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The Universim: Executive Branch Patch Notes V0.0.30


GREETINGS, CREATORS!


What a time in which we live! We hope that all of you in the northern parts of the world are keeping warm. Our dear planet has been acting a bit strange lately, and a few states here in the US are feeling the brunt of it. Someone has clearly been running too many Gas Plants for too long. However, we must press on! Welcome to the first update of 2019! Its going to be a glorious year indeed. Even with the team winding down over the winter holidays, we have made significant progress with new features, reworks, and bug fixes. Were officially moving into the Industrial Era (Modern Age)! A number of new buildings have been added to begin the transition, but well need some more time to fully flesh out the new era. Within a few patches, we shall begin looking to the stars for new adventures. Before you dive right into all of the new content, we have a favor to ask. If youve been enjoying The Universim long enough to have an opinion on the game and where its going, please drop us a review on Steam. Your reviews always brighten up our day and help us to identify areas that need improvement. If you ever have an issue or would like to chat to our devs and fellow community members, drop into our Discord channel right here.

SHINY NEW CONTENT


GLASS FACTORY We are finally rolling out some new production buildings! The Modern Age is the era in which resource extraction will be in full force. You will need to build many new factories to produce the materials and technology of the future. The glass manufactured here, for example, will be used throughout modern architecture, and eventually reinforced for use in spacecraft. In addition to this, with the Modern Age bringing new forms of automation to your civilization, we have refactored how Nuggets work within factories. Nuggets will no longer need to be inside these buildings in order for them to produce goods. Assigned workers will increase the overall production, but having no workers present will not cause the factory to stop working. Hooray for automation stealing jobs!
MINISTERS We are introducing 8 new roles to your civilization. Say hello to Ministers!
  • Minister of Defense
  • Minister of Agriculture
  • Minister of Education
  • Minister of Water
  • Minister of Food
  • Minister of Entertainment
  • Minister of Architecture
  • Minister of Medicine
  • Minister of Power
Ministers can be assigned using the Town Hall. Each Minister will be responsible for a specific industry within your civilization, encompassing certain buildings that perform functions related to that industry. For example, the Minister of Agriculture and the Minister of Water will ensure that there is enough food and water for everyone. If not, they will automatically designate workers to construct more sources of food and water, like Farms and Water Pumps. This will be a great help to you as your civilization grows to avoid constant micromanagement and the frustration that shortages bring.
We would love to hear your thoughts once youve taken this new system out for a spin. We worked hard to make it as useful as possible, but your feedback will ensure we get it perfect. If we can do something better, please let us know! HAPPINESS & CRIME TOOLTIP PANEL UPDATES We have completely redesigned these panels to clarify what actions have the most negative or positive impact. This is now visualized via two distinct colors and a certain number of dots, which has replaced the tricky mathematics we had in the previous version.
CHEMICAL FACTORY The modern world could not exist without advanced chemistry, so it makes sense that Nuggets would eventually figure it out thanks to their wild and wacky experiments. The Chemical Factory works in conjunction with many other buildings in the Modern Age. Chemicals are used across a wide variety of industries. One such building is the new Genetics Center, which allows you to create your own Nuggets. Lets hope they dont slip up and create some kind of monster.
CEMENT FACTORY The Cement Factory eats quite a bit of Gas and Stone during production. Cement will be used to construct modern buildings and a few advanced technologies. It works in a similar manner to the Glass Factory, so ensure that you have enough raw material extraction and assigned workers to maximize efficiency.
HOT AIR BALLOON Hot Air Balloons provide Nuggets with a sensational new form of entertainment, offering them stunning views from previously unreachable heights. Plus, they look cool.

UNIVERSITY Its time to combat stupidity! Nuggets can now acquire a higher standard of education and a nifty piece of paper showcasing their achievements. This is excellent news for a society that continues to create increasingly more intricate buildings and technology. Educated workers will perform technical jobs with greater efficiency and a better regard for safety guidelines. Uneducated Nuggets may accidentally start a fire within these buildings, and they might not notice until its too late.
NEW PARKS: CHUNDER PARK & CUPIDON PARK We have expanded on the rewards you receive for completing certain quests. The new Chunder and Cupidon Parks will increase the Happiness of Nuggets and offer them a place to relax.

MODERN AGE PUMP This is the first of many Modern Age building upgrades youll be seeing. Beyond being quite stylish, it also provides way more water to your civilization.
TELEKINESIS CREATOR POWER UPGRADE We have extended the capabilities of Telekinesis, allowing you to transport any resource piles you see lying around on the ground to any building that requires them. Additionally, to improve usability, we have updated construction pop-ups to alert you if you are trying to drop a resource it does not require. NEW LANGUAGE SUPPORT A number of amazing people reached out to us in the past two months to assist with translation, and we wanted to ensure their hard work was reflected as soon as possible. Italian and Czech are officially joining the list of supported languages as of this patch. Thank you to everyone who has helped with all of the translations! We and the community truly appreciate it! MEDIEVAL DECALS Were updating the visual style of the Medieval Era with new building decals. Enjoy the pretty colors!
BUILDING FOLIAGE We have put a lot of emphasis on the games visuals, so anything average or underwhelming is never enough for us. We like to push the boundaries of what we can achieve. A new quality pass has been made on buildings that has introduced various types of foliage and vegetation. Let us know your thoughts!
SETTINGS MENU UPDATE As more visual improvements are made, more juice is inevitably required from your machine. Not everyone can afford that much juice, so we have added a new option to toggle foliage on or off for the best experience.
NEW STEAM ACHIEVEMENTS With so much new content, you certainly deserve new Steam Achievements. There are 10 more to earn, so all of you achievement hunters better get cracking! MEDIEVAL MUSIC As the final touch and a fond farewell to the Medieval Era, we wanted to introduce medieval-themed music to the game. Now you can enjoy the merry sounds of yesteryear as you go about managing your city. MEDIEVAL CLOTHING Medieval fashion will give your Nuggets enough flair to impress everyone at the local fair! Expect to see plenty new shirts and dresses. We added few clothings to test syste, more is on the way. SHIFT SYSTEM REWORK We heard you! Many of you requested that we give you the option to turn shifts on or off for specific buildings, and thats exactly what weve added. Once you research Shifts, you will be able to toggle it off for individual buildings or turn it off completely across all buildings if you really arent a fan of the system. WOLF ATTACKS / EXILE VILLAGE RAIDS Nuggets are rather timid creatures by nature who prefer to run away from their problems, such as imminent death, but there are always heroes who are willing to stand up and fight. Hunters, Enforcers, and Guards will now take up arms against external threats. PATHFINDING UPDATE We are constantly optimizing the game to ensure the best experience, and weve just recently done some extensive work on our pathfinding solution. Its not perfect yet, but we have managed to squeeze out better performance and greater stability during the later stages of the game. Lower-end machines will see the most benefit.

BUG FIXES


  • Fixed: Broken Radio Tower demolished prefab.
  • Fixed: Broken Park prefabs.
  • Fixed: Multiple worker auto-assignments occurring when buildings were upgraded.
  • Fixed: Duplicate building spots after save and load.
  • Fixed: Clicking right mouse button while viewing building interior panels unintentionally rotated the main camera.
  • Fixed: Construction pop-ups during the Tesla quest displayed incorrect resource requirements.
  • Fixed: Building placement ghosts now display the required biome instead of current biome.
  • Fixed: Upgrade requests were not removed when an upgrade-ready building was destroyed.
  • Fixed: Issue with Nuggets getting stuck due to critical hunger status without food available.
  • Fixed: Nuggets getting stuck when trying to reach a resource pile that is within a water source.
  • Fixed: Loading issue when attempting to load multiple configs but unable to locate them.
  • Fixed: Certain entertainment buildings not increasing Happiness.
  • Fixed: Nuggets getting stuck during a Windstorm.
  • Fixed: Temples incorrectly being constructed within Lumbermills.
  • Fixed: Nugget Progs upgrade would consistently crash the game.
  • Fixed: Save system had a chance to fail, which lead to the issue of being unable to save the game anymore due to the system becoming locked.
  • Fixed: When loading a save, spots in the Cemetery were cleared but gravestones remained in place.
  • Fixed: Gravediggers getting stuck due to a failed request.
  • Fixed: Creator Power Carousel bugging out when switching between windowed & full screen modes.
  • Fixed: Certain buildings that require a certain biome not displaying said biome.
  • Fixed: AI error that caused a crash when an adult Nugget moved houses after their house was destroyed.
  • Fixed: Failure to load save games due to a bugged building construction request. The issue was caused by the game being saved exactly at the same time as the game was running a check for where to place a new building.
  • Fixed: Out of range exception that was happening in extreme cases on quest completion or building placement.
  • Fixed: Intro scene mountains were rotated weirdly.
  • Fixed: Prison UI panel breaking after Shifts are unlocked.
  • Fixed: Water / Electricity usage being displayed incorrectly in the UI.
  • Fixed: Wind indicator incorrectly displaying the current wind status.
  • Fixed: Dropping Nuggets after using Telekinesis occasionally caused them to fall endlessly.
  • Fixed: Removing a Nuggets name and saving the empty field caused the renaming feature to become locked.
  • Fixed: Residential buildings displaying the upgrade button in their panels.
  • Fixed: Hitting the Esc button when an Election notification popped up caused the celebration panel to become stuck on screen.
  • Fixed: Steam API activation occurring too late lead to issues with Achievement unlocks.
  • Fixed: Police Station UI panel was missing the crime scale.
  • Fixed: Police Station UI panel caused Null Reference Exception due to incorrect value updates.
  • Fixed: Buildings providing Happiness despite not working.
  • Fixed: Extreme performance spikes during late game.
  • Fixed: Error caused by Defense Towers after loading a game.
  • Fixed: Icons for the Weak and Hermit Traits were displayed incorrectly in the Nugget panel.
  • Fixed: Neutral Trait appearing twice in the sort panel when trying to sort Nuggets by Traits.
  • Fixed: In some edge cases, the Creator Power Carousels icons were scrambled and displayed incorrectly.
  • Fixed: Nuggets not able to leave Schools during a Windstorm.
  • Fixed: Construction pop-ups incorrectly displayed the same colors for all resources.
  • Fixed: Redundant mesh colliders on certain objects.
  • Fixed: Game wasnt pausing when opening the Wiki.

GENERAL BALANCE CHANGES / IMPROVEMENTS


As many of you have pointed out, electricity shortages become far too common as you approach the Modern Age, which we have addressed with a bit of rebalancing. This should brighten up your day.
  • Kinetic Generator Electricity Storage Capacity increased from 2000 -> 5000
  • Kinetic Generator Electricity Output increased from 38 -> 50
  • Kinetic Generator Extreme Electricity Output increased from 75 -> 100
  • Small Kinetic Generator Electricity Output increased from 15 -> 25
  • Small Kinetic Generator Extreme Electricity Output increased from 30 -> 50
  • Wind Turbine Electricity Storage Capacity increased from 2000 -> 5000
  • Wind Turbine Electricity Output increased from 75 -> 100
  • Small Wind Turbine Electricity Output increased from 30 -> 50
  • Gas Plant Electricity Output increased from 200 -> 300
  • Power Battery Storage Capacity increased from 5000 -> 10000
We have also completely reworked the Crime & Happiness systems to ensure they function properly with the UI changes and new mechanics.

ART


  • Foliage was added to all Stone, Pre-Medieval, and Medieval buildings.
  • New stone decals added to Medieval buildings.
  • Added Chundering Park.
  • Added Cupidon Park.
  • Parks now have lanterns that require a separate Perk to be researched in order to appear.
  • Added Medieval roads.
  • Added Modern Genetics Center.
  • Modern Hot Air Balloon implemented as a local business building.
  • Added Modern Cement Factory.
  • Added Modern Glass Factory.
  • Added Modern University.
  • 3D resources added for Glass, Cement, and Chemicals.
  • Added Modern Water Pump.
  • New Medieval Era clothing.
  • New Modern Age clothing.
  • Added modular Residential Buildings for Modern Age.
  • Foundations added to Stone and Pre-Medieval Water Pumps.
  • Decals added to Stone and Pre-Medieval buildings.
  • Parks have new decals.
  • Added Thermo Generator building.

UI DESIGN


  • Implemented Nugget customization panel.
  • Added new tooltips for Crime and Happiness systems to main UI.
  • Construction menu - added crime indicator scale.
  • Added Prison and Police renders to Wiki screen.
  • Factory panel implementation.
  • New Exile Village icons.
  • Prison panel: fixed broken Shift containers.
  • Added new renders for the construction menu.
  • Settings menu - added option to turn foliage and decals on/off in buildings.
  • Added icons for new Research Perks.
  • Added icons for new news messages.
  • All quests have new icons assigned.
  • Construction site info pop-up - added alert when incorrect resource is dropped.
  • Nugget ID panel visuals update - now 3 Traits can be displayed.
  • Glass, Cement, and Chemical icons added to UI.
  • Genetics/Clone Center panel implemented.
  • Construction menu renders for: Glass Factory, Cement Factory, Genetics/Clone Center, Water Pump
  • Fixed broken sprite bug in a few panels.
  • Added 2 more Doctor slots to the Hospital panel.
  • All buildings updated with ability to toggle Shifts off.
  • Added global Shift toggle for all buildings.
  • Added new status icons.

PERFORMANCE OPTIMIZATIONS


Several under-the-hood performance improvements have been made, increasing stability and increasing the frame rate later in the game when you have a large number of Nuggets and buildings. Saved games are now compressed and take up a lot less disk space. Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.

MISCELLANEOUS


Saved games are now compressed and take up a lot less disk space. Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.

KNOWN ISSUES


Due to recent changes in the engine, some localization functionality may have been affected. Please report any localization issues that you encounter on our Discord channel. We will do our best to fix it ASAP. A few Nuggets may still wander into lakes. This is a small issue within our pathfinding solution. We are making constant improvements to the system and will do our best to resolve all issues in the coming months. Save / Load issues: We occasionally receive reports of save games not loading. If you encounter this issue, please get in touch via Discord. Reach out to one of our developers, Sasha#5709, and send him the affected save file. This helps us tremendously to replicate and resolve such problems. We greatly appreciate your help!

SNEAK PEEK FOR THE NEXT PATCH


GENETICS / CLONE CENTER This is a major new addition to the Modern Age, allowing you to create genetically-modified Nuggets that will have their own unique pros and cons. It will require some pretty special chemicals and tech to function, but itll totally be worth it and certainly wont lead to a superior Nugget uprising.
This building is basically ready and were in the process of adding the last few touches. We were planning to release it in this patch, but we decided to hold it back to polish it a little more to avoid any weirdness. Expect it in the next patch!
MODERN AGE ARCHITECTURE The latest batch of architectural upgrades is coming! We are currently working on a system for the sheer size of modern buildings and the logistics behind it all. Like the Genetics Center, its more or less ready, but were not 100% happy with it yet. We cant wait to hear your thoughts!

WHY YOU CANT USE PREVIOUS SAVE GAMES


We apologize for any inconvenience this causes all of you, but it unfortunately cannot be avoided. This is entirely due to the drastic changes made to major systems within the game after every patch. Older saves conflict with these changes on a fundamental level, as the logic is completely different. There is an enormous amount of interconnected systems and complexity happening behind-the-scenes that make backwards-compatibility impossible right now. Consider the updates we made to Oil in this patch. The Oil Jack building is now unlocked at a later stage than in the previous update. This means that Nugget AI will completely break, and there will be a slew of Null Reference Exceptions across the board when loading an older save. Roads changed, balancing changed, the manner in which we update our UI icons changed, and thats just scratching the surface. This is why we unfortunately cannot support older saves at this time, as the underlying tech and systems are constantly evolving and being rebalanced. However, we also dont want to leave your old saves in the dust if you want to go back and enjoy them. That is why we will always be keeping the previous version of the game active for download via Steam. You can find it under the Steam options for the game, called Previous Version V#. We hope you understand. Please refrain from posting bug reports regarding older saves not loading, as that consumes time for our devs who attempt to reproduce and identify the issue. Please only report current save/load issues, if they arise. We will always be as transparent as possible and we truly appreciate you being a part of our community. Please join us on Discord to chat about the game and follow us on Twitter for day-to-day updates. Let us know if you have some great ideas to make the game better or improve certain systems. Your feedback is invaluable! Thanks again for being there for us and always coming back for more! We have plenty in the works right now and we cant wait to reveal it all to you. Do you have any suggestions, feedback, or questions? Drop them in the comments, on the forums, or even on social media. We want to hear from you! All our love, The Crytivo Crew


[ 2019-02-07 23:48:21 CET ] [ Original post ]

The Universim
Crytivo Games Developer
Crytivo Games Publisher
Aug 2018 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (7552 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Universim Linux [1.35 G]
Available DLCs:
  • The Universim Collector's Pack Vol 1
  • Meet the Universim


The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



Learn More About Nuggets

Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.

MINIMAL SETUP
  • OS: TBA
RECOMMENDED SETUP
  • OS: TBA
GAMEBILLET

[ 6132 ]

15.00$ (75%)
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GAMERSGATE

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FANATICAL BUNDLES

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