Status Update: Running Beta, improvements and balancing
We've been in closed pre-ea beta for a week now and the feedback is great so far. We have already been able to make many improvements and bug fixes. At this point, thanks to all the testers!
In the last post we showed some debug UIs. We have now implemented nicer interfaces for all these features. The needs overview should now give you a quick overview of weak spots in the park:
We have also improved the overview of selected buildings:
We were able to gain feedback on the balancing of the game during the beta. The game was adjusted accordingly. Previously the parks got dirty very quickly, which we were able to improve with some changes. There are now more cleaning staff and they choose their targets more sensibly. Indoorlands was also a bit too difficult in terms of its economic balance - here we have made the game a bit more accessible.
The game was able to improve significantly in terms of stability from the fixed bugs that were reported. For example, we were able to improve load times, but also identified a major bug where the player had to pay a huge non-viewable electricity bill (a remnant of old systems) steammocking
As always - this list is incomplete steamhappy
Finally, here are a few hall templates from our beta testers:
As always, feel free to give us feedback or ask questions in the discussion area or on our Discord server! - Your Pixelsplit Team
[ 2021-06-08 16:54:05 CET ] [ Original post ]
Hey, Today it's time for the next Indoorlands status update.
How is the beta going
We've been in closed pre-ea beta for a week now and the feedback is great so far. We have already been able to make many improvements and bug fixes. At this point, thanks to all the testers!
What has changed in the game?
UI improvements
In the last post we showed some debug UIs. We have now implemented nicer interfaces for all these features. The needs overview should now give you a quick overview of weak spots in the park:
We have also improved the overview of selected buildings:
Balancing
We were able to gain feedback on the balancing of the game during the beta. The game was adjusted accordingly. Previously the parks got dirty very quickly, which we were able to improve with some changes. There are now more cleaning staff and they choose their targets more sensibly. Indoorlands was also a bit too difficult in terms of its economic balance - here we have made the game a bit more accessible.
Bugfixes
The game was able to improve significantly in terms of stability from the fixed bugs that were reported. For example, we were able to improve load times, but also identified a major bug where the player had to pay a huge non-viewable electricity bill (a remnant of old systems) steammocking
What to work on next
As always - this list is incomplete steamhappy
- Visitor logic will be further improved, so that visitors also want "park beauty" while walking through the park, for example (so you have to optimize walking paths accordingly)
- Improve the understandability of decoration points
- First statistics about the economy (income, expenses, profit / loss)
- Adding information to the tutorial regarding the core loop
- General stabilization of the game
Blueprints of the week
Finally, here are a few hall templates from our beta testers:
As always, feel free to give us feedback or ask questions in the discussion area or on our Discord server! - Your Pixelsplit Team
Indoorlands
Pixelsplit
Pixelsplit
2021
Indie Strategy Simulation Singleplayer EA
Game News Posts 39
🎹🖱️Keyboard + Mouse
Very Positive
(192 reviews)
https://store.steampowered.com/app/1378890 
Indoorlands Linux [1.28 G]
Welcome to your own indoor amusement park
Build your own indoor amusement park, manage it and convince your visitors with individually designed halls and rides that you can control yourself. Will you manage to exceed the needs of your visitors? You are the boss: Let your creativity run free and run your own customized park that fully immerse your guests into another world.
Build your dream amusement park
Build, expand, and manage your own park. Take up the challenge and progressively unlock different types of halls, rides, decorations and shops.
You can choose from a variety of themes and combine them freely - there are no limits to your creativity. Design your park piece by piece: Indoorlands makes a designer out of you!
Control and ride unique flatrides
Your rides are the center of attention at Indoorlands. Not only can you control them and paint them individually, you can also record and save your own ride programs. Choose from your different ride programs and let them play automatically.
Turn your dreams into reality
Show the world your vision of a perfect indoor park. Indoorlands offers every player the opportunity to create a unique park. Place and decorate your ride halls and decoration halls. Design your rides and create breathtaking ride programs. Choose between different stores and restaurants, make your visitors happy and become the most successful park entrepreneur.
Whether you want to recreate your favorite parkrides or leave the real world at the door when designing your rides... - the decision is up to you!
MINIMAL SETUP
- OS: tba
- Processor: tba
- Graphics: tbaSound Card: tbaAdditional Notes: tba
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