





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
First things first: a huge thanks to those of you that have picked up Mechajammer so far, rolled your first character, and begun your journey through the jungle colony of Calitana. After years of development, its been amazing to read your comments, watch your streams and generally see you interacting with the world that weve created. As always when games from small teams are put out to the masses, certain problems come to light that hadnt been surfaced previously. Were seeing some issues raised around the general onboarding process and starting area, some game freezes tied to quick-saves, and inexplicable respawning enemies, amongst other things. And yes: we definitely hear you on the controller support and re-bindable keys front. We are diligently collecting all of this feedback and building this into the ongoing development schedule. Many of the issues were seeing will not be issues for very much longer at all, and feature requests are being prioritised based on how commonly you folk are asking for them. Look out for a more detailed roadmap of whats to come very soon. Until then, we have an interim update going out next week which will: General: Remove flaws for all backgrounds Remove being injured by failed actions Rebalance of advantages/disadvantages Make loot easier to see and pick up Auto reload guns. Balance: Make PTSD less impactful Make Exhausted less impactful More ammo for ranged weapons Make Hacking more effective Make non-melee builds more useful Combat balancing Bugs. Fixes for: Hard lock if quicksaving during combat PTSD causing endless running away Autosave can stop music playing Unconscious enemies regain consciousness if a save is loaded Players cant get to front end when player dies. Notepad saves incorrectly if you hit Esc to exit the feature Sometimes vehicles can fall through world in some places, causing player death. Were sorry launch hasnt been quite as smooth as we would have liked. Theres plenty to look forward to in the weeks and months ahead, however, and we will be continuing to keep our ear to the ground for your thoughts and feedback. Thanks again for your support and patience. More from us very soon Whalenought Studios & Modern Wolf
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