When the air begins to smell like the first rains of the season within a majestic pine forest, complete with the faint aroma of a polar bear giving birth, thats when you know a new patch is coming for The Universim. As always, our devs have been working tirelessly to ensure you have some new content to enjoy. We are excited to see so many new fans joining us as the latest updates have rolled out. Welcome!
Also, today we hosted a live stream to show off our latest Twitch integrations and it was a blast. Hundreds of fans tuned in to check out the latest features and throw their questions at Alex Koshelkov, the creator of The Universim. We got a lot of great ideas from your input and we had a really good time. If you missed out on the fun you can catch the recorded stream here
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We are also so thankful for the positive Steam reviews you have all been leaving to show your love for the game. It helps us so much, and its an excellent motivator for the team! More importantly, every positive review we receive gives our developers exactly 1 minute to see their families before they go back in the cage. If you love The Universim and touching reunions, please leave us a review here.
From this point on, we will be spending a lot more time on the overall quality of The Universim, revisiting and reworking systems that arent intuitive enough or really tank the fun factor. Please let us know which systems youd like us to take a look at! We have a few on our list already, but your feedback is crucial to find out where the biggest problems are hiding (or even tiny things youd like addressed).
We are well aware of the most annoying issue at the moment, the infamous Nuggets doing nothing AI bug. This happens when a Nuggets pathfinding system cant find an endpoint, which causes the system to hang. We are already working on a solution and we hope to have it out in our next BIG update.
Lets move on to whats new!
Locust Swarm
When the sound of buzzing approaches from the wild, you will know true fear. They do not come for blood, no. They come for something far more precious. They want your food! A swarm of hangry locusts will occasionally invade your civilization. Thankfully, you can fight them off with your Creator Powers. At the moment, this attack will be considered a random disaster like any other, but later on locust swarms will be triggered by climate change. Increasing temperatures, reduced air quality, and overall planetary pollution will drive locusts toward your civilization in search of new food sources.
Education System Update
Based on your feedback, we have decided to merge Schools and Universities together. There will now only be Educated and Uneducated Nuggets. Educated Nuggets are required for high-level buildings like Factories, Space Control Centers, and so on. Uneducated Nuggets can no longer be assigned to these buildings. As a result of this change, buildings will no longer catch on fire because an under-qualified Nugget made an oops. We will continue to improve this system as we go, so please let us know your thoughts and suggestions on Discord or down below!
New Quest: Gone Green
Your civilizations progress comes with a deadly cost. As Nuggets create fancier technology that requires more resources and energy, Mother Planet takes a serious hit. As Factories rise up, the air quality plummets, and trees are ripped down to feed the ravenous belly of industry. Nuggets need a helping hand to guide them toward a more sustainable future. Wed prefer someone wiser, but you, Creator, will have to do.
When oxygen levels drop low enough, a new quest will become available that might just reveal the only way to save the planet. Doing so will not only improve conditions for your civilization, it will also earn you new believers. Keep an eye out!
New Occupation-Specific Vehicles
Beep beep! The city just got a whole lot noisier. Police Cars, Fire Trucks, Government Limos, Science Trucks, Ambulances, and Engineer Trucks have been added to the game. Nuggets in the Modern Age who are assigned to certain jobs will now drive some sort of vehicle. We probably should have taught them how, but theyll learn fast enough.
Windmills
The latest Windmill tech has arrived! Its now at least an acceptable percentage better than the old one. As a bonus feature, theyre quieter, meaning Nuggets can finally enjoy home entertainment without the need for noise-cancelling headphones.
Kinetic Generators
Great news! Kinetic Generators now burn even more calories than ever before. That statement is both true and a great addition to the recruitment posters. This also means they generate more electricity. Unfortunately, some Nuggets hearts cant handle the increased intensity, but at least those old enough to have retired can enjoy uninterrupted daytime television.
Twitch
Weve added a new panel to help streamers keep track of chat members who have created Nuggets in their game. This panel will notify you when a chat member enters the birth queue, donates bits, commits a crime, and is born or dies. A chat members action point balance is displayed beneath their portrait, and you can click on a Nuggets portrait to fly to their position. You can always hide this panel by pausing the game and unticking Twitch->show Nugget info panel.
The twitch nugget info panel This panel is the big new Twitch feature this month, but weve added a number of smaller improvements. Weve added the #Invent command, which allows a chat member to spend action points to complete your current research item. Weve changed the way #Explode works, so now chat members can target a specific building type to blow up. For example, if they type #Explode Archive their Nugget will grab a bomb and run towards the streamers Archive, blowing themselves up when they get near it. If they type #Explode without a building modifier, then the Nugget will target a building at random. This change gives you time to pick up the bomber and throw them elsewhere if you are quick enough. Now chat members can define the gender of their Nugget Avatar with a gender modifier, e.g. #CreateNugget Male or #CreateNugget Female. Weve improved the behaviour of our integration when used in very large streams. Twitch has a message rate-limit, which is 100 messages per 30 seconds for mods/streamers. To circumvent this rate limitation, if our system detects a large volume of messages it will batch them together into a single message, separating each message with the emoji. Messages can only be 500 characters long, so we will batch them until weve used up as many characters as possible, without truncating a message. On top of this, weve added a buffer to ensure that messages above 100/30 seconds will wait until there is enough free space to send themselves.
Message batching only happens when chat load is high Weve also fixed many Twitch-related bugs. The most notable bug could occur if you loaded a game and then enabled Twitch. This could cause a variety of issues including chat members being unable to issue commands or create Nuggets. Weve also fixed a bug that prevented chat member bit donations from being recognized by the game. Now all bit donations should be accurately recorded so long as you are connected to Twitch. We also fixed several other smaller bugs.
Bit donations now work correctly
You can find a full list of Features and Commands for Twitch Here
Bug Fixes:
- Fixed certain event messages had some words cut off at the end
- Fixed an issue where the construction menu did not display all the resources on the resource panel
- Fixed an issue where the building cloud panel was missing new resources
- Fixed an issue where Satellites were removing too much oxygen when flying
- Fixed an issue where the quest panel displayed the incorrect number of pages
- Fixed an issue with multiple sounds that were extremely loud (windstorm, thunder, etc.)
- Fixed a bug that prevented packs of animals from being spawned
- Fixed an issue with displaying long numbers for water and electricity. Now, once you reach the millions, it will display 1m, etc.
- Fixed the sacrifice icon above the Temple. Previously, text on the icon was overlapping.
- Fixed a bug where the University increased crime dramatically
- Fixed an issue where small parks had incorrect seating areas
- Fixed an issue where news messages were disappearing
- Fixed an issue where dead Nuggets were not unregistered properly, causing an error to appear and break the game
- Fixed an issue where an infection message from other sources was triggering an infection from drinking message
- Fixed multiple audio issues in the game where certain sounds would be dropped
- Fixed an issue where dead animals were clipping through the ground
- Fixed an issue where Bits donations did not work
- Fixed an issue where the dotted representation of distance in the Cosmodrome incorrectly displayed the prediction for the travel distance
- Fixed an issue where news messages text and event text was not scrolling
- Fixed an issue where the trickle effect power could have been used on pause without any creator point cost
- Fixed an issue where in some cases Nugget status icon were always visible on the screen with the ESC menu open
- Fixed an issue with shifts that prevented Nuggets from constructing buildings, freezing them
- Fixed an issue where Nuggets created without hair in clone center would cause AI problems
- Fixed an issue where multiple modern buildings were missing lights during night time
- Multiple missing localization fixes
General balance changes / Improvements
- Pressing ESC during intro scene now skips the intro scene immediately
- Save button was added to the ESC menu, but you still need to build an Archive to save the game.
- Construction panel received major changes. All building categories were reworked and reorganized in order to provide a better experience.
- Nuggets are more likely to become believers due to high happiness. You can also lose believers if your civilization remains unhappy for a long period of time
- Batteries were removed from large buildings. Now, similar to Pumps and Reservoirs, in order to store excess electricity, you will need to build batteries.
- Schools and Universities got merged. Now schools will be upgraded into Universities.
- Reworked Education System. You will no longer be able to assign Uneducated Nuggets to buildings that require higher education. The Nugget panel will also be sorted based on their education level when you click on the assignment slot.
- Disasters due to education were removed.
- Wind system was tweaked and improved once again. Now wind wont stay in critical conditions (extremely strong or none at all) for longer than 10 game minutes.
- Using the alarm will cause Nuggets to rush toward the bunker without actually waiting to finish other tasks.
- Nuggets will now run to Bunkers instead of just walking there
- Increased angle tolerance for solar panels. They should now produce electricity 100% more efficiently. However, it still depends on where you place your solar panels. On the planets "poles", they might generate less output.
Art:
- Locust Swarm
- Occupation Vehicles
- Nuggets Monks
- Windmills
- Kinetic Generators
- Solar Panels Updated
UI Design:
We have redesigned the Construction Menu buttons and restructured the various categories. Buildings are now placed in more suitable categories that better represent their function. This may take a little while to get used to, but we hope youll eventually find it far more intuitive than before. However, newcomers will certainly be less confused. Thats it for now! We have more awesome stuff coming your way in the next couple of patches. If youve been following us on Twitter or keeping track on Discord, youve likely seen the cool things we have going on in the background. We like throwing a few teasers up on our social channels, so dont miss out! As always, leave your thoughts and feedback on Discord and down below. If youre enjoying the game, dont forget to leave a review on Steam. Have fun with the new stuff! https://store.steampowered.com/app/352720/The_Universim/ With love, The Crytivo Crew
The Universim
Crytivo Games
Crytivo Games
Aug 2018
Strategy Simulation Singleplayer EA
Game News Posts 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(7552 reviews)
https://crytivo.com/the-universim
https://store.steampowered.com/app/352720 
The Game includes VR Support
The Universim Linux [1.35 G]
The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
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