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Global Warning Patch v0.0.31 is now live!

Greetings, Creators!


Were back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing procedural alien planet generation system we keep mentioning ;). Its going to be glorious! If youve been enjoying the game so far, be sure to drop us a review on Steam to let us know your thoughts. We love reading what you have to say! Thanks for sticking with us on this crazy ride. Shiny new content:

Modern Age scaffolding


Weve hit maximum velocity in the Modern (Industrial) Age! Mmmm, dont you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and thats exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!

Modern Age building collapse VFX


That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization youve worked so hard to create, it might as well look and feel awesome. Enjoy!

Fuel Factory


Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? Its like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You cant have everything.

Modern Hospital upgrade


Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!

Modern Reservoir & Well upgrade


Its starting to look good enough to drink! Store more water than ever and never worry about evaporation again.

Plastic factory


Its cheap, its versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.

Clone Center building


The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesnt look out of place with everything else, but youll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. Its super classy and only a little creepy.

Cloned Nugget Traits


To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.

Medieval Warehouse


Its bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.

Building Panel


Were mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each buildings effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!

Medieval Clothing


With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, youre going to look fabulous!

So Many Factories


Have you been keeping track of how many factories were adding lately? Its a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, were blasting off soon! Bug Fixes:
  • Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
  • Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
  • Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
  • Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
  • Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
  • Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
  • Fixed: AI Unknown error found in idle Exile Nuggets. (Who am I anymore?)
  • Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
  • Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
  • Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
  • Fixed: Incorrect Nugget count in save game metadata. (Census Error)
  • Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
  • Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
  • Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
  • Fixed: Multiple localization missing text pieces added. (Now Youre Speaking My Language)
  • Fixed: Missing Chemical Factory animations added. (Mix & Match)
  • Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
  • Fixed: An issue where the upgrade all button did not, in fact, upgrade all of the desired buildings. (False Advertising)
  • Fixed: An issue where Nuggets were placing buildings inside the Lumber Mills operational area. (Save the Trees)
  • Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
  • Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (Ill Shower When Im Dead)
  • Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
  • Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
  • Fixed: An issue where the UI was not displayed in-game when you start a new life. (Somethings Missing)
  • Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
  • Fixed: An issue where resources were staying underwater. (Lost Treasure)
  • Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
  • Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)
Art:
  • Medieval Warehouse model added to the game.
  • Modern Plastic Factory added to the game.
  • Clone Center building added to the game.
  • Modern building debris VFX added for when buildings are demolished.
  • Modern Era scaffolding is now placed around construction sites.
  • Medieval Era Nugget clothing added to the game.
  • Added more accessories to citizens in the Medieval Era.
  • Medieval hairstyles added to the game.
  • Modern Reservoir added to the game.
  • Modern Hospital added to the game.
  • Modern Well/Fountain added to the game.
  • New resource models added for: Fuel, Steel, and Plastic.
  • Medieval decals have been updated with normal maps.
  • Clone Center capsule for releasing customized Nuggets added to the game.
  • New Fuel Factory added to the game.
UI Design:
  • Nugget Customization Screen added to the game.
  • Clone Center panel has been implemented.
  • New extended/reworked building list panel implemented.
  • Added new icons for Fuel, Steel, and Plastic.
  • Fixed broken UI for Schools and Universities (caused by shifts).
  • Added cancel button for stopping building upgrades.
  • Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
  • Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
  • Fixed broken buttons in the building list panel.
  • New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
  • Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.
Known Issues:
  • You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
  • A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.
Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what were doing or have some thoughts on the game, please drop us your honest review on Steam. Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST We are doing our best to polish the game, and wed like to hear how your most recent experiences have felt. Oh, and before we go, heres a little teaser for whats coming:
Stay awesome! All our love, The Crytivo Crew


[ 2019-03-09 21:10:52 CET ] [ Original post ]



The Universim
Crytivo Games
  • Developer

  • Crytivo Games
  • Publisher

  • Aug 2018
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (7552 reviews)


  • Review Score

  • https://crytivo.com/the-universim
  • Website

  • https://store.steampowered.com/app/352720 
  • Steam Store

  • The Game includes VR Support



    The Universim Linux [1.35 G]

  • Public Linux depots

  • The Universim Collector's Pack Vol 1
  • Available DLCs

    • Meet the Universim


    The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



    Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
    Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



    Learn More About Nuggets

    Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

    When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

    The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

    Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



    Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

    In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

    Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



    Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

    The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

    Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



    Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

    Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

    Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



    A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

    By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

    What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
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