We're rounding the corner on 2021 and we're going out with a bang!
We'll be taking some time away from socials during the holidays to recharge and gear up for 2022. You can expect us back and responding to players from the 5th of January.
Which leads us to the question: what's in store next for Mechajammer?
We've put together the Post Launch Roadmap below, which shows what's on the horizon for the game, and when you can expect updates.
Again, a her-uge thank you to the players who have stuck with us since the game's launching, helping surface issues, offering suggestions and generally helping shape our next steps. This Roadmap wouldn't be possible without your input.
So, here's how the next few month's are looking:
December
Since launch, we've put out 4 patches to the game, with a v1.05 on it's way very soon. That's not all though! You can expect unofficial branch updates until the end of December if you opt in to an exclusive 'off the grid' branch, but more on that in a minute. We'll be bringing you Event Log v2, new quest content, more NPC portraits & expanded dialogue. You can expect to see a new XP system very soon, too, as well as a balance overhaul and more bug fixes.
January
Key-rebinding is coming! Improved onboarding and tutorial-flow (we hear you, the tutorial isn't your favourite). You can also expect Steam Achievements, along with an official achievement guide for those interested, too.
1.1 Update
Companion side-quests, gang quests, new vehicles, unique items for skill types and... skateboards!? Yes you read all of that correctly. And on top of all that, we'll also be adding Razer Chroma integration and giving you an official guide video.
Hang on, what's this about opting in to an updated branch during December?
Although we'll be off socials from December 20th, there will be balance passes, fixes and updates rolled out to the game in a slightly less official manner. We can't provide patch-notes during this time as we don't have the support during the holidays, and we can't promise the same level of stability, but for those interested in checking out the game with hot-off-the-press improvements and additions, this is the way to go. If you want to find out the branch details, you can head over to the Mechajammer Discord Server. -- As always, a huge thank you for your support and feedback over the last two weeks - it doesn't go unnoticed. Have a happy holidays, Whalenought Studios & Modern Wolf
[ 2021-12-17 12:38:24 CET ] [ Original post ]
- Mechajammer Depot Linux [5.19 G]
Freely roam through the streets of an off-world cyberpunk city, the killer jungles outside its walls, and the occult syndicate hollows below.
Recruit large squads of mercenaries, gang members, and thieves as companions. Issue commands to the whole squad to keep the turn-based combat fast and exciting.
You and your crew of deserters have crashed onto a hostile jungle colony. To escape, you must gather rumors, bribe enemies, and earn trust through completing missions. In this immersive sim choose your path wisely, as your story options will shift with every choice.
Deep and fully customizable character creation allows you to experiment and design your own playstyle.
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB). AMD R9 270 (2GB) or better
- Storage: 5 GB available space
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 5 GB available space
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