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Hello, it's time for updates news. I had added tons of new workers names, new worker traits, I had also done tons of improvements to tooltips system, fixed tons of bugs. And I added option to sabotage enemy company has come to the game, now we need to unlock 2nd additive. And there is also additive stat system in progress (right now I had only added stimulation stats).
Right now, I'm working on bringing more stats to the additives, so some additives will lower/raise refreshment value, some maybe will lower aroma value, etc. I also need to change the additive unlocking, not all additives should be unlocked at game start.
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Want to help with game translation?
Full change log:
- Added new bugs
0.42 (Steam Early Access) - 06.08.2021
- Some additives now got stimulation attribute, they can lower or raise the stimulation of the product.
- 2nd additive now needs to be unlocked (it's unlocked during game)
- Tons of improvements/bug fixes to tooltips system.
- Other bug fixes
[hr][/hr]
0.41 (Steam Early Access) - 03.08.2021
- Added tons of new workers names
- Added new worker trait "lucky", a worker with this trait reduces the chance for a negative event during yerba creation.
- Fixed bug with missing translation for very high education and salaries.
- Fixed bug with infinite traits. Yep, it was strange
- Other bug fixes
[hr][/hr]
0.4 (Steam Early Access) - 01.08.2021
- Added option to sabotage enemy company (% chance depends on the researcher skills + sabotaged company level). If we fail we lose fans. If sabotage is a success, then we will lower the company shares price/price.
- Added new worker trait "Trainer", this trait will give experience to all other workers (very low number)
- Added new worker trait "Marketing expert" workers with this trait speed up marketing work.
- Increased music slider min value
- Improvements to the translation system
- Fixed bug with workers tooltips (sometimes they might not appear)
- Fixed bug with random tooltips appear (miss click)
- Other bug fixes
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