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this is still here somehowe even though i got banned lol how do you delete it
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This update continues the story where it left off, with Alice and Yui waiting for a new assignment. But I'm only going to push the build for Linux and macOS. Windows users can continue to enjoy the current "farting man" build until they learn to appreciate it for the art that it is. It's really meaningful, if you think about it.
I am very pleased with the commercial success of *pbbt* on Steam after the latest game update. I must say that the new update has received rave reviews, especially on Linux and macOS. Here on Windows, however, we have had stronger criticisms. Perhaps it is a difficult game to understand for a certain type of critic and audience. Windows users are great fans of first person shooters, and *pbbt* is not. It flies higher. I always look to create new things and welcome controversy and discussion, but it must be said that the Linux or the macOS users have a different artistic sensibility that allows them to appreciate this kind of very original product, not only in video games but also in cinema.
[FIXED]
[FIXED]
I turned on the developer tool I wrote where you can speed up the in-game time whenever you want by holding down the "Z" key. Try it out, it's kinda cool. KNOWN BUGS: *The city overworld stuff is meant to pre-populate with vehicle traffic before it loads, but with the dev tool turned on, it won't pre-populate. *Sometimes collision detection will fail when you speed up the game time. *The sound effect that plays when you walk in shallow water is meant to change speed when you alternate between walking/running, but it won't alternate with the dev tool turned on.
This is the last small update before I start working on the next major content update (in fact, I'm already working on it.)
[CHANGES]
- Changed afternoon lighting and sky artwork.
- Adjusted party member spawn points when moving to different locations.
[FIXED] - Fixed bug where player could go through walls in the school. [CHANGED] - Player can now return to Yui's Branch Office at any time by speaking to Yui. - Yui can now tell the player about her Branch Office when asked if she knows anything about the location. - Changed the starting splash screen. - Status UI is now hidden when displaying the CG that occurs during the first boss fight in the main story.
[CHANGED] - Character dialogue portraits now display with the CG that occurs during the first boss battle in the main story.
[FIXED] - Fixed bug where Yui would not get much exp after a boss battle. - Fixed bug where a party member's point light would turn on when switching characters during battle. - Fixed a bug where the wrong color light could be activated on the party leader in dark areas after a battle. [CHANGED] - Minor dialogue changes and typo fixes. - Made the save point more visible in the city overworld, just before the school.
************************* * 0.3.1-alpha* ************************* [FIXED] - Fixed bug where player could become soft-locked in the first Main Story dungeon. ************************* * 0.3.0-alpha* ************************* [ADDED] - Added an extended combat tutorial to the Prologue. Players can access this tutorial by encountering the first enemy in the Prologue. - Added a new CG to the first boss battle in the Main Story. [FIXED] - Fixed bug where player could enter the first dungeon in the Main Story without inspecting the gate first. - Fixed bug where Yui's light would not show up in cutscenes. [CHANGED] - Minor dialogue changes and typo fixes. - Altered the timing in some cutscenes and events.
[ADDED] - Added an extended combat tutorial to the Prologue. Players can access this tutorial by encountering the first enemy in the Prologue. - Added a new CG to the first boss battle in the Main Story. [FIXED] - Fixed bug where player could enter the first dungeon in the Main Story without inspecting the gate first. - Fixed bug where Yui's light would not show up in cutscenes. [CHANGED] - Minor dialogue changes and typo fixes. - Altered the timing in some cutscenes and events.
[FIXED] - Fixed bug where follower NPCs could go through the bike rack at the school. - Fixed bug where player and enemies would get stuck in the water in the casino atrium. [CHANGED] - Anna will now appear at the school in the morning or afternoon, once the ability to go outside at night has been unlocked. - Minor dialogue changes.
[FIXED] - Fixed minor typos. [CHANGED] - Control room door in the main story now contains a control panel, to increase visibility. - Made enemies weaker in the main story's tutorial.
I'm incredibly excited to share this gigantic update with you. I worked really hard developing this and did my best to get this one out within a reasonable time frame. Version 0.2.0-alpha adds a lot of new stuff, so keep reading if you're interested! I won't waste time with my rambling, so I'll get right to the main points.
[CHANGED] - Minor dialogue change: Now includes an in-game disclaimer shortly after completing the Prologue scenario, informing the player that the current version of the game ends when the player tries going to school.
[FIXED] - Fixed bug where player could become invincible after using Lovecast during boss fights. - Now fades out cash UI when quitting to the title screen from in-game.
[CHANGED] - Full-Screen / Window toggle is now on the same page as screen resolution select on the screen that appears when the player launches the game for the first time. - Now detects when user manually toggles screen mode and sets toggle text accordingly. - Decreased teleported transition time.
[CHANGED] - Increased difficulty on enemies leading up to the final prologue boss - Changed default Master Volume - Decreased wait time between message box transitions - Minor dialogue changes
[FIXED] -Fixed sortingLayer bug with follower characters [CHANGED] -Changed textures on some buildings
[FIXED] -Fixed SaveData bug [CHANGED] -Solicit user input after the end credits before advancing to save prompt
[ADDED] -After defeating the final boss and viewing the end credits, the player can enter preview content from the full game that takes place directly after the Prologue. In this area, you can meet new characters, explore new buildings, and try out some new experimental game mechanics. This area is still under construction, so content will be added to it incrementally in future updates. Right now, it's a little empty and unpolished. But mainly, you get to meet Alice, one of the game's protagonists. -Dialogue text is now animated. You can change the text speed in the config menu, or disable this feature completely. [CHANGED] -Melee counter-attacks now do a bit more damage against some of the bosses.
[FIXED] -Fixed bug in final boss fight where enemy would not move on to next attack patterns. -Fixed bug where battle could end while player is still using Lovecast.
Very small update. [CHANGED] -Minor dialogue changes; typo fixes.
[CHANGED] -Minor dialogue changes; typo fixes [FIXED] -Fixed a bug where player could encounter enemies, leave the area, then return to find the enemies had disappeared.
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