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Colorful Update: Version 1.7 Patch Notes

The Colorful Update! - Version 1.7.0 - You now have access to a color picker! - The color picker lets you change slide, marble, and background colors! - Fixed bug with marbles getting stuck in late-game pieces. - Fixed various other bugs. - There are more changes to come soon to prepare for leaving Early Access on Steam!


[ 2023-10-15 21:57:16 CET ] [ Original post ]


It's finally here, the "Colorful" update!

Hey there, marble heads! It's been a long time coming but the #1 requested feature is finally here! You can now change the colors of marbles, slides, and even the background! You edit the current color palette to your liking and go wild. If you want to reset the palette to default colors, you can toggle the Holiday theme. The #2 requested feature is actually a bug fix: The late-game pieces now have boosters in them to keep the marbles flowing. I also discovered a bug related to any overlapping pieces (like the criss-cross and loops) that would get marbles stuck that should now be fixed. Otherwise, this includes all the bug fixes I could get in since the last release. I hope you're all enjoying the game! I'm planning on adding a volume slider, trying to make the Twitch integration smoother, and fixing up whatever else feels necessary to leave Early Access before the end of the year. Thanks for your support! And one last thing:

PLEASE LEAVE A REVIEW OF THE GAME!



[ 2023-10-15 21:54:44 CET ] [ Original post ]


A colorful, nice 1.6.9 update on the public beat-test branch!

Hey there marble lovers! There's an update on the public beta-test branch that's a basically-finished version of the next major patch, bringing IncrediMarble very close to a state in which it will leave Early Access! To play this new version, right click IncrediMarble in your Steam library, select "properties," then "Betas," and click the drop-down and choose "beta-test - The open beta test branch." Your game should update and you'll be introduced to the most colorful new feature IncrediMarble will ever receive. Note: If you're worried about bugs, you can backup your save at (for Windows users) C:\Users\\AppData\LocalLow\Fun First\IncrediMarble\ManualSave00.json (Mac/Linux users need to figure out where this file is on their own. Sorry, I forgot!) So, what's new? 2 major things. 1: If your platform's native language doesn't use the period character for decimal points, the game should now properly save and load for you! 2: Click on a marble dispenser or click on the slide color panel to see a new rainbow-colored marble button. Click that to see the new color picker! You can use this to edit the color palettes that are, of course, used to change the colors of your slides! New palettes have also been added so you can change the colors of your marbles and the background. You can also choose to randomize the colors of every marble spawned! Extra Notes: - Changing the theme will change all palettes back to their default colors. - Currently, the holiday theme does not allow setting marble colors. - There are still a few more user requested changes I want to make before making the 1.7.0 release to the public. - The news panel is a little out of date. Let me know via contact@incredimarble.com if you face any problems. Thanks for testing!


[ 2023-09-06 00:15:10 CET ] [ Original post ]


Regional pricing has been updated.

Considering I haven't updated the pricing since the original release and the economy has shifted around the Globe, I figured I would update the regional pricing for everyone outside the US. So if you've had the game wishlisted for a while and are still on the fence, hopefully the pricing better fits your budgetary needs! The US price remains unchanged... which is, in a way, its own discount. ;) Have fun!


[ 2023-03-29 04:40:46 CET ] [ Original post ]


Motorized Update - Version 1.6 released!

Welcome to IncrediMarble 1.6! It may not seem like much but a few important changes have been made to the game's engine to allow for better updates in the future. First is the floating UI element that you'll see when highlighting any piece that has a wheel or a marble spawner. You're now able to use this floating UI to enable and disable the motor on any wheel piece. The "spawn randomly" button has now been moved to this UI element as well for the marble spawners. If you didn't know about it, this allows marbles to be much less determinate in how they move down your slide tower. It's not the most popular game feature but it's a solid use case for future implementations of this new UI element. Another important change is save file size. Sizes are now 30% smaller! Although this doesn't really seem like it matters considering the save files are already very tiny, it's super important in copying save file text to the clipboard. Although you aren't yet able to transfer saves between platforms, you will eventually, and having these save file text strings be smaller is really important in usability. For folks who have trouble with the end-game, I've actually increased the late-game earnings by about 500% to help you out. Have fun! Finally, a tiny change that anyone with a problem will be happy to have: You can just click a button to copy the save file text to your clipboard for e-mailing to me, the developer, for debugging. Considering I'll probably never be able to fix every single bug in the game, this will be a relief for anyone who wishes to submit any reports. I really wish I could've left early access in the summer but I've been lazy. Sorry. It'll happen someday, I promise.


[ 2022-09-04 01:30:48 CET ] [ Original post ]


Holiday Update - IncrediMarble version 1.5!

Happy Holidays to all you marble heads! There's a small pile of presents for you with this major update: [olist]

  • A new piece has been made that initiates a marble race mode! Click the checkered flag in the bottom left to try it out!
  • A limited-time Winter theme has been added. Enable this in the options panel.
  • Also in the options panel, the ability to enable the experimental multi-piece selection. Please enable it and give it a try! [/olist] As usual, a bunch of bug fixes and backend improvements were made that I can't keep track of and, honestly, would make you yawn if I listed them. Trust. ;)


  • [ 2021-12-25 00:45:22 CET ] [ Original post ]


    Multi-slide selection boxes now live in the beta branch.

    Hello marble heads! I hope you've all had a great summer! I've added a new beta branch for all three platforms to Steam so experimental IncrediMarble updates can get delivered to you for testing. This new beta test version of IncrediMarble will share the save file you have for the release version of the game. In other words, this is cross-save compatible! In order to access the new beta, simply right click IncrediMarble in your Steam Library, choose properties, select betas, and choose beta-test from the dropdown. This version of IncrediMarble allows you to either hold the right mouse button to create a selection box or hold the Control key while left clicking on pieces. There are still some kinks to work out with this new feature:

    • You currently cannot left-click drag the window around while keeping multiple pieces selected.
    • Piece highlighting (both visual and mechanical) may be unacceptably wrong.
    • Pieces will scrunch up along borders. (Some might consider this a feature?)
    If you find any other problems with the beta, please report them in the forums. If you find a problem which causes an extreme need for a save file reversion, be sure to check out the emergency autosave load buttons in the help panel. Thanks for checking out the beta. Have fun!


    [ 2021-09-19 04:55:37 CET ] [ Original post ]


    Hotfix Patch 07/03/2021

    The curious case of the missing marbles is hotfixed again. Happy Holiday Weekend!


    [ 2021-07-03 22:32:42 CET ] [ Original post ]


    Hotfix Patch - MacOS 06/30/2021

    Fixed a bug where MacOS players could not access the Sandbox Mode DLC. Please mail me at contact@incredimarble.com if you see any bugs! Thank you to everyone helping me make sure IncerdiMarble has as few bugs as possible when it leaves Early Access!


    [ 2021-07-01 01:56:34 CET ] [ Original post ]


    Hotfix Patch 06/30/2021

    Two small fixes for the Linux version of the game:

    • The DLC should now be activating correctly.
    • The button opening a webpage for retrieving your OAuth token for Twitch Integration should now smoothly do so.


    [ 2021-06-30 22:13:29 CET ] [ Original post ]


    Hotfix Patch 06/22/2021

    A fix for the curious case of the disappearing marble slides. (They were still there, you just couldn't see them until you moved the camera again.)


    [ 2021-06-22 21:49:38 CET ] [ Original post ]


    Hotfix Patch 06/21/2021

    A small fix has been implemented for the Linux version of the game preventing horrible lag when trying to open up links from in-game while the Steam overlay is enabled.


    [ 2021-06-21 23:55:16 CET ] [ Original post ]


    MacOS and Linux support now available!

    You didn't ask for it, but you got it anyway! MacOS and Linux platforms can now natively play IncrediMarble! Enjoy!


    [ 2021-06-21 21:15:48 CET ] [ Original post ]


    Hotfix Patch 05/09/2020

    Just a tiny fix to the new build mode for the elevator piece. It should properly stay snapped to the grid now. Thanks to player ikillomega for reporting the bug!


    [ 2021-05-09 21:18:19 CET ] [ Original post ]


    Early Access Patch 05/08/2020 - New Build Mode

    Heya folks! Updates have slowed down significantly and I apologize for that. The plan is still to leave Early Access in the Summer months, though! Until the next update (which should include a tutorial, a couple new fun pieces, and BIG MAYBE multi-selection) I wanted to get something out that's been in pre-release for a while now: Fast building! This new mode (which I need your feedback on and thus doesn't have a way to toggle off right now) lets you very quickly build marble tracks! This should be a boon for... well... everyone! It's honestly a much nicer way to build if you're usually playing with snap mode on. I hope you all enjoy it. Don't forget to leave feedback in the forums if you have any thoughts about it, either positive or negative. Until next time, happy building!


    [ 2021-05-08 22:26:15 CET ] [ Original post ]


    Hotfix Patch 03/26/2021

    A very kind new player reported an exploit that has now been patched. Thank you, as always, for your support!


    [ 2021-03-26 09:28:20 CET ] [ Original post ]


    Early Access Patch 03/15/2021 - 6 new slides!

    Whether you've hit the endgame or wanted more fun for your sandbox, this update should increase your enjoyment by about 20%, as that's the increase in the number of marble slides you can now use!

    • Added 6 new slides that cost more to buy but earn more as you use them!
    • Pulled back the number of booster arrows on the elevator piece.
    • Marbles now drain from the halfpipe 33% faster than before.
    The next update should have some new features for Sandbox Mode users, so look forward to it!


    [ 2021-03-15 22:59:24 CET ] [ Original post ]


    Early Access Patch 03/02/2021

    There's a few fixes here to get the game ready for a major content patch coming this month... possibly as soon as this week!

    • Marbles entering bonus pieces and goal pieces will no longer fail to trigger entry to those pieces due to their inherent multi-piece exploit prevention timer.
    • Hitting the Delete key while hovering the cursor over a marble will remove that marble.
    • Hitting the Backspace key while hovering the cursor over a piece will refund that piece.
    • Hitting the F key while hovering the cursor over a marble will enable marble cam for that marble.
    • This is especially useful when doing a marble race via Twitch integration!
    • The "all pieces" color selector is hopefully, finally fixed.
    • Tip page has been updated with new and fixed tips.
    • Some infrastructure has been put in place to support upcoming new marble slides.
    • Some text settings have been changed to allow for weirder window sizes.
    • I've temporarily enabled some Letter Suffixes to the earlier large numbers. Please provide feedback for how you feel about these. This will only be temporary as an upcoming drop down menu will allow you to choose which exponent suffixes you'd like to have displayed.
    A couple side notes: My friends asked me if I could create a game logo using the pieces currently in the game. Here's my first try. Can yo do better? Let me know in the community hub!
    Secondly, my Birthday is this weekend! Nothing could make it better than hearing more feedback in the forums so, please, let me know what else you want to see in the game or how much fun you've been having so far!


    [ 2021-03-03 06:43:21 CET ] [ Original post ]


    Hotfix Patch #2 02/22/2021 - Fixed colors

    In my haste to release the last patch, I also broke how color selection works for pieces when "all pieces" is chosen. That is now fixed. Enjoy coloring all your pieces again!


    [ 2021-02-23 06:13:37 CET ] [ Original post ]


    Hotfix Patch 02/22/2021 - Save files restored (and moved)

    I'm really sorry for anyone who went to play IncrediMarble today and discovered their save was missing! Unity's default save path changed unexpectedly (due to changes made for a separate build of the game) so you may think your old save is gone, but it's not! This patch should load up the save file found in %userprofile%\\AppData\\LocalLow\\Fun First\\IncrediMarble If you want to use the save file created during the previous update, simply grab the save file from %userprofile%\\AppData\\LocalLow\\Dave Kap\\IncrediMarble Again, I apologize for this bug. If you have any further troubles, do not hesitate to e-mail help@incredimarble.com or post in the forums!


    [ 2021-02-23 05:36:19 CET ] [ Original post ]


    Sandbox Mode DLC now available!

    Want to skip the idle, incremental gameplay? Want to build anything and everything right now? Want a separate save file for a different creation? Want to make better Twitch stream marble races? Want to support independent game development? Buy the Sandbox Mode DLC! The Sandbox Mode is a separate save that you can activate whenever you like. It will initially copy over the marble tower you are currently using but afterwards, you can use it to build whatever towers you want and as many as you want! Heck, you could probably break the game with the freedom Sandbox Mode gives you. Be aware that Sandbox Mode more or less turns the game into a toy! You may never want to go back to Normal Mode. There are no exclusive unlocks in Normal Mode, everything is available in Sandbox Mode and there are likely to be new features exclusive to Sandbox Mode in the future, such as multiple save slots and pre-made tracks to use for the Twitch integration marble racing.


    [ 2021-02-22 04:46:41 CET ] [ Original post ]


    Early Access Patch 02/21/2021 - Sandbox Mode Update

    Sorry that it's been a while since the last patch! Both small and large things are being worked on but I wanted to get out an update to coincide with the release of the Sandbox Mode DLC. Here's a quick list of patch notes:

    • The WASD keys will now move the camera around. Keybinds coming with a UI update in the future.
    • The furthest camera zoom is now further than before.
    • You can now hit the F key to enable marble follow cam on any marble you're hovering your mouse cursor over. Again, keybinds will happen later with a UI update.
    • Pop-up toggle now properly saves.
    • Twitch integration fixes for handling disconnections or hitting the connect button more than once.
    • Links now added to the news page.
    • DLC page now has a link to the store.
    • Fixed the message that comes up when hitting the marble dispenser randomizer button.
    As always, thanks for playing! If you have any problems, please leave a thread in the forums. If you're enjoying yourself, please leave a positive review! Every positive review increases visibility of the game. Your review directly benefits further development of IncrediMarble!


    [ 2021-02-22 04:31:48 CET ] [ Original post ]


    The Twitch Integration Update is Live!

    The first public test of Twitch integration is now up and running in IncrediMarble! Instructions [olist]

  • Open up the options menu, click the very obvious "Twitch Integration" button, and configure your connection settings.
  • The game provides a shortcut to get your account's OAuth key so please keep in mind that this key is as powerful as your account's password. You do not want to share this key openly.
  • Once you've entered your name, key, and channel, hit the Connect button! If the connection worked, the game will spawn a set of pegs that you can move around freely. When a chat member of the connected channel types !play or !join, a marble with their name attached will appear over the pegs! Don't worry about moving the pegs if you need to make a last minute alteration, the marbles will follow.
  • Use the right-side panel to start the race! You can freely change the race countdown and reset the race either when it's over or in the middle of the race if need be.
  • When you're all done racing with chat, disconnect to remove the peg piece. It wouldn't help your idle game much, anyway. ;-) [/olist] Options To help customize your racing experience, you can do the following through the options:
    • Set a player limit. Good for very large channels with many chat members. A good system can handle about 500 marbles racing at once but I won't keep you from increasing the number to something larger. Just don't yell at me when it slows your game down!
    • You have the option of clearing the player list between races. Also good for larger chats or chats with a very fluctuating audience. Default is off so that smaller audiences only need to join the game once and can participate in many races in a row.
    • The !boost command toggle will enable chat members to type "!boost" in chat and gain a burst of speed for their marble. By default they can only do this once per race.
    • The !boost spam toggle will allow chat members to type !boost as many times as they want for more bursts of speed. Keep in mind that as long as the beginning of the message contains "!boost" it will work. So if a member types "!boost 1" and then "!boost 2" to get around Twitch's inherent spam blocking, it will in fact boost them twice!
    Very soon I will also be releasing the Sandbox DLC to ensure you can build whatever wacky marble slides you want to in order to better support racing. Enjoy!


  • [ 2021-02-02 23:29:24 CET ] [ Original post ]


    Early Access Hotfix 01/31/2021

    A bit of a developer exploit was snuck in through a bad merge. It's closed now!


    [ 2021-02-01 00:36:25 CET ] [ Original post ]


    Early Access Hotfix 01/28/2021

    Quick hotfix to the quit game panel being doubled up.


    [ 2021-01-29 00:39:41 CET ] [ Original post ]


    Early Access Patch 01/28/2021

    First patch! Addresses 2 quick requests from the community:

    • Joystick/gamepad bindings removed (causing zoom issues if you have a device plugged in)
    • You can now hit the F1 key on your keyboard to hide the UI. Numlock no longer turns off the UI.
    There are also some back-end changes to prepare for Twitch Integration coming, fingers crossed, before the end of the week.


    [ 2021-01-28 08:17:21 CET ] [ Original post ]


    IncrediMarble is out now!

    After almost 2 years, my solo developed, passion project, idle-incremental marble slide game is out on Steam. I hope you all enjoy it! Give me all the feedback you can give in the forums and let's see what cool stuff we can build together. Thank you for your support!


    [ 2021-01-25 23:27:19 CET ] [ Original post ]


    IncrediMarble releasing tomorrow!

    IncrediMarble will be playable in Early Access starting January 25th, 2020! The exact time will be somewhere between 5am PST and noon PST. If you are a Twitch streamer and would like a sneak peak at the Twitch integration (currently under construction but working) please send a request to streamer@incredimarble.com and I will get back to you soon! I hope you all enjoy the fun of building massive marble slide contraptions with the hint of idle tycoon gameplay!


    [ 2021-01-25 00:19:58 CET ] [ Original post ]



    IncrediMarble
    Dave Kap
  • Developer

  • Dave Kap
  • Publisher

  • 2021-01-25
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 28  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (100 reviews)


  • Review Score

  • http://www.incredimarble.com/pc
  • Website

  • https://store.steampowered.com/app/1488100 
  • Steam Store



  • IncrediMarble Linux Depot [287.72 M]IncrediMarble - Sandbox Mode (1537270) Depot [9.85 K]

  • Public Linux depots

  • IncrediMarble is an idle incremental construction game in which you build gigantic marble slide worlds. With 30 unique pieces to choose from and more always being added, your imagination is the only limit! See what amazing marble worlds you can create and come back to earn more and more points... and build a larger and larger marble universe!
    MINIMAL SETUP
    • OS: Knowing Linux. get something released between 15 and 5 years ago.
    • Processor: Does Linux even have their own processor?Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: I don't think Linux has graphics.
    • Storage: 200 MB available space
    GAMEBILLET

    [ 5949 ]

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    6.00$ (70%)
    3.00$ (80%)
    4.09$ (18%)
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    19.79$ (34%)
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    GAMERSGATE

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    3.5$ (65%)
    7.49$ (63%)
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    0.53$ (92%)
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    1.35$ (77%)
    0.38$ (92%)

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