Surprise, Surprise!
We know were a bit earlier than we promised. Previously, we said were going to do Patch releases every other month. But, weve been getting a couple of negative reviews on our Steam page from impatient people who feel like we abounded the game. Here at Crytivo, we want to do what we can to avoid negative reviews. The Universim is our baby and we want it to shine. So please if you enjoy The Universim please go ahead and leave us to review here, it means a lot to us.
Its challenging, but we will try to do updates more frequently now, were committed to keeping our fans happy, even it means keeping our developers in the office overnight, every night (they enjoy it so much anyways). Remember our programmers get one extra Redbull per day with every positive review we receive, so lets pump them up.
This patch comes with a few new toys and some excellent quality-of-life improvements. Going forward, well be spending some time on refactoring existing systems for release alongside the new content. We want to make things a little clearer and tweak features that may be frustrating or confusing. If there are any specific systems you think we should look at, drop us your suggestions below or on Discord! Its time to polish The Universim to a fine sheen.
Now, lets get to it!
New Stuff
Cosmodrome
Yeeaah, baby! Were finally heading to space! Well, into orbit for now, to be clear. This is the initial release of the Space Cosmodrome, adding functionality to the shell-of-a-building we added to the game in the last patch. You can play around with the glorious new UI (seriously, kudos to our awesome UI artists)! Youll be able to build Defence Satellites that enable ground-to-air defense capabilities for Defence Towers. Towers will now be able to destroy meteors and other space/air threats that come your way. To improve accuracy and reaction times, you will need to have a few Defence Satellites orbiting around the planet.
Be careful with the parts you choose for your satellites, though! Some parts might not be particularly suitable for your desired satellite. They might have poor lifespans, or, even worse, high failure rates that can cause the satellite to go boom before reaching orbit.
In the future, there will be two additional satellites to choose from. The Communication Satellite and Exploration Satellite. The first will quite clearly allow you to communicate, but who is listening out there in space? The other variety can be sent to distant planets to assess them for colonization. As you can see, theres some cool stuff coming. Please give the system a go and let us know what you think!
Boomers
These are specially-trained Nuggets who aim to deliver specially-designed packages to specifically-designated targets. Explosive packages, if that wasnt clear. Exile Villages may send one or two of these agents your way if you refuse to cooperate with them. Keep an eye and an ear out for screaming. No, not from your frightened citizens. Boomers scream all the way from the Exile Village to your civilization. Stealth isnt part of their training.
Nuclear Plant
Highly effective at producing energy, but extremely dangerous to keep around. For now, this building will use Fuel to generate electricity, but Uranium will replace ordinary Fuel once you find a constant supply. This building outputs incredible amounts of energy, capable of powering your civilizations electricity needs almost entirely on its own. However, it requires constant cooling. The cores at the heart of all Nuclear Plants are designed to be cooled by water. A water container is used to feed the cooling system. It depletes over time, and once the water is gone, the core goes into meltdown. Once this occurs, theres no way to prevent the Nuclear Plant from exploding, releasing radioactive pollution that will last for years. This will cause your Nuggets to constantly get sick, requiring more Hospitals to keep the civilization somewhat functional.
We are reworking the pollution system as a result of this, to ensure you receive better feedback on whats going on.
Solar Panels
Its basically free energy. No pollution to worry about, zero cost to keep it running once its built, and pretty much an all-around guilt-free energy generator. Its not as effective as other sources of electricity, but it wont slowly suffocate the planet like the rest. Theyll even follow the direction of the sun. Cool, huh? Build a farm of these and show us your design!
Massage Salon Upgrade
Nuggets have never looked so relaxed! They must have had a refreshing stay at one of the new massage palaces. They work hard, so why not treat them to some me-time?
Cowsmetics
Nuggets are positively glowing by the time they leave this building, especially if they went to the spa just before. They may look a little silly, depending on their personal styles, but a great makeover makes anyone feel special. Get your cowsmetics, right here!
Oxygen
Reduced oxygen level will cause nuggets sickness. The lower the oxygen level the higher chance for the nuggets to get sick. If the oxygen level will reach 15% or below, nuggets will start slowly to die out. Keep planting more trees in order to help your civilization to sustain on the planet. Add parks in order to ensure further development of your civilization.
Twitch Elections
A new addition to our twitch integration system is the ability to vote in civilization elections via twitch chat. This will let chat members decide who will become the leader of the planet! Also chat member nugget are now prioritized for elections, so chat member nuggets will always end up in the race.
Bug Fixes
- Fixed: Modern Lizard Candy building bugs.
- Fixed: Modern Hair Salon issues.
- Fixed: Modern Forecast Tower Making Nuggets invisible
- Fixed: Tudor Houses being rotated after loading a save.
- Fixed: Wind Turbine orientation weirdness.
- Fixed an audio issue with the defense tower during the attack
- Fixed UI Shadow was missing in the voting panel
- Fixed certain fields in the twitch settings allowed to set a negative values leading to multiple issues in the game
- Fixed changing the time during a vote allowed to change the voting time immediately
- Fixed an issue where dead nugget was still registered in the alive nugget list causing the major issues in the game when different effects were applied to a dead nugget
- Fixed an issue with the Fear side of the temple which added extra HP to the nuggets, but switching from Fear to Love side was not removing added HP from nuggets correctly
- Fixed clicking and dragging the planet was not always correctly registering the movement of the mouse.
- Fixed modern forecast tower was missing the audio source leading to missing sounds of the building
- Fixed a bug where tooltip from a resources pile stayed on a screen after clicking on it
- Fixed clickable area of the modern temple was very small, causing issues of not being able to click on it
- Fixed voting panel colors and scale as it was getting wider due to screen resolution
- Fixed an issue where multiple sounds in the game were missing due to sounds restriction rules in the game
- Fixed an issue where more only 3 nuggets standing in the same spot received the damage. Others were immune to any damage source
- Fixed a bug where nuggets were reproducing with extreme speed
- Fixed an issue where UFO would leave the planet immediately after its appearance
- Fixed an issue where nuggets in the modern defense towers were still throwing a spear
- Fixed an issue where space boxes and disasters caused by uneducated nuggets produced a wrong message that indicated that nuggets got sick due to drinking water in the lake
- Fixed an issue caused by Riot nuggets that was breaking the game immediately after the riot of enough rioters were killed
- Fixed an issue which was caused by the system trying to place building in the exile village that was already non existent.
- Fixed an issue which caused the game to not work properly after multiple building upgrades
- Fixed an issue with incorrect icon resources in the Factories
- Fixed an issue where multiple modern buildings were missing lights during a night time
- Fixed missing localization for the Oil Miner worker
- Fixed missing localization for the Factory workers
- Temple Improvements (sacrificing Nugget = + 1 believer, separate faith value for sacrifice)
- Temple Building improvements (number of workers increases chance to generate a new believer)
- Added a new pollution mechanic that causes Nuggets to get sick/die based on oxygen levels.
- Exile events now will have a better distribution between each other leading to a better variety of events that will be happening in the game.
- Large exile villages will interact more frequently with the player
- Sacrificing a nugget causes a higher impact on the faith level
- Defense tower ranged was reduced based on the Defense tower Level:
- Defense Tower Level 0 range was changed from 25 -> 12
- Defense Tower Level 0 range was changed from 30 -> 14
- Defense Tower Level 0 range was changed from 35 -> 16
- Delay between music tracks was increased from 10 seconds to 10 minutes
- Battery capacity was increased from 100, 000 -> 250, 000
- Temple received additional sounds
- Temples now display the amount of points the player will receive due to nugget sacrifice
- Sacrificing a nugget awards with a nugget believer
- Multiple new research icons were added
- Assigning nuggets to the temple increased the chance of receiving a believer with each assigned nugget.
- Reworked Wind System. Previously wind system was changing very rapidly and it was extremely inconsistent. This caused the usage of Wind Turbines very ineffective. The current system changes the wind more frequently but by the small steps and based on the current wind strength, leading to a more consistent wind and improved Wind Turbine energy generation.
- Nugget Boomer clothing and accessories
- Nugget Boomer animations
- Nuclear Workers, Rocket Scientist clothing for Nuggets
- Nuclear Plant building
- Solar Panels are now in the game
- Local business Massage Salon
- Local business Cosmetics Shop
- Nuclear Panel
- Solar Panel - Panel?
- Cosmodrome Mega UI - so much!
- Cosmodrome Building UI Panels
Weve got some amazing times ahead of us! With love, The Crytivo Crew
[ 2019-10-09 19:58:00 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Universim Linux [1.35 G]
- The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
[ 6132 ]
[ 2625 ]