Grass Patch Notes V 0.0.27
LAWS AND LEADERS We discussed this system in far more detail in a previous previous blog post, which you can read here. We’re rolling it out in today’s patch! However, please keep in mind that this initial implementation is far from perfect. We will be fixing issues and modifying the design/balance as we go. Here’s a small recap of what it does: Once the first Leader of your civilization -- Adahy -- dies, your civilization will begin electing new Leaders based on the laws they propose. You can influence the vote by blessing your favorites, as Nuggets may not always choose the best Leader. Leaders are elected for one seasonal cycle, which is equivalent to 40 minutes of playtime. The laws proposed by the Leader will go into effect and offer various positives or negatives.
We will continue tweaking this system based on your feedback and suggestions. It adds a new level of depth to the game that we believe will make the Nugget civilization appear even more alive and dynamic. If you have some great ideas for laws you’d like to see added to the game, let us know! EXILE VILLAGES Over time, non-believers that disagree with the views of their fellow citizens will leave the main city/village and form their own settlements. These settlements will grow as more non-believers leave. You can gain believers by answering their prayers (quests) or performing Creator Powers near witnesses (there shouldn’t be any witnesses if it’s a murder, though).
Aggressive Villages will periodically threaten your civilization with ultimatums For example, they may demand food or other resources to maintain the peace. If you fail to collect enough in time or outright refuse to comply, the aggression level of the other village will rise. These villages may then attack your civilization when you least expect it. Aggressive Villages might also raid your village for resources. However, they are quite sneaky, so pay attention to Nuggets exhibiting suspicious behavior. Keep an eye out for any weirdos walking around with a sack full of precious resources.
Neutral Villages will request aid from your civilization during times of need. Refusing to help them will raise their aggression level. Friendly Villages will also request aid every now and then, but they will repay your kindness by offering gifts of resources if they notice a shortage in your civilization. Hey, what are friends for? The buildings and appearance of citizens of exile villages will have their own unique colors, which should help you identify intruders. FORESTATION CREATOR POWER “When the planet begins to look less green and a lot more grim, consider planting a few trees of your own. Replace what your civilization uses and this world might survive the Nugget infestation after all.”
ELECTRIFY CREATOR POWER “Pretend you’re an angry, toga-wearing god and toss lightning down from your throne in the clouds. Use this power to punish the unworthy, perform pest control, and generate electricity. However, the last part is known to be a bit risky.”
LUMBERJACK CHANGES Lumberjacks will no longer be axe-wielding monsters who seek the destruction of trees everywhere; they will now return to deforested zones and plant new trees to ensure a sustainable supply. How splendid!
GRASS Grass patches have been added to the game. Wait, maybe we should rename this update as the Grass Patch? Either way, move closer to your screen and you should be able to smell the soothing aroma of fresh grass.
UPDATED QUEST AND MESSAGING SYSTEM WINDOW For a better experience and improved readability, we have updated the Notification/Quest window. We would love to hear your thoughts, especially if you’d like to suggest further improvements.
NEW MEDIEVAL ENGINEERS HUT UPDATE You can now assign up to 3 Engineer Nuggets to the Engineering Building, in addition to an increased zone of influence. It will require electricity to run now, though.
NEW MEDIEVAL WATER PUMP Further increases water output. It also makes a mean cup of coffee, if you ask nicely.
NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS - Nuggets assigned to work. - Buildings in a state of disrepair. - Electricity Generator built. - Fishing Hut built. - Water Pumps freezing in winter. - Gas Plant Built. - Hunters Hut Built. - Incorrect usage of Creator Powers. - News message comments. - Electricity shortage comments. - Buildings without Nuggets comments. - Comments on water shortages. - When a Nugget sustains an injury. - Comments on spying on Nuggets during mating. - Matchmaking quest commentary. - Name a Nugget quest commentary. - Backbreaking quest commentary. - Dead Nugget quest commentary. - Numerous random thoughts. - FInd lost Nugget quest commentary. - Heal a Nugget quest commentary. - Punish My Nemesis quest commentary. - Upon Windmill construction. - Watchtower construction. - Wolf attack commentary. - Nuggets getting sick from lakewater commentary. - Same-sex marriage. - Research completion commentary. - Research queued commentary. A number of these comments are designed as an additional way to notify you of events or issues that you may have missed. Please let us know your thoughts on narration and how we can improve this system in the future. PERFORMANCE OPTIMIZATIONS - Major performance improvements due to a complete rewrite of the object culling system. - Available resources checking by Nuggets optimized and improved. - Save and Load System optimized. No more freezes/hitches when opening the panel. - Optimized materials/textures used for buildings and villages props. - General UI optimization. - Upgrade flags no longer shown on buildings that are already being upgraded or on those that are upgraded automatically. - Research screen optimized for a more fluid experience. BUGS AND ISSUES FIXES - Stagefright: fixed an issue where Nuggets and wolves froze during wolf attacks. - Bookworm: Research screen optimizations and minor bug fixes. - Heavenly Fruit: Fixed an issue where dropping fruit on a Farm would cause panel issues. - Casual Stroll: Nugget movement speeds during storms were way too slow, so we gave them more pep in their step. - Remembrance: Fixed numerous issues with the save & load system, including saves not loading. Please note that older save files will no longer work with the new system. - McWhat: Fixed an issue where Mac users were experiencing flashing textures on certain objects. - Broken Record: Fixed an infinitely-repeating sound effect when certain UI elements were opened. - Hospital Etiquette: In rare cases, two Nuggets could occupy the same hospital bed. We refuse to discuss the details of what they may have gotten up to, but it should no longer occur. - Who Put That There: Fixed a bug where Nuggets were dying when walking over stones that were previously picked up by the player. - Dehydration: Fixed an issue where Nuggets were getting stuck when going to drink. - Clumsy Mechanic: Fixed an issue where placing a Battery in Creator mode was breaking certain subsystems. - It’s Been 84 Years: Fixed an issue with long save times or not being able to save at all. - That Never Happened: Fixed an issue where an active tornado would break the save system. - Harsh Words: Fixed an issue where certain Narration triggers were bugging the game. - Ascension: Fixed an issue where dead animals weren’t triggering physics (gravity) properly and would fly upwards instead. - Lucky Accident: Fixed an issue where the chance for Nuggets to get infected by rotting corpses was not working properly. - Missed Your Cue: Fixed an error with the Narration trigger for an approaching tornado. - The Sin of Sloth: Fixed an issue with the Backbreaking quest where Nuggets would refuse to build the hut even after the player delivered the requested resources. - Pathfinder: Fixed multiple issues with Nugget pathfinding. - Purple Haze: Fixed an issue where godray textures were appearing as purple on Mac. - Failure to Launch: Fixed an issue where some Linux and Mac players were not able to play the game (black screen) or experienced horrendous crashes. - Seasick: Fixed a bug where Fishing Nuggets were getting stuck after loading a game. - Delayed Forecast: Fixed a bug where Forecaster Nuggets were getting stuck after loading a game. - Mysterious Stranger: Fixed missing Nugget portraits on Mac - Unusual Affliction: Fixed a bug where diseased Nuggets were creating weird textures on Mac. - Frozen in Time: Fixed an issue where the game was not saving while paused. - Cold Feet: Fixed a bug where the Gravedigger would get stuck while trying to collect a corpse. - Secret Society: Fixed a bug where Nuggets would remain invisible when leaving Tudor houses. - Off the Hook: Fixed an issue where the Punish My Nemesis quest wasn’t showing at times. - Unmarked Grave: Fixed an issue where corpses delivered to the Cemetery by players were not generating gravestones. - Quarantine Zone: Fixed a bug that caused Nuggets to refuse to occupy certain Tudor houses. - Nani: Fixed numerous translation issues. - Seeing Double: Fixed an issue where two Epicenter placement buttons were displayed in Creator Mode. - Late Bloomer: Fixed an issue with the Healthy Malina Fruit in Farms taking hours to grow. - Not Open for Business: Fixed a bug where players were able to drop dead Nuggets on Cemetery construction zones. - What’s Your Name Again: Fixed an issue with Nugget names not displaying correctly in certain quest messages. - Rough Terrain: Fixed an issue with the radius around buildings being cut short by uneven surfaces. - Fixed the issue when Fishing Hut research could have been skipped - Fixed the issue when Metal Mine was not being unlocked by Geology research - Fixed the issue when Gas Mine was not unlocked by Mining research - Fixed multiple issues with quests text - Fixed multiple missing tooltips - Fixed multiple sound issues with the failing state of the quests - Fixed missing Archivist thought while working GENERAL BALANCE CHANGES - The Farm quest is no longer triggered during winter. - Increased the amount of wood one tree gives from 2 to 3. - Players will now receive Creator Points upon accepting a quest to ensure they can actually complete them. - Defense tower max working range changed from 20 to 25 - Defense tower accuracy changed from 70% to 85% - Temple water consumption was removed - Medieval Cemetery water consumption added - Stone age water reservoir capacity increased from 10000 to 30000 - Pre medieval reservoir capacity increased from 25000 to 45000 - Medieval reservoir capacity increased from 25000 to 60000 - Rebalanced tornado - Disasters rebalanced ART - Gas Pile has a new texture: yellow-purple. - Medieval Water Pump has been implemented. - Engineering Buildings have been upgraded to the Medieval Era. - Five new Exile Village houses have been added. - Exile Village Epicenters have been implemented. UI DESIGN - Electricity generation building panels: fixed the Battery info text locations to be more intuitive. - Wiki screen: fixed missing localization. - Improved tooltip font sizes. - Updated status icons for buildings not working. - Implemented the new Election Panel when clicking on the Evolution Tower. - Evolution Tower: new status icon progress for elections. - “Leader died” election banner implemented. - “Election started” banner implemented + new animation. - “Election ended” banner implemented + new animation. - New quest panel design with text split into pages. - Fixed a bug where baby traits were in the incorrect section of the Nugget ID panel. - Fixed a bug where a spouse’s name was too long. Rearranged a few elements in the Nugget ID panel. - Warehouse panel: fixed missing name. - Main Menu: fixed missing animation for Locked Creator Mode. - Nugget ID card: updated the renaming box visuals. - Forestation Creator Power UI implemented. - Main Menu: sign-up form implemented. - Building list panel: added a new column for building upgrades. - Exile Village Panel implemented. - Exile Village Nugget ID cards implemented. - Nugget ID card: added believer icon indicator. - New Panel added for the Temple building. - New icon for Lightning Strike god power. - New icon for Forestation god power. - Laws have new individual icons. MISCELLANEOUS - Now when the question mark is clicked on supported UI elements, players will be redirected to the related Wiki page. - Skip opening scene countdown timer added. KNOWN ISSUES - We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of these new features and optimizations will require you to start a new game. - Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums. Thanks for being so awesome! Don’t forget to Sign-up for updates to never miss an announcement or special news (we never spam). We will be diving right back into development to bring you many more exciting updates. Please leave us your thoughts and comments down below. We hope you love the patch! All the best, The Crytivo Crew
[ 2018-10-05 16:45:58 CET ] [ Original post ]
GREETINGS, CREATORS!
Welcome to the first of our monthly updates following the big launch on Steam! The team has been working relentlessly to fix the bugs and issues you fine people have kindly reported to us. We appreciate your help!
This patch includes some fundamental elements for a few major systems we’re starting to roll out. If you’ve been following our teasers and showcases, you’ve likely seen some of the cool stuff coming to the game. We will continue releasing patches every month, either on the 1st or the first Tuesday (if the 1st falls on a weekend).
To ensure you never miss an important announcement or news regarding an update, be sure to Sign-up for our newsletter, if you haven’t already.
Patch Highlights
LAWS AND LEADERS We discussed this system in far more detail in a previous previous blog post, which you can read here. We’re rolling it out in today’s patch! However, please keep in mind that this initial implementation is far from perfect. We will be fixing issues and modifying the design/balance as we go. Here’s a small recap of what it does: Once the first Leader of your civilization -- Adahy -- dies, your civilization will begin electing new Leaders based on the laws they propose. You can influence the vote by blessing your favorites, as Nuggets may not always choose the best Leader. Leaders are elected for one seasonal cycle, which is equivalent to 40 minutes of playtime. The laws proposed by the Leader will go into effect and offer various positives or negatives.
We will continue tweaking this system based on your feedback and suggestions. It adds a new level of depth to the game that we believe will make the Nugget civilization appear even more alive and dynamic. If you have some great ideas for laws you’d like to see added to the game, let us know! EXILE VILLAGES Over time, non-believers that disagree with the views of their fellow citizens will leave the main city/village and form their own settlements. These settlements will grow as more non-believers leave. You can gain believers by answering their prayers (quests) or performing Creator Powers near witnesses (there shouldn’t be any witnesses if it’s a murder, though).
Aggressive Villages will periodically threaten your civilization with ultimatums For example, they may demand food or other resources to maintain the peace. If you fail to collect enough in time or outright refuse to comply, the aggression level of the other village will rise. These villages may then attack your civilization when you least expect it. Aggressive Villages might also raid your village for resources. However, they are quite sneaky, so pay attention to Nuggets exhibiting suspicious behavior. Keep an eye out for any weirdos walking around with a sack full of precious resources.
Neutral Villages will request aid from your civilization during times of need. Refusing to help them will raise their aggression level. Friendly Villages will also request aid every now and then, but they will repay your kindness by offering gifts of resources if they notice a shortage in your civilization. Hey, what are friends for? The buildings and appearance of citizens of exile villages will have their own unique colors, which should help you identify intruders. FORESTATION CREATOR POWER “When the planet begins to look less green and a lot more grim, consider planting a few trees of your own. Replace what your civilization uses and this world might survive the Nugget infestation after all.”
ELECTRIFY CREATOR POWER “Pretend you’re an angry, toga-wearing god and toss lightning down from your throne in the clouds. Use this power to punish the unworthy, perform pest control, and generate electricity. However, the last part is known to be a bit risky.”
LUMBERJACK CHANGES Lumberjacks will no longer be axe-wielding monsters who seek the destruction of trees everywhere; they will now return to deforested zones and plant new trees to ensure a sustainable supply. How splendid!
GRASS Grass patches have been added to the game. Wait, maybe we should rename this update as the Grass Patch? Either way, move closer to your screen and you should be able to smell the soothing aroma of fresh grass.
UPDATED QUEST AND MESSAGING SYSTEM WINDOW For a better experience and improved readability, we have updated the Notification/Quest window. We would love to hear your thoughts, especially if you’d like to suggest further improvements.
NEW MEDIEVAL ENGINEERS HUT UPDATE You can now assign up to 3 Engineer Nuggets to the Engineering Building, in addition to an increased zone of influence. It will require electricity to run now, though.
NEW MEDIEVAL WATER PUMP Further increases water output. It also makes a mean cup of coffee, if you ask nicely.
NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS - Nuggets assigned to work. - Buildings in a state of disrepair. - Electricity Generator built. - Fishing Hut built. - Water Pumps freezing in winter. - Gas Plant Built. - Hunters Hut Built. - Incorrect usage of Creator Powers. - News message comments. - Electricity shortage comments. - Buildings without Nuggets comments. - Comments on water shortages. - When a Nugget sustains an injury. - Comments on spying on Nuggets during mating. - Matchmaking quest commentary. - Name a Nugget quest commentary. - Backbreaking quest commentary. - Dead Nugget quest commentary. - Numerous random thoughts. - FInd lost Nugget quest commentary. - Heal a Nugget quest commentary. - Punish My Nemesis quest commentary. - Upon Windmill construction. - Watchtower construction. - Wolf attack commentary. - Nuggets getting sick from lakewater commentary. - Same-sex marriage. - Research completion commentary. - Research queued commentary. A number of these comments are designed as an additional way to notify you of events or issues that you may have missed. Please let us know your thoughts on narration and how we can improve this system in the future. PERFORMANCE OPTIMIZATIONS - Major performance improvements due to a complete rewrite of the object culling system. - Available resources checking by Nuggets optimized and improved. - Save and Load System optimized. No more freezes/hitches when opening the panel. - Optimized materials/textures used for buildings and villages props. - General UI optimization. - Upgrade flags no longer shown on buildings that are already being upgraded or on those that are upgraded automatically. - Research screen optimized for a more fluid experience. BUGS AND ISSUES FIXES - Stagefright: fixed an issue where Nuggets and wolves froze during wolf attacks. - Bookworm: Research screen optimizations and minor bug fixes. - Heavenly Fruit: Fixed an issue where dropping fruit on a Farm would cause panel issues. - Casual Stroll: Nugget movement speeds during storms were way too slow, so we gave them more pep in their step. - Remembrance: Fixed numerous issues with the save & load system, including saves not loading. Please note that older save files will no longer work with the new system. - McWhat: Fixed an issue where Mac users were experiencing flashing textures on certain objects. - Broken Record: Fixed an infinitely-repeating sound effect when certain UI elements were opened. - Hospital Etiquette: In rare cases, two Nuggets could occupy the same hospital bed. We refuse to discuss the details of what they may have gotten up to, but it should no longer occur. - Who Put That There: Fixed a bug where Nuggets were dying when walking over stones that were previously picked up by the player. - Dehydration: Fixed an issue where Nuggets were getting stuck when going to drink. - Clumsy Mechanic: Fixed an issue where placing a Battery in Creator mode was breaking certain subsystems. - It’s Been 84 Years: Fixed an issue with long save times or not being able to save at all. - That Never Happened: Fixed an issue where an active tornado would break the save system. - Harsh Words: Fixed an issue where certain Narration triggers were bugging the game. - Ascension: Fixed an issue where dead animals weren’t triggering physics (gravity) properly and would fly upwards instead. - Lucky Accident: Fixed an issue where the chance for Nuggets to get infected by rotting corpses was not working properly. - Missed Your Cue: Fixed an error with the Narration trigger for an approaching tornado. - The Sin of Sloth: Fixed an issue with the Backbreaking quest where Nuggets would refuse to build the hut even after the player delivered the requested resources. - Pathfinder: Fixed multiple issues with Nugget pathfinding. - Purple Haze: Fixed an issue where godray textures were appearing as purple on Mac. - Failure to Launch: Fixed an issue where some Linux and Mac players were not able to play the game (black screen) or experienced horrendous crashes. - Seasick: Fixed a bug where Fishing Nuggets were getting stuck after loading a game. - Delayed Forecast: Fixed a bug where Forecaster Nuggets were getting stuck after loading a game. - Mysterious Stranger: Fixed missing Nugget portraits on Mac - Unusual Affliction: Fixed a bug where diseased Nuggets were creating weird textures on Mac. - Frozen in Time: Fixed an issue where the game was not saving while paused. - Cold Feet: Fixed a bug where the Gravedigger would get stuck while trying to collect a corpse. - Secret Society: Fixed a bug where Nuggets would remain invisible when leaving Tudor houses. - Off the Hook: Fixed an issue where the Punish My Nemesis quest wasn’t showing at times. - Unmarked Grave: Fixed an issue where corpses delivered to the Cemetery by players were not generating gravestones. - Quarantine Zone: Fixed a bug that caused Nuggets to refuse to occupy certain Tudor houses. - Nani: Fixed numerous translation issues. - Seeing Double: Fixed an issue where two Epicenter placement buttons were displayed in Creator Mode. - Late Bloomer: Fixed an issue with the Healthy Malina Fruit in Farms taking hours to grow. - Not Open for Business: Fixed a bug where players were able to drop dead Nuggets on Cemetery construction zones. - What’s Your Name Again: Fixed an issue with Nugget names not displaying correctly in certain quest messages. - Rough Terrain: Fixed an issue with the radius around buildings being cut short by uneven surfaces. - Fixed the issue when Fishing Hut research could have been skipped - Fixed the issue when Metal Mine was not being unlocked by Geology research - Fixed the issue when Gas Mine was not unlocked by Mining research - Fixed multiple issues with quests text - Fixed multiple missing tooltips - Fixed multiple sound issues with the failing state of the quests - Fixed missing Archivist thought while working GENERAL BALANCE CHANGES - The Farm quest is no longer triggered during winter. - Increased the amount of wood one tree gives from 2 to 3. - Players will now receive Creator Points upon accepting a quest to ensure they can actually complete them. - Defense tower max working range changed from 20 to 25 - Defense tower accuracy changed from 70% to 85% - Temple water consumption was removed - Medieval Cemetery water consumption added - Stone age water reservoir capacity increased from 10000 to 30000 - Pre medieval reservoir capacity increased from 25000 to 45000 - Medieval reservoir capacity increased from 25000 to 60000 - Rebalanced tornado - Disasters rebalanced ART - Gas Pile has a new texture: yellow-purple. - Medieval Water Pump has been implemented. - Engineering Buildings have been upgraded to the Medieval Era. - Five new Exile Village houses have been added. - Exile Village Epicenters have been implemented. UI DESIGN - Electricity generation building panels: fixed the Battery info text locations to be more intuitive. - Wiki screen: fixed missing localization. - Improved tooltip font sizes. - Updated status icons for buildings not working. - Implemented the new Election Panel when clicking on the Evolution Tower. - Evolution Tower: new status icon progress for elections. - “Leader died” election banner implemented. - “Election started” banner implemented + new animation. - “Election ended” banner implemented + new animation. - New quest panel design with text split into pages. - Fixed a bug where baby traits were in the incorrect section of the Nugget ID panel. - Fixed a bug where a spouse’s name was too long. Rearranged a few elements in the Nugget ID panel. - Warehouse panel: fixed missing name. - Main Menu: fixed missing animation for Locked Creator Mode. - Nugget ID card: updated the renaming box visuals. - Forestation Creator Power UI implemented. - Main Menu: sign-up form implemented. - Building list panel: added a new column for building upgrades. - Exile Village Panel implemented. - Exile Village Nugget ID cards implemented. - Nugget ID card: added believer icon indicator. - New Panel added for the Temple building. - New icon for Lightning Strike god power. - New icon for Forestation god power. - Laws have new individual icons. MISCELLANEOUS - Now when the question mark is clicked on supported UI elements, players will be redirected to the related Wiki page. - Skip opening scene countdown timer added. KNOWN ISSUES - We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of these new features and optimizations will require you to start a new game. - Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums. Thanks for being so awesome! Don’t forget to Sign-up for updates to never miss an announcement or special news (we never spam). We will be diving right back into development to bring you many more exciting updates. Please leave us your thoughts and comments down below. We hope you love the patch! All the best, The Crytivo Crew
The Universim
Crytivo Games
Crytivo Games
Aug 2018
Strategy Simulation Singleplayer EA
Game News Posts 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(7552 reviews)
https://crytivo.com/the-universim
https://store.steampowered.com/app/352720 
The Game includes VR Support
The Universim Linux [1.35 G]
The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
MINIMAL SETUP
- OS: TBA
- OS: TBA
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