It’s that beautiful time of the month once more! The Universim is even more glorious and filled with life than ever, thanks to our latest and greatest patch, Beast Hunter.
In this patch, we are finally releasing the Hunting System. However, we ask that you keep in mind that it is not fully implemented yet. There will be quite a bit more to add and tweak as we go. The foundation is all here, though, which allows you to construct the Hunters Hut and place a few traps around. Let’s see what prey your hungry, barbaric Nuggets can scrounge up. This new system can be a true gift for the early portions of the game. Food for everyone!
The next step from here is to add animal retaliation. Right now, animals are passive and will not attack back. In the near future, animals will be able to analyse the situation and see if their best chance of survival is to run or fight back. There will also be random animal attacks on the village, which will require the construction of Guard Towers to keep the area safe.
We are also rolling out video tutorials with a beautiful voiceover that may just blow your socks off. At the moment, the tutorial will start playing when you open the Creator Power panel for the first time. We will continue adding tutorials similar to this across the entire game. Let us know what you think! Here, check it out: Here
We’ve got other great goodies, too!
Iron Mine
Welcome to the Iron Mine. Collect your pickaxe and report to the nearest rock for further instructions. While Iron is certainly a magnificent find for your civilization, you’re going to have a hard time finding ways to use it at the moment. You can mine as much as you like, but the main system is still on its way. It will be used to far greater extent in our upcoming patch V0.0.25. That’s when we start rolling out the updated residential buildings.
Fire and Wind
What a destructive combo! The scary new system is here. Fire can start at any time, whether it’s from a lightning strike or extreme heat in certain climates. Based on the speed and direction of the wind, the fire will spread and incinerate anything in its path, including your unfortunate civilization. If only there was a god out there who could put an end to this madness! Like, drop a rain cloud overhead or change the direction of the wind. That would be great.
Remember that trees are directly tied to the global climate and oxygen levels. Fewer trees means less clean air and higher temperatures. Save the trees!
Performance tweaks and optimizations
We’ve also done some rather fiery technical optimizations as well. We now perform object culling a little better and improved some of the materials (3d model skins) to increase performance. That said, it is very experimental, so we really need your opinions on whether or not the performance has improved. Let us know how you feel about general performance and how it stacks up to other games.
Our biggest performance hog isn’t necessarily related to graphics. There are hundreds of simulations occurring in the game every second. Some you can see, others are a little more in the backend. For example, rain increases the amount of fish and water in the water bodies on the planet. It also grows fruit on bushes and can extinguish fires. All of these systems added together are very complex. Our team is constantly trying new things to improve every aspect of the game. Be sure to let us know what you think of systems and performance after every patch.
Read More Here
Another thing that we’re changed in this patch is the layout of the patch notes as you can see. Instead of categorizing everything based on features, we highlighted each individual developer’s work to show how much they do. We know that the game’s progress may look a bit slower than expected, but it honestly never feels slow to us. There is an insane amount of work going on. Considering our size, we are extremely proud of the progress we have made. We are getting close to our 4th year of development, and we can easily say that 80-90% of core systems are implemented.
The project was built from the ground up, with no existing assets being available to help us out. The team has done a phenomenal job of getting the game to where it is now. We are also constantly redesigning systems to ensure they are top-quality, based on the excellent feedback you provide. With your help, the game has improved tenfold. However, this is a very decisive year for The Universim. We are going live on Steam this year, which is enormously exciting considering we’ve hit over 250,000 wishlists. This has put a great burden on us to get things as smooth as possible. We have a huge responsibility to both you and future fans. We absolutely cannot let you all down. We want to exceed your expectations, but it’s never an easy road. We are extremely honored to have a community like yourselves. We love you and appreciate all of the support and positive comments you provide.
We have also been hard at work with our amazing community on the translation of The Universim into more languages. In only a few days, The Universim has already been translated into German, Portuguese, Spanish, Turkish, French, and Russian. To test the waters, we are rolling out Russian language support in this patch. More languages will be added in our next patch. You can check out the progress and help translate the game into other languages here. If you’re a native speaker, we’re looking for great proofreaders to ensure that the translations are A+ material. The most active translators will be added to the game's credits! Thank you to everyone who's helped out so far. You're incredible!
Мы рады сообщить о том, что мы добавили Русский язык в игру. Вы можете переключить язык в Options. На данный момент перевод не является конечным и вы можете встретить ошибки, поэтому он будет всегда дорабатываться. Если вы найдёте неточность или ошибки, вы можете сообщить о них на форуме. Спасибо за вашу поддержку.
Please submit any bugs you encounter to our forums Here
Continue Reading Here
[ 2018-03-06 22:37:26 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Universim Linux [1.35 G]
- The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
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