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The Universim: Smoking Hot Patch Notes V0.0.29


GREETINGS, CREATORS!


We hope youve been enjoying the first snow of the season! Well, unless youre in the southern hemisphere, where thermometers are getting close to bursting. In which case, good luck! As usual, weve been keeping the furnace burning over at Crytivo to pump out more great content and bug fixes. So many of you in our beloved community have played a huge role in this process, and were all enormously grateful for your contributions through feedback and bug reports. Be sure to join us on Twitter, Facebook, and (most importantly) Discord to stay in touch and chat with the community. Now, lets get down to business! Watch Patch Review Vlog https://youtu.be/TO_Eh55uUuI

CRIME SYSTEM


This is a big one! Weve been putting a lot of work into this system, and its finally ready to poke its head out of the door for the first time. The law and order system will have multiple research paths, which greatly impact how you deal with crime. As your civilization evolves, you will need to decide which route to take. Please remember that large systems like these are still a work in progress and will continue to improve over time (expect bugs!).
Criminals are separated into two categories: Thugs and Dangerous Criminals. Every criminal starts out as a Thug and will slowly level up to become a Dangerous Criminal if not caught in time. Thugs are often responsible for small crimes, like petty theft or minor vandalism. Dangerous Criminals will take far more radical action to make things work their way, like stealing more goods, dealing greater damage to property, and even setting buildings on fire. We have plans to add more elements/actions to this system at a later date, so please give us feedback and suggestions on what youd like to see.

LAW ENFORCERS


To keep the crime rate under control, Nuggets will need to construct Police Stations around the civilization. Law Enforcers will patrol these areas and look for any suspicious activity. If they find anything strange, Enforcers will apprehend suspected criminals and bring them back to facilities where they will be detained until proven innocent or guilty. There are two entirely different approaches to dealing with criminals in your civilization, and youll need to decide between them as you go.

PRISON


Prisons have 4 cells for prisoners to be held temporarily until a full investigation has been conducted. After a certain amount of time, Nuggets can either be proven innocent and walk free or proven guilty and executed. Guilty Nuggets will be sent to the electric chair. Brutal, right? Well, Nuggets cant really experience pain (research ongoing), so its mostly just a fun and exciting way to bid farewell. However, its important to keep in mind that electricity usage might skyrockets for a small while during use, so ensure you have some excess power to maintain the lightshow.

REHABILITATION CENTER


If youve never really had the stomach for fried Nuggets, then perhaps you should consider the alternative option. Rehabilitation Centers offer a far more peaceful -- albeit less effective -- solution to the crime problem. They only have two rooms to detain suspected criminals at any given time. An investigation is still conducted, but its less accurate and has a greater chance of releasing criminals back into society. Nuggets who are found guilty will be referred to a Therapist and spun in a type of centrifuge to put their brains back into a more friendly position, according to Nugget studies. We take no responsibility for what may come as a result of this.

FIRE STATION


Nuggets quickly realized that their love of playing with fire required an effective way of extinguishing the flames later. Firefighters will make short work of any unintended infernos around your city, so ensure theres enough coverage and youll never have to worry about those accidental blazes ever again.

PARKS


A new method of beautification has been added for your enjoyment. You can unlock various Parks by completing side quests, which all come with chirpy birds and benches for the bums of your citizens. The smell of freshly cut grass and excellent mood lighting provided by torches at night will improve the lives of Nuggets by at least a few percent.
Weve rolled a few Parks into the game with this update, but more decoration-type stuff is on the way. Let us know what youd like to see next!

MOVIE THEATERS


Nuggets have enjoyed sitting around candle TVs since the Stone Age, but theyve never been particularly fond of the picture quality or local dimming solutions offered on these early models. With the invention of electricity, films have taken the world by storm. Nuggets around the globe have been buzzing about the magic of cinema. Movie Theaters have quickly become major attractions for the public.

DECALS


One of our major design goals with The Universim has always been to make everything feel organic. Our amazing art team and engineers have done a phenomenal job so far, and the new decal system pushes things even further. This ensures that buildings will blend into the surrounding environment far more naturally. You wont be able to tell the difference between real life or the game anymore. Go ahead and try.

TESLA CHANGES


Based on your feedback, the Tesla quest has been completely redesigned. We have made over 30 changes to the quest and it should be far more enjoyable now. Let us know your thoughts!

PERFORMANCE CHANGES


Youve likely noticed some significant performance gains with the last few patches, and weve worked even more magic to bring you more of those sweet, sweet frames, especially toward late game. We know how important performance is, so we have dedicated quite a bit of time to performance R&D. Stability has been improved once again and weve boosted performance by around 20%. Theres more to come!
  • The physics system configuration has been optimized and the number of simultaneously active colliders and rigid bodies reduced.
  • Late-game saves (containing a lot of buildings and Nuggets) now load up to 15% faster, with far less memory allocation.
  • The camera-mounted light used during night-time has been optimized to reduce overhead related to shadow casting.
  • Fixed: Having a large number of buildings caused a severe drop in frame rate due to unnecessary animations playing.
  • Fixed: Loading a game that contains dead animals caused those animals to spawn at the center of the planet, resulting in unnecessary physics simulation and a reduced frame rate.

OTHER CHANGES


  • Crime System
  • Police Station + Enforcers
  • Prison, Guards, and Prisoners
  • Rehabilitation Center + Therapists and Patients
  • Oil Tower + Oil Miners
  • Criminals (criminal actions: stealing, vandalism, arson)
  • Local influence on temperature
  • Firefighters
  • Parks
  • House interiors
  • Exile Orators increase crime level
  • Exile Villages have become even more dangerous! Enemy Orators are able to create chaos in your civilization and temporarily increase the crime in your city. It is up to you to stop them before things descend into anarchy.
  • Extra worker slot perk for the Fire Station building
  • Extended lifespan for Nuggets
  • Redesigned Tesla Quest
  • Christmas stuff

BUG FIXES


  • Fixed an NRE with the look at AI action
  • Fixed a bug in Fishing Nugget AI
  • Fixed an NRE that could occur when Exiles started throwing spears
  • Fixed an NRE caused by shocking a Nugget navigating along local path
  • Fixed a bug that saw children spawning endlessly
  • Fixed a bug where canceling the Epicenter upgrade caused the game to break
  • Fixed a bug with status icons bleeding into UI
  • Fire no longer spreads across water
  • Fixed a bug where hitting the Battery with lightning caused it to be destroyed (Tesla quest)
  • Fixed a bug where using Trickle Effect to extinguish a fire caused the cloud sound to play on repeat
  • Fixed a bug in Creator Mode that required players to place Medieval buildings from the start
  • Fixed missing localization for a Nugget running in a small kinetic wheel
  • Fixed an AI bug that saw Nuggets stop eating/drinking when converting to Exiles.
  • Fixed an issue where water overlapped with fire
  • Fixed an issue where Nuggets would randomly lose their accessories
  • Fixed an NRE on load due to a missing config file
  • Fixed an NRE on load due to a misplaced construction site

GENERAL BALANCE CHANGES / IMPROVEMENTS


  • Multiple languages were updated. Languages that do not yet have an appropriate translation will have an English translation instead of .
  • Farm Food Rebalanced:
  • The initial Bloodydiarrhea Fruit harvest provided the same amount of food as other fruits that had not been discovered yet.
  • In order to provide a little more incentive for players to search for a better source of food, Bloodydiarrhea Fruit output has been decreased.
  • Bloodydiarrhea Fruit output was changed from 3-8 to 1-5
  • Since the Farm was almost an infinite source of food, all crops have been tweaked and the overall amount of food production has decreased.
  • The output from other fruit types has been decreased from 3-8 to 2-7.
  • With the introduction of the Rehabilitation Center and an increased usage of herbs, the amount of herbs that Farms can produce was increased from 1-8 to 3-10.
  • Bunker Happiness decrease was changed from -20 to -10
  • Missing Medieval buildings were added to Creator Mode
  • New Information about the Crime System has been added to the wiki
  • Added new news messages for the Crime System

ART


  • Building foliage material/shader
  • Oil Tower building + oil resource
  • Prison building 3D model with cell interiors and execution room
  • Police Station building 3D model with cells
  • Rehabilitation Center 3D model with interiors and animations
  • Pre-Modern Movie Theater 3D model
  • Fire Station 3D model
  • New accessories for: Firefighters,Police Officers (Enforcers), Prisoners, Patients
  • Law enforcement-related animations
  • Firefighter animations showcasing fire extinguishing progress
  • Christmas decorations
  • Parks and Props 3D models -- 3 variants
  • Stone Age Hut interiors
  • Pre-Medieval Reservoir LOD groups fixed
  • Stone Age and Pre-Medieval building decals
  • Foliage added to Engineers Hut and Eatery
  • Fixed missing texture for tree stumps
  • Oil resource stockpile model added
  • Fixed gas stockpile textures (previously missing)
  • Added decals to Parks
  • Fire Station interior

UI DESIGN


  • Residential Buildings Panel updated -- added a see interior button and a do not disturb label when Nuggets are mating
  • Quest window: small visual tweaks
  • Main UI optimization
  • Construction Menu: added icons for Rehabilitation Center and Prison
  • Prison Panel implementation
  • Rehabilitation Panel implementation
  • Police Station Panel implementation
  • Fire Station Panel implementation
  • Parks Panel implementation
  • MainUI update: added crime indicator and tooltip
  • Nugget List Panel update: removed Happiness and added believer/non believer icons
  • Oil Tower Panel implementation
  • Implemented oil resource in all resource windows and updated warehouse
  • Engineers Hut, Fire Station, Movie Theater, Oil Tower, Parks, Police Station, Rehabilitation Center, and Water Pump now have proper cloud renders in the Construction Menu
  • Construction Menu Happiness has a new icon
  • Added Construction Menu icons for Oil Tower, Movie Theater, and Police station
  • Added status icons for: going to Fire Station, going to put out a fire, going to Oil Tower, going to arrest, going to Police Station, patrolling, going to Prison, going to Rehabilitation Center

MISCELLANEOUS


  • Fire now increases the temperature of nodes
  • Improved Nugget shock and awe state
  • Pathfinding layers: now Nuggets actively avoid fires and wild animals and do not ignore areas where buildings have been destroyed anymore
  • Improved how the wind speed affects trees
The team has done an incredible job to implement all of this in such a short time. We hope you love all of the new features! Were so grateful to have your support, and your friendly encouragement fuels us to work even harder every day. Keep the feedback coming! We review every one of them, positive or negative. Remember to share your awesome ideas and suggestions with us and the community, too. Keep spreading the word of The Universim and be sure to follow us on our major social channels. Discord is the new home for the community, so join us there is you havent already! Lastly, for all Crytivo news and promotions, subscribe to our newsletter right here. Stay awesome! With love, Crytivo Crew


[ 2018-12-03 21:35:51 CET ] [ Original post ]

The Universim
Crytivo Games Developer
Crytivo Games Publisher
Aug 2018 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (7552 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Universim Linux [1.35 G]
Available DLCs:
  • The Universim Collector's Pack Vol 1
  • Meet the Universim


The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



Learn More About Nuggets

Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.

MINIMAL SETUP
  • OS: TBA
RECOMMENDED SETUP
  • OS: TBA
GAMEBILLET

[ 6132 ]

23.99$ (20%)
6.33$ (79%)
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3.31$ (83%)
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14.99$ (25%)
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2.53$ (87%)
21.49$ (14%)
2.59$ (74%)
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25.34$ (37%)
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41.99$ (16%)
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49.99$ (17%)
5.99$ (40%)
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2.47$ (17%)
8.25$ (17%)
2.44$ (84%)
1.68$ (92%)
2.10$ (58%)
29.74$ (15%)
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16.79$ (16%)
GAMERSGATE

[ 2625 ]

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6.5$ (50%)
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19.79$ (34%)
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2.5$ (75%)

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