▶
Good Weather Patch V0.1.44 Is Now Live!
The entire Main Menu and Settings were redesigned and improved. Now its more clear and hopefully easier to navigate. We will continue improving your user experience as we develop, but at the same time let us know on a discord if there is something missing from our settings.
Natural Disasters Youve been asking us to add the ability to play without natural disasters for a while and its finally here! Now you can choose how often youll have them. You can set it to Never, which pretty much means what it says - disasters will never happen on your planet. You can keep it on Occasional - this is what we recommend for a balanced experience, or Often - for the players who like it extra spicy. Wild Animals Attacks On top of choosing the frequency of the disasters, you can also choose how often Wild animals attack your village. It can also be Often, Occasional or set to Never happen. Exile Attacks And finally, you can also tweak Exile attacks with similar parameters. We know you wanted these options for a while and we spent a good amount of time making the game fun and engaging no matter what you chose. We hope youll love it and of course were open for feedback. Let us know on discord.
Nugget Traits We know a good number of you play The Universim a lot, replaying it over and over and over. To help you keep things fresh, were adding the ability for you to customize your Nuggets skin tones along with starting Nugget Traits. These Traits will alter your gameplay, check out what our internal QA Team had to say about them: True Believer: This is an easy mode trait. This trait brings in a lot of extra CP when starting a new game. This can help the player in many different areas. The downside is that there will be more UFOs that can steal Nuggets away. Arnold: A fun Easy Mode trait. It allows things to be delivered faster which speeds up the early part of the game. However, they also eat a lot of food and tire easily. Matenator: A very fun trait. Also easy mode. This also speeds up the early part of the game by greatly increasing population for a few generations until it breeds/dies out. This is a great trait for those players who struggle with population early in the game. The downside is that these Nuggets will die from exhaustion before their time, and they also eat a lot of food! Fugitive: Fun and Easy mode trait as Nuggets move fast for a few generations. However, Nuggets may steal some of your resources! Nugg Norris: This is a hard mode trait. Nuggets start off very strong, and they can build things very fast. However, Nuggets severely damage other Nuggets for a few generations. This can cause many injuries and death. So be careful! Greenlander: At a glance, this trait may seem easy to play, but it is not. While these Nuggets will create trees, they have shorter lifespans and consume a lot of water. Highlander: This is an easy/normal mode trait as it boosts the population early in the game. It's REALLY fun when Elderly mating is active and all the old Highlander's breed. However, if one gets infected, it can RAPIDLY spread. The player must be vigilant to keep any potential infections from starting or spreading. Coffin Dodger: This is the hardest trait in the game to play. Once zombies start to spread, it can be an incredible challenge to bring them under control and may burn a lot of CP. This is recommended for more hardcore players. Each Trait will need to be unlocked by playing the game. We will continue reviewing Traits, and potentially adding new ones, if you guys will like em. Please let us know on our Discord if you have any ideas what Traits we can add or change in the future.
An enterprising Nugget wants your help to open his business. In order to do so, you need to place a Couriers hut and deliver the boxes to appropriate mailboxes.
Nuggets may not have arms, but that doesnt mean they cant be armed. One Nugget who is Pro Gun is asking for you to help elect the Pro Gun candidate.
Merge of Wells and Reservoirs Wells and Reservoirs are now merged into a single building. Previously, having two buildings would often confuse everyone. Since both buildings functionality is to preserve water, one building provided water purely for the buildings, while wells provided water only for Nuggets. We decided to simplify that aspect of the game and merged those two buildings into one. Now the well part of the building will take water from the reservoir that is being filled with water pumps.
Perk Finder With each patch, the amount of perks was only increasing, and it got to the point where it was a chore to find it in the research tree. This is why we decided to add some extra help that allows a player to find and identify the needed perk. Each perk description now has a small eye icon next to the Perk Requirement. Clicking on that eye will bring you to the required perk.
Improved trait / skin color inheritance Due to the addition of the customization screen before the game starts, we also reviewed how our traits and skin color were passed on, and we decided to improve that aspect of the game as well. Previously, your Nuggets would get the trait from their parents no matter what, and therefore, your civilization was always limited to a certain amount of traits. The current system provides a high chance of passing one of the parents traits, but it also has a chance to generate a new one or be left out without a trait. Skin color of the Nuggets, similar to traits, was passed down based on the parents color skin. It was either from a father or a mother. We added some changes to the system, and now it will take a middle color between two colors of your parents. This way their kids can have slightly different shades of the colors based on their parents skin color.
Street lights Simulation Previously, all street lights located on the modern roads were turned on all at once when night time was falling. It created an illusion of a lightbulb that would turn on immediately when you flip a switch. It was breaking the immersion of the game and didn't feel right. We added some randomization to it. Now certain lights might flikker on while others will turn on after a short delay.
Fish respawn in the lakes To our surprise, this was one of the most asked for features to be added to the game. When the lake/ocean would dry out, all the fish would be destroyed and never replenished. This was causing a lot of players to constantly build and destroy their fishing piers. With the new system, the fish will regenerate back to its original state based on the amount of water in the lake. So if the lake does not have water, there wont be any fish, but as you add more and more water, the fish will start regenerating slowly, and based on the amount of water the regeneration, speed will be increased. Construction pause button This is another request that was asked for on multiple occasions. Sometimes, when a lot of buildings are placed all at once, Nuggets will do their best to build all the buildings in order they were placed. But if there were not enough resources for the first placed building, they would try to deliver resources that they have to other buildings. In some situations this caused a pretty long delay for that first building. The Pause button allows you to stop the construction, and any delivery of the resources. Now Nuggets will concentrate on the other buildings that are being constructed first. Save Game option The Save Game option was added to the ESC menu. It will be available immediately after the epicenter is placed. A lot of players, who were not familiar with the game, were struggling with our unique saving system. Quite often, it led to frustration and confusion. We reviewed that system and added a save game option to the ESC menu. The Archive is still being used to autosave the game, but you no longer need to place it in order to save the game. Continue button was added to the Main Menu Youll now find a new continue button that allows you to continue from your last saved game, getting players back to their game faster. Save Filters Buildings Menu and Nuggets Menu will save the filters now for 5 minutes before being reset to default settings. Previously, opening one of those windows, selecting certain filters, and then closing it would reset all the filters immediately and you had to go through this whole process once again. Not any more. UI Scaling & Saving Settings While completely reworking the settings screen, we also went through our current settings and made sure that they are all working properly. Besides that, we also tested our UI scaling on very high and low resolutions and adjusted our UI to work correctly. Improved Nuggets speed on the road Roads will provide an additional speed to Nuggets which will allow your Nuggets to zip around your sprawling world and transport materials more quickly. Improved Couriers and General Transportation AI We reviewed the efficiency of our Nuggets delivering resources to their destination and found some aspects that needed to be improved. Couriers and Nuggets that transport resources will choose the most efficient route to deliver resources to the destination based on a score system that evaluates distance, the amount of Nuggets that are delivering those resources as well as other Nugget needs. Improved Engineers AI With additions of the roads, instead of helping our engineer Nuggets, it actually increased the travel time for them due to incorrect building prioritization by engineers. We reviewed & improved AI in order to make sure that they will always select the most efficient path to the buildings, and they will make a better decision on which building they should be fixing next based on the distance, building health, and their needs. Option to disable camera shake Out settings received an additional setting for people who have motion sickness. Now you will be able to turn off camera shake when you bump into the buildings or when any explosions or rumblings are happening in the game.
-Construction supporters are limited to 10 -Nuggets will be removed from the buildings if it is being turned off manually by the player -If crop is not selected, farm will display an icon above it -Nuggets drink twice as fast as before -ars and Roads appear at the same time after industrialization perk is researched -Building Boundary Changes We heard you say that buildings were spread too far apart - especially on the shorelines. Pumps and Fishing Huts can now be placed much closer together. Regular buildings had the needed space between them reduced by 50%. This will also allow you to build a bit closer to roads as well.
[ 2020-10-14 18:07:22 CET ] [ Original post ]
Hello Creators,
We hope youve had fun watching your Nuggets truck along the roads and are ready to play with a new bunch of features. Plus a bunch of bugs was hunted down and squished. Our developers worked really hard to deliver the most stable and fun version of The Universim yet.
Below are some key features that were added or improved in the game. As usual, we ask you to leave us a review on Steam if you enjoy what we do. We have really exciting stuff coming your way very, very soon.
Alrighty, lets get to it:
New Main Menu Screen
The entire Main Menu and Settings were redesigned and improved. Now its more clear and hopefully easier to navigate. We will continue improving your user experience as we develop, but at the same time let us know on a discord if there is something missing from our settings.
Game Customization Screen
Natural Disasters Youve been asking us to add the ability to play without natural disasters for a while and its finally here! Now you can choose how often youll have them. You can set it to Never, which pretty much means what it says - disasters will never happen on your planet. You can keep it on Occasional - this is what we recommend for a balanced experience, or Often - for the players who like it extra spicy. Wild Animals Attacks On top of choosing the frequency of the disasters, you can also choose how often Wild animals attack your village. It can also be Often, Occasional or set to Never happen. Exile Attacks And finally, you can also tweak Exile attacks with similar parameters. We know you wanted these options for a while and we spent a good amount of time making the game fun and engaging no matter what you chose. We hope youll love it and of course were open for feedback. Let us know on discord.
Nugget Traits We know a good number of you play The Universim a lot, replaying it over and over and over. To help you keep things fresh, were adding the ability for you to customize your Nuggets skin tones along with starting Nugget Traits. These Traits will alter your gameplay, check out what our internal QA Team had to say about them: True Believer: This is an easy mode trait. This trait brings in a lot of extra CP when starting a new game. This can help the player in many different areas. The downside is that there will be more UFOs that can steal Nuggets away. Arnold: A fun Easy Mode trait. It allows things to be delivered faster which speeds up the early part of the game. However, they also eat a lot of food and tire easily. Matenator: A very fun trait. Also easy mode. This also speeds up the early part of the game by greatly increasing population for a few generations until it breeds/dies out. This is a great trait for those players who struggle with population early in the game. The downside is that these Nuggets will die from exhaustion before their time, and they also eat a lot of food! Fugitive: Fun and Easy mode trait as Nuggets move fast for a few generations. However, Nuggets may steal some of your resources! Nugg Norris: This is a hard mode trait. Nuggets start off very strong, and they can build things very fast. However, Nuggets severely damage other Nuggets for a few generations. This can cause many injuries and death. So be careful! Greenlander: At a glance, this trait may seem easy to play, but it is not. While these Nuggets will create trees, they have shorter lifespans and consume a lot of water. Highlander: This is an easy/normal mode trait as it boosts the population early in the game. It's REALLY fun when Elderly mating is active and all the old Highlander's breed. However, if one gets infected, it can RAPIDLY spread. The player must be vigilant to keep any potential infections from starting or spreading. Coffin Dodger: This is the hardest trait in the game to play. Once zombies start to spread, it can be an incredible challenge to bring them under control and may burn a lot of CP. This is recommended for more hardcore players. Each Trait will need to be unlocked by playing the game. We will continue reviewing Traits, and potentially adding new ones, if you guys will like em. Please let us know on our Discord if you have any ideas what Traits we can add or change in the future.
Overpacked Quest
An enterprising Nugget wants your help to open his business. In order to do so, you need to place a Couriers hut and deliver the boxes to appropriate mailboxes.
Sitting On Powder Quest
Nuggets may not have arms, but that doesnt mean they cant be armed. One Nugget who is Pro Gun is asking for you to help elect the Pro Gun candidate.
Improvements and balance changes
Merge of Wells and Reservoirs Wells and Reservoirs are now merged into a single building. Previously, having two buildings would often confuse everyone. Since both buildings functionality is to preserve water, one building provided water purely for the buildings, while wells provided water only for Nuggets. We decided to simplify that aspect of the game and merged those two buildings into one. Now the well part of the building will take water from the reservoir that is being filled with water pumps.
Perk Finder With each patch, the amount of perks was only increasing, and it got to the point where it was a chore to find it in the research tree. This is why we decided to add some extra help that allows a player to find and identify the needed perk. Each perk description now has a small eye icon next to the Perk Requirement. Clicking on that eye will bring you to the required perk.
Improved trait / skin color inheritance Due to the addition of the customization screen before the game starts, we also reviewed how our traits and skin color were passed on, and we decided to improve that aspect of the game as well. Previously, your Nuggets would get the trait from their parents no matter what, and therefore, your civilization was always limited to a certain amount of traits. The current system provides a high chance of passing one of the parents traits, but it also has a chance to generate a new one or be left out without a trait. Skin color of the Nuggets, similar to traits, was passed down based on the parents color skin. It was either from a father or a mother. We added some changes to the system, and now it will take a middle color between two colors of your parents. This way their kids can have slightly different shades of the colors based on their parents skin color.
Street lights Simulation Previously, all street lights located on the modern roads were turned on all at once when night time was falling. It created an illusion of a lightbulb that would turn on immediately when you flip a switch. It was breaking the immersion of the game and didn't feel right. We added some randomization to it. Now certain lights might flikker on while others will turn on after a short delay.
Fish respawn in the lakes To our surprise, this was one of the most asked for features to be added to the game. When the lake/ocean would dry out, all the fish would be destroyed and never replenished. This was causing a lot of players to constantly build and destroy their fishing piers. With the new system, the fish will regenerate back to its original state based on the amount of water in the lake. So if the lake does not have water, there wont be any fish, but as you add more and more water, the fish will start regenerating slowly, and based on the amount of water the regeneration, speed will be increased. Construction pause button This is another request that was asked for on multiple occasions. Sometimes, when a lot of buildings are placed all at once, Nuggets will do their best to build all the buildings in order they were placed. But if there were not enough resources for the first placed building, they would try to deliver resources that they have to other buildings. In some situations this caused a pretty long delay for that first building. The Pause button allows you to stop the construction, and any delivery of the resources. Now Nuggets will concentrate on the other buildings that are being constructed first. Save Game option The Save Game option was added to the ESC menu. It will be available immediately after the epicenter is placed. A lot of players, who were not familiar with the game, were struggling with our unique saving system. Quite often, it led to frustration and confusion. We reviewed that system and added a save game option to the ESC menu. The Archive is still being used to autosave the game, but you no longer need to place it in order to save the game. Continue button was added to the Main Menu Youll now find a new continue button that allows you to continue from your last saved game, getting players back to their game faster. Save Filters Buildings Menu and Nuggets Menu will save the filters now for 5 minutes before being reset to default settings. Previously, opening one of those windows, selecting certain filters, and then closing it would reset all the filters immediately and you had to go through this whole process once again. Not any more. UI Scaling & Saving Settings While completely reworking the settings screen, we also went through our current settings and made sure that they are all working properly. Besides that, we also tested our UI scaling on very high and low resolutions and adjusted our UI to work correctly. Improved Nuggets speed on the road Roads will provide an additional speed to Nuggets which will allow your Nuggets to zip around your sprawling world and transport materials more quickly. Improved Couriers and General Transportation AI We reviewed the efficiency of our Nuggets delivering resources to their destination and found some aspects that needed to be improved. Couriers and Nuggets that transport resources will choose the most efficient route to deliver resources to the destination based on a score system that evaluates distance, the amount of Nuggets that are delivering those resources as well as other Nugget needs. Improved Engineers AI With additions of the roads, instead of helping our engineer Nuggets, it actually increased the travel time for them due to incorrect building prioritization by engineers. We reviewed & improved AI in order to make sure that they will always select the most efficient path to the buildings, and they will make a better decision on which building they should be fixing next based on the distance, building health, and their needs. Option to disable camera shake Out settings received an additional setting for people who have motion sickness. Now you will be able to turn off camera shake when you bump into the buildings or when any explosions or rumblings are happening in the game.
Additional Improvements
-Construction supporters are limited to 10 -Nuggets will be removed from the buildings if it is being turned off manually by the player -If crop is not selected, farm will display an icon above it -Nuggets drink twice as fast as before -ars and Roads appear at the same time after industrialization perk is researched -Building Boundary Changes We heard you say that buildings were spread too far apart - especially on the shorelines. Pumps and Fishing Huts can now be placed much closer together. Regular buildings had the needed space between them reduced by 50%. This will also allow you to build a bit closer to roads as well.
Bug Fixes
- Fixed: The roads were not showing up properly for hardware supported mac users.
- Fixed: Dead Nugget quest did not trigger a second part of the quest which led to the quest failure.
- Fixed: Le Cupidon would cause connection lines between Nuggets to stay on the screen.
- Fixed: Nuggets in some cases would not select the best and optimal way to reach a resource
- Fixed: The game had a chance to crash if it was saved and loaded while buildings and ground were on fire.
- Fixed: Road would not be correctly built based on evolution tower placement
- Fixed: In some cases Crytivo Club on the main screen would not show up
- Fixed: Rename a Nugget quest could have been completed by utilizing Nuggets found in the space box
- Fixed: Nuggets sometimes would repeatedly reenter the road
- Fixed: Construction site supporters would not show up immediately when assigned to the construction site
- Fixed: Building area radius would blink when clicked at night time
- Fixed: Random Nuggets and hunters were getting stuck on the roads
- Fixed: Building ghosters would not scale correctly on certain resolutions
- Fixed: Multiple issues with culling system that would remove parts of the world objects from the screen
- Fixed: Nugget would get stuck if a building was shut off while he was heading to it
- Fixed: Added the correct Blizzard sound
- Fixed: Camera sometimes would flip over when Fly To button was clicked in order to move to an important location
- Fixed: Creator powers would not work consistently during pause menu
- Fixed: Nuggets tooltip staying up on a screen from the Nugget panel
- Fixed: Graveyards would keep slots reserved even after the grave disappeared, preventing new Nuggets to be added to the graveyard
- Fixed: Unable to cancel archive while it is being constructed
- Fixed: Quest icons did not show up consistently on the game load
- Fixed: Nuggets would proceed going to the hospital despite being healed before reaching it
- Fixed: Exile Airport had a status icon that indicated no water or electricity
- Fixed: Exile village orators and priest were constantly adding a negative effect which was breaking the game after some time
- Fixed: Incorrect Archive Icon
- Fixed: Pre-Medieval warehouse was missing the storage space for the glass
- Fixed: Firefighters modern building was unlockable without unlocking prior age building
- Fixed: Grass was not appearing in the game
- Fixed: Incorrect windows sporting while being in the construction menu
- Fixed: Connect Button to twitch would not always be clickable
- Fixed: Twitch Connection Issues
- Fixed: Drinking water in wells carries over between upgrades
- Fixed: Incorrect name handling during Twitch Integration
- Fixed: Nugget kids were able to wonder underground in some cases
- Fixed: Icon filter in the Nuggets menu
UI and Art
- Completely redesigned Main Menu
- Completely redesigned Settings Menu
- New Nugget customization screen that includes Nuggets Skin Color Tone Picker and disaster frequencies selections toggles.
- Unique Nugget Traits perks design
- Redesigned and merged water well with water reservoir UI Panel
- New - Farm No Crop Selected Icon
- Redesigned and Merged Water Well and Water Reservoir 3D models for Stone Age, Medieval and Modern Ages
[ 2020-10-14 18:07:22 CET ] [ Original post ]
The Universim
Crytivo Games
Developer
Crytivo Games
Publisher
Aug 2018
Release
Game News Posts:
148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(7552 reviews)
The Game includes VR Support
Public Linux Depots:
- The Universim Linux [1.35 G]
Available DLCs:
- The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
MINIMAL SETUP
- OS: TBA
- OS: TBA
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
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