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The Universim Space Age Devlog Part 1

Hello Creators and Future Astronauts, We know its been a while since we last had a full-fledged blog post for The Universim, but todays going to be a special one - one youve eagerly been waiting for! In this blog, we will share more info about the Space Era in The Universim and what awaits us. Before we jump into the details, we would like to ask you to be so kind and leave us an honest review on Steam if youre enjoying our work. Your reviews always put a smile on our faces and we love seeing our fans thoughts. Leave a review here.
PLANETS The Universim will be filled with hundreds of different planets, all of which can be colonized. Each planet will have a specific type and, prior to colonization, may look similar to each other. The Universim will have the following planet types: Terrestrial planet. These planets are filled with life and flora. They are ready to be immediately colonized and wont require much work on your side. Well, except for establishing a new colony. Theyre similar in condition to the Mother Planet youre used to playing on. These planets are rare and are rich in resources; finding one is definitely going to be an event!



Barren Planet. This will be the most common type of planet in The Universim. These planets are dead on the surface, but may contain a good amount of resources, including a very rare resource - Unobtanium. Unobtanium will be used in the manufacturing of Drones and other valuable items.
Lava Planet. Some planets will have extreme surface temperatures that will require special technology to colonize. These spicy planets, and Drones in particular, will play a significant role in such colonization. Lava planets are very challenging, but they might yield an obsessive amount of valuable resources.
Ice Planet. Similar to lava planets, ice planets are hard to manage with their frosty surface. Youll need to use plenty of resources to melt surface ice and stabilize temperatures to an acceptable level for your nuggets to survive. Though it may be difficult, going through these challenges will likely prove worthwhile.
Toxic Planet. Similar to the Lava and Ice Planets, Toxic Planet environments will be very hostile for nuggets and bring with them plenty of challenges.
We designed this system that will give us the ability to create planets with unique characteristics. Visually speaking, planets will have the aforementioned distinguished environments that will be revealed as you terraform them, making them sustainable for life. As you terraform planets, you will slowly see those changes around you. Clouds and fog will start appearing as your atmosphere recovers, toxic smog and clouds will be cleaned out, and your planet will start looking less grim.
Certain planets will be filled with resources of different types, but others will have a scarce amount of resources. Our complex system responds to visual changes and will adjust environmental lighting to match a planet's characteristics. Things are very connected on this side of the game, and well talk more about this detailed system later on.
Atmosphere and Oxygen Two important planet characteristics are Atmosphere and Oxygen. Atmosphere Atmosphere drastically improves the lives of your Nuggets. The main contributor for the atmosphere is, obviously, Oxygen. Additionally, at a certain level of oxygen, your trees and lakes will contribute to both atmosphere and oxygen levels.
Without Atmosphere, your planet will often be bombarded by passing meteorites. Not having an atmosphere will also influence the birth rate of the Nuggets, animal population, clouds, natural disasters, and transportation.
Since Oxygen is directly connected to the Atmosphere, it will be one of the largest contributors to the overall state of the planet. You have also probably noticed some updates to our Environment panel.
A planet will have scarce oxygen levels or none at all. Without any oxygen on the planet, your Nuggets will be forced to wear spacesuits in order to breathe. During this time, Nuggets will have very limited mobility as they will need to constantly refill their oxygen tanks to stay alive.
As you progress with restoring the plants oxygen, you will see the atmosphere shift in appearance. The planet will slowly start changing its colors. As oxygen levels improve, you will start seeing life on the planet. Natural disasters will return, but Meteor Strikes wont be as frequent.
Similar to how any planet can be terraformed and cleaned to sustain life, every planet can also be ruined by any reckless progress by the Nuggets. Since the atmosphere is directly linked to water and trees, if youre being reckless with those resources and fail to replenish them, your planet will start to lose oxygen and its atmosphere. This loss can lead to a lack of breathable oxygen and the death of your population. Low atmosphere will also inflict temperature changes and see an increase in pollution. Remember, everything is connected in our game and there are a lot of calculations happening behind the scenes. Pollution and Temperature Temperature and Pollution are the secondary factors that will influence your planet look and define the hostility of the planets.
Certain planets will have a toxic environment and will therefore be considered polluted (your Mother Planet can be drastically affected by pollution as well). As your civilization progresses forward, more and more factories and machinery will be created, which will slowly lead to the decrease of the planet's quality and potential death. As you produce pollution, and without proper management, it will start affecting everything around you. Your nuggets will get sick, toxic clouds will appear on the planet, and your lakes will become polluted. Haze will also cover your planet and affect the temperature. To fight rising pollution levels, youll need to build parks, research filters for your factories, and positively contribute to nature by planting trees and restoring lakes.
Temperature will influence the appearance of Blizzards and Firestorms. Trees will be especially affected by fluctuations in temperature, resulting in a decrease of oxygen when theyre burned down. In order to restore the temperature, you will have to utilize Temperature Generators as well as a Terraformer building.
When your planet is unbalanced, the temperature will fluctuate every year. Year by year, the planet will become colder or hotter until it ultimately becomes a lava or ice planet. Change will be gradual and youll have plenty of time to react by recovering the natural balance of the planet. You also can use Thermo Generators to keep temperature balanced. Like other thermoforming buildings, Thermo Generators are going to be pretty expensive to maintain, but they will give you the quickest results. As youve probably noticed, a lot of those systems are interconnected so make sure to keep your planets healthy! How to Colonize the Planet? Alright Nugg Armstrongs, as many of you know, the colonization process of other planets consists of multiple steps.
Step 1. Locate the planet. Nuggets are curious creatures eager to explore. The Observatory will be a starting point for the Space Age and will ultimately unlock the Space Map to locate new planets. It will also help you receive certain signals and distress calls from space.

Step 2. Prepare for launch. In order to learn how to fly, you need to help your Nuggets to survive the Mother Planet and help them progress through the Modern Age. From this point, you should be able to build your first colonization rocket in the Cosmodrome.
The Cosmodrome is the true starting point for your adventure. In this building, you will be able to pack your Colonization rocket with useful space goodies that you will bring to other planets. Be sure to plan carefully! Each colonization rocket only has a certain amount of space. You will have a variety of things to bring on board (i.e. crew members, resources, and DRONES). At this point, you probably know enough about Nuggets and, if not, go back to God School by restarting the game.

Besides that, each rocket will have reservoirs, oxygen tanks, and batteries. This should allow you to survive for some time on another planet, but dont procrastinate for too long. Otherwise, you will most likely need to send another crew...
DRONES Drones are designed to withstand the extreme conditions of alien planets. Theyre fast and effective, but building them will require spending a valuable resource - Unobtanium. Similar to Nuggets, Drones will possess certain characteristics.
Health - A drones health can be depleted in multiple ways, but they all require physical force. Certain external forces such as sarlaccs, alien attacks, exile village attacks, or your own creator powers will be able to destroy the drones. Once damaged, their health cannot be restored without specific perks that can be unlocked in the research tree.
Charge - Similar to a Nuggets stamina, charge is what makes the Drone go. Drones will have to return to their building in order to recharge. As you progress forward, you will get an opportunity to learn a perk that will allow your other drones to recharge each other which will improve your drones further.
Furthermore, drones are not only a great tool to use on hostile planets, but they can also be used on your Mother Planet. Certain buildings will allow the use of drones as workers. Each drone will be as efficient as 3 Nuggets, so make sure to use them to improve your infrastructure. Drones are quick and can carry a large amount of resources; advantages that should help you in your space exploration and colonization.
Step 3. Colonization. The colonization of the planet does not simply end by landing on the planet. Based on the planets conditions, you will need to build specific structures that will help improve quality of life. Some of those structures include:

  • Terraformer
  • Oxygen Generator
  • Hydro Collider
  • Cloud Generator
  • Space Harvester
Terraformer - The terraformer is one of the main building blocks of planet terraforming. This structure will consume resources and slowly start to terraform the planet, which will slowly restore life on the planet within a specific radius.
Oxygen Generator - Based on the planet's condition, you might be required to place the oxygen generator. From the name of it, you mightve already guessed its purpose. This building is needed to restore oxygen levels on the planet.
Hydro Collider - Certain planets might be overwhelmed with lava or be entirely empty. The Hydro Collider is a quick solution for the problem. Utilize this building if you need to fill the lakes or even drain them. As the planets quality is restored, your lakes will be full, but it definitely wont be cheap.
Cloud Generator - By collecting water and processing it through this building, your Nuggets will be able to create clouds! And not just any clouds, but rainy clouds. These rainy clouds will accumulate near an empty lake and begin to fill it. One by one, they will restore the water level on your planet and, even though this restoration technique is cheap, it requires more time to accomplish its task compared to the Hydro Collider.
Space Harvester - Certain Planets will possess completely new and unique resources that wont be found on your Mother Planet. In order to harvest those resources, you will need to utilize Harvesters. These machine mining vehicles will be able to obtain alien resources and transport them back to the processing center where they will be transformed into resources that your Nuggets can use.

Since we have a lot to cover for the Space Age, this blog post is merely part 1 of 2. We still have plenty to show you and tell. Our goal is to give you dynamic gameplay where you can choose your own route to colonization. Our team is extremely excited to be working on the Space Age and were going full speed! Join our Discord or drop a comment to offer your thoughts on this jam-packed blog. Thank you for your unstoppable support! -Crytivo Crew


[ 2021-12-13 18:13:51 CET ] [ Original post ]



The Universim
Crytivo Games
  • Developer

  • Crytivo Games
  • Publisher

  • Aug 2018
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (7552 reviews)


  • Review Score

  • https://crytivo.com/the-universim
  • Website

  • https://store.steampowered.com/app/352720 
  • Steam Store

  • The Game includes VR Support



    The Universim Linux [1.35 G]

  • Public Linux depots

  • The Universim Collector's Pack Vol 1
  • Available DLCs

    • Meet the Universim


    The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



    Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
    Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



    Learn More About Nuggets

    Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

    When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

    The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

    Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



    Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

    In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

    Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



    Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

    The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

    Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



    Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

    Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

    Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



    A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

    By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

    What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
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