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Amber Isle - Update 2 - Out Now!

Hey Folks! Today, we've released our second patch for Amber Isle, which focuses on fixing community-reported bugs and includes additions to Amber Isle based on your feedback! We want to thank you all for your patience while we investigated your bug reports! The positivity you've shown us since Amber Isle launched earlier in the month has been genuinely appreciated! Before we jump into the patch notes, we wanted to let the community know about the frightening elements of our update... MUHUHAHA!!! Paleofolk of all shapes and sizes should be afraid... as our Halloween update adds new assets including Pumpkins, Haybale chair, Witch scarecrow, wheelchairs and more, along with new added borders for Halloween photo mode!


Update 2 - Patch Notes


Additions


Halloween Update
  • Added in borders for Halloween photo mode
  • Added Halloween assets:
    • Pumpkins
    • Haybale chair
    • Witch scarecrow
    • Various themed clothing colorways
    • And more...
Character Customisation
  • Added colour swatch to Character Customisation UI
  • Added save preset functionality to Character Customisation
UI
  • Added Haggle and Pawn indicators to Shop counter UI
  • Added size icon to items in Crafting UI
  • Added descriptives display in Goals/Rewards unlock new recipe UI
  • Added UI icon to indicate which items are treasures
  • Added tab controls to Shop/Island Customisation UI
  • Item previews now rotate slightly
World
  • Added selling resources at Quick Sale Box
  • Added cotton and crystal permanodes
Other
  • Added version number to the Main Menu
  • Added memory limit warnings
  • Added wheelchair decor
  • Updated credits

Tweaks/Improvements


  • Added an additional moss node to permanode
  • Added notification icon to Goals button in Journal
  • Adjusted position of debris node in Snowdance Drifts
  • Adjusted position of Mt. Morrisong Gate Unlock UI
  • Adjusted positioning of Paleofolk quest indicators
  • Adjusted the grid space that certain items would occupy
  • Blocked Pause Menu in shop overlay mode
  • Changed hatchday month to actual month name in the Paleofolk List UI
  • Changed Shop desert floor footstep sound from Snow to Tiles
  • Disabled camera velocity tracking to reduce motion sickness
  • Improved balancing for Paleofolk patience
  • Improved balancing for some item prices and crafting requirements
  • Improved brightness slider in Character Customisation UI
  • Improved camera in the chasm between Starfall Meadow & Woodbury Forest
  • Improved flow of Haggle onboarding
  • Improved flow of Goals/Rewards onboarding
  • Improved grid appearance in Shop/Island Customisation
  • Improved hanging out so Paleofolk will now fast travel with the player
  • Improved interaction points on doors
  • Improved layout of the Order Fulfilment UI
  • Improved layout of the Paleofolk list UI
  • Improved Paleofolk AI routines
  • Improved Shop balancing (Cleanliness, patience, walk speed, etc)
  • Improved Shop Stock Mode UX
  • Improved Shop warning system
  • Improved some Paleofolk shaders
  • Increased camera tilt speed
  • Increased cleanable distance (1 -> 2.5)
  • Increased Shop storage (160 slots -> 512 slots)
  • Increased the chance of snow in Spring
  • Made Paleofolk less likely to always be at their stalls
  • Nerfed hangout friendship rewards with daily tiredness
  • Nerfed max item mastery multiplier (2.6x -> 2.0x)
  • Nerfed quick sale box (30% item value -> 10% item value)
  • Optimised how Paleofolk render offscreen for performance improvements
  • Refined Chicos radio alerts
  • Removed duplicates from the decor list
  • Removed gaps at the bottom of the Shop/Island Customisation UI
  • Removed unused assets on the Journal Goals page
  • Stopped special characters being added to user input
  • Tweaked Wild in the Aisles needing 2 inspiration unlocks (down to 1)
  • Tweaked navigation in the world and on small houses
  • Tweaked scale on drums, rugs, large vanity, and medium display placement points to reduce clipping
  • Tweaked some world dcor and Paleofolk houses/gardens
  • Tweaked various audio
  • Tweaked various item textures
  • Tweaked various items' positions/scales to display better on display units or in item previews
  • Tweaked various visuals in Region Rating UI
  • Updated 2D art for some Paleofolk
  • Updated Crafting UI appearance to match the rest of the game
  • Updated descriptives for statues
  • Updated door camera blockers
  • Updated Main Menu scene
  • Updated Map UI icon functionality
  • Updated Mt. Morrisong archway
  • Updated player bedroom (the "TV" is now more clearly a mirror)
  • Updated miscellaneous UI art

Fixes


  • Fixed a potential soft-lock after cancelling the confirmation prompt in the Settings menu
  • Fixed a potential soft-lock after interacting with Malik or Ezra in the shop
  • Fixed a potential soft-lock after quitting during 'Looks Like a Pawn'
  • Fixed a potential soft-lock after quitting during O Captain! My Captain!
  • Fixed a potential soft-lock caused by missing dialogue for Bosco
  • Fixed a potential soft-lock during 'Wild in the Isles' as a result of not having enough resources (the player is now given six wood, stone, and plant resources beforehand)
  • Fixed a potential soft-lock in the bedroom during Where is Adi?
  • Fixed an issue where Wild in the Aisles would continue tracking after it should be completed
  • Fixed an issue where Can You Hack It? would not progress after reading the mail
  • Fixed an issue where beginning One Big Pile of Dirt would replace your master shovel with a good shovel, including a retroactive fix
  • Fixed an issue where Fawn's second quest could trigger before Fawn's first quest was completed
  • Fixed an issue with incorrect locks Wild in the Aisles
  • Fixed an issue where Coral would not appear during 'Cracking Rocks'
  • Fixed an issue where 'Harvest Hamper' was marked as a craftable item
  • Fixed an issue where 'Juicy Jam Jar' was not craftable or sellable
  • Fixed an issue where a selected item would not appear during the first usage
  • Fixed an issue where a wall was missing in the Museum
  • Fixed an issue where Amber UI would not pulse for negative Amber changes
  • Fixed an issue where Amber would not clear on displays
  • Fixed an issue where an error on the inventory would cause problems with discarding items
  • Fixed an issue where area transitions could break if leaving Starfall Meadow too soon
  • Fixed an issue where audio settings would not apply in the splash screen
  • Fixed an issue where Basil and Chico would not appear on the Island
  • Fixed an issue where Basil's stall could not be interacted with
  • Fixed an issue where Bismuth was not treated as a treasure
  • Fixed an issue where certain ambience items wouldn't unlock
  • Fixed an issue where the Character Customisation colour selection would not apply correctly when hitting enter
  • Fixed an issue where Paleofolk could treadmill at the shop counter
  • Fixed an issue where Paleofolk sometimes don't sit when intended
  • Fixed an issue where Coral's haggle line didn't make sense
  • Fixed an issue where debug text would appear in the night shop popup
  • Fixed an issue where Shop display units could be placed repeatedly without having sufficient Amber
  • Fixed an issue where Echo could not reach you from her performance stage
  • Fixed an issue where emerald would not appear in the Museum
  • Fixed an issue where Evander's stall was not enabled
  • Fixed an issue where filtering favourites would not work
  • Fixed an issue where Gale would stand in the way during the "Bang Bang" quest
  • Fixed an issue where hangouts would no longer grant friendship after speaking to another Paleofolk
  • Fixed an issue where interaction tips wouldn't get added to the tip jar correctly
  • Fixed an issue where island/shop customisation filter buttons were missing a selection highlight
  • Fixed an issue where item pricing could be changed beyond intended limits with controller
  • Fixed an issue where items wouldnt display on the counter after an incorrect recommendation
  • Fixed an issue where keybindings appeared incorrectly on different keyboard layouts
  • Fixed an issue where more ambient items could be placed than intended
  • Fixed an issue where new item notification elements could appear after switching pages too quickly
  • Fixed an issue where Paleofolk could order an ambience item in a custom order
  • Fixed an issue where Paleofolk quest indicators wouldn't trigger
  • Fixed an issue where Paleofolk would unintentionally spawn in the meeting room
  • Fixed an issue where photo mode would sometimes not accept input
  • Fixed an issue where pockets size would not visually increase after expansion
  • Fixed an issue where quests would trigger event logic if they weren't running
  • Fixed an issue where repair goals would repeat upon loading a save file
  • Fixed an issue where save files with all recipes unlocked could not unlock the achievement after the 1.0.1 patch
  • Fixed an issue where shop interactions could sometimes end improperly, causing a blocker
  • Fixed an issue where shop ranking would sometimes show negative values for ranking up
  • Fixed an issue where sitting interactions in the meeting room were out of place
  • Fixed an issue where some Paleofolk would not appear on load
  • Fixed an issue where some dialogue would not always trigger correctly
  • Fixed an issue where some items could be placed repeatedly in Island Customisation without having sufficient Amber
  • Fixed an issue where some Paleofolk could be invited repeatedly
  • Fixed an issue where sometimes items could not be placed in Stock Mode on controller
  • Fixed an issue where stall repairs counted for all regions instead of the region they are in
  • Fixed an issue where Steam Achievements would not unlock
  • Fixed an issue where stripes were missing on player Theropod head 2
  • Fixed an issue where subquest UI would not update for "Impress the Mayor" Amber amount
  • Fixed an issue where the 'Band Banner' would render incorrectly from the back
  • Fixed an issue where the 'Black Friday' achievement would only unlock if the night segment had profits of less than zero
  • Fixed an issue where the 'Fossilised Fryer' wouldn't appear after unlocking in the Goals UI
  • Fixed an issue where the 'Pterrible Friend' achievement wouldn't unlock
  • Fixed an issue where the 'Very Important Paleofolks' achievement would not unlock after watching the credits
  • Fixed an issue where the completion meter in the Achievement UI did not correctly calculate the completion percentage
  • Fixed an issue where the clothing element in the Character Customisation UI would display incorrectly on subsequent opens
  • Fixed an issue where the continue button would not work after returning to the Main Menu
  • Fixed an issue where the daily recap resource count would display incorrectly when more than 99 resources of a type were collected
  • Fixed an issue where the Friendship Meter displayed incorrectly upon increasing friendship for the first time
  • Fixed an issue where the Paleofolk List quest chain would not appear correctly, especially for Nellie
  • Fixed an issue where the path guide to the Woodbury Forest landmark would not appear correctly
  • Fixed an issue where the quest tracker would appear incorrectly between areas
  • Fixed an issue where the quest tracker would appear in Photo Mode
  • Fixed an issue where the Shop Segment End UI could sometimes not display all customers
  • Fixed an issue where time of day icons would not appear in the Paleofolk list
  • Fixed an issue where trends would result in incorrect values when a Paleofolk attempted to Haggle after a Recommendation
  • Fixed an issue with an incorrect description on 'Flower in Bloom' reward
  • Fixed an issue with an unobtainable achievement where Plant Fossil could not spawn
  • Fixed an issue with clothing masks on various Paleofolk
  • Fixed an issue with handling soft resets of the game
  • Fixed an issue with incorrect toggle details/view controls appearing during Island Customisation on controller
  • Fixed an issue with inspiration tree ambient rewards for Gardener, Artistan, and Carpenter
  • Fixed an issue with multipliers applying incorrectly during Shop Interactions
  • Fixed an issue with slider navigation in the Settings menu
  • Fixed an issue with small descriptor text on the crafting menu
  • Fixed an issue with starting the new game quest after exiting too early
  • Fixed an issue with subtask info for Axel's quests
  • Fixed an issue with the flow of Russel's stall
  • Fixed an issue with the game running in the background
  • Fixed various issues with camera collision and occlusion
  • Fixed various issues with controls rebinding
  • Fixed various issues with dialogue syntax, spelling, punctuation, and grammar
  • Fixed various issues with navigation
  • Fixed various issues with Paleofolk eyes

Join our Discord!


Want to keep up to date with the latest news around Amber Isle, share your fan-art and interact with our dino-centric community? Join our Amber Isle Discord server here!

Player Support


Ran into an issue with Amber Isle? Reach out to our dedicated support team here!
See you soon folks!

Keep up to date with Amber Isle!


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[ 2024-10-25 15:45:09 CET ] [ Original post ]

Amber Isle
Ambertail Games Developer
Ambertail Games Publisher
1970-01-01 Release
GameBillet: 15.71 €
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1083 reviews)

Amber Isle is a shop management/social sim set in a quaint, friendly world of prehistoric animal villagers called Paleofolk!
Tasked with opening the only shop in a small, sleepy village, you find yourself crafting and selling items to solve unique problems of the unusual clientele. A table big enough for a brontosaurus, a water-proof picnic set for a plesiosaur, or a special toothbrush for a sabre-toothed cat!



By exploring and upgrading the isle, discovering new recipes and befriending customers, eventually some Paleofolk will want to move in and become neighbours. Make the shop of your dreams, befriend a cast of dinosaur characters and bring the village back to life!

Restore an old cottage into your very own shop! Customise the layout, decor and stalls to your choosing and get ready to welcome customers! The more welcoming your shop is, the more visitors you’ll see!

Explore the village to collect resources like stone and wood (or even trade and buy them from the Paleofolk villagers!). When you return home, you can choose a recipe to craft from your ‘Recipe List’. You can unlock new recipes by completing quests, increasing your friendliness with the Paleofolk in your village or mastering old recipes. Then set the items out for sale in your shop!



After mastering basic crafting, you will unlock the ability to create custom in-game designs for your items! You can create your own series of paintings, book covers, shirt designs and more! These can be sold in your shop and traded with friends- allowing you to create the shop of your dreams (or memes….)!

By running a successful shop, you can even donate to the village’s expansion and improvement. Create features that meet the needs of different Paleofolk, such as paths, recreational areas and water features. The more accessible the village is, the more Paleofolk will want to move in!

There’s a diverse cast of prehistoric characters to meet and befriend during your time in Amber Isle. Paleofolk have unique personalities, preferences and habits and come in all shapes, sizes and species! From the bulky brachiosaurus to the mini microraptor, all Paleofolk live happily side by side. And it’s not just dinosaurs- there are ice age mammals, Permian amphibians, marine life, even some invertebrates and more! All with their own shopping needs and special requests...



By chatting to Paleofolk and completing custom orders, you can befriend them and even hang out at their houses! Each Paleofolk character is unique, with their own dialogue, hobbies and personal goals/aspirations. The village will change and unlock new features depending on which Paleofolk characters you befriend or invite to live there!

MINIMAL SETUP
  • OS: Ubuntu Equivalent Distro
  • Processor: 2 GHz 64-bit CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
  • Storage: 2 GB available space
GAMEBILLET

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GAMERSGATE

[ 3395 ]

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