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Winter has arrived and brought huge discounts with it. Join us at Modern Wolf as we offer discounts across our portfolio. Get 40% off Mechajammer all week!
Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets.
[previewyoutube=hpuf4D5s4Kc;full][/previewyoutube]
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https://store.steampowered.com/app/485400/Mechajammer/
Winter has arrived and brought huge discounts with it. Join us at Modern Wolf as we offer discounts across our portfolio. Get 50% off Mechajammer all week!
Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets.
[previewyoutube=hpuf4D5s4Kc;full][/previewyoutube]
Follow us on Twitter
Join the community on Discord
Subscribe to our Newsletter
https://store.steampowered.com/app/485400/Mechajammer/
Autumn has arrived and brought huge discounts with it. Join us at Modern Wolf as we offer discounts across our portfolio. Get 40% off Mechajammer all week!
Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets.
[previewyoutube=hpuf4D5s4Kc;full][/previewyoutube]
Follow us on Twitter
Join the community on Discord
Subscribe to our Newsletter
https://store.steampowered.com/app/485400/Mechajammer/
Plunge into the dark underworld with 30% off Mechajammer this Steal Stealth Fest.
Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets.
Follow us on Twitter
Join the community on Discord
Subscribe to our Newsletter
[previewyoutube=hpuf4D5s4Kc;full][/previewyoutube]
https://store.steampowered.com/app/485400/Mechajammer/
Summer has arrived and brought huge discounts with it. Join us at Modern Wolf as we offer discounts across our portfolio. Get 30% off Mechajammer today!
Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets.
[previewyoutube=hpuf4D5s4Kc;full][/previewyoutube]
Follow us on Twitter
Join the community on Discord
Subscribe to our Newsletter
https://store.steampowered.com/app/485400/Mechajammer/
Ride into Catalina for an extra 30% OFF and take on a gruesome jungle colony. [previewyoutube=hpuf4D5s4Kc;full][/previewyoutube] Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets. https://store.steampowered.com/app/485400/Mechajammer/ Follow us on Twitter Join the community on Discord Subscribe to our Newsletter
Bringing you Mechajammers biggest discount to date giving you 30% off your chance to ride into Catalina. Check out The Refracted Update trailer below to see the new content we added this year! [previewyoutube=hpuf4D5s4Kc;full][/previewyoutube] Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets. https://store.steampowered.com/app/485400/Mechajammer/ Follow us on Twitter Join the community on Discord Subscribe to our Newsletter
Modern Wolf and Whalenought have teamed up as part of the Modern Wolf publisher sale to give you 25% off! Check out The Refracted Update trailer below to see everything we have put in the game just for you. [previewyoutube=hpuf4D5s4Kc;full][/previewyoutube] Mechajammer is a tactical cyberpunk turn-based RPG set on an off-world grindhouse jungle colony. Skulk through the shadows or charge in guns blazing. Recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets. Whalenought Studios & Modern Wolf Follow us on Twitter Join the community on Discord Subscribe to our Newsletter
Before you launch Mechajammer and crash land into your adventure, youll need some advice from the best.
Weve put together top tips from the most experienced players of Mechajammer to help you master playing The Refracted Update. Follow their advice and youll have a ride off of Calitana in no time. You can also join us on discord to get help with solving puzzles and be a part of the community!
Mechajammer: The Refracted Update has arrived. Back in December, when Mechajammer first launched, we had a good few things to get on top of overpowered PTSD character flaws, anyone? Since then we have released 8 patches for the game, introducing a slew of updates and improvements. During that time we have adjusted game balance, fixed many launch bugs players were facing, added many additional weapons, armour, vehicles and character customisation features. Refracted - a mammoth 1.1 Update to the game - finishes our roadmap and aims to bring you the complete Mechajammer experience. There's new quests, skateboards, new vehicles, weapons and a lot of polish. If you've been waiting for the perfect time to jump in: it's now. Let us know how you find The Refracted Update over on the Mechajammer Discord! We have puzzle-solving and character sheet channels now! We have also written a new guide to accompany the Refracted release, with a wealth of new insights, details and solutions. Here's the full patch notes: 1.1 Quests:
Announced during The MIX 10th Anniversary Showcase, Mechajammer: The Refracted Update will be released on March 24th 2022, bringing a host of new content and improvements to the game free to all existing players. Check out the new trailer below: [previewyoutube=ftDjpDIotQk;full][/previewyoutube] The huge 1.1 update includes: [olist]
Be a part of cyberpunk horror set on a grim future colony world. As a part of MIX Next, you can see our latest updates, join the community and watch a BRAND NEW trailer we have made just for you.
Mechajammer uses simultaneous turn-based combat to create real-time tactics with the precision of turn-based controls.
Freely roam through the streets of an off-world cyberpunk city, the killer jungles outside its walls, and the occult syndicate hollows below.
You and your crew of deserters have crashed onto a hostile jungle colony. To escape, you must gather rumours, bribe enemies, and earn trust through completing missions. In this immersive sim choose your path wisely, as your story options will shift with every choice.
Recruit large squads of mercenaries, gang members, and thieves as companions. Issue commands to the whole squad to keep the turn-based combat fast and exciting.
Follow Mechajammer on Twitter
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The Linux version of Mechajammer is here! To our Linux community: thank you for patiently waiting to play or pick up Mechajammer, we hope that because of this wait, you're able to have a more stable build in your hands and a better experience overall. We've had a few questions about why the timing of the Linux release had changed, and we'd like to give you some clarity on that. After launch, we had to shift our focus to fixing pressing issues for those who were already experiencing the game. We were waiting on a different QA team to our regular testers to review and let us know it was ready to go live. For us, the Linux build has been around the corner and ready to release for a while. Unfortunately, we've had to wait on external parties for longer than we anticipated. We can't wait for you to experience roaming the streets of Calitana and join with the rest of the community in solving puzzles, working out best character builds and fighting rats. Testing has been difficult on Linux, and while it should now have parity with other platforms in terms of stability, if you come across any issues in the game, please head to the official Discord server to leave a bug report. The recent push to main that we're calling v1.81 also comes with a few hot fixes, listed below:
The January segment of our Post Launch Roadmap is nearing it's end! We've been cramming the v1.07 patch full of updates and are now well on the path to 1.1. Highlights from this update include keyboard re-binding, achievements and improvements to the tutorial (we heard you and we've shortened it, too). (Quick Note: all achievements work as intended apart from one involving a gang of hackers. Theres currently a bug with their spawn node and it will be corrected in v1.08!) Here is the full v1.07 change-list: UI
The highly anticipated v1.06 patch is here! This is our largest patch to date and it includes all the fixes and additions we worked on throughout the holidays. Some of you may notice a few of these changes from playing on the Quinton Playtesting branch, which we've been happy to see your reactions to over on Discord! Without further ado, here's the v1.06 changelist: UI
Happy New Year!
We hope you were able to spend time with family, friends and your backlogs of video games :)
Over the holidays we kept a second 'Quinton Testing Branch' open for players who wanted to try out Mechajammer fixes and additions as we worked on them (the branch is still available now!) and we're now putting v1.06 of Mechajammer through our own QA testers before its release.
The 1.06 update will be hitting the main branch soon and you can expect 73 additions, fixes and improvements. Keep your eyes peeled for full details and patch notes very soon.
Until then, we wanted to share some content from the community. We've been excited to see what you've thought of the game so far, your stories and experiences from your time exploring Calitana.
Over on our Discord you've been sharing your character builds!
Kanonite's "child soldier" build
Naiba's very aptly named "bang bang bang bang" build
Friday_Living's "69 year old woman" build
Toupzy's "sneak-throw-stab" build
Share your own over on our Discord and we'll show them next time!
We've also been keeping our eyes out for your gameplay videos to gather feedback and see how you're experiencing the game! We particularly enjoyed watching these:
[previewyoutube=41fvJQGXm7Y;full][/previewyoutube]
That soundtrack really gives us away...
[previewyoutube=u-93FDA8QuQ;full][/previewyoutube]
We've been loving this ongoing series from KormarkTv!
[previewyoutube=keavxCipnBs;full][/previewyoutube]
BringItDon has made 7 videos playing through Mechajammer so far, it's been great to watch later content being played
[previewyoutube=yQL9RrgPTQs;full][/previewyoutube]
WizardWorm has been helping folks new to the game survive with their series!
Thanks again for sticking by us, it's great to see your reactions to the updates and we can't wait for you to see v1.06 ahead of even bigger updates down the line.
Whalenought Studios & Modern Wolf
The Mechajammer v1.05 patch has now been rolled out, bringing with it a huge list of fixes and improvements to leave you with over the Christmas break. You can also opt into the "Quinton Testing Branch" game branch over on the Mechajammer Discord Server. More details here. Right, big stuff at the top: XP You now have the choice of XP or collecting level-up chips in world during character creation. You'll need to start a new game to use XP. This was suggested by quite a few players at launch and we can't wait to see what you think of this new option! (Quick note: re-spawning enemies, including refreshed patrols, rioters, and street enforcers do not offer XP, and factions only provide it after you've attacked or allied with them) Armor Rolls Armor operates by rolling a D6 pool, like aiming, but each dice acts as a boolean point of damage that can be absorbed. Each armor has two main properties besides auxiliary (durability, sell, buy, etc.), these are AC and success chance, visible in their description. There are an additional 30 pieces of quality tiered inventory items to support this throughout the game. Future (and existing) slots for added AC modules still work, and they now add to the AC dice pool. AC: xd where the x is the potential damage can be absorbed by the armor, and also the number of dice being rolled to determine if it will work. Success: >x where x is the number the AC dice have to land over to successfully absorb a point of damage Example: chest armor has: [AC: 5d] [success >3]. Armor rolls 5 six sided dice, and each one landing above 3 negates an incoming damage point: <3> <6> <3> <4> <1> Greater than 3: <6> <4> Damage: -2 Balance All enemy tiers have more varied health per encounter area, wider range of weapons and drops, as well as the new appropriate XP. Companion mercenaries given more health and additional aptitude focuses:
We're rounding the corner on 2021 and we're going out with a bang!
We'll be taking some time away from socials during the holidays to recharge and gear up for 2022. You can expect us back and responding to players from the 5th of January.
Which leads us to the question: what's in store next for Mechajammer?
We've put together the Post Launch Roadmap below, which shows what's on the horizon for the game, and when you can expect updates.
Again, a her-uge thank you to the players who have stuck with us since the game's launching, helping surface issues, offering suggestions and generally helping shape our next steps. This Roadmap wouldn't be possible without your input.
So, here's how the next few month's are looking:
The v1.04 Mechajammer patch is now available and we're happy to tell you that there's a brand-spanking new Event Log. The Event Log provides more clarity to your actions and the RNG behind the scenes, letting you know exactly what's on the dice, and the outcome of your roll. The Event Log in its current form is a version1, with version 2 planned to include additional output and colour-coding for clarity between player and companion rolls. Keep your eyes peeled for that soon! In v1.04 you can expect to see a broad range of fixes and improvements! We've underlined a few that we know you've been waiting for. We know you're keen to see the respawning enemies issue fixed, and we're working on it; it's currently our top priority. Gameplay
We're back again with a quick Mechajammer patch. V1.03 brings with it the highly anticipated fix to the in-game notepad. Pressing ESC will no longer cause your valuable notes to disappear upon re-load, meaning you can take all the notes you like with renewed confidence. You can also expect to see fixes for issues relating to: Bugs Fixed
The Mechajammer v1.02 patch has now been rolled out, bringing with it a nice chunky list of fixes and improvements. In v1.02 you can expect to see fixes for issues relating to: Graphics
Two music-related updates for the Mechajammer community today:
Hot on the heels of Fridays hotfix (and a look at the Road Ahead in terms of upcoming updates), today were rolling out V1.01 of Mechajammer, bringing with it a big ol list of fixes and improvements to the game. Many of these issues have been surfaced (and subsequently fixed!) off the back of your reports and suggestions, so a hefty thank you to those of you taking the time share feedback. Below the patch notes, youll see names from key members of the community who have helped us with this endeavour. We hope you enjoy basking in the limelight of the Patch Notes as a reward. Ok! Heres what you can expect from 1.01: Design fix:
First things first: a huge thanks to those of you that have picked up Mechajammer so far, rolled your first character, and begun your journey through the jungle colony of Calitana. After years of development, its been amazing to read your comments, watch your streams and generally see you interacting with the world that weve created. As always when games from small teams are put out to the masses, certain problems come to light that hadnt been surfaced previously. Were seeing some issues raised around the general onboarding process and starting area, some game freezes tied to quick-saves, and inexplicable respawning enemies, amongst other things. And yes: we definitely hear you on the controller support and re-bindable keys front. We are diligently collecting all of this feedback and building this into the ongoing development schedule. Many of the issues were seeing will not be issues for very much longer at all, and feature requests are being prioritised based on how commonly you folk are asking for them. Look out for a more detailed roadmap of whats to come very soon. Until then, we have an interim update going out next week which will: General: Remove flaws for all backgrounds Remove being injured by failed actions Rebalance of advantages/disadvantages Make loot easier to see and pick up Auto reload guns. Balance: Make PTSD less impactful Make Exhausted less impactful More ammo for ranged weapons Make Hacking more effective Make non-melee builds more useful Combat balancing Bugs. Fixes for: Hard lock if quicksaving during combat PTSD causing endless running away Autosave can stop music playing Unconscious enemies regain consciousness if a save is loaded Players cant get to front end when player dies. Notepad saves incorrectly if you hit Esc to exit the feature Sometimes vehicles can fall through world in some places, causing player death. Were sorry launch hasnt been quite as smooth as we would have liked. Theres plenty to look forward to in the weeks and months ahead, however, and we will be continuing to keep our ear to the ground for your thoughts and feedback. Thanks again for your support and patience. More from us very soon Whalenought Studios & Modern Wolf
Its time, offworlder. Your journey through and more importantly, escape from Calitana is about to begin. And while you might have the skills and virtues to succeed, you shouldnt get ahead of yourself. This is no walk in the park. Do not go in unprepared. Do not go in ill-equipped. If youre not going into this with the right mindset, Calitana will chew you up and spit you out. Thankfully, were on hand with some advice. Pay heed:
There was a progression blocking bug whenever you'd talk to Sullivan in attempts to advance through story. Now fixed!
The jungle colony of Calitana might be a dark cesspit of corruption and villainy, but today the sun is shining. Today is a bright, glorious day. Today, Mechajammer launches on Steam.
And you can play it right now.
If you like your CRPGs dank and grimy then youre very much in luck. Mechajammer, with its distinctly dirty flavour of cyberpunk, tasks you with escaping Calitana by any means necessary. With more player-agency than you can shake a pair of dice at, you may choose a path of violence, stealth, or coercion. Or any combination thereof. Just pray that lady luck is on your side...
Ok, less talk, more gameplay. Its launch day, and as is tradition we have a launch trailer for you. Make sure your socks are on tight because this is going to blow them clean off.
[previewyoutube=TQ9hvISDfPo;full][/previewyoutube]
In bringing the Mechajammer launch trailer to life, weve partnered with the daddy of dark and brutal synthlines, Ital Tek, to create a new track for the game. Calitanas Handshake is available now via your streaming platform of choice, and anybody that purchases the game will also get a free, exclusive copy of the MP3 with their download.
You can also get the song as a free download by signing up to the Modern Wolf Newsletter
Mechajammer was developed by indie-duo Whalenought, and after years of development, today the gates to Calitana are thrown open to the masses for the first time. Its a big, deep game, with a design philosophy that shuns hand-holding in favour of player exploration and discovery. As such, we are eyes open and ears cupped for your experiences and stories from the frontlines of Mechajammers immersive sandbox.
If youve been playing already and have a specific question, do check out our Player FAQ, where an answer might be lying in wait, and feel free to head over to the Mechajammer Discord Channel to pick up the conversation there should you wish.
Thank you to everybody that has supported Mechajammer up until this point - we cant wait to hear what you think. See you on the other side x
Modern Wolf & Whalenought Studios
Calitana is a big, dangerous place; from the jungle to the streets, and the shadowy suburbs in between. Crucially, its also an open-world, meaning it can be explored as you see fit. But the level of player-agency lavished upon you, dear off-worlder, goes even deeper than that.
Mechajammer will not ram objectives down your throat. Nor will it offer up waypoints or bread-crumb trails leading to a destination. Thats all on you.
Mechajammer is heavily influenced by the glorious era of (both video and tabletop) games where the sense of adventure was heightened through use of a notepad and pen. Youll need to be observant and come to your own conclusions about where to go, and how to get there. Youll explore the world of Calitana at your own pace, but must be wary that around any corner you could face a stray wolf, crazed vagrant, or army of gangbangers.
With all this in mind, youre probably going to want a nice cosy spot to call home, then.
Outside of Calitanas central urban-sprawl, on the edges of the city, youll establish a base of operations where you can return at your leisure. Here you can heal, hire new companions and accept new quest objectives before heading off into the thick of it once more.
Just like the real world, the best way to get to know a place is to talk to the locals. Engage with the denizens of Calitana and take note of anything that could be interesting. Mechajammer has an integrated notepad allowing you to jot down anything of use, which you can return to at a moments notice. Leads might take you to a thugs hideout for a black-market trade, a raid on the estate of a high ranking Quinton security official, or the location of a shiny new laser gun...
Youll never be totally in the dark, of course. Mechajammers Terminal (found in the top-right of your interface) offers a map of your surroundings, allowing you to place your own Waypoints to navigate by. It will also display all the Terminals you may have already interacted with across Calitana, depicted as small white circles on the screen. By clicking these, youll bring up any key information that might have been gathered from that specific terminal and location an archive of sorts, with reminders about world events.
So Mechajammer is built on a design philosophy that consciously abandons hand-holding, then. Player-agency above all else. This puts the ball back in the court of the community for the exchange of hidden locations off the beaten path, and solutions to the games various puzzles. Just like the good ol days. So make use of the Steam discussions, take advantage of the official Discord channel, and talk with other players.
Mechajammer comes to life through the stories youll tell about your time in Calitana.
Following a close up look at the nitty-gritty of combat, our second Mechajammer Deep Dive will focus on a staple mechanic on the streets of Calitana: stealth.
In the immersive sandbox of Mechajammer, violence is, of course, only an option. Want to bash in one of Calitanas vile gangbangers with a lead pipe? Cool! Go nuts. But there is always a less rowdy option.
Mechajammers interface not only offers up enemies sight cones, but also depicts your own noise-making radius allowing you to judge the potential of a stealthy route through a given environment. At a moments notice you could switch from your normal walk to a silent, crouched mode, and then take advantage of some classic distraction tactics (read: throwing of objects) to create a diversion.
Not all enemies will attack on sight, however, giving you a small number of turns to leave their sight-radius (indicated by the meter above their head). If youre able to successfully vacate this radius before their timer runs out, you can try to find another way around them and avoid a grisly combat situation should that be your preference, of course.
The game field is littered with road barriers, burn-barrels and streetlamps all presenting perfect cover opportunities and players, companions and range-weapon enemies will use them to reduce their exposure to attacks or being spotted. If youre comfortable straying from the beaten path, you can also creep through tall grass clumps to avoid being seen. Mechajammer offers up an expansive, isometric open world - use it to your advantage; there is more than one way to your objective...
...which is a perfect segue to wrapping up this particular Deep Dive, and thinking about our next: Exploration and Objectives. Join us next time as we get stuck into the world of Calitana, and how youre going to approach exploring it.
Mechajammer is a fast-paced turn-based tactical RPG. All of the tactical detail of turn-based strategy with none of the waiting around.
In Mechajammer, you take your turn, and then every other character on the map friend or foe takes theirs simultaneously. This keeps the action flowing without sacrificing nuanced decision-making.
In Mechajammer's combat system, you directly control the player character and can issue orders to companions, who will then operate independently.
You'll find a huge arsenal of weapons as you explore Calitana: slug guns, harpoons, crowbars, plasma pistols, machetes, and much more.
Thats it for the first of our Mechajammer deep dives. We'll be back soon with an in-depth look at stealth and how to slink through Calitana undetected.
With exactly two weeks until the launch of the Mechajammer, we wanted to offer up a little aural treat to help prepare yourself for the game, and help set the mood in the run-up to release.
As of today, the Original Soundtrack for Mechajammer is available across all major streaming platforms, including Spotify, Apple Music, Amazon Music and Deezer.
The perfect accompaniment to the grimy cyberpunk world of Calitana, Mechajammers OST combines dirty synth lines with strong 80s vibes to create the perfect soundtrack to the game - over two hours of Mechajammers very distinct flavour of synthwave.
Speaking about his work, composer Kevin Balke said
For me, music isn't just interchangeable background noise - it needs to be tied to the game, to give it more depth and carry its meaning. It delivers what the game can't show visually and fills out the gaps to make everything feel alive and meaningful.
I'm glad that I had the chance to add my take to the extensive world that Whalenought Studios created with Mechajammer. I'm excited to hear what players will think about our take on humanity's grim future on Calitana."
Full tracklist:
1. Mechajammer Theme (02:56)
2. Dim(03:15)
3. Mayflower Initiative (02:55)
4. The Crash(05:20)
5. Quiescence(05:09)
6. Scavangers Theme (02:20)
7. Tanked(04:12)
8. Beneath The Surface (03:31)
9. Luminescence(02:56)
10. Scrap Tech(04:41)
11. The Black Market (04:13)
12. Rat Maze(03:56)
13. The Faith(02:34)
14. Cyberfreaks(02:46)
15. At Peace(03:44)
16. Dinner With Friends (04:12)
17. Smoke(02:32)
18. Heavy Machinery (02:58)
19. A Fishmonger's Life (05:22)
20. Calitana's Pulse(02:27)
21. Bottlers(02:37)
22. Stitch Up Your Limbs (03:17)
23. Dangerzone(02:31)
24. Fuelled (02:07)
25. Beware of Trespassing (04:01)
26. Inside The Hive(05:50)
27. Over The Fence(03:46)
28. Digital Trippin'(03:07)
29. Wetlands(04:35)
30. Industrial Feast (02:56)
31. Humanity's Future (05:18)
32. Electrosmog(03:32)
33. Horrors Nearby(02:30)
34. Temporary Under Control (01:49)
35. Takeoff (03:49)
Total Playtime - 02 : 03 : 58
Until next time...
Wishlist Mechajammer
https://store.steampowered.com/app/485400/Mechajammer/
It's the news you've been waiting for.
As part of The MIX Next showcase, which aired over the weekend, we've dropped a new teaser trailer for Mechajammer, officially revealing that the game will be available from December 2nd, 2021.
[previewyoutube=lx3L6FzI4_M;full][/previewyoutube]
In case you've been living under some form of a large rock, Mechajammer is an isometric cyberpunk CRPG, set in a far-future Earth that has been ravaged by overcrowding, pollution, and war. Mechajammer takes place on Calitana, a low-tech mining colony with a central city carved out of the planets dense jungles. The Ci-War and the Syndicates abuse of power have lasted so long that they have become a fixture of everyday life, and humans struggle through the sorrows and triumphs of life with the threat of violence never far from their periphery.
It's a game designed with the player agency as the key focus; a game where your escape from Calitana can be approached in any manner that best suits you.
Ass part of the release date festivities, we've given some of our favourite influencers access to the game. You can check out the following streamers as they get stuck into the first couple of hours of the game:
Bajheera
Blue and Queenie
Lomadia
Grimsevers
If that's not enough, from next week - and the run-up to launch - we will be starting a Feature Deep Dive series that delves into the nitty of the game so you are as prepared as possible for Mechajammer's launch.
Look out for that very soon...
Steam Tabletop Fest has arrived and we're stoked to be part of it. Mechajammer is on ramping up the road to launch and this will be one of the last festivals before the game is finally available.
Mechajammer combines old-school turn-based systems with an updated twist, set on an off-world grindhouse colony. Take the best parts of Escape from New York, 80s James Cameron films, and mix it with gritty cyberpunk and you have one of the best tactical RPGs coming out this year.
If you'd like to join the Mechajammer community over on Discord you are more than welcome to!
Biological research and development on the colony is dominated by the Agro-Fax syndicate. Agro-Fax is spread across multiple worlds, aggregating many bio-forms to add to its database of research and end products.
From chemical agents to dietary pills, feeding armies to feeding millions, Agro-Fax's presence is ingrained in the lives of the inhabitants of many off-world colonies.
In the colony city of Calitana, Agro-Fax is headquartered in their signature bio-domes, geological research facilities on the outskirts of the city. Surrounded by fields of crops and greenhouses, the domes house the Research and Development teams behind their innovative product lines.
Before Agro-Fax streamlined food production, the people of their colonies were at the mercy of the elements, famine, drought, weather patterns, and especially the war. But at the present, their technological advances in foodstuffs ensure food security, even if that food is a canned mixture of insect protein and synthetic vitamin matter.
You may learn more about Agro-Fax as you progress across Calitana but for now, stay tuned for more dives into the lore of Mechajammer and feel free to join our Discord.
Strategy and RPG fan favourite Nookrium took some time to try out our new demo that has been running throughout Steam Next Fest. You can watch his playthrough right now.
This demo is different from previous builds and should hopefully prepare you with the key gameplay mechanics.
We hope you enjoy this demo and feel free to leave us feedback. If you'd like to join the Mechajammer community over on Discord you are more than welcome to:
Steam Next Fest has arrived and so have we with a new tutorial demo for you to get to grips with in preparation for when the full game is released. It should give you a taste of the different tactic styles you can deploy in order to traverse the grungy deadly sectors of Calitana.
Let's look at the features of this demo:
Stealth mechanics:
You can choose to tackle obstacles (both alive and dead) head-on but it may benefit you to be aware of how you can use stealth to heighten your advantage of survival.
Sneaking past enemies, using the surrounding environment to escape hostile situations, and finding different ways to break into secret syndicate bases are just some of the options that lay before you.
Enemy targeting:
Plan and prep your attack. Multiple modes of attack and weapons' to use depending on the situation.
Companions:
You control your character, as well as up to 4 squads of companions, who are controlled by AI but can be given instructions.
Squad commands:
This demo will show you how to organize, and direct your party.
Once you've completed this demo you should be able to begin the full game with some confidence in what lies ahead of you and how to play, but remember there will be much more to discover when your adventure into the murky underbelly of this dystopian world begins.
We hope you enjoy this demo and feel free to leave us feedback. If you'd like to join the Mechajammer community over on Discord you are more than welcome to:
Calitana is technically a free market, and in theory, any enterprising gang can become a major player in the economy of the city, but Quinton Industries has a large force of well-armed thugs that are very persuasive.
Quinton, the most profitable syndicate on the colony city of Calitana, runs the western half of the main city grid and is the number one exporter of technological goods, wetware, vehicles and computational drives within the city. Theyre number one not because theyre the best, in fact, their goods are often referred to as single-use due to their shoddy quality, but because they have completely destroyed any whiff of competition.
In the Ci-War, a war between Earth and its colony planets that's been running so long no one accurately remembers when it began, Quinton Industries plays an essential role in equipping armies and rakes in an oversize profit from the continuous fighting.
Quinton was one of the original founding syndicates of the city of Calitana. The petty thieves of the city insist that in the early days of the colony, the syndicate sought and collected numerous alien artifacts of staggering value, but the origin of these rumors are unknown, and if one of these artifacts has found its way to the dubious dealings of the black market, it has gone unremarked...
That's your lot about Quinton and to find out more you'll just have to get right up in their faces when you play Mechajammer.
Follow us here for upcoming more dives into the lore of Mechajammer.
We're happy to be part of the Seattle Indie Expo this year as sponsors. Follow us on Steam to get updates on how the development road is going as we gear up for release in the very near future.
Don't forget to wishlist Mechajammer is our tactical cyberpunk turn-based RPG ticks your boxes.
https://store.steampowered.com/app/485400/Mechajammer/
Gamescom 2021 has come and gone and we want to say a huge thank you to everyone that added Mechajmmer to their wishlist and played our demo and left feedback that's a great help to us.
What a great compliment from one of our community members!
Follow these hubs if you want to see what else is happening with Mechajammer and to interact with the community:
Twitter
Discord
https://store.steampowered.com/app/485400/Mechajammer/
Gamescom is happening right now and we're delighted to be part of the event. What this means for you is that you can play a brand new demo of Mechajammer. To anyone that played the demo we launched as part of our announcement festivities, you'll want to get your hands on this one too as it has extra features.
We're excited to be participating in Dreamhack Beyond this year and hope that you enjoy checking a sneaky tease of what awaits you in the unforgiving world of Calitana.
Mechajammer is steeped in lore and deep character customization. Combat tactics revolve around the timing of your actions, reacting to and interrupting NPCs that are mid-turn, and knowing that they will do the same to you during your turn. If you want to check out more about character creation check out this post.
Youll recruit a unique party for large squad-based assaults as your adventure plunges you deep into the citys secrets.
We hope that you like what you see so far, enough to wishlist the game and follow us here on Steam where well be sharing updates frequently. You can also stay up to date in these hubs
In Mechajammer your first course of action will be to decide who you are and what skills you believe will help you survive Calitana.
Build your own backstory by selecting multiple answers such as how your birth was labeled via 'kits', occupations you held at an earlier stage in your life, side effects of jobs, and so forth.
Mechajammer allows you options of approaching situations using stealth or blasting your way through enemies. You need to determine which tactics will work best for your desired outcome. Your chosen stats and traits will play a role in whether the odds are on your side.
By placing dice in chosen slots you can select Virtues such as Perception, Pain Threshold, Grace, and more. Each Virtue offers bonuses, enhancing areas that will benefit your playstyle.
Studies let you pick skills to complete your character build. Do you want to be good at hacking and using a harpoon gun? Or be able to charm those you meet to manipulate situations in your favour? There are multiple Studies to choose from and combinations to hone.
Choose wisely and good luck out there...
Mechajammer has been announced at the E3 PC Gaming Show. Weve been counting the days where we can show off our first trailer and let you know that we are working with publishers Modern Wolf.
[previewyoutube=cwQV52CE72w;full][/previewyoutube]
Its great to be able to share this on our shiny (well cyber-grungy) new Steam store and to do it as part of Summer Game Fest 2021.
You can play a demo of Mechajammer from today until the 25th of June. Feel free to let us know what you think of it so far over on our Discord.
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