Aaaand it's that time again, everyone. This is our most glorious patch yet, and thus, it’s only fitting to give it a name like Glorious Globe.
Not only are there a gazillion bug fixes and game stability improvements, we also completely reworked the planet Object Distribution System. Now planets will have more flora variation and the distribution of objects on the planet is more natural/organic-looking. This was a very challenging task for our team, and it took a lot of time and effort during its development over the past few months. We're ecstatic to finally let you enjoy it in all its glory. However, this is not the only highlight of this patch.
Farms have undergone a redesign as well. Farms look better than ever, they have new mechanics, and a whole slew of new crops has been added alongside detailed animations. Each crop can now also be affected by extreme temperature changes.For the stubborn gatherer, we also included some new fruit bushes that can be found across the planet. They, too, can be affected by extreme temperatures. The fruit on all bushes will grow back over time.
Lastly, we are also adding in the Cemetery building type this patch. Cemeteries are linked to a much larger system which you can read about here. Pesky Nugget corpses will no longer ruin the aesthetics of your pristine civilization. Hooray!
There are a number of features that are close to being ready, but they need a little more time in the oven before their release. For starters, the updated research screen is well underway, but we decided to hold it back for implementation in the next patch. This is mainly due to it needing some additional balance tweaking to ensure we don’t break the game too substantially :wink:.
Next on the list is the Nugget AI update. This system has been in production for quite some time now, and it promises to remove a lot of micromanagement from your busy schedule. It's shaping up well, but this is a very important feature and we’re taking our time to ensure its success.
BUG FIXES
Resolved mating issue where the population would not exceed 40+ Nuggets in a game
Corrected bug where a Nugget’s house placement occasionally overlapped other buildings
Fixed issue where lakes were not spread evenly across the planet
The huts will no longer float above the ground
Mountains can no longer be selected
Modified Nugget damage-taking to no longer be an instant kill. They will still *die*, but much slower.
The camera follows a Nugget if their thumbnail is clicked on the Nugget’s ID Card
Fixed a bug where Nuggets got stuck at Eateries
Fixed Nugget sorting issues in the Epicenter Nuggets List
God Intervention VFX: effect area plane no longer clips through the ground
Multiple decals under some buildings, fixed
Pump animations will now stop when there is no more water in the lake
Water Pumps will subtract the exact amount of Water Points as the Epicenter needs. In the past, Water Pumps were depleting water in lakes at a rate of 5 even if Epicenter needed only 2.
Fixed issue where you would see the Critical Message “Water Pump output is lower than Epicenter Water Usage” even when there is water in the Water *Reservoirs.
Couriers will now serve Eateries and Farms, as well
Fixed the flickering terrain, snow on startup
Tree collision physics have been improved
Thrown rocks should no longer fall “into” the planet (clipping)
Fixed issue where hitting ESC while holding an object (via God Powers) would cause the object to float
NEW CONTENT
Complete Farm redesign: including new UI, 3D model, crops, and animations
Added new tutorials for: Nuggets overview, Nugget ID card, Farm, Cemetery, Constructors Hut, and 2 new screens for the UI overview
Added ‘skip current tutorial’ option, so you can skip only those parts you’ve already seen
Introducing new flora on the planet: Broadleaf, Broadleaf Dead, Birch Tree, Birch tree Dead, Maple Tree, Pine Tree
Introducing Fruit Bushes: Blueberry, Melon, Panda Eyes, Raspberry, Watermelon
New news message when there is no Water Pump and Nuggets are Thirsty and when there are no Wells or Eateries built
When assigning a Nugget to a Key Building, the Nugget list panel will automatically sort by unassigned Nuggets first. This allows the user to find available Nuggets to assign easier.
New building: Cemetery (phase 1). The departed will be buried with some humor here.
UI DESIGN
Seasons panel and planet name tooltips fixed
Game intro tutorial, added sounds to buttons, deleted useless tooltips
Food stash temperature readability fixed
News History Log panel upgraded. Text won’t be cut short. Changed anchoring of the panel. Replaced text with an icon for ‘all’ messages.
New Construction Site panel. Slightly redesigned, more compact.
Constructor’s Hut panel upgrade: Added visual feedback to empty worker slots. Added sounds to panels. Deleted unnecessary tooltips.
Nuggets list panel: hover visual feedback added. Also assigned sounds
Nuggets list panel: added info about Thirst
Stash Panel and Water Reservoir temperature visuals upgraded
Worker ID card upgrade: changed font, assigned proper sound clips, removed unnecessary tooltips, reintroduced the follow upon clicking on the Nugget portrait
New Farm panel implementation
Loading screen upgrades - changed the logo
New construction menu panel implementation
Well, Pump, and Reservoir panels have button sounds now. Deleted unnecessary tooltips.
Distribution center panel update: Added worker slots visual feedback, changed font, assigned new sound script, and added proper sound clips to buttons
Eatery panel update: Also added the new sound script and assigned proper sound clips to buttons. Updated worker slots visual feedback on hover.
Added more options to the Audio Settings menu, like the Nugget volume and message tone selection for both the regular and critical news messages
BALANCE CHANGES
Food separated from trees. Now all food/fruit will grow on the Fruit Bushes.
Camera speed Increased when holding shift button
The game now starts in Spring, rather than Summer
Fruit on bushes will die if the temperature goes below -5c/ 23f, or above 50c/122f
Fruit on bushes will regrow 10 minutes after dying or being collected
Pump Output Power increased from 5 to 10
Each Fruit Bush holds 15 Food points
Trees now hold 5 Wood points
Tree Health now 20 HP
Increased Water Reservoir Max Water Level to 1500
Decreased Hunger and Thirst Damage per second from 1 to 0.5
Lowered Resources at the beginning of the game to Food: 30, Wood: 30, Stone: 30
Increased amount of water each Lake can hold from 100,000 to 500,000
Decreased food needed for 1 dish in Eatery to 5 points of food
Decreased cooking time at Eatery from 25 to 15 seconds.
Day / Night Cycle is a little longer now.
Increased time speedup from 2x to 4x (can be triggered by the Numpad’s + button on a keyboard)
Any building can be built by a Laborer Nugget now. Before, we had some buildings that required Constructors/Engineers only to be constructed.
Nuggets Hunger depletion changed from 0.001 to 0.0015 per second
Nuggets Thirst depletion changed from 0.0015 to 0.002 per second
Each Farm plot needs 5 wood and 5 stone to be built
The crop is withering time 80 Seconds (This is the time when Crop needs to be harvested, otherwise it will start to wither)
The crop is withering strength 0.25 point loss of food per second
Nugget aging speed increased from 2 minutes to 1 minute (Nuggets will live a little shorter now). Use Cemeteries to account for this.
Crop Food Yield loss per each degree out of the crop’s optimal temperature range is 0.25 from food yield per second
Updated Farm Crops
Panda Brain Plum (Food Yield: 40. Growing Time: 6 Minutes)
Min Temp: -20c/-4f Max Temp: 60c/140f
The most resilient crop of them all. These plums can handle extreme temperatures on either end of the thermometer, but their food yield is very low considering how long they take to grow. Eating Panda Brains is certainly an absolute last resort.
Manbro Fruit (Yield: 50. Time: 3 Minutes)
Min Temp: 5c/41f Max Temp: 45c/113f
Listen here, bros and broettes. This fruit is perfectly comfortable in its masculinity, but that won’t stop it from flexing at every passerby. It’s pretty fast, and so’s its growth rate! It doesn’t yield much, but at least it seems to handle temperature changes reasonably well.
Juicy Acorn (Yield: 100. Time: 4 Minutes)
Min Temp: 0c/32f Max Temp: 50c/122f
Juicy Acorns are excellent all-rounders. They are able to grow quickly and optimally in a large temperature range, while also outputting a reasonable amount of food.
Dragon Egg Fruit (Yield: 100. Time: 4 Minutes)
Min Temp: -15c/5f Max Temp: 5c/41f
A juicy centre with a slightly crunchy outer shell. The Dragon Egg Fruit maintains its warmth internally, making it perfect for cold conditions. However, we don’t want to risk seeing what happens when the temperature rises too high. Someone call Emilia Clarke stat!
Crystalline Crabapple (Yield: 400. Time: 12 Minutes)
Min Temp: 0c/32f Max Temp: 50c/122f
A fruit that shatters like a fragile gem in the mouth, melting into a delicious and nutritious liquid. Someone must have decided that a shiny rock looked good enough to eat. They were right. This fruit yields the highest food output, but also takes the longest to grow.
Bloodydiarrhea Berries(Yield: 40. Time: 4 Minutes)
Min Temp: -10c/14f Max Temp: 50c/122f
A name that only an unfortunate Nugget could conceive. Fortunately, its toxins can be neutralized through a relatively simple process, but the name remains to honor its founder. It outputs very little food, but it’s such a pest that it grows in almost any climate at an alarming rate.
PERFORMANCE CHANGES
Further load time improvements
More work to smooth the framerate (stutter reduction)
Nugget selection panel no longer causes massive FPS drops
Several additional meshes preloaded to reduce spawn-time stutter
MISCELLANEOUS
Rebuilt ‘Object Distribution’ system for generating planets
Added ability to skip some or all of the tutorials
Added ‘local temperature’ readout to object selection tooltips
Mountain texture adjustments. Looks sharper up close.
Reworked the camera controls: both zoom and move to/follow functions were rewritten to be much smoother and more consistent, as well as some follow-through on the mouse drag so that it keeps spinning after quick drags
God Trail on mouse cursor (Can be turned On or Off from the Settings Menu)
Added temperature readout options (eg: switch between Celsius & Fahrenheit)
Nugget age timespans now more precise and controllable
The light axis now tilts up and down to closely mimic the way Earth’s axis leads to seasonal changes in the amount of daylight different areas get
Added a zoom, sensitivity slider to the game options menu.
ART ASSETS
Birch Tree
Dead Birch Tree
Broadleaf Tree
Dead Broadleaf Tree
Maple Tree
Blueberry Bush
Melon Bush
Water Melon Bush
Panda Eyes Bush
Raspberry Bush
Cemetery Building
Farm Building
AUDIO
News Panel buttons have sound now
Decreased distance that thunder sound can be heard from
Decreased distance that Nugget footsteps can be heard. Also toned down volume overall.
Made wind sound a little louder during fast camera movement
Customizable news message tones
KNOWN ISSUES
All animals have been disabled temporarily. Animal system will go through a major redesign that will allow us to have more animals on the planet with overall better performance.
In rare instances when a Nugget is attempting to harvest a rock or tree it should not be able to reach, there will be framerate stutter while the Nugget attempts a more thorough search
Some buildings are missing ground decals. This system is going through a major redesign.
Lakes can sometimes spawn halfway into other bodies of water (new mini-game called lake invaders)
On occasion, Nuggets can take too many resources to a building that is under construction
Unfortunately, we can't squeeze all information in this post. You can continue reading Patch Notes Here
Thank you all for your amazing support and love!
Crytivo Games Team.
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