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100 Percent Patch V0.1.45 Is Now Live!

Hello Creators, We hope you are staying safe with all that is going on in the world. While were still working full speed on Space Age, we put a lot of effort into this patch enhancing performance during the late game as well as some life changing improvements that a lot of you were asking for. And as you know, our developers are on a marathon, doing everything possible to win over you and your support. Every time you leave a review for us on steam we pop a mini champagne, and feed our pocket giraffes with skittles, everyone just gets so much happier. And if today you have a few minutes to spare and have been enjoying what we do, leave us a review on steam. Lets make our pocket giraffes happy!

Performance We spend a lot of time trying to bring all things together and improve the performance as much as possible. There are still some bits and bobs that can be improved, but we worked our booties off with this patch and improved the performance by more than 120%. This should provide a better experience later in the game on top end machines and especially on lower end machines. Black Market

Throughout time theres always been someone in a back alley willing to get the supplies you needed at a cost. In The Universim the Black Market will be auto constructed and upgraded at various points offering a variety of interesting resources for you to buy from 4 different traders. Each trader will be unlocked as you progress through the eras, selling wares that you might need to upgrade your buildings. All the resources are traded for Nuggets, Ecology, Creator Powers or even disasters. But are you willing to pay the price ? Kinetic Generator
Nuggets spent a lot of time practicing their running skills inside these wooden hamster wheels. Now it's time for a modern age upgrade. A new building will provide a safer and more efficient environment. Roads are now connected to the bridges

As we introduced the roads, we had to iterate over them a couple of times in order to polish how theyre structured and improve the overall algorithm that is responsible for the road generation. During this month we worked on one of those improvements that allows roads to smoothly connect to bridges and resolve multiple potential problems with the roads and additional systems in the future. Key Features:

  • Outline buildings and objects. All the objects which you can interact with in the game will be highlighted when the moused over. These features will be ON by default, but it can be turned off in settings/game.

  • Unlocking a new building now has an animation that plays when you first open the building menu. This should allow you to easily detect when a new building was unlocked.

  • The Creator Points generation setting was added to the Game Customization screen when you start a new game. Now you will be able to choose to play either with a normal CP generation rate, increased CP generation rate (2x speed) or Unlimited CP generation rate.

  • Shortcuts for creator powers now exist on each nugget info panel, population log and on building worker slots

  • Kickstarter Creator Power received an improvement and can be used on an area
    • Nuggets affected by the Kickstarter power will have Red Halo above their heads
    • Kickstarter Creator power now will freeze all nuggets stats except their age status and health
    • This power will constantly drain nuggets health. Make sure to not over use it.
    • Kickstarter will improve nuggets movement speed, increase their strength and carry capacity
  • Healing creator power received an improvement and can be used on an area
    • Nuggets healed by the creator power will receive a white halo above their heads for a short period of time
    • Creator power now allows you to heal all nuggets in the specified area.

  • Each building received a hyperlink for its respective perk that unlocks it. Clicking on it will open Research panel and show where the perk is located
  • Priority button added to the building upgrades which will allow you to prioritize the upgrades
Improvements and balance changes
  • Nugget AI for delivery reworked and improved which will improve the timing on resource delivery
  • CP generation will now be shown in CP per minute inside the temple
  • CP granted for Sacrifices will be displayed in the Temple
  • Added insects that will be flying during night time next to the street lights
  • There is a chance that after cutting a tree stumps will stay on the ground
  • Fly To event now can be interrupted by using scroll on your mouse
  • Wind and Kinetic Generators received a shlight rebalance which improve their energy generation speed
  • Modern Wind Generator is now available to be built in the early modern era
  • Stone age engineering huts received an additional slot for the engineer
  • Stone and Wood refineries output increased by 40%
  • Adahy and Elus strength has been increased from the range 2-5 to 4-6 in order to provide a consistent start of the game as well as to increase the speed in the beginning of the game.
  • Improved Food Production System that will send only a couple of nuggets at a time to gather food instead of sending all available nuggets to gather it
  • Cook, Doctor / Shaman, Gravedigger will go and collect resources themselves if there are no laborers available to collect resources needed for them.
  • Farms will display an icon above them if the crop was not selected
  • Animals being hunted by Hunters will now have an icon above them
  • If an animal is extinct, the Hunters hut will have an icon indicating this. Hunters wont do anything until a new animal type is selected.
  • Resource tooltips now include materials for upgrades
Bug Fixes:
  • Fixed: Issue where nuggets should ignore the nearby resource and move to pickup the resources further on due to incorrect computation error.
  • Fixed: Issue that would cause multiple errors in the game when the game was loaded with fire in it
  • Fixed: In certain situations roads were generated incorrectly when the evolution tower was placed
  • Fixed: Crytivo Club was not showing up when the game was loaded
  • Fixed: Renaming the buildings was not working properly
  • Fixed: Nuggets repeatedly were reentering roads
  • Fixed: Wind was updated incorrectly, which was causing wind related buildings to work incorrectly
  • Fixed: Killing an Alpha wolf during wolf attack would not kill the wolf actor and upon load it was causing major errors in the game
  • Fixed: Upgrading a building would trigger the Building was destroyed message in the news channel.
  • Fixed: Nugget thumbnail was not displayed correctly in the houses
  • Fixed: Nuggets were stopping their movement when the new request was taken
  • Fixed: Certain parts of the roads blueprint were incorrectly removed from the game upon placing a new construction zone on top of them
  • Fixed: Oppress Health stat effect on nuggets was incorrectly working with Hospitals which caused nuggets to get stuck inside the hospital
  • Fixed: Camera movement was not paused when different popup windows were on the screen, such as creator power carousel, quest log screen, research screen etc.
  • Fixed: Picked nuggets in certain cases would go underground and they would continue walking underground
  • Fixed: Following the nuggets and picking him up during the camera follow: event would break the camera and it would try to follow the cursor instead
  • Fixed: Stuck matchmaking lines over Le Cupidon nuggets
  • Fixed: Multiple panel sorting issues when the Research panel was opened
  • Fixed: Missing nuggets status while being in Prison or Rehabilitation Center
  • Fixed: Adahy and Elu appearance was different from the menu start screen upon loading the game
  • Fixed: Farms without water would produce news messages that would never disappear from the screen causing news messages to stack and cover the majority of the screen space
  • Fixed: Confetti upon landing the successful shot would spawn in the incorrect location
  • Fixed: Some road nodes were duplicated causing errors upon loading the game
  • Fixed: Relationships with exiles were not changed upon killing exile nuggets
  • Fixed: Terrain deformation near the roads was causing nuggets to start waking up in the air
  • Fixed: Le Cupidon matchmaking lines did not disappear upon partner sudden death
  • Fixed: Overpacked quest would break if it was loaded from the saved game
  • Fixed: Residential building panel was using upgrade panel instead of its own panel
  • Fixed: In certain cases road nodes were created underground, which would cause nuggets to go underground
  • Fixed: Some animals animations were incorrectly working when the game speed was increased
  • Fixed: Incorrect birds animations
  • Fixed: Kickstarter creator power was not adding bonus stats correctly
  • Fixed: Planet nodes which are being used by nuggets were not always updated correctly, leading nuggets to wander around
  • Fixed: Error that was happening when the roads were building during paused game
  • Fixed: Electrical parts from Tesla Quest and Delivery packages from Overpacked quests could have been dropped through the ground, leading to the quest failure
  • Fixed: Law was not always taking an effect when the candidate was selected during the election process.
  • Fixed: Bug that was preventing various roads segments to not but built
  • Fixed: Overpacked quests was not spawning packages if the building was placed too close to the roads
  • Fixed: Nugget clothes not being set correctly when nuggets changed their jobs
  • Fixed: Nuggets would not receive clothing when the research for clothing was complete
  • Fixed: Issue where the roads could end up above or below the ground
  • Fixed: Issue where very long roads were generated automatically without the players input
  • Fixed: Issue where decoding a spacebox had the lowest priority and therefore it was taking a long time to do so.
  • Fixed: Planet environment will always start at 100%
  • Fixed: Nuggets will no longer wander the entire planet when the city is low on food. They will still try to search for food, but they wont go across the planet just .
  • Fixed: Houses did not correctly display Nuggets status
  • Fixed: Error that was appearing when Explosion of the nugget was caused by Twitch viewer
  • Fixed: Animals will no longer be extremely stretched when thrown
UI and Art: Black Market panel. Oh boy, it took us a good amount of time to put together this beautiful panel for you to enjoy. Unique aliens were designed to fit with the design, each alien has their own mood and animations. New sparkling icons were created to support your imagination. We hope youll enjoy ordering intergalactic goodies from the newly opened Black Market.



The new notification Panel was designed to let you know if theres something missing and we hope it will help. Well continue reusing this panel as we develop, yay.

Nuggets God Action panel. Now you can use your god powers on specific Nuggets from the following panels - Nugget List, Nugget ID card and Building Panels. This was a frequently requested feature and were excited to scratch that itch for you, we hope you enjoy it!

An evolution progress bar has been added to your research screen. Now you can easily see your progress in the evolutionary research tree. It looks fancy, we know it, but thanks for all compliments anyways.
Thank you all for being awesome. Were continuing our work on the Space Age and listening closely to everyone who provides feedback on our social media or discord in order to improve our current systems. Very soon well have an exciting announcement. Again, leave a review on steam to boost our Devs moral and help them output the best results, like ever! Make sure to follow us on Twitter! All the best, The Crytivo Crew https://store.steampowered.com/app/352720/The_Universim/


[ 2020-12-11 18:05:55 CET ] [ Original post ]

The Universim
Crytivo Games Developer
Crytivo Games Publisher
Aug 2018 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (7552 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Universim Linux [1.35 G]
Available DLCs:
  • The Universim Collector's Pack Vol 1
  • Meet the Universim


The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



Learn More About Nuggets

Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.

MINIMAL SETUP
  • OS: TBA
RECOMMENDED SETUP
  • OS: TBA
GAMEBILLET

[ 6132 ]

8.55$ (57%)
10.26$ (49%)
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49.99$ (17%)
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12.73$ (72%)
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26.69$ (11%)
4.12$ (17%)
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25.47$ (15%)
32.78$ (18%)
GAMERSGATE

[ 2625 ]

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