Hey,
Today it's time for the next Indoorlands status update.
How is the beta going
We've been in closed pre-ea beta for a week now and the feedback is great so far. We have already been able to make many improvements and bug fixes. At this point, thanks to all the testers!
What has changed in the game?
UI improvements
In the last post we showed some debug UIs. We have now implemented nicer interfaces for all these features. The needs overview should now give you a quick overview of weak spots in the park:

We have also improved the overview of selected buildings:
Balancing
We were able to gain feedback on the balancing of the game during the beta. The game was adjusted accordingly. Previously the parks got dirty very quickly, which we were able to improve with some changes. There are now more cleaning staff and they choose their targets more sensibly. Indoorlands was also a bit too difficult in terms of its economic balance - here we have made the game a bit more accessible.
Bugfixes
The game was able to improve significantly in terms of stability from the fixed bugs that were reported. For example, we were able to improve load times, but also identified a major bug where the player had to pay a huge non-viewable electricity bill (a remnant of old systems) steammocking
What to work on next
As always - this list is incomplete steamhappy
- Visitor logic will be further improved, so that visitors also want "park beauty" while walking through the park, for example (so you have to optimize walking paths accordingly)
- Improve the understandability of decoration points
- First statistics about the economy (income, expenses, profit / loss)
- Adding information to the tutorial regarding the core loop
- General stabilization of the game
Blueprints of the week
Finally, here are a few hall templates from our beta testers:

As always, feel free to give us feedback or ask questions in the discussion area or on our
Discord server!
- Your Pixelsplit Team
[ 2021-06-08 16:54:05 CET ] [ Original post ]