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Devlog 1 | Q&A with Locadile, Amber Isle's Localization Partner
"Were Locadile, the localization team that brought Amber Isle to life across six different languages. The first rule of Amber Isle is: you dont call them dinosaurs! With that in mind, we would love to give you a little insight into the amazing world of Amber Isle and our wonderful experience localizing this great game."
"Slipping into the compelling narratives and the cast of charming characters, with all their different personalities, was by far the most fun part of the localization process. It was a longer process coming up with funny names that both maintained the charm and humor of the original, but also worked well in the target languages. The developers set a new gold standard when they provided our localization teams with so much information: we received entire backstories, lots of graphics, early access to the build, as well as lore for each of the 48 characters.
Naturally, we had to process all that info, but it was immensely helpful in our creative process. We really enjoyed the storytelling in the cutscene dialogs as well, since this allowed the characterizations of each of the Paleofolk to shine through without being constrained by the narrower nature of the shop responses."
"There are as many game localizers as there are creative ways to localize names in a game. In other words: this is a highly individual craft, though there are certain similarities. It always starts with absorbing as much information as possible - and in the case of Amber Isle, luckily there was a lot of information available. For this game, most names were transcreated and given their very own flavor; some were "simply" transliterated, as sometimes this just yielded the best result. Each name required a different approach: sometimes they were built using popular and modern references, like idioms or real-life people; other times we used a phonetic approach. Our shared view was that the name should represent what the character is about, whether that be their looks, their name, their dialog, or what they do. Keeping or creating alliterations was a very common stylistic choice here. For the transcreation, some translators went about their day and were suddenly hit by a stroke of brilliant insight while brushing their teeth. Others carefully built a semantic web based on the character traits and inspirations behind the individual characters in order to arrive at a name that best represented that specific Paleofolk. Does the name relate to the same feature or pun as the original? Could new funny puns be created? These are questions that always play an important role when choosing a name. Some examples: "Maple Swiftwing" became "Dahlia Flinkflgel" in German, because "Maple" delivers packages on the island and the name "Dahlia" is close to "DHL", a German delivery service. Or "Raven Readwell" in Spanish turns into "Prudencia Pancorbo", an intelligent and patient older specimen of Microraptor - a flying dinosaur with feathers - that works as a microbiologist. The name includes an alliteration and reflects both the character's personality and their species in a way that feels natural and fun in Spanish."
"And in French, the very snooty and snobby character "Elliot Silvertooth" turned into "tienne dAndarjan". "tienne" is a very timeless French name, and the last name is a pun on the literal translation of silver tooth, "dent dargent", just made to look like it belongs to former nobility." Join us next week as we cover dialects, localization challenges and even haikus! Amber Isles localization was done by the Locadile team: Please see the game credits for a full overview of all the localization contributors.
Want to keep up to date with the latest news around Amber Isle, share your fan-art and interact with our dino-centric community? Join our Amber Isle Discord server here! See you soon folks!
Amber Isle on X Amber Isle on TikTok Join Amber Isle's Discord
[ 2025-02-05 14:00:19 CET ] [ Original post ]
Hey folks! Today, we have a special Devlog Q&A with the incredible team at Locadile, Amber Isle's localization partner. We hope you enjoy this Steam post and their insight into localizing our dino-centric shop management sim!
Localization Tales - Dev Log 1
"Were Locadile, the localization team that brought Amber Isle to life across six different languages. The first rule of Amber Isle is: you dont call them dinosaurs! With that in mind, we would love to give you a little insight into the amazing world of Amber Isle and our wonderful experience localizing this great game."
Q: What was the most fun part of Amber Isle to localize?
"Slipping into the compelling narratives and the cast of charming characters, with all their different personalities, was by far the most fun part of the localization process. It was a longer process coming up with funny names that both maintained the charm and humor of the original, but also worked well in the target languages. The developers set a new gold standard when they provided our localization teams with so much information: we received entire backstories, lots of graphics, early access to the build, as well as lore for each of the 48 characters.

Naturally, we had to process all that info, but it was immensely helpful in our creative process. We really enjoyed the storytelling in the cutscene dialogs as well, since this allowed the characterizations of each of the Paleofolk to shine through without being constrained by the narrower nature of the shop responses."
Q: Can you discuss the creative process behind translating the names of each Paleofolk?
"There are as many game localizers as there are creative ways to localize names in a game. In other words: this is a highly individual craft, though there are certain similarities. It always starts with absorbing as much information as possible - and in the case of Amber Isle, luckily there was a lot of information available. For this game, most names were transcreated and given their very own flavor; some were "simply" transliterated, as sometimes this just yielded the best result. Each name required a different approach: sometimes they were built using popular and modern references, like idioms or real-life people; other times we used a phonetic approach. Our shared view was that the name should represent what the character is about, whether that be their looks, their name, their dialog, or what they do. Keeping or creating alliterations was a very common stylistic choice here. For the transcreation, some translators went about their day and were suddenly hit by a stroke of brilliant insight while brushing their teeth. Others carefully built a semantic web based on the character traits and inspirations behind the individual characters in order to arrive at a name that best represented that specific Paleofolk. Does the name relate to the same feature or pun as the original? Could new funny puns be created? These are questions that always play an important role when choosing a name. Some examples: "Maple Swiftwing" became "Dahlia Flinkflgel" in German, because "Maple" delivers packages on the island and the name "Dahlia" is close to "DHL", a German delivery service. Or "Raven Readwell" in Spanish turns into "Prudencia Pancorbo", an intelligent and patient older specimen of Microraptor - a flying dinosaur with feathers - that works as a microbiologist. The name includes an alliteration and reflects both the character's personality and their species in a way that feels natural and fun in Spanish."

"And in French, the very snooty and snobby character "Elliot Silvertooth" turned into "tienne dAndarjan". "tienne" is a very timeless French name, and the last name is a pun on the literal translation of silver tooth, "dent dargent", just made to look like it belongs to former nobility." Join us next week as we cover dialects, localization challenges and even haikus! Amber Isles localization was done by the Locadile team: Please see the game credits for a full overview of all the localization contributors.
Join our Discord!
Want to keep up to date with the latest news around Amber Isle, share your fan-art and interact with our dino-centric community? Join our Amber Isle Discord server here! See you soon folks!
Keep up to date with Amber Isle!
Amber Isle on X Amber Isle on TikTok Join Amber Isle's Discord
[ 2025-02-05 14:00:19 CET ] [ Original post ]
Amber Isle
Ambertail Games
Developer
Ambertail Games
Publisher
1970-01-01
Release
GameBillet:
19.99 €
Game News Posts:
19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(1200 reviews)
Amber Isle is a shop management/social sim set in a quaint, friendly world of prehistoric animal villagers called Paleofolk!
Tasked with opening the only shop in a small, sleepy village, you find yourself crafting and selling items to solve unique problems of the unusual clientele. A table big enough for a brontosaurus, a water-proof picnic set for a plesiosaur, or a special toothbrush for a sabre-toothed cat!
By exploring and upgrading the isle, discovering new recipes and befriending customers, eventually some Paleofolk will want to move in and become neighbours. Make the shop of your dreams, befriend a cast of dinosaur characters and bring the village back to life!
Restore an old cottage into your very own shop! Customise the layout, decor and stalls to your choosing and get ready to welcome customers! The more welcoming your shop is, the more visitors you’ll see!
Explore the village to collect resources like stone and wood (or even trade and buy them from the Paleofolk villagers!). When you return home, you can choose a recipe to craft from your ‘Recipe List’. You can unlock new recipes by completing quests, increasing your friendliness with the Paleofolk in your village or mastering old recipes. Then set the items out for sale in your shop!
After mastering basic crafting, you will unlock the ability to create custom in-game designs for your items! You can create your own series of paintings, book covers, shirt designs and more! These can be sold in your shop and traded with friends- allowing you to create the shop of your dreams (or memes….)!
By running a successful shop, you can even donate to the village’s expansion and improvement. Create features that meet the needs of different Paleofolk, such as paths, recreational areas and water features. The more accessible the village is, the more Paleofolk will want to move in!
There’s a diverse cast of prehistoric characters to meet and befriend during your time in Amber Isle. Paleofolk have unique personalities, preferences and habits and come in all shapes, sizes and species! From the bulky brachiosaurus to the mini microraptor, all Paleofolk live happily side by side. And it’s not just dinosaurs- there are ice age mammals, Permian amphibians, marine life, even some invertebrates and more! All with their own shopping needs and special requests...
By chatting to Paleofolk and completing custom orders, you can befriend them and even hang out at their houses! Each Paleofolk character is unique, with their own dialogue, hobbies and personal goals/aspirations. The village will change and unlock new features depending on which Paleofolk characters you befriend or invite to live there!
MINIMAL SETUP
- OS: Ubuntu Equivalent Distro
- Processor: 2 GHz 64-bit CPUMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 2 GB available space
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
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HUMBLE BUNDLES
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