to certain guidelines and rules introduced by our new system. Of course, we also used this opportunity to improve the overall quality of our models: better textures, mesh, and so on. We are also optimizing each building with a LOD system. This system will update the details of our buildings based on the camera’s distance from them. This will increase performance and allow us to have more buildings in future. We have also added more visual elements to buildings like night lights and visible degradation when in a bad condition. NUGGET GENERATION ENGINE We’re improving the Nugget generation engine. This is what is responsible for generating visually-distinct Nuggets with different hairstyles, clothing, colors, and shapes. We’re also improving animations and working on new ones. You’ll be able to pick Nuggets up and throw them or put back on the ground gently. Their actions will correspond with yours. Basically, we have better-looking Nuggets and a better system for generating them. WHY WE'RE STILL IN THE STONE AGE Man, you guys at Crytivo are the worst! You’ve taken years just to finish the Stone Age, so how long will it take for new eras?! (You might think) Well, it’s true, it has taken us quite a long time to implement the Stone Age era. However, it’s important to understand that the Stone Age is not just the first era in the game, it happens to hold a huge portion of all core game mechanics. During this age, we’re implementing all of the simulations that you’ll see throughout the game, connecting everything together, balancing all of the stats, creating AI systems, working on the research and progression aspects, ensuring that these systems are dynamic, and so on. Basically, this is our foundation for building things much faster down the line. This is our main testing platform to ensure we don’t design future eras around a bad system (which can be disastrous and basically require starting over). After we’re done with the core of the game, you’ll see more eras popping up very quickly. Initially, we planned to release an update on December 1st for the game, but we will probably need a bit more time to get things finished. We hate to keep you all waiting for a new patch and promise to get it into your hands ASAP. We will keep communicating our current status and remain entirely transparent. You are an important part of our world, and we would never abandon you. We have also put a rough roadmap together for you. Please keep in mind that some features might change in the future or their priority can change based on the situation. Also keep in mind that we’re not going into detail here, we’re just summarizing work that was done. As you can see, there is a lot of work happening behind the scenes and we feel you need to know about that. Your support keeps us motivated and inspires us every day. We always read your feedback and we would love to see a smile on your face when you play The Universim. We want you to care about the fragile world we’re building for you and hope you appreciate all the time and effort we spend on making this world dynamic and alive. Our team is hard at work every day. At times it can be tough, but we love what we do and hope you enjoy it as well. Please leave us your comments below and we wish you all the best for the coming holidays! STAY AWESOME! All the best, Crytivo Games |
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Changes include in the hotfix: Increased mating rate (population should grow slightly faster). Any issues you find, please report them at https://theuniversim.com/forums/ and specify it was for the hotfix. Appreciate all your help! |
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NEW CONTENT UI DESIGN BALANCE CHANGES Farm: Eatery: When Nuggets eat cooked food from the eatery their hunger reduction speed is slowed down 2x times. Mating: MISCELLANEOUS Output Log file will now be created. Please leave us your comments below! Thank you Crytivo Games Team. |
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NEW CONTENT We think that fresh water lakes didn’t feel like they were part of environments and we decided completely remove them and allow players place water pumps and other water buildings directly on the water pools that was procedurally generated at the beginning of the game. This was a challenging task mainly because oceans are different shapes. This task was in production for several months now and we’re finally happy to release it with this patch. Now we map Lake Edges procedurally. The system knows how deep and how wide the Lake is. Water Level/Points in the lake assigned at the time the lake was created based on the lake size. Lake Snap points placed around the lake procedurally for the buildings that will be constructed on the lakes in the future. Lake snap points now check depth and slope to avoid placement in super shallow areas or overly steep points. Fishing hut also requires that the lake have a minimum amount of fish, so you can't place around tiny ponds. Introducing Fishing. It comes with Fishing Hut and new Nugget job Implemented food and water quality factors for Eatery UI CHANGES BALANCE CHANGES -Bloodydiarrhea Fruit: Food 20, Time to grow: 2 Month (Min Temp: -10c Max Temp: 50c) -Crystalline Crabapple: Food 60, Time to grow: 5 Month (Min Temp: -0c Max Temp: 50c) Dragon Egg Fruit: Food 15, Time to grow: 1 Month (Min Temp: -15c Max Temp: 5c) -Juicy Acorn: Food 25, Time to grow: 2 Month (Min Temp: 0c Max Temp: 50c) Healthy Malina: Food 25, Time to grow: 2 Month (Min Temp: 5c Max Temp: 45c) -Panda Brain Plum: Food 45, Time to grow: 5 Month (Min Temp: -20c Max Temp: 60c) -ManbroFruit Food 15, Time to grow: 1 Month (Min Temp: 5c Max Temp: 45c) -Planet Wild Bush regrow time changed to 3.3 Month. Food 10, Herbs 10. Temperature that kills Fruits on bush min -5c max 50c PERFORMANCE CHANGES MISCELLANEOUS Thank you all, leave us your Comments! Crytivo Games Team. |
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NEW CONTENT UI DESIGN Eatery panel update: Also added the new sound script and assigned proper sound clips to buttons. Updated worker slots visual feedback on hover. Added more options to the Audio Settings menu, like the Nugget volume and message tone selection for both the regular and critical news messages BALANCE CHANGES Updated Farm Crops Panda Brain Plum (Food Yield: 40. Growing Time: 6 Minutes) Min Temp: -20c/-4f Max Temp: 60c/140f The most resilient crop of them all. These plums can handle extreme temperatures on either end of the thermometer, but their food yield is very low considering how long they take to grow. Eating Panda Brains is certainly an absolute last resort. Manbro Fruit (Yield: 50. Time: 3 Minutes) Min Temp: 5c/41f Max Temp: 45c/113f Listen here, bros and broettes. This fruit is perfectly comfortable in its masculinity, but that won’t stop it from flexing at every passerby. It’s pretty fast, and so’s its growth rate! It doesn’t yield much, but at least it seems to handle temperature changes reasonably well. Juicy Acorn (Yield: 100. Time: 4 Minutes) Min Temp: 0c/32f Max Temp: 50c/122f Juicy Acorns are excellent all-rounders. They are able to grow quickly and optimally in a large temperature range, while also outputting a reasonable amount of food. Dragon Egg Fruit (Yield: 100. Time: 4 Minutes) Min Temp: -15c/5f Max Temp: 5c/41f A juicy centre with a slightly crunchy outer shell. The Dragon Egg Fruit maintains its warmth internally, making it perfect for cold conditions. However, we don’t want to risk seeing what happens when the temperature rises too high. Someone call Emilia Clarke stat! Crystalline Crabapple (Yield: 400. Time: 12 Minutes) Min Temp: 0c/32f Max Temp: 50c/122f A fruit that shatters like a fragile gem in the mouth, melting into a delicious and nutritious liquid. Someone must have decided that a shiny rock looked good enough to eat. They were right. This fruit yields the highest food output, but also takes the longest to grow. Bloodydiarrhea Berries(Yield: 40. Time: 4 Minutes) Min Temp: -10c/14f Max Temp: 50c/122f A name that only an unfortunate Nugget could conceive. Fortunately, its toxins can be neutralized through a relatively simple process, but the name remains to honor its founder. It outputs very little food, but it’s such a pest that it grows in almost any climate at an alarming rate. PERFORMANCE CHANGES MISCELLANEOUS ART ASSETS AUDIO KNOWN ISSUES Unfortunately, we can't squeeze all information in this post. You can continue reading Patch Notes Here Thank you all for your amazing support and love! Crytivo Games Team. |
CEMETERIES OF THE UNIVERSIM |
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Hello, Creators! |
Welcome to our second (and far more official) April update! This is a pretty ambitious list, and we’re going to do our best to deliver everything mentioned here. However, sometimes unexpected bugs or other factors can eat away at our development time, but it’s all for the greater good. We chose a slow and strong development process over a fast and broken one. Since the last update, we’ve been dealing with a number of bugs and even had to partially rewrite our AI system. The hot fix threw us off track somewhat, which is why the upcoming update will not be as substantial as always, but we’ll be introducing some important foundations for future updates in the package. Here is the list of things that we’re planning to work on after we move into Alpha. Remember, the list is subject to change based on feedback and the current state of the game. Fire: a magical entity that has the tendency to make things hot. It will warm the surrounding area during cold winters and will consume wood points to remain active. It can also set objects ablaze, making it rather dangerous. Expeditions and mystery objects. This system will allow you to prepare Nugget Expeditions and send them to discover new lands, resources, and mysterious happenings. Witch Doctors. Eccentric, slightly mad, and wildly inconsistent. They will heal your injured/sick Nuggets. We hope... Community Bath. Who would have thought that a gathering of naked Nuggets will increase the community’s happiness? Fishing. You know the drill. Schools. Smarter and more productive Nuggets will rule the world. Hunting. It’s simple. Place a Hunter’s Hut, assign Nuggets, send them out into the wilderness, and watch them be brutally mauled by bears. Sadly, it doesn’t end with an Oscar nomination. Road system. This is in preparation for the implementation of the Medieval and Modern ages. As usual, thank you for your awesomeness! All the best, The Crytivo Crew |
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Hello Creators! New Content Balance Changes Known Issues |
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The Maximum Health value is 100%. Certain Key Buildings will be able to add points to the maximum value. For example, if a Nugget is assigned to the Hunter’s Hut or Defense Tower, their total health points will increase by 25 due to the special equipment they receive. NUGGET'S HUNGER Next is the Hunger bar. It also has three intervals. NUGGET'S THIRST Thirst mechanics are very similar to hunger mechanics, but instead of eating food, the Nuggets will travel to the nearest Well or Water Pond to drink water. There are also three intervals, which affects Nuggets exactly the same as food. However, there is one difference. When the temperature at the Nugget’s geographical location rises above 35 degrees Celsius, this bar will deplete 25% faster. This means that Nuggets, who live in deserts will require more water to survive. NUGGET'S STAMINA The Stamina bar has 4 intervals. NUGGET'S HAPPINESS Happiness has two intervals. and so on. NUGGET'S STRENGTH Strength demonstrates how powerful a Nugget is. Based on this number, Nuggets will construct or destroy objects at a faster rate. Different activities increase a Nugget’s Strength at varying rates. Every Nugget starts with 1 to 4 Strength points, and based on their assigned tasks, this value will grow. CONTINUE READING HERE |
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We've spoken about the Warehouse in a previous Info Update, but with the new name change and the inclusion of this feature in an upcoming patch I thought it was time we took a closer look! GATHER'S HUT CONCEPT ART WHAT IS IT? The gatherer's Hut plays the role of Resource Distribution Center. Nuggets will come to Gatherer's Hut to pick up resources. The Gatherer's Hut does not store resources and the player will need to build Stashes for that purpose! After a Gatherer's Hut is placed the player can click on the building and chose available stashes from the panel. CURRENT AVAILABLE STASHES (names will be changed per era) STONE AGE STASHES CONCEPT ART In the stone age this Stash holds up to 200 Stone Points without the upgrade. Each Stash can have up to 4 spots for resource piles, each spot holds 50 points of stone max. Above is an example of empty and almost full stash. When Stash is full, a flag will be raised to let the player know! RESOURCE PILES AND MODELS Each resource type will have a certain 'Pile Size' based on the amount of resource points stored. The resource pile's model will change size and shape depending on the pile state. Each Resource Pile has 7 states From 1-2 Resource Points From 3-6 Resource Points From 7-12 Resource Points From 13-25 Resource Points From 26-50 Resource Points From 51-100 Resource Points From 100- ∞ Resource Points COLOR CODED BOXES FOR EACH RESOURCE TYPE Orange Boxes Used to store Stone Pink Boxes Used to store Food Green Boxes Used to store Wood Black Boxes Used to store Oil Purple Boxes Used to store Gas Teal Boxes Used to store Metal In the UI, the top value on the boxes indicates the Capacity of the box and how much is currently occupied: PICK UP / DROP OFF Each Gatherer's Hut has a Pick Up spot. This is the spot where Nuggets come to collect resources for construction. Depending on the amount of courier workers, we can determine how fast or slow this process progresses. Each courier worker can only serve 1 Nugget (Client) at a time. If there are more Nugget Clients than Courier worker Nuggets, there will be a line of Nuggets queuing in front of the Gatherer's hut. Couriers Couriers are the Gatherer's Hut workers. They pick up resources from Stashes for Nugget Clients. Nugget Couriers can carry more resources at the same time than any other Nuggets. Nugget Couriers can carry up to 15 resource points at the time, without upgrades. Normal Nuggets can only hold 3 resource points! The Gatherer's Hut will come in a future patch once the team finalizes all the details! Please remember that all the above info is to be considered as "work in progress" and may differ the final version! WATER CONSUMPTION WHAT IS IT? Every Nugget requires clean water to survive and needs to consume water throughout the day to survive. On the planet, there is a limited amount of clean/drinkable water that the Nuggets will have access to. Most of the biomes in the game have water sources upon which you will be able to build Water Pumps. Once a Water Pump is built, the Nuggets can then construct a Well. Wells allow nuggets to gather water. STONE AGE WATER RESERVOIR Players can build Water Reservoirs to collect excess water generated by pumps. HOW IT WORKS: When a pump generates more water than the Population requires, the extra water is stored in the Reservoir. If the population and water consumption grows to exceed a pump’s output, Nuggets will begin utilizing the available water stored in Reservoirs. REQUIREMENTS & SPECS Players can build Reservoirs anywhere on the planet. Stone Age Reservoir Cost: 50 Wood, 50 Stone, +1Wood and 1 Stone for each Meter from Pump. Reservoir can hold up to: 350 kgal of water. STONE AGE WELL In the Stone Age, Wells are where Nuggets can drink water. Wells can only serve one Nugget at a time. REQUIREMENTS & SPECS Wells can be built anywhere. The further a Well is situated from a Pump, the more expensive it gets. Stone Age Well Cost: 10 Wood, 10 Stone + 1Wood and 1 Stone for each Meter. STONE AGE WATER PUMP REQUIREMENTS & SPECS: Water Pumps can only be built on the side of ponds/lakes with clean drinkable water. Stone Age Pump Cost: 35 Wood, 35 Stone Single Pump Generates: 5 kga We've discussed Creator Powers in the past and the team has been hard at work getting this feature finalized, here's a look at the new Creator Power Wheel, It's still being finalized but we should be seeing it in game soon! Next we have the re-designed stone age hut and the gathering hut. In the below examples you can see the night time version (left) and the daytime version (right) of the stone age hut. Concept art for a construction site (above) and it's scaffolding (below). These will appear whenever a new building is being constructed. LOCALIZATION AND STRETCH GOAL LOCKDOWN! We finally have a list of the available languages for the final game. English French Italian German Spanish Russia *More languages may come at a later date, but the final game will ship with these supported! |
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Patch 0.0.4 (Dark Light) primarily focuses on balancing and some bug fixes as the majority of our team was on vacation for the better part of December. As such, the patch is smaller than the previous. The following patch will be much larger to compensate for this. |
CREATOR POWER RADIAL MENU Last update we looked at the creator or god powers, and shortly after the document on them was released, but one thing was missing: How you'll select and activate those powers for use. Below you'll see the concept work for the Creator Power Radial Menu, along with the CP point bubble (upper left in pink) Please be aware that this is only a concept image and the final version may be different! RESEARCH SCREEN CHANGE Currently the research screen is radial, based off a central point. While this worked, it didn't really flow (based on your feedback). Now with the new side to side menu, we have a clear path(s) to follow to progress to the next Era! The team is finalizing this new system now and we should see its introduction sometime within the next few patches. ENIGREBUA PLANET CONCEPT Enigrebua is a dark planet in The Universim’s vast universe. The surface of the planet consists of a dark, dry, and crumbly material, which is somewhat of a mixture between sand and metal, with reflective, metallic, and glowing particles that are visible during sunset. Scattered across the surface are also hard, sharp rock formations and aggressive, spiky flora. Dominant Colors Violet Dark Blue Black Explorers will notice that there is barely a mountain in sight on the planet, which can be attributed to a lack of large bodies of water or high levels of moisture. The gravitational pull on the planet is also significantly higher than that found on Mother Planet. For these reasons, animals and plants remain firmly on the ground and often concentrate their numbers in areas where any measure of moisture can collect. The wildlife’s appearance is that of a fungal or mucous-based entity, and each species exhibits a different behavior and body structure. Most of these animals are friendly in nature, but predators of medium size and fast movement speed also roam the desolate plains. The planet does not contain much in the way of fauna, but certain biomes do appear to contain far more than others. The planet contains approximately 25% of the required oxygen levels for the Nuggets, which means that it can be colonized with the right amount of work. Overall planetary temperatures range from 0-15 degrees Celsius, which is common for a planet of this type. However, winters can drop the temperature to as low as -100 degrees Celsius, meaning that appropriate steps must be taken to ensure the safety of the colonies. The planet orbits a very small star that can be seen from the surface. Further observations have shown that certain plants glow during the night. Resources: Planets of this type are filled to the brim with oil. 90% of the resource pool is oil, with a small quantity of gas and metal making up the remaining percent. WHAT'S ON HORIZON We'll be shipping out the Kickstarter backer items, including T-shirts, mother planets posters and 3D prints near the end of Q1 2016. We'll also be granting access to the Pre-Alpha/Alpha to any KICKSTARTER backer who backed at the Early Beta Access Tiers near the end of Q1! We're planning on heading to Gamescon Germany between the 17th-21st of August. if there are any other conventions or Expos you'd like to see us attend, let us know in the comments! And finally I'll leave you with this: Alien Planet Fauna concept image. Help us name him and decide if he's a carnivore or herbivore! And as usual, for day to day updates follow us on Twitter and Like us on Facebook |
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Happy Holidays, Everyone! |
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