Hello Creators,
We hope you all had an awesome weekend! For anyone who didnt get a chance to read our Space Blog #2, we are happy to announce that the new V55 patch is here! This patch will further introduce you to some improvements, tools, and new mechanics that will be used in space. Currently, our Universim team is split into two: one is working full speed ahead on new content for an upcoming patch and more people are being moved to the second team responsible for the development of space itself. We are planning to release a couple more patches prior to the full space expansion and, quite soon, we will be setting up an official release date for The Universim! 1.0! We are excited for that moment and event. We really hope that you are excited as well.
In the meantime, we would like to give one more shout out to our friends from Blue Meridian who are releasing their dinosaur tycoon building game Prehistoric Kingdom on April 27th! One of the most exciting things in store for this game is the narrator, Nigel Marven! For many people, Nigel was a childhood hero who always talked about dinos and educated the world on these magnificent creatures. Prehistoric Kingdom will be available in 2 days! If you are a fan of dinosaurs and would love to build your own prehistoric park, make sure to check out the game and the trailer below!
Now, let's get back to The Universim and explore what awaits us in this new patch!
Key Features:
Nuggetoid Drones
Deeper space exploration led to several discoveries, one of which was the inability to actually survive on the server condition planets such as Lava, Ice, Toxic and - in some circumstances - even barren planets. This would be the end of the space exploration for Nuggets if not for one pretty smart Nugget who came up with an idea. This idea suggested the use of AI whose code was integrated into an indestructible machine and powered by alien technology.
Please, meet drones.
Drones are powerful AI machines that will allow your civilization to get into places where a regular Nugget would not be able to survive. Besides that, with some additional research, Drones can be drastically improved, allowing you to use them as your workforce on a planet. They are efficient, fast, and do not require food, water, or sleep. Though, they do require energy. In order for a drone to operate, you need to make sure that your drone factory is working or you actually researched a new technology that will allow your drones to charge one another.
Droid Factory
This is the place where your AI receives life. This building will allow you to produce drones in exchange for Unobtanium and some electronic components. The results will be worth it.
Unobtanium
Unobtanium is a rare material that can be found throughout the universe. Many Nuggets believe that those monuments are not naturally created and it is the actual technology of an alien species. These monuments contain an enormous power within them - one that has allowed Nuggets to power up their machines and make them work. Those monuments wont be found on every planet, but finding one and extracting it would definitely help your civilization move forward.
Unobtanium Extractor
In order to extract the monument and actually use it for the drones and some other space technology, Nuggets had to come up with a proper solution. Their regular instruments were not working well with these hard materials so, as a result, the super drill was invented and led to the creation of the Unobtanium Extractor.
The Unobtanium Extractor is being built on top of the Unobtanium monuments and slowly and surely the monument will be extracted - even though this process will require some resources to be used in the process.
Burning Trees
With the addition of the lava planets, we were faced with a task to do something with the trees. It was either removing them or making them burn. Just removing them was a trivial task that would require less time but, since we love attention to details, we decided to take a harder route. Now, with increased temperature, either due to fire, the lava planet, or simply changes in temperature, your trees will slowly burn which will see the removal of their leaves.
Nugget Tools
As Nuggets advanced in space, old tools were no longer sufficient. New tools were implemented that would better suit the Space Era, allowing Nuggets to collect resources, build new buildings, and repair them more efficiently.
Nugget & Droid Weapons Weapons
What is a Space Age without any kind of blasters?! New weapons were added for both the Nuggets and new drones. These weapons are more powerful than regular weapons so keep them handy when you continue to explore space.
Improvements and balance changes
- Planet loading system. We are constantly working on improving the speed with which our planets load. This time we were able to cut off an extra 15 seconds from the loading time.
- Notification system. As we moved towards the colonization of other planets, we noticed that a lot of people were excited once they ended up on the moon. So much so, that some players were completely forgetting about their Mother Planet. As a result, in many cases, the civilization would collapse. In order to help with that issue, a notification system has been introduced. That system will notify you if something bad is happening on your other planet.
- Decreased building decay. Exactly what it says - on other planets (except where you are currently stationed) building decay is significantly reduced.
- Added pollution indicator to the tooltips of the lakes. Now you can see how much your lake is polluted and when it will reach a critical level.
- Space port arrival timer was added to the game. Now you will be able to see when exactly your package will arrive by simply clicking on the space port.
- Improved the Performance/Speed of Saves and AutoSaves, also lowered save size by 10-15%
- Made the visual area projectors more accurate to the actual radius size (cemetery/engineer/firefighter/etc.)
- Assign All button was added to multiple buildings
- Fixed: Minister building sometimes caused your Nuggets to become invisible
- Fixed: Infected areas would appear near the lakes causing the pollution of the lakes
- Fixed: Issue which allowed the launching of a rocket without electricity and water
- Fixed: A bug that caused nuggets to have incorrect/no animations on loading a save
- Fixed: A rare bug that could cause an exile settlement to be placed
- Fixed: A bug that was causing nuggets to clear an extra unit of area around residentials, often clearing trees/rocks far outside the range of the construction site
[ 2022-04-25 19:28:16 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Universim Linux [1.35 G]
- The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
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