We have a very special announcement for you today. As you know, we have been working on The Universim since June 2014, which means that it has been almost four years since this crazy ride began. While this length of time might seem huge, we are still so proud of how far we’ve come to develop such a complex game to the state it’s in right now. Given the sheer scope and complexity of the project, we cannot imagine any other team of similar size making the game any faster. We are overjoyed with our progress, and you played a huge role in this. Today, we are happy to announce the release window for The Universim on Steam Early Access. The game will be coming this summer! The exact date will be revealed in a few weeks.
We will do our best to be as transparent as possible with our future fans. We are going to make it very clear that the game is still in ongoing development and there might be a number of bugs and issues hidden in the system. We know that any game not meeting the expectations of perfection might get a little chewed up by the Steam community, so we hope that you will help us deliver our message. The Universim is our baby, and this really feels a lot like we’re going to let it out in the world to play in a scary sandbox with a bunch of older kids. We can only hope it’s not going to get hurt.
If you would like to help us out, simply spreading the word will be amazing. Ask your friends and family to add The Universim to their Steam Wishlist here, post about it on any forum you think might be interested, and, if you want to go the extra mile, send tips to your favorite news sites and influencers. You’ve been an incredible part of our community for so long, and we’re about to take another huge step together.
So, this was the big announcement. Well, at least it was big enough for us to start biting our nails and shaking a little. The Steam release is such a massive milestone, as it will in turn allow us to get more feedback and improve on all aspects of the game.
Now, let’s get to the patch
Wild animal attacks! Nuggets might’ve gotten away with hunting creatures unscathed in the past, but that’s all about to change. If an animal decides that it stands a chance in a fight, it won’t run in the direction that your Hunters might be expecting. Roaming wolves may also attack your village during the cold winter months. However, we are not so cruel as to allow these attacks to go unanswered. You can now construct Defense Towers around the perimeter of your civilization. These will ensure that no beast can harm your Nuggets.
We have also added in the ability to change key bindings. Yup! You can now adjust keys to your liking. Down with the dictatorship! Who dares force key bindings upon us?
Medieval Residential Blocks are a thing! Oh boy, it took us quite a while to get here. We are finally rolling out Medieval Houses. Stock up on some iron. You’re going to need it.
Shiny new content Key Bindings Screen added to Settings - now you can set your own key shortcuts Defense Towers
Defense Towers interface panel Medieval Residential Block props, models Mammoth Trap is now available in Hunters Hut
Residential Blocks Implemented animal attack event. Implemented Evolution Tower auto-upgrade (Medieval Era) Added crossbow accessory (+ arrow)
Adjusted hunting system to use upgradable weapons (spear, crossbow, etc.). Implemented animal attack AI Added local temperature to buildings. Updated building snow cover. Added iron resource to the Warehouse Rename buildings and Nuggets feature added Evolution Tower upgrade
Medieval Hunters Hut Added new languages to the game (German, Spanish, Turkish, French)
Adjusted traps lifetime, needed resources & construction time Highlight workers and citizens assigned to selected buildings. Now you can see who is working in the selected building.
Bug Fixes Fixed: NRE when loading lakes Fixed: How family controller was managing family creation Fixed: Bug related to removing Nuggets from huts Fixed: NRE related to loading fire path Fixed: NRE related to loading paths Fixed: NRE generated by autosaves (happened when Archive was never opened) Fixed: AOORE when spawning new animals on planet Fixed: Animation speed ratio calculation Fixed: HungerAI, Nugget stuck when food resource/eatery was too far Fixed: AmusementAI, Nugget stuck when buildings were too far Fixed: TransportationAI, Nugget stuck when resource storage was too far Fixed: Thirst AI, Nugget stuck when water source was too far Fixed a rare bug in planet generation procedure where generation never ended Fixed: “Doing nothing” while assigned to a job Fixed: Nugget “thirst”/“hunger” stats were recovering even after well/eatery was destroyed (when Nugget was inside) Fixed: Nuggets were auto-assigned to buildings while in school Fixed: Language change on key binding screen Fixed: Required materials for building is not showing in build menu after unlocking upgrades Removed demolish button from prayer enclave Fixed: Iron Mine resets mining progress when Nuggets re-enter building Fixed: Tooltip localization missing on sort by school in Nugget list panel Fixed: After loading a saved game, Nuggets are out of the bed in hospital Fixed: Nugget stuck in hut while mating with low stamina issue Fixed: Iron Mine animations sometimes do not play when Nuggets work Fixed: Required biome when placing Iron Mine Fixed: Incorrect news message when Nuggets die from fire Fixed: Prayer enclave error when clicking on spam folder after loading game from save Fixed: Nugget list items blinking when hovered Fixed: Building names do not get translated after switching language in gameplay Fixed: Trap range ring disappear when camera is zoomed Fixed: Easter egg missing Fixed: Ghoster moves dead animals Fixed: Can not grab pump, well and reservoir from menu Fixed: Unable to place Epicenter with tutorial setting off Fixed: [UI] Hide/Remove specific accessories from a Nugget's portrait in the ID panel Fixed: Loading screen missing localization Fixed: Dead Nuggets in hospital infect new hospital patients Fixed: God Power Carousel first use has visual glitch Fixed: Hunters Hut UI: Show only required materials+ General balance changes Increased max distance when searching for buildings to drink from Nuggets will ignore lake drink spots that are too far Removed food/water related features from bunker Cemetery Level 0 - Gravestone lifetime decreased Cemetery Level 1 - Gravestone lifetime decreased. Wood Capacity Increased from 10 -> 50 Refactored Perk Order Nugget’s Lifecycle increased by 10% Mating speed decreased in order to ensure the smooth transition mid / late game to higher population and improve overall balance Research Time got adjusted after refactoring perks Time when injures start to happening was moved to the later stage of the game Upgrade priority was increased. Previously new buildings had a higher priority then upgrades Art Bear “Attacking” animation was added Mammoth “attacking” animation was tweaked “Attacking” action was added to the wolf animations list Bear “attacking” animation is more balanced now “Howling on the moon” animation was added for the wolf “Attacking” animation was added for the Deer male Deer female now has “Attacking” animation in its list Fox now has “Attack” animation “Tearing the victim” animated action is now available for the wolf A new model of a crossbow weapon for Nugget Hunter is added “Shooting” animated action is added for Nugget to hunt with the crossbow Defense Towers models are now available in Stone Age in two variations Hunters Hut model upgrade is made for Medieval Era Evolution Tower model upgrade for Medieval Era was made Medieval Residential Buildings models were improved to have visual “building progress” Stone chunks will update snow cover based on the local temperature. UI Design News log - fixed broken links Fixed missing localization for residential huts Prayer Enclave - text fields were updated to hold different amounts of text when localized School panel - UI optimization and all text fields upgrade for localization Stone Mine and Stone Refinery - UI optimization and text fields update for localization All tooltips are now localized and can hold different amounts of text Warehouse localization text update All tutorials are now localized and can hold different amounts of text Settings menu localization was added Main Menu localization was added Nuggets List panel has now pagination added, so we removed that huge lag when list was opened with big number of Nuggets Buildings List Panel has now pagination added as well Fixed game breaking bug when hitting F2 to display controls screen Nugget ID panel update - status and occupation couldn’t fit in designated area when localized Farm panel fixed Information icon - it wasn’t displaying tooltip Worker ID panel - first and last name bug fix Research perk icons added for: residential blocks and epicenter update, hunters hut update, defense tower unlock Going to defense tower Nugget status icon was added Farm panel - alert text position fix Evolution Tower, God Powers Menu and Construction Menu font size tweak - from 18 to 20pt News in main UI font size changed from 18 to 20pt Main Menu - added flags in bottom right corner to quickly switch languages MainUI iron was added to all resources window. Performance Changes Nugget and buildings list panel performance improvement As we rocket towards the Steam Early Access release, we ask that you please help us spread the word in any way you can. We will soon begin approaching press and content creators for any coverage they can offer. If you have a few favorites of your own, please ask them to cover The Universim. Feel free to contact us for any additional information. It’s time, dear friends, to really make some noise. We have been working incredibly hard, and we think it’s about time to let The Universim shine out there in the big wide world. Therefore, up until the Steam release, we will be fixing as many bugs as we can, polishing content, and adding in a bunch of new buildings. After the game hits Steam, we will start rolling out the Modern Era and Space Age. This means new planets and more Godly features! Click here to tweet about The Universim. As a result, we will be taking a month’s break from the patch releases to work on stability and various other improvements (so, not an actual break, just a little more time to work harder on a bigger update). To make up for it, we’ll be adding in some great new features and a few surprises. Who doesn’t like surprises ;)? Oh, and just a reminder for everyone who bought or will buy The Universim from our website: you will all receive a Steam key as well. Thanks! All the best, The Crytivo Crew
The Universim
Crytivo Games
Crytivo Games
Aug 2018
Strategy Simulation Singleplayer EA
Game News Posts 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(7552 reviews)
https://crytivo.com/the-universim
https://store.steampowered.com/app/352720 
The Game includes VR Support
The Universim Linux [1.35 G]
The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
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