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Extraterrestrial Update Is Now Live

Greetings, Creators! We hope youve been enjoying the summer weather. Take in a good five minutes of sunlight before you shut your curtains for the remainder of the season and jump into the latest update of The Universim! If youve been enjoying the game so far and want to spread the love like a warm breeze, leave us a review on Steam. Our devs receive a candy pizza for every positive review that comes in.
The Universim is currently being featured in the Steam Summer Sale with a 20% discount! If you or someone you know hasnt picked the game up yet, its a great time to hop aboard. Alien Visits As Nuggets edge ever closer to the stars, extraterrestrial civilizations have begun to take notice. Be prepared for unexpected visitors, as well as whatever phenomena these events may bring. This is only the first contact, however, so expect to see more in future updates.
Nug-made Disasters Nuggets have never been very competent at anything, and now its going to come with a cost. If uneducated Nuggets are assigned to a position beyond their capabilities, there may be unpleasant consequences. Were talking fires, explosions, and chemical disasters.
Modern Bunker An improvement to Bunkers that adds a new layer of comfort and protection. Its a great place to take shelter from a disaster, or to Nugflix and chill.
Carbon Factory A whole load of fancy tech stuff takes place behind these doors. Nuggets (well, mostly machines) are hard at work molding components and materials required to take the next step into space.

New Wonders Leaning Tower - A familiar tower is now available to be discovered and built. Its a little askew, but that makes it unique.
Desert Rose - Welcome to the worlds most luxurious resort. Made from the finest materials, complete with 24-carat gold inlay on the walls. No expense was spared in its construction.
New stuff: UFO with 3 different actions (destroy buildings, kidnap Nuggets, kidnap animals). Uneducated Nugget Disasters (They can start a plague, cause an explosion, fire). Modern Bunker. Leaning Tower. Desert Rose. Eye of the World.
Carbon Factory. Medieval and Modern Hats and Masks are added
Bug Fixes: Fixed: Fire causes Nugget AI to break. Fixed: NRE when opening a trading panel after loading a save. Fixed: Big meteor hitting the water would stay on top of water for a short time Fixed: Opening the quick access menu for creator power did not blur the background for better visibility Fixed: The game would not correctly load the save file after trading menu was initialized causing the save file being corrupted Fixed: Sometimes space boxes would be duplicated and spawned one on top of another one. Fixed: Creator powers were being casted twice on a target therefore reducing the amount of CP drastically. Fixed: Creator power icons duplication in the quick access menu Fixed: An issue when a nugget dies in the water, previously he would still float on the water Fixed: Shock and Awe status would cause nuggets to get stuck and stand still Fixed: Decals were being reset to be On every single time the game was reloaded. All the save settings are now being saved correctly. Fixed: Previously nuggets would not die from fire and other destructive powers while being inside the building that received the damage Fixed: Incorrect label for the steel factory perk General balance changes / Improvements: Reworked Picking system Adjusted How fire shock radius is calculated in order to prevent nuggets that are far away to run away from a fire The size of the bunker panel was increased Initial bunker capacity was increased from 20 -> 32 spots The total number of spots for the bunker was changed from 32 -> 64 The number of slots in a row was changed from 6 to 8 Steel and plastic resources size was enlarged by 50% for better visibility The rest of the resources received 20%, 25% and 40% increase in size Adjusted Steel Factory perk on the research graph to be unlocked before Modern Refineries Modern Refineries now require Steel to be built instead of metal The lifetime of the building that is on fire was increased by 100% in order to allow firefighters to get on time and stop the fire. Uneducated nuggets working in Carbon, Chemical, Plastic factories as well as Farm, Hospital, Rehabilitation Center and University can cause a Plague now. Uneducated Nuggets working in Cement, Clone Center, Eatery, Electronic Components Factory, Engineers Hut, Fiber Factory, Gas Plant, Glass Factory, Oil Tower, Police Station, Steel Factories and Refineries can start a fire Uneducated Nuggets working in Fuel Factory can cause an Explosion. Majority of the buildings received an education requirement. Certain buildings that were built in a stone age got those requirements removed. Art: Leaning Tower implementation. Bunker modern era upgrade. Desert Rose model implementation. Eye Of The World model implementation. All resource models were updated regarding size, some of them got additional texture upgrade. Carbon Factory was implemented. UI Design: Construction menu update added cloud renders for: modern bunker, leaning tower, Desert Rose and Eye Of the World. Added puzzle elements for: Leaning Tower, Desert Rose and Eye Of The World. Added construction menu icon for Desert Rose.

Before you go!


Beyond leaving a review on Steam, we would also like to work with those of you who possess a keen eye for art. Wanna Win Crytivo T-Shirt? We want to update our screenshots section on Steam, and we thought it would be a great opportunity to see what kind of beautiful civilizations youve been nurturing! If youd like to participate, send us your stunning screenshots in resolution 3840x2160 (4k) here: https://discord.gg/yAcQGgM. The best ones will become official screenshots on the Steam page, and the creators will receive one of fifteen limited edition PAX T-shirts.
Winners will be announced via Twitter and/or Facebook (make sure to follow us to see the results). Dont forget to leave us your thoughts down below! Have fun with the update, everyone! Thank you all for your love and support! Love, The Crytivo Crew


[ 2019-07-01 06:43:18 CET ] [ Original post ]



The Universim
Crytivo Games
  • Developer

  • Crytivo Games
  • Publisher

  • Aug 2018
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (7552 reviews)


  • Review Score

  • https://crytivo.com/the-universim
  • Website

  • https://store.steampowered.com/app/352720 
  • Steam Store

  • The Game includes VR Support



    The Universim Linux [1.35 G]

  • Public Linux depots

  • The Universim Collector's Pack Vol 1
  • Available DLCs

    • Meet the Universim


    The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



    Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
    Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



    Learn More About Nuggets

    Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

    When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

    The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

    Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



    Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

    In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

    Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



    Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

    The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

    Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



    Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

    Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

    Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



    A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

    By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

    What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
    MINIMAL SETUP
    • OS: TBA
    RECOMMENDED SETUP
    • OS: TBA
    GAMEBILLET

    [ 5951 ]

    10.73$ (17%)
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    GAMERSGATE

    [ 1903 ]

    2.5$ (50%)
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