Hello, everyone!
WE'RE LIVE STREAMING NOW
We will be Streaming a Universim Q&A on the official Crytivo Twitch channel for those who would like to hop in and start seeing the new version of the game. Please join JJ and Alex within 15 minutes at 11:00 PDT or 2:00 EDT.
WATCH LIVE STREAM
We have a smoking-hot new content update for you! However, we would first like to take this opportunity to ask that you please stay at home during these troubling times. We have compiled a list of guidelines from various health services to best protect yourself and others from COVID-19. Of course, the biggest help you can offer right now is staying at home as much as possible. To make your time at home a little brighter, were running a Rainy Day Sale across all games on the Crytivo Store. Everything is 30% off. This discount comes directly out of Crytivos pocket and will not affect the revenue of developers. Its a great time to support indie developers and get something for yourself to enjoy during the lockdown. Stay safe!
Now back to the topic at hand. Our team members who usually operate in the office have switched to remote work, but that hasnt stopped us from ironing out the experience and delivering awesome new content. Heres whats new:
Updated and Upgraded Residential Areas
Now thats how you renovate! These new residential areas are far prettier than before. Weve spent a tremendous amount of time improving how residential buildings are constructed and appear in the game. Every building now has a story to tell. Look closely and youll see just how different they are! We hope you love them as much as we do.
Roads
Woah, woah! Hold on! We havent implemented roads yet, but we wanted to drop you a small update on whats been going on behind the scenes. As you know, roads have been in heavy development for some time now. The fact that the planet is round and lacks a level construction grid for roadworks makes this system quite complicated. But, the good news is, after numerous sleepless nights and rapid hair loss, we figured it out!
Roads arent just going to be cosmetic, theyre going to play an important role in society. Theyll increase Nugget movement speeds across the board, which means we have to factor this into the pathfinding solution. Phew, this is some complex stuff! However, were making good progress and we hope to let you play with it soon. For now, heres a sneak peek:
Bridges
Okay, get excited again! Bridges are now available in the game, you can truss us. They will help connect Nugget nations together and create shorter paths across previously impassable terrain. The first bridges will be unlocked in the Medieval Era, giving you a useful pathway across water sources and offering Nuggets a speed boost.
Memory usage optimization
We reduced memory usage by a whopping 20%! Here, take it. It only took us 3 weeks to get it working :/.
Sound optimization and fixing
Unitys audio system is a mess, which means weve had to work hard to improve overall sound processing and overhaul our own in-game sound system. If all is well, you shouldnt get any more weird sounds or clipping issues during your playthrough.
Save system rework
We unfortunately still arent able to offer backwards compatibility with older saves, due in large part to the sheer amount of changes and new content that ships with every update (changing something like the position of a research item in the research tree can break the game if you already have it unlocked). Keeping track of so many procedural objects and systems while accounting for backwards compatibility will require a massive effort, which we feel is better placed in more exciting content. But, were still tinkering with the save system and making constant improvements. The new rework will enable us to save multiple planets thatll be coming in the full release. Get hyped!
Improved underground resources display when placing mines and wells
Key Features:
[olist]
- HyperLoop
- Roads
- Organic simulation on planets
- Alien planets
- Rovers
- Rebalanced and slightly reworked Research Tree
- Rebalanced all the building costs
- Improved performance related to resource piles
- Amount of oxygen provided by parks was increased:
- Big Park 3 -> 10
- Medium Park 2 -> 7
- Small Park 1 -> 5
- Depleted resources icons for Mines were added
- Reworked blur shader used on pause, ESC menu, etc.
- Reworked audio system
- Boxes during trading received tooltips for each resource
- Trading can be initiated at any point of time by clicking on an Exile building
- Wolves will no longer attack every winter
- Fiber Factory and Carbon Factory were removed from the game
- Drastically improved all transportation requests and building prioritization
- Status icons for building upgrades above buildings will fade in / fade out instead of constantly staying on the screen
- When you place a building, a new hint will appear displaying the rotation buttons of the building
- Increased the cost of the Change Season Creator Power
- Stone Wells have additional slots unlocked at the start
- Increased Well refill speed
- Increased speed of water generation in Eatery
- Additional Police Slot is unlocked
- Additional Engineer slot is unlocked for the modern age
- Additional slots for the Prison and Rehabilitation unlocked
- Medium-sized park is unlocked via Research perk
- Decreased the amount of underground resources on the planet
- Rebalanced the amount of materials needed to produce cement, chemicals, fuel, steel
- Eateries received additional capacity for customers
- Unlocked additional capacity in Hospitals
- Fishing hut boat capacity now improved with each Fishing Hut level
- Engineers received an improved bonus to their strength that influences their repair speed
- Reworked the building decay mechanic. Currently all buildings across all ages will be decaying at the same speed.
- Improved Nugget response related to thirst. Nuggets will constantly check for available water in Wells and Eateries while moving towards the lake.
- Couriers Hut received additional slots
- Twitch option to grant PP points to viewers
- Twitch option for allowing viewers to get a job
- Increased the amount of water on the planet
- Added the ability to prioritize multiple construction sites
- Further improved pathfinding for Nuggets. Now pathfinding will correctly update with the changes in the world, such as blocked paths or raised terrain caused by a building.
- Police, hunters and guards will now protect your civilization from wolf attacks and Exile attacks.
- Added the ability to click on Nugget names in the News Panel.
- Improved outdated tooltips
- Improved clouds system
- Added shadows for the clouds (they can be turned off in the settings)
- Added an option to control Camera Speed when the Shift button is pressed.
- Archive is no longer destroyed by outside forces ( Tornado, Exile attack etc.), it still can be demolished manually.
- Improved Engineers. Now they fix everything faster
- Decay rate of the buildings is standardized across all ages. Buildings will decay with the same speed.
- Amount of stars in the sky increased
- New Stone Age Residential blocks
- New Medieval Residential blocks
Modern Age Buildings - a lot
- Ground decals for stone age residential buildings.
- Advertising banners
New props for Residentials Resource indication map tweaks. Icons above buildings improved Added settings for Camera movement speed. Modern Age Liberal Nuggets Hair Colors Added ice to the water when its cold. Bug Fixes:
- Fixed: Policeman kept their job after being unassigned
- Fixed: Nuggets were moving sideways while walking into the temple
- Fixed: %NaN% error fixed for Temples
- Fixed: Traps were not providing any food from dead animals
- Fixed: Twitch command Attack Nugget was not working properly
- Fixed: Twitch Commands Fill Reservoir & Fill Well were not taking any bits for an action
- Fixed: Nuggets would get stuck trying to deliver resources to the Warehouse
- Fixed: Huts were not being upgraded automatically
- Fixed: Indentations in the ground were not leveled up when a new building was placed, causing Nuggets to get stuck
- Fixed: Shadow quality settings were not working properly
- Fixed: Nuggets inside the Eatery had a white icon instead of a Nugget icon
- Fixed: Grass setting was not working properly
- Fixed: Nuggets that grew up inside the bunker were losing their ability to mate
- Fixed: Trading button was not appearing for Exiles
- Fixed: Nuggets that came from a Space Box were staying far away from their place of work
- Fixed: Picking up a Boomer as it was about to blow up would cause an error
- Fixed: Transportation request was not cleared when the object was picked up
- Fixed: Residential buildings were shaking without Nuggets inside them
- Fixed: Nuggets that were set on fire were unaffected by rain clouds
- Fixed: Nuggets shock and awe status was not working
- Fixed: The Creator Powers Panel and building panels would overlap if both panels were opened in a rapid sequence
- Fixed: Building a house quest was missing
- Fixed: Weird artifacts caused by a building ghost
- Fixed: Issues with the timers in the Cosmodrome
- Fixed: Saving and loading the game during the Tesla quest would make parts disappear, leading to failure of the quest
- Fixed: While the game is paused, the oxygen panel became stuck open
- Fixed: Issue where players were not able to click on buildings to open a building panel
- Fixed: Evolution tower was vulnerable to all damage sources (Lightning Strike, Meteor etc) during construction and if it was destroyed it would cause an error
- Fixed: During Save / Load, trading with Exile timers would reset
- Fixed: Missing Resource tooltips at the bottom of the screen
- Fixed: Police patrol would die of thirst while patrolling
- Fixed: Nugget panel list was displaying information incorrectly
- Fixed: Ministers will now place Fishing Huts beside lakes that actually have fish
- Fixed: Nuggets will proceed with gutting fish, even if the lake is drained. Previously they would stop working completely.
- Fixed: Lakes had incorrect height during save / load
- Fixed: Difficulty opening building panels along the shore
- Fixed: The game would be saved automatically whenever you simply click away from a text field
- Fixed: Orbit camera was below the planet radius at some points, causing different artifacts in the game
- Fixed: Imprisonment buildings were not consuming resources
- Fixed: An issue where nuggets wont deliver in certain cases rocks and wood to refineries, staggering the progress
- Fixed: Residentials upgrade button is removed and residentials do not show requirement of 650 resources
- Fixed: Locust Swarm was immune to creator powers in certain cases
- Fixed: Memory leak when Nugget Panel was opened
- Fixed: In certain cases camera could have been submerged underwater, breaking the visuals of the game
- Fixed: Lights during night time were dimmed
The Universim
Crytivo Games
Crytivo Games
Aug 2018
Strategy Simulation Singleplayer EA
Game News Posts 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(7552 reviews)
https://crytivo.com/the-universim
https://store.steampowered.com/app/352720 
The Game includes VR Support
The Universim Linux [1.35 G]
The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
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