Hot on the heels of Fridays hotfix (and a look at the Road Ahead in terms of upcoming updates), today were rolling out V1.01 of Mechajammer, bringing with it a big ol list of fixes and improvements to the game. Many of these issues have been surfaced (and subsequently fixed!) off the back of your reports and suggestions, so a hefty thank you to those of you taking the time share feedback. Below the patch notes, youll see names from key members of the community who have helped us with this endeavour. We hope you enjoy basking in the limelight of the Patch Notes as a reward. Ok! Heres what you can expect from 1.01: Design fix:
- Give every background the option of having no flaws (flawless options does not include studies bonuses)
- Remove being injured from failing rolls that had zero dice (for example when opening/breaking boxes)
- Scale-up ground items and outline added, so that they can be interacted with more easily
- Hard-lock bug when using quick save feature fix
- Constant flee with PTSD disadvantage
- Music track switching fix (usually appeared during save)
- Prevented instances of player falling through floors in cars
- Police called even when not seen by MFI scanners
- Bag doesn't open immediately when talking to companions
- Issues with selling items merchants
- You can move items around in merchant bags to make more space
- Merchants refresh their stock every time you talk to them
- Labels should now show on map
- Player starts with a chained weapon if it's their highest dice pool
- Merchants stand in the light
- PTSD proc-ing after every action instead of after failed roll and also adjusted disadvantage outcome - player doesn't flee, just freezes in place for 10 turns
- Menus updated with option to return to main menu
- Improved balancing of Disadvantages
- Made Head Injury penalty is now 2 turns instead of 3
- Decreased roll odds for Exhaustion and Two Left Feet (rolls every hour)
- Adjusted damage for range weapons to balance non-melee builds
- Tweaked balancing of early enemies with respect to difficulty
- Instances of missing textures fixed
- Merchants now have new items
- Added more chemical pools in order to make Chemistry a more useful Skill
- The Mechajammer OST is now live on Steam!
Mechajammer
Whalenought Studios
Modern Wolf
Coming Soon - Wishlist Now!
Strategy RPG Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
Mixed
(172 reviews)
http://mechajammer.com
https://store.steampowered.com/app/485400 
Mechajammer Depot Linux [5.19 G]
Freely roam through the streets of an off-world cyberpunk city, the killer jungles outside its walls, and the occult syndicate hollows below.
Recruit large squads of mercenaries, gang members, and thieves as companions. Issue commands to the whole squad to keep the turn-based combat fast and exciting.
You and your crew of deserters have crashed onto a hostile jungle colony. To escape, you must gather rumors, bribe enemies, and earn trust through completing missions. In this immersive sim choose your path wisely, as your story options will shift with every choice.
Deep and fully customizable character creation allows you to experiment and design your own playstyle.
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB). AMD R9 270 (2GB) or better
- Storage: 5 GB available space
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 5 GB available space
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