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Pitchfork Patch V0.0.36 Is Now Live!

Phew, Creators!


It has been a while since we last spoke! Our team has been slaving away on some exciting stuff, and we hope youre going to love it. Before we jump in, if youve been enjoying the game so far and would like to give us your thoughts, please hit us with a Steam review. It helps so much! If the overall score remains positive, we loosen the shackles on our developers a tiny bit to make it more comfortable. Spread the word!
Theres been a lot of progress behind-the-scenes, so its a great time to run through some snazzy changes heading your way soon. In preparation for the Space Era, we are completely reworking our planet generation algorithms (and boy, is it exciting!). We have cut loading times down by a whopping 90%, making transition times between planets take mere seconds. Performance has been bumped up, too, which allows us to make planets slightly bigger and have 2-3 times more objects on each planet. Some additions include a new mountain formation system, new object distribution logic, and more! Most importantly, we reworked Nugget pathfinding once again, which should (theoretically) eliminate any issues with Nuggets getting stuck and/or doing nothing.
They will be smarter with how they plan their routes and find a path to their objectives. Its still under R&D, but we may soon be able to have dynamically-created bridges over water sources and even tunnels through mountains. All of this has been in heavy development for quite some time, and were happy to say that were around the 90% mark. Expect to see a new planet soon! We dont want to spoil too much with screenshots, but take a little peek:
We will talk more about alien planets in later updates. Be ready! Sign-up here if you don't want miss it!

Now, lets discuss whats new in this patch


Riots



Nuggets will no longer endure great hardships in silence, especially if it has something to do with your management skills. If global Happiness drops too low, youll certainly hear about it. If crime shoots up, youd better be ready to see some riots. There may be fires and some damage to local businesses. Riots can be quelled by either allowing them to run their course (which can lead to a lot of damage), arresting rioters, or, quite literally, squashing the uprising with a few powers. Exile Orators can now rile up your citizens by dramatically decreasing their Happiness, making them a bigger threat.

Stone Age Town Hall



Weve heard you! You dont always want to hold your Nuggets hands, even when theyre still young and dumb. Maybe you just want to sit back and watch the world evolve on its own. In this update, we have added the Stone Age Town Hall to allow Elders to fulfill the essential needs (food and water) of Nuggets. They will also handle auto-assignment of workers in buildings, giving you more time to perform your other godly duties.

Temple 2.0




Temples now work a bit differently, plus look a lot cooler. Every Temple (beginning in the Stone Age) comes equipped with an unsentimental grinder. Ever found yourself lacking sufficient Creator Points when a Tornado or Meteor Shower is hurtling towards your civilization? Eviscerate all of those worries, along with your least-favorite Nugget. It not only generates a chunk of Creator Points, it can also help feed your other citizens! The reviews have been excellent so far. Everyone who benefits from it has given it a 5-star rating, and there havent been any complaints from those who were sacrificed.

However, if that sort of thing doesnt tickle your fancy, you could always take the benevolent path. By creating a peaceful civilization and avoiding sacrifices, Temples will start passively generating increasingly higher amounts of Creators Points. Now you can choose to be good or evil, and your civilization will change to reflect your alignment. Being evil will make buildings look a lot creepier, and Nugget Happiness may be affected. Youll get more believers, though, whether they like it or not.

Advanced Air Defense System



Upgraded Defense Towers! This system is linked with a Satellite network to allow your civilization to monitor the local air space and defend it from extraterrestrial threats, be it meteors, debris, or uninvited guests. It also looks really, really cool.

Twitch Integration


Many of you have been wanting new ways to share your awesome gameplay moments with others and engage with viewers. The Universim now has some awesome Twitch Integration features, allowing viewers to spawn their own Nuggets (avatars) in the world by typing #CreateNugget in the chat panel.

Action Points


We have also introduced Nugget Action Points, which a chat members Nugget passively acquires over time. These points allow them to start a few different events in-game. Chat Nuggets will have special icons and the viewers name above their heads. Streamers can also configure the system to reward those who cheer with extra action points.

#CheckBalance


By typing #CheckBalance into the chat, youll be able to see how many Action Points your Avatar has.

#Commands


Typing #Commands in the chat will show you all the active and available commands for viewers to use. Theres a cooldown between each use of a command. Certain actions were designed to challenge Streamers and some to help them.

#StartFamily


Avatar Nuggets will be able to form their own families. Typing #StartFamily in the chat will instruct your Avatar Nugget to find a partner, form a family with them, and mate.

#StartFire


An Avatar Nugget will try to start a fire in the streamers city. Streamers can deal with these misbehaving Nuggets by sending police to arrest them (they can be released later). Alternatively, this could be the perfect opportunity for streamers to test those fancy new grinder systems on Temples.

#Suicide


If you no longer have the desire to be a part of the mess unfolding within the streamers city, you can quit the game peacefully.

#Steal


Your Nugget will try to steal from the streamers resource stockpile. Avatar Nuggets will receive additional Action Points after bold actions like this.

Public Events Voting



Instead of the system automatically deciding which disaster to unleash on an unsuspecting city, viewers will be able to vote. Periodically, a voting panel will appear that everyone in chat can participate in. This panel contains 3 random items, and the most-voted option will be activated. These can be useful for streamers (bonus Creator Points) or unhelpful, like summoning an evil UFO. The Universims Twitch Integration system is highly configurable, and streamers can enable, disable, rename, and modify the Action Point cost of any command. The streamer can also control the items that appear in the voting panel, as well as how frequently the voting panel appears. This is the initial release of the system, so expect more awesome stuff to come (and maybe a few bugs). Help us spread the word! Contact your favorite streamers to test it out. Let them know they can reach out to us via Twitter (http://twitter.com/crytivo) if they would like to request a free review copy of The Universim. You can help us make this feature even better by reporting bugs or sharing your ideas with our dev team on our Official Discord channel here: https://discord.gg/eReCRFZ.
If the system becomes popular enough, were planning to extend it, giving you the tools to track your Avatars actions. Youll be able to form your own Exile Villages, with the option to declare war on or form a coalition with streamers. Avatars can also potentially participate in democratic societies formed by other Avatar Nuggets, choose leaders, and much more. We think its a great feature, but wed like to hear your thoughts! Let us know in the comments!

Building Upgrades



Oil Jack



Stone Age Town Hall



Modern Age Town Hall



Forecast Tower



Archive



Police Station



Engineering Hut



Defense Tower



Evo Tower



Space Construction Center (WIP)



Fiber Factory



Big Ben



Hair Salon



Candy Shop Upgrade



Stone Age Temple



Modern Temple



Bug Fixes


  • Fixed a bug where you couldnt drag the research screen while clicking on a perk
  • Fixed a bug when dropping Nuggets onto Cemeteries would break the game
  • Fixed a bug where buildings could be built on top of meteors
  • Fixed a bug where sometimes Creator Powers would cast twice for each click
  • Fixed a bug where load button in the escape menu would glow during the transition between game and escape menu
  • Fixed a bug where houses were not being upgraded
  • Fixed an issue with modern scaffolding
  • Fixed a bug that prevented the airport perk from unlocking
  • Fixed a bug when the object would be dropped if it was held while the player was dragging the planet
  • Fixed a bug where tabs beyond 100 in the Nugget panel wouldnt render correctly
  • Fixed a bug where refinery building progress bars displayed work progress incorrectly
  • Fixed a bug where you could drag the planet while in the escape menu.
  • Fixed a bug where colliding with an object would trigger Camera break effect but if you continued to drag it would cause your camera to weirdly flicker
  • Fixed Rejuvenate creator power that in some cases it would not restore the building health
  • Fixed an issue with the nugget clothing textures. Certain clothes were not appearing correctly on the nuggets
  • Fixed a bug where starting a fire on top of a construction site could cause the game to crash
  • Fixed the issue where ground snow color would not match the snow color on the buildings
  • Fixed an issue where assigned icon to the nugget would stay after nugget is exiled
  • Fixed an issue where Medieval hunters would not utilize guns after the researched perk
  • Fixed a bug where some sounds wouldnt be affected by audio settings

General balance changes / Improvements


  • The planet can now be dragged from anywhere on the screen
  • Pause menu animations sped up
  • Exile Orators now greatly reduce Happiness
  • Nuggets now put on criminal clothing before committing a crime. This allows for vigilant creators to intervene and prevent criminal actions before they occur.
  • Creator points per sacrifice were increased based on the Evil / Love Level.
Evil Side Low Evil Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points. Moderate Evil Level previously awarded player with 35 points per nugget sacrifice and now it awards with 75 points. High Evil Level previously awarded player with 50 points per nugget sacrifice and now it awards with 100 points.
Love Side Low Love Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points. Moderate Love Level Previously awarded player with 20 creator points per nugget sacrifice and now it awards with 35 creatore points High Love Level Previously awarded player with 15 creator points per nugget sacrifice and now it awards with 30 creatore points. High Love Level Previously previously generated 0.15 creator points per second. Now it generates 0.25 creator points per second.
  • Medieval Forecast tower health was increased from 1000 -> 5000.
  • Medieval Forecast tower water consumption was increased from 5 -> 10
  • Defense tower received two additional parameters: Hit chance and reloading speed.
  • Certain perks in research graph got rearranged in order to accommodate new perk additions.

Art


  • Big Ben model.
  • Stone Age Temple, light and dark
  • Modern Age Temple, light and dark
  • Stone Age Town Hall
  • 3D models for resources, fiber and carbon
  • Modular Satellites along with Defense, Discovery, and Communication features
  • Modular rocket
  • Rocket Hangar building
  • Rocket Launcher
  • Nugget Riot animations
  • Nugget Rioters clothing and accessories

UI Design


  • Rocket Launcher Building Panel
  • Rockets editor screen
  • Voting panel implementation
  • Temple UI updated to contain 8 Nuggets
  • UI resources - fiber and carbon
  • Construction menu renders for all new buildings
  • Nugget panel now supports over 100 tabs
We wanted to release the Space Construction Center (Satellites, Rovers, rockets) today, as weve been working really hard on it, but its unfortunately not quite ready for prime time yet. Youll be able to assemble satellites for defense, communication with aliens, and exploring distant planets before colonizing them. For now, you can still construct this massive building to show off, but it wont have any functionality. In time, itll reveal its secrets.


Sayri Adventure


We're happy to announce a new addition to the Crytivo family! Sayri, a colorful adventure for anyone to enjoy. We will have a proper email announcement soon. For now, check out this small teaser trailer. If you'd like to chat with the devs, head to their official Discord server here: https://discord.gg/wtjXfUS

New Trailer for Today Is My Birthday


Another team we're publishing also just released their latest trailer for the next big survival horror game, Today Is My Birthday. Check it out below. If you're a content creator (streamer, YouTuber, etc) and would like to cover it on your channel, reach out to us at pr@crytivo.com for a free review copy. [previewyoutube=qj_ObMrjGAQ;full][/previewyoutube] Wishlist on Steam As always, thank you for your amazing support and messages! Its a joy to hear from all of you. Dont forget to leave us a review on Steam, comment below, join Discord, and follow us on Twitter for the latest updates. You can also sign up to our newsletter to keep informed and receive free games (no spam, guaranteed).
With love, The Crytivo Crew


[ 2019-09-13 22:43:53 CET ] [ Original post ]



The Universim
Crytivo Games
  • Developer

  • Crytivo Games
  • Publisher

  • Aug 2018
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (7552 reviews)


  • Review Score

  • https://crytivo.com/the-universim
  • Website

  • https://store.steampowered.com/app/352720 
  • Steam Store

  • The Game includes VR Support



    The Universim Linux [1.35 G]

  • Public Linux depots

  • The Universim Collector's Pack Vol 1
  • Available DLCs

    • Meet the Universim


    The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



    Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
    Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



    Learn More About Nuggets

    Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

    When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

    The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

    Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



    Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

    In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

    Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



    Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

    The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

    Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



    Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

    Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

    Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



    A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

    By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

    What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
    MINIMAL SETUP
    • OS: TBA
    RECOMMENDED SETUP
    • OS: TBA
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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