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1.0 is Finally Here!


Hey Creators, We're super excited to let you know that The Universim 1.0 is finally up and running on Steam! A massive shoutout to all of you for joining us on this incredible ride. This game is a product of your feedback and support, made especially for you. We started this journey a decade ago, just a bunch of newbies in game development, fueled by a dream and a burning passion to create something awesome. Your excitement and support for our ideas have been the driving force behind this project. https://youtu.be/lyWUUHzGyJE It's been a wild ride, to say the least. Tackling The Universim as our debut game was a massive challenge. We've had to rethink and redo stuff along the way, working hand-in-hand with you, our amazing community. It's your input that has really shaped The Universim. Sure, there have been tough times and nail-biting moments, but we never lost sight of what we set out to do. We're proud to say that we've not only met our original goals but went above and beyond, adding more cool features and elements than we first imagined all thanks to the buzz and energy from you guys. Some things changed along the way to make the game even better, and we're standing firm and proud of what we've achieved. We really hope you'll love playing The Universim as much as we loved making it and appreciate all the hard work our team has poured into it.
Also, a note about languages. When you start the game, you'll notice the game is available in English, Russian, German, French, Spanish, Portuguese, Simplified Chinese, and Korean. These are the languages that have been professionally translated and localized. Languages like Turkish, Latin American Spanish, Traditional Chinese, Czech, Italian, and Japanese have been removed for the time being due to additional text added in 1.0. We are considering adding them back in the future if the translations can be achieved and the need for them is there. IMPORTANT: Due to the complexity and size of The Universim, extensive efforts have been made to fix bugs and enhance the user experience. Nevertheless, it's likely that some issues may still arise. We've been working overtime and through weekends, right up until the last moment, to address these concerns. Despite our diligent efforts, we acknowledge that some issues may have slipped through the cracks. Rest assured. We are fully committed to promptly addressing these through hotfixes to improve your gameplay experience continually. Your patience and understanding in this matter are greatly appreciated. Due to recent architecture changes in Mac hardware, some MacBook players might experience issues. Please report them to us; our team is investigating and actively working on fixing them. For bug reports or issues, please visit: https://crytivo.io/tu-bug Grab your Nuggets and get ready to research your way to the full Space Age! [Trailer] With the expansion of space in the game, there have been a LOT of major changes that you can expect to see, and we're so excited to show you what we've been up to! Since our last update, our team has made around 4,552 commitments to the game, addressing various issues, making improvements, and introducing new content. Here are some key bug fixes, enhancements, and new (spoiler-free) content updates for you to check out. Keep in mind, though, this isn't the full list. We've put a lot of work into the game, and there's a lot more that you'll discover as you play. So while we're highlighting the big changes here, be prepared to find many more adjustments and surprises as you explore the game's expanded universe.
Bug Fixes: UFOs

  • We told UFOs that Nuggets dislike heights, so now they will no longer be dropped on mountains
  • UFOs are now more than happy to leave planets instead of hanging around forever
  • UFOs will now only target existing buildings instead of focusing on already destroyed buildings
  • Nuggets not walk around inside UFOs or live underground if that UFO is destroyed
  • UFOs are not allowed to drain Nuggets health and stats when abducted
  • Laser beams from UFOs will no longer get stuck during a save/load
  • Pressing ESC while opening a mystery box will no longer crash the game

Ministers
  • Ministers are now forbidden to assign Nuggets when the Nugget list is open
  • Frozen Nuggets will no longer be assigned to buildings by ministers
  • Ministers will no longer crash the game by attempting to put dead Nuggets to work
Creator Powers
  • Using Telekinesis will no longer cause military unit drivers to get stuck in the air when you pick them up
  • Nuggets will no longer fall underground when Telekinesis is used from the Nugget UI panel
  • Creator Powers no longer work through the Nugget list on Nuggets picked off the ground?
  • Creator Powers menu will no longer trigger before the game loads
Localization & Narration The following languages have been professionally translated and implemented into the game. Due to the excessive volume of text, you might still encounter issues such as text overflowing from panels and similar problems. Please make sure to report these back to us, and we will address them as soon as possible. The team worked really hard on implementing them, but we received all the translations just a few days ago. Sometimes, after a language change, you need to restart the game if you're experiencing issues with it. Officially supported languages: French, Spanish, German, Russian, Portuguese, Chinese Simplified, Korean.
  • The narrator will no longer constantly tell you not to ruin a beautiful planet
  • A number of misspelled words are now spelled correctly
Nuggets
  • Imprisoned Nuggets are immune to your Creator Powers through the building panels and Nugget list icons
  • Nuggets will no longer hide in buildings when being arrested
  • Nuggets will no longer leave the planet when being arrested on their way to the Cosmodrome
  • Important quest Nuggets will no longer be auto assigned to work in different buildings
  • Nuggets will now dress a little more appropriately
  • Nuggets will now look like their portraits
  • Nuggets will be on the correct path after being removed from the bridge or hyperlube
  • Nuggets will only appear once on the Nugget list
  • Dead Nuggets will not appear on the Nugget list when loading the game
  • Believer count will now be updated when loading a planet
  • Dead Nuggets will no longer be eligible to win elections
  • Citizens will still believe in you regardless of what planet youre on
  • Nugget list will display the correct planet name
  • Infection areas will no longer crash the game
  • Nugget names are now displayed properly

Buildings
  • Defense Towers now require Nuggets in order to work properly
  • Garages now need Nuggets to operate it
  • Vehicles will no longer spawn if there is no garage
  • Buttons on the radar inside the military buildings are now interactable
  • Game will no longer crash when an upgrade is performed from the all buildings panel
  • Garages will now only provide the correct number of vehicles
  • Building near an Exile Village will now only decrease the relationship one time
  • Headstones will no longer clip through the Cemetery
  • Paused buildings are now recognized and will not be built until unpaused
  • Rehabilitation Centers and Prisons now have their effectiveness capped at 100%
  • Destroyed helicopters will be cleared from the Heliport
  • Combat vehicles will no longer attempt to access removed hangars
  • Exile barracks will no longer contribute to the happiness and crime levels of your civilization
  • Recreation buildings, such as Parks and Local businesses, will now work as intended
Camera, Biomes, and Seasons
  • During Autumn, the leaves will actually change colors
  • Breaking camera effect while hitting objects is fixed
  • Biomes will no longer be blurry
Expeditions
  • The Recall button is looking better than ever
  • Expedition Camp will no longer ghost underground when placed above the Sarlaccs hole
  • Food notifications will now disappear when recalling the expedition
Events & Quests
  • Droughts will now add or remove lakes depending on the circumstances
  • Events now have the correct messages
  • Mmamazon is now only able to deliver locally, meaning Exiles will no longer be receiving packages
  • Quests will now succeed or fail appropriately based on whether youve succeeded or failed
UI
  • Removed gamepad related icon from the Nugget creation menu
  • All hyperlinks are now highlighted
  • 4k resolution is now available
  • Shortcut keys now properly match the category position of each God Power category
  • Nonexistent tutorials will truly no longer exist and will not crash the game
  • Correct icons will now show up in tutorials
  • Opening the buildings or Nuggets list will now ensure that building panels Nugget icons Creator Powers wheel are closed
  • Opening the resource statistics panel now ensures that the building panels Nugget icons Creator Power wheel are closed
Twitch
  • Fixed the Twitch connectivity issue
  • Twitch viewers may now take away Creator Points
Misc
  • Roads will now be restored when youve removed an obstructing building
  • Resource piles will now be pickable

Improvements Creator Powers
  • Now you can use Telekinesis on combat vehicle drivers through the Nugget list
  • Creator Powers will no longer highlight builder bots, as they are immune
Exiles
  • Exile military vehicles will no longer attack nearby player buildings unless they are hostile
  • Player defense towers and military vehicles will no longer attack nearby exiles unless the exiles are hostile
  • Added a confirmation message when player places a building too close to exiles and made their relationship decrease if player confirms placing the building
  • Exiles will now make better decisions on which settlements to attack based on the relationship system rather than proximity
Nuggets
  • Nuggets will now change clothes during Era changes
  • Nuggets now lose their jobs when entering prison
  • Sick and injured Nuggets can now be thrown into hospitals
  • Nuggets lose their jobs when thrown into a hospital
  • Frozen Nuggets will be automatically unassigned from a job
Planet
  • Allowed the additional color applied to the seasons fog colors of the sky haze shader to be set through the atmosphere
  • Additional color applied to the seasons fog colors is the color of the currently loaded planets sky
  • Increased the effect of the planets sky color on the fog color
  • Set up the logic for mixing the sky, the hot and cold colors in the sky haze shader
  • Made the season transition visual effects based on temperature smoother
  • Dead animals will no longer pollute lakes
  • Improved the influence of pollution and atmosphere on the temperatures of the planet
Events & Quests
  • Clicking on the wolf attack icon now brings you to the wolves
  • Improved rewards for certain quests
Narration
  • Narration tracks will now behave properly
  • Narration has a better subtitle system
Buildings
  • Improved Legendary building panels
  • Added Assign All Nuggets to all panels that have more than two Nuggets
  • Newly built residential buildings will switch their era when the era is changed
  • Nuggets can now use tables and chairs in the Modern Eatery building
  • Removed Plastic requirements for the Modern Defense Towers
  • Stone and Wood Refineries and Engineer buildings no longer require education
  • Defense Tower range increased significantly
UFOs and Space Boxes
  • Space Boxes now take higher priority than other tasks, except necessary priorities, ensuring for quicker research on the Space Box
UI & Steam
  • Very old files will now be automatically deleted in the Steam cloud storage
  • Added missing icons to expedition panel and exile trading panel
  • Added tooltip descriptions
  • The not researching anything message will display the exact perks that are still not researched
  • Improved Emissive and Bloom effects
  • Updated shadow settings
  • Improved optimization of shadows
  • Improved optimization of higher gameplay speed
  • Improved optimization related to status icons
  • Reworked UI associated with the building placement to include the Crime and Happiness factors
  • Added an efficiency indicator for placing reservoirs
  • Added Tooltip for the disaster icon in the forecast tower panel
  • Camera inertia has a new setting that allows a secondary option to the controls
  • Improved the news message system order, ensuring that news messages no longer cover up other UI elements and are now rendered properly
  • The UI Controller has new logic implemented that will remember the order of panels that were opened/gained focus, and ensures that pressing the ESC key will close the last panel that was opened/gained focus
  • Improved Full Screen setting mode
  • Added an option to the size of subtitles
  • Reworked research panel layout
Game Balance & Performance
  • Improved balance for Tanks and Helicopters
  • Improved combat panel performance
  • Refactored infected area and related code to prevent further errors
  • Optimized performance for Nuggets and animals
  • Improved optimization of the game for lower end machines
  • Improved optimization of the animations in the game
  • Rewrote all descriptions for research perks to make them more consistent and clear
  • Added a pulsating warning to the water resource icon when water is getting too low for Nuggets to drink
  • Extended the atmosphere system to improve the overall look and feel of the atmosphere on different alien planets and temperatures
  • Improve balance for hunters and animal farming
  • Rebalanced the Crime and Happiness system
  • Rebalanced the Discovery Point cost for Research perks
Twitch
  • New Twitch command: attack. This allows the audience to specify a Nugget to attack
  • Added a Warning pop up (one per session) when the user sets Creation Nugget Twitch command to more than 0 points
  • Twitch command FillReservoir and FillBattery commands are now working correctly
  • Added missing logic for the #SpawnMeteors command
  • Added Earthquake command to the list of Twitch commands
Misc
  • Builder bot can now be sent through the space port
  • Ensured the planets radius is taken into account when setting flying creatures orbital heights so they do not fly underground

New Additions
  • A brand new questline featuring a new type of Nugget, a new type of building, and new cutscenes
  • A new Easter Egg
  • Aliens
  • Planet Cracker
  • New buildings
  • New planets
  • 30 new Research perks, bringing the total amount to 210
  • 80 new perk icons
  • New Ministers
  • Improved Localizations
  • New models and textures for the Modern Eatery, Modern Fishing Hut, Modern University
  • New Quests
  • New Alien animals
  • New Alient planet Trees
  • New stone types
  • New narration lines
  • Credits Screen
  • New Modern, Space Age Soundtracks

Were so grateful to everyone for supporting us over the years, even back when the finish line felt so far away. Its been an amazing journey, and were so proud of the way our community has come together to help us shape the game. Its been a decade in development, and we hope the game has another decade in your hearts. Enjoy the final version of the game, and we cant wait to see what you all do with it! And of course, it will help us enormously if you enjoy the game, please leave us a game review on Steam. Leave us your love letter here Crytivo


[ 2024-01-22 18:02:37 CET ] [ Original post ]



The Universim
Crytivo Games
  • Developer

  • Crytivo Games
  • Publisher

  • Aug 2018
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 148  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (7552 reviews)


  • Review Score

  • https://crytivo.com/the-universim
  • Website

  • https://store.steampowered.com/app/352720 
  • Steam Store

  • The Game includes VR Support



    The Universim Linux [1.35 G]

  • Public Linux depots

  • The Universim Collector's Pack Vol 1
  • Available DLCs

    • Meet the Universim


    The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.



    Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
    Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.



    Learn More About Nuggets

    Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.

    When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.

    The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.

    Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!



    Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.

    In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.

    Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.



    Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.

    The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.

    Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.



    Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…

    Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.

    Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.



    A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!

    By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.

    What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
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    GAMEBILLET

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