




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Still waiting for art to come in for the final update but until then, here's a tiny bug fix for anyone messing around with the Marble Race piece and discovering some weirdness where it wouldn't delete properly.
This little patch fixes the bug where marbles were disappearing in the middle of the field. It's honestly crazy that this somehow got through all my testing. Anyway, keep enjoying the game and keep reporting bugs to me! I'm still looking into a bug with the "refund all" button not refunding. If anyone has a save file where this happens to you, please send it over to contact@incredimarble.com and I'll keep trying to fix it. Thanks and have fun!
Some folks were experiencing save loss with the latest update. The problem has been identified and eliminated! If you lost your save, you should be able to retrieve a backup by following these instructions:
Your save directory should be located somewhere similar to this-
C:\Users\
Hey marble fans! I know it's been a while but the Idler Fest seems like a good a time as any to get all the biggest changes to IncrediMarble out there for your playing pleasure! I'll list some of the biggest changes below but for those who don't own the game yet, here's some important information: We're having one last sale before the game goes live with an increased price.
The Colorful Update! - Version 1.7.0 - You now have access to a color picker! - The color picker lets you change slide, marble, and background colors! - Fixed bug with marbles getting stuck in late-game pieces. - Fixed various other bugs. - There are more changes to come soon to prepare for leaving Early Access on Steam!
Hey there, marble heads! It's been a long time coming but the #1 requested feature is finally here! You can now change the colors of marbles, slides, and even the background! You edit the current color palette to your liking and go wild. If you want to reset the palette to default colors, you can toggle the Holiday theme. The #2 requested feature is actually a bug fix: The late-game pieces now have boosters in them to keep the marbles flowing. I also discovered a bug related to any overlapping pieces (like the criss-cross and loops) that would get marbles stuck that should now be fixed. Otherwise, this includes all the bug fixes I could get in since the last release. I hope you're all enjoying the game! I'm planning on adding a volume slider, trying to make the Twitch integration smoother, and fixing up whatever else feels necessary to leave Early Access before the end of the year. Thanks for your support! And one last thing:
Hey there marble lovers! There's an update on the public beta-test branch that's a basically-finished version of the next major patch, bringing IncrediMarble very close to a state in which it will leave Early Access!
To play this new version, right click IncrediMarble in your Steam library, select "properties," then "Betas," and click the drop-down and choose "beta-test - The open beta test branch." Your game should update and you'll be introduced to the most colorful new feature IncrediMarble will ever receive.
Note: If you're worried about bugs, you can backup your save at (for Windows users)
C:\Users\
Considering I haven't updated the pricing since the original release and the economy has shifted around the Globe, I figured I would update the regional pricing for everyone outside the US. So if you've had the game wishlisted for a while and are still on the fence, hopefully the pricing better fits your budgetary needs! The US price remains unchanged... which is, in a way, its own discount. ;) Have fun!
Welcome to IncrediMarble 1.6! It may not seem like much but a few important changes have been made to the game's engine to allow for better updates in the future. First is the floating UI element that you'll see when highlighting any piece that has a wheel or a marble spawner. You're now able to use this floating UI to enable and disable the motor on any wheel piece. The "spawn randomly" button has now been moved to this UI element as well for the marble spawners. If you didn't know about it, this allows marbles to be much less determinate in how they move down your slide tower. It's not the most popular game feature but it's a solid use case for future implementations of this new UI element. Another important change is save file size. Sizes are now 30% smaller! Although this doesn't really seem like it matters considering the save files are already very tiny, it's super important in copying save file text to the clipboard. Although you aren't yet able to transfer saves between platforms, you will eventually, and having these save file text strings be smaller is really important in usability. For folks who have trouble with the end-game, I've actually increased the late-game earnings by about 500% to help you out. Have fun! Finally, a tiny change that anyone with a problem will be happy to have: You can just click a button to copy the save file text to your clipboard for e-mailing to me, the developer, for debugging. Considering I'll probably never be able to fix every single bug in the game, this will be a relief for anyone who wishes to submit any reports. I really wish I could've left early access in the summer but I've been lazy. Sorry. It'll happen someday, I promise.
Happy Holidays to all you marble heads! There's a small pile of presents for you with this major update: [olist]
Hello marble heads! I hope you've all had a great summer! I've added a new beta branch for all three platforms to Steam so experimental IncrediMarble updates can get delivered to you for testing. This new beta test version of IncrediMarble will share the save file you have for the release version of the game. In other words, this is cross-save compatible! In order to access the new beta, simply right click IncrediMarble in your Steam Library, choose properties, select betas, and choose beta-test from the dropdown. This version of IncrediMarble allows you to either hold the right mouse button to create a selection box or hold the Control key while left clicking on pieces. There are still some kinks to work out with this new feature:
The curious case of the missing marbles is hotfixed again. Happy Holiday Weekend!
Fixed a bug where MacOS players could not access the Sandbox Mode DLC. Please mail me at contact@incredimarble.com if you see any bugs! Thank you to everyone helping me make sure IncerdiMarble has as few bugs as possible when it leaves Early Access!
Two small fixes for the Linux version of the game:
A fix for the curious case of the disappearing marble slides. (They were still there, you just couldn't see them until you moved the camera again.)
A small fix has been implemented for the Linux version of the game preventing horrible lag when trying to open up links from in-game while the Steam overlay is enabled.
You didn't ask for it, but you got it anyway! MacOS and Linux platforms can now natively play IncrediMarble! Enjoy!
Just a tiny fix to the new build mode for the elevator piece. It should properly stay snapped to the grid now. Thanks to player ikillomega for reporting the bug!
Heya folks! Updates have slowed down significantly and I apologize for that. The plan is still to leave Early Access in the Summer months, though! Until the next update (which should include a tutorial, a couple new fun pieces, and BIG MAYBE multi-selection) I wanted to get something out that's been in pre-release for a while now: Fast building! This new mode (which I need your feedback on and thus doesn't have a way to toggle off right now) lets you very quickly build marble tracks! This should be a boon for... well... everyone! It's honestly a much nicer way to build if you're usually playing with snap mode on. I hope you all enjoy it. Don't forget to leave feedback in the forums if you have any thoughts about it, either positive or negative. Until next time, happy building!
A very kind new player reported an exploit that has now been patched. Thank you, as always, for your support!
Whether you've hit the endgame or wanted more fun for your sandbox, this update should increase your enjoyment by about 20%, as that's the increase in the number of marble slides you can now use!
There's a few fixes here to get the game ready for a major content patch coming this month... possibly as soon as this week!
In my haste to release the last patch, I also broke how color selection works for pieces when "all pieces" is chosen. That is now fixed. Enjoy coloring all your pieces again!
I'm really sorry for anyone who went to play IncrediMarble today and discovered their save was missing! Unity's default save path changed unexpectedly (due to changes made for a separate build of the game) so you may think your old save is gone, but it's not!
This patch should load up the save file found in
%userprofile%\\AppData\\LocalLow\\Fun First\\IncrediMarble
If you want to use the save file created during the previous update, simply grab the save file from
%userprofile%\\AppData\\LocalLow\\Dave Kap\\IncrediMarble
Again, I apologize for this bug. If you have any further troubles, do not hesitate to e-mail help@incredimarble.com or post in the forums!
Want to skip the idle, incremental gameplay? Want to build anything and everything right now? Want a separate save file for a different creation? Want to make better Twitch stream marble races? Want to support independent game development? Buy the Sandbox Mode DLC! The Sandbox Mode is a separate save that you can activate whenever you like. It will initially copy over the marble tower you are currently using but afterwards, you can use it to build whatever towers you want and as many as you want! Heck, you could probably break the game with the freedom Sandbox Mode gives you. Be aware that Sandbox Mode more or less turns the game into a toy! You may never want to go back to Normal Mode. There are no exclusive unlocks in Normal Mode, everything is available in Sandbox Mode and there are likely to be new features exclusive to Sandbox Mode in the future, such as multiple save slots and pre-made tracks to use for the Twitch integration marble racing.
Sorry that it's been a while since the last patch! Both small and large things are being worked on but I wanted to get out an update to coincide with the release of the Sandbox Mode DLC. Here's a quick list of patch notes:
The first public test of Twitch integration is now up and running in IncrediMarble! Instructions [olist]
A bit of a developer exploit was snuck in through a bad merge. It's closed now!
First patch! Addresses 2 quick requests from the community:
After almost 2 years, my solo developed, passion project, idle-incremental marble slide game is out on Steam. I hope you all enjoy it! Give me all the feedback you can give in the forums and let's see what cool stuff we can build together. Thank you for your support!
IncrediMarble will be playable in Early Access starting January 25th, 2020! The exact time will be somewhere between 5am PST and noon PST. If you are a Twitch streamer and would like a sneak peak at the Twitch integration (currently under construction but working) please send a request to streamer@incredimarble.com and I will get back to you soon! I hope you all enjoy the fun of building massive marble slide contraptions with the hint of idle tycoon gameplay!
[ 6084 ]
[ 1345 ]
[ 4067 ]