For a person who’s always been afraid of change, this is a worrying prospect for our hero… but it’s something he will have to overcome if he can ever hope to right his past wrongs. And a failure to do so can result in some rather unpleasant outcomes...
Hello everybody,\r\n\r\nI\'m not sure if everybody is aware of this, but for the last 4/5 years~ish, I\'ve been working on a remake of my horror visual novel released in 2015, The Way We All Go!\r\n\r\n
\r\n\r\nI\'ve been working hard on the remake, and I\'m proud to announce that it\'s almost finished.\r\n\r\nThe remake will be released this Hallowen, on the 31st. The remake will coincide (well, almost) with the 10 year anniversary of the game\'s original Steam release, and it should be a perfect way to celebrate the spooky season!\r\n\r\nThe remake is in 1920x1080 display with all new character art, background art, music, and UI. There are over 30 CGs in the new build, 15 bonus side stories to unlock which are exclusive to the remake, and an all new route with two new endings.\r\n\r\n
\r\n\r\nI hope you\'re looking forward to it! If you want to be notified when the remake releases, please wishlist the remake or follow my Steam developer page.\r\n\r\nhttps://store.steampowered.com/app/3422290/The_Way_We_All_Go/\r\n\r\nAlso, if you want more updates on this projects (or my other projects), you can follow me on my various social media accounts.\r\n\r\nThat\'s all for now. I\'ll be looking forward to writing another announcement post when the remake is released!\r\n\r\n- ebi x
Minimum Setup
- OS: x86/x86_64
- Processor: 1GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 400 MB available space
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