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Burning Skies Patch V0.0.33 Is Now Live


Greetings, Creators! Aaanddd were back again! Its been a hectic month as usual, including an unfortunate situation where a few of our developers got sick. As a result, we had to delay the patch a bit, but it was all worth it. Were slowly moving towards the Space Age, as youve likely noticed, which means we have plenty of exciting features in the works that we cant wait to share with you. Behind the scenes, our team has been doing some amazing work on alien planets with unique flora and fauna, a reworked pathfinding system (always improvements being made to this cheeky system), and ALIENS! The best news is, all of this is not too far, far away. Dont forget to leave us a review if youre enjoying the content! It gives our programmers, who are currently chained to their desks, a little something to smile about. Read about all of the Burning Skies additions below: Mysterious Boxes The sky isnt falling. Not yet, at least. Tell your Nuggets not to panic, as the mysterious boxes from the cosmos could be a gift dressed in really ugly wrapping paper. These also arent the kind of boxes youll need a credit card to open. Youre thinking of the wrong game studio if this section had you concerned. These ones are free! However, they could contain some nasty business if you open them carelessly. Research more about them and they may drop a few hints about what could be inside.
Legendary Structures Now you can build a few wonders of the world! Nuggets will finally have something to be proud of. You can beautify your civilization with the Eiffel Tower, a few Pyramids, or the one-and-only Notre-Dame de Paris! However, you wont be able to build them until you find all of their blueprints, which are locked inside of those mysterious boxes we mentioned. Culture from the stars! In the future, these boxes will also contain blueprints for alien technology.


Spontaneous Fires In what is probably an unfortunately-timed addition, considering the other contents of this patch, we have implemented random fires into the game. Mismanagement of buildings or rapid climate change can lead to fires starting around your city.
Pollution Death is in the air! Certain buildings will produce pollution, which, coupled with your overall treatment of the environment, may lead to global warming. This can result in more natural disasters, brutal winters, the extinction of certain animal species, and potentially the end of Nuggets altogether. Youve been warned!
Fashion The Nuggets sense of fashion and overall taste evolves alongside the civilization. It all started with a few leaves and the odd loincloth, and now Nuggets can be seen with fancy haircuts, dresses, and suits. Sadly, Nuggets still dont wear any pants.

Automation While the early ages of your civilization required varying amounts of micromanagement, modern conveniences and technology allow you to take a more macro approach. Sit back and relax; buildings like Modern Age Factories will produce everything you need without Nuggets being present. However, having a few Nuggets inside to supervise things will speed up production somewhat.
Upgraded Farm The power of technology! Farms look so glorious now that they are fully-automated. Those mechanical claws will do all of the harvesting, while the mineral-regulating irrigation system will ensure that Bloody Diarrhea fruit tastes better than ever.
Screenshot Tool Ever wanted to grab stunning 4K screenshots of the game with the press of a button? Weve got you! Theres now a little button on the main HUD you can use to snap a screenshot at any resolution of your choosing. Share them with the community! Well add the best ones to our various pages.
Bug Fixes

  • Fixed: Issue when clicking on a building panel button caused the Wiki button to be activated and Nuggets to stop doing any kind of work.
  • Fixed: Issue when clicking Prioritize in a building panel would not display any indication of the building being prioritized.
  • Fixed: Issue with the Building List Panel where Nuggets could be over-assigned to buildings.
  • Fixed: Issue where camera shake would persist even when the game was paused.
  • Fixed: Issue where the Building List Panel would enable shifts on all buildings when opened after load.
  • Fixed: Issue where modern fisheries would use stone age boats after reloading the game.
  • Fixed: Error that occurred when you had the reservoir panel open when you upgraded it.
  • Fixed: UI bug where the research progress bar would be inaccurate after enacting the Science Law.
  • Fixed: Protection Dome sound effect. Dramatically reduced volume and range.
  • Fixed: Issue where a tornado was dealing damage after it ended.
  • Fixed: A bug that occurred when certain windows settings were not applied properly due to the wrong path of the setting file location.
  • Fixed: Issue where camera shake was fading out when the game was paused.
  • Fixed: Issue where the Gunpowder perk was unlocking the Chemical Factory.
  • Fixed: Issue where the system would assume that an Exile Village building belonged to the player, which could lead to an issue where a Save Game was not loading anymore.
  • Fixed: Issue that lead to issues with the Steam API due to an incorrect directory name.
  • Fixed: Issue with a small trap projector not displaying it properly.
  • Fixed: Issue with the fishing hut perk, which visually lead to the Refined Material perk unlock, but was not actually unlocking it
  • Fixed: Updating time to grow in crop info.
  • Fixed: Wonky night lighting for certain modern buildings.
  • Fixed: Issue where you could sacrifice Nuggets at an unfinished temple.
  • Fixed: Issue where a Farms crops timer was not updating properly and was resulting in factories not producing food.
  • Fixed: Issue where grass was causing infinite load times when a new game was started.
  • Fixed: Issue where Farms were able to operate without using any electricity, even if they required it.
General balance changes / Improvements:
  • Automation of Factories.
  • Clone Center received some changes. Now you can order more than one Nugget at a time.
  • Reworked gravity system. Objects can now be thrown into orbit around the planet, but will slowly fall back to the surface. Objects are no longer instantly destroyed when dropped from high in the atmosphere and will instead fall as expected.
  • Increased amount of turtles being spawned on the planet.
  • Increased amount of birds being spawned on the planet.
  • Increased building fire resistance by 30%.
  • Adjusted Nugget gene system. Kids will inherit skin color starting from the first generation.
  • Nuggets will have equal chance of inheriting skin color from Mother & Father.
  • Modern reservoirs are more resistant to heat. The temperature for evaporation and freezing was increased / decreased.
  • Overall temperature on the planet received minor tweaks to adjust to the current pollution system.
  • Amount of resources that each pile can hold was adjusted from 5 to 30.
  • Meteor VFX tweaks and improvements. Should look and sound better now.
  • Additional Resource Panel Improvements.
  • Animals killed with Telekinesis now drop food.
  • Major localization fixes throughout existing languages.
  • Exile Village decals added.
  • Small update to culling system to handle Dynamic buildings better.
  • New tooltips were added to the new systems as well as tooltips for the old systems.
Art
  • New Nugget clothing.
  • New haircuts for Nuggets.
  • Farm building upgrade for Modern Age.
  • Notre-Dame building.
  • Pyramid building.
  • Eiffel Tower building.
  • Clone Center capsule was updated.
  • Exile Village buildings have decals now.
  • Meteor Crater model.
  • Cracked meteor model.
  • Mysterious box model.
  • Trait icons for Legendary Nuggets.
UI Design:
  • The Nugget customizer has new traits icons.
  • MainUI resources bar was adjusted to hold all resources in one line when playing at standard resolutions.
  • Photo mode panel was added.
  • Construction menu was updated. New building cloud added.
  • Clone Center now has a queue.
  • Fixed missing localization in Clone Center panel.
  • Pollution indicator was added to the building usage panel and to building cloud in construction menu.
  • Pollution tooltip was added to mainUI - changed oxygen level to environment.
  • New category for Legendary Building was added to construction menu.
  • New round buttons added for legendary buildings. Notre Dame, Eiffel Tower, and Pyramids.
  • New building cloud was introduced for legendary buildings category. It contains 4 puzzles for each building that will have to be collected in order for the building to be unlocked.
  • New banner panel for puzzle discovery.
  • Reorganization of settings menu: moved decals and grass to graphics category.
  • New panel for trading UI.
  • New panel for Loot box was added.
  • Added renders for Modern Farm, Notre Dame, Eiffel Tower, and Pyramid to construction menu.
There were plenty of interesting challenges to overcome this month, which unfortunately means we had to push the trading system between your civilization and Exile Villages to the next patch. It needs a little more work. We are currently building a final road map towards full release and we couldnt be more excited! We know it has taken quite a while to get to where we are now, but we hope we made the development process as transparent, informative, and fun for you as possible. Making a game of this scale is no easy matter, which means that creating something good takes time. We want The Universim to be memorable. Luckily, we have all of you backing us up and keeping us on track! Plus, all of your feedback continues to make the game EVEN BETTER. Much love to everyone! Once again, dont forget to drop us a review and chat to us over on our Discord server. You can even expect some cool stuff on Twitter and Facebook. After all, you dont want to miss any sneaky info drops about alien planets, do you? Have an amazing weekend! All our love, Crytivo


[ 2019-05-10 21:45:11 CET ] [ Original post ]

The Universim
Crytivo Games Developer
Crytivo Games Publisher
Aug 2018 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (7552 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Universim Linux [1.35 G]
Available DLCs:
  • The Universim Collector's Pack Vol 1
  • Meet the Universim


The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



Learn More About Nuggets

Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.

MINIMAL SETUP
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RECOMMENDED SETUP
  • OS: TBA
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