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PATCH NOTES BETA V.48

PATCH NOTES BETA V.48 ()


https://store.steampowered.com/app/352720/The_Universim/ Hello Creators, Our new patch is here. Since our last one, we've made huge strides in development. Some of it you will be able to see now, some are getting polished and will be ready in the next patch, and others we will tell you about in the future. With this patch, we expanded our tutorial system, increased performance, and added building upgrades. We are also adding some additional life improvement features that hopefully will make everyones experience more pleasant. A lot of those systems in this patch were requested by you on our discord, steam, and social media. We are extremely grateful to have such a great community and well keep working with you in order to create the best possible experience for everyone. Thank you for your ongoing support and we hope that you enjoy this patch and we'd appreciate it if you'd leave us a review on Steam.
Now let's dive in.
Expedition Quest Nuggets have always been curious about the world around and above them, but it is time for them to finally meet the thing that lies below. This quest is a part of a major mechanic that will be expanded on in the next patch. Prepare to dive deep underground and help your nuggets during their journey.
Shortcut System Who doesnt like taking a shortcut from time to time? By toggling on the shortcut menu with x the player can turn on a labeling system that will show them how to select menus and buildings with just a few keystrokes. For example, pressing B-1-1 will bring up an engineer hut ready to be placed.
Tutorials ( Part 2 ) We are continuing to expand our tutorial system. For the second part of this expansion, we added additional 6 different tutorials that will explain mechanics in the game such as:
  • Reservoirs and how they operate
  • Engineer Huts explanation
  • Explanation for the radius around certain buildings and how they influence the gameplay
  • Where to find the expanded building functionality
  • How to assign nuggets to buildings
  • How to get additional herbs to the hospital and why your hospitals might have an issue
  • Infection and how to fight it
We plan to continue expanding this system. If you have something that you dont understand or find confusing, drop us a message on our discord. Well be sure to review it and potentially add a tutorial for it. Ministers Revamp As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially, all the ministers were fixers of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and were eager to hear what you think. Modern Movie Theater We were starting to think that modern nuggets might be getting bored with the talkies that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters.
Planet Seed Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously.

Improvements and balance changes


Full Screen Mode Full screen mode support was added to the game, which should provide better stability and experience for some of our players. Change in the saving system ( Archives Removal ) For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings. Save Files Management Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files.
Building Within a range Indicators Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters wont be able to reach it.
Concrete City One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true concrete jungle.
Educated Nugget displayed in the filter system Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education.
Performance We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement. Extinct Animals Icon A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it. Construction Panel for the buildings that were automatically built Previously, any building that was constructed automatically ( Black Market, Temple etc ), didnt have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in its glorious final form. Bug Fixes:
  • Fixed: Main Menu planet had a wrong season
  • Fixed: Issue when certain seeds of the planet will keep repeating despite starting a new game
  • Fixed: Interaction with trees in certain cases produced an error, which was breaking save files
  • Fixed: Incorrect tree textures on birch trees
  • Fixed: Shader used for the main menu planet was breaking on certain PCs
  • Fixed: An issue where not all objects were cleared up by nuggets when the building was placed on top of them
  • Fixed: An issue when the dead animal was not removed from the pool of animals and nuggets would get stuck in an infinite hunting loop
  • Fixed: After killing an animal, nuggets would not bring food back
  • Fixed: In certain cases roads were able to stop the bridge placement
  • Fixed: Bridge constructions sites now have a hover outline
  • Fixed: Bridge and roads were not reconnecting when the road position was updated
  • Fixed: Damage dealt to the nugget health was not calculated properly
  • Fixed: Lens Flare effects were bleeding through the planet
  • Fixed: Nuggets names were not updated in the residential tooltips
  • Fixed: An issue that would prevent the completion of the Finish House quest.
  • Fixed: Visual bug that was appearing when you try to enter the escape menu during a tutorial transition
  • Fixed: Search in the nugget list panel was not working correctly
  • Fixed: Building Status Icons were sometimes blinking
  • Fixed: Saving the game while load screen was opened, caused a broken save file
  • Fixed: Ecology panel sometimes caused an error that lead to a corrupt save file
  • Fixed: Tornado creator power had a chance to spawn multiple Tornados if the creator power was used in quick succession.
  • Fixed: Evolution tower could have been placed while being in the ESC menu
  • Fixed: Localization in the garage display panel
  • Fixed: Using the vortex creator power above the eatery to get cooked food and after that dropping them on the ground, caused an error that was breaking the game
  • Fixed: Picking up a space box with a vortex and then dropping it while pressing Press F to fly to, caused the space box to get stuck
  • Fixed: Using Vortex about the factory caused nuggets to get picked up as well
  • Fixed: Using Vortex above the lake calculated the usage of creator points incorrectly
  • Fixed: Picking up fruits from one bush sometimes caused other bushes to react as if the fruit was picked up from them as well
  • Fixed: Telekinesis system was not cleared correctly after it was canceled and code kept the reference from the previous object causing Unable to pick up effect.
  • Fixed: Extreme jittering in certain cases when the Vortex creator power was used
  • Fixed: Bug that caused tooltips to stay open on the screen
  • Fixed: Cupidon Rainbow effect was getting stuck on the screen
  • Fixed: Bug where nuggets would get trapped in the bunker
  • Fixed: Battery parts from the quest were not saved to the save file properly, causing the failure of the quest
  • Fixed: Bug that prevented the Ministers of Water from placing pumps in the Stone Age
  • Fixed: Bug that prevented the Minister of Agriculture from properly placing food production buildings
Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it. Thank you, everyone! Make sure to follow us on Twitter! All the best, The Crytivo Crew


[ 2021-03-31 19:46:47 CET ] [ Original post ]



The Universim
Crytivo Games
  • Developer

  • Crytivo Games
  • Publisher

  • Aug 2018
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (7552 reviews)


  • Review Score

  • https://crytivo.com/the-universim
  • Website

  • https://store.steampowered.com/app/352720 
  • Steam Store

  • The Game includes VR Support



    The Universim Linux [1.35 G]

  • Public Linux depots

  • The Universim Collector's Pack Vol 1
  • Available DLCs

    • Meet the Universim


    The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



    Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
    Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



    Learn More About Nuggets

    Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

    When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

    The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

    Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



    Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

    In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

    Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



    Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

    The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

    Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



    Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

    Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

    Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



    A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

    By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

    What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
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