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Hi, we have an update for you!
Dear Community,
after we already had challenges for coasters and hall blueprints in the past, this time we want to focus on one of the most popular features in Indoorlands and start our first CREATE-YOUR-RIDE Challenge!
What is the process and what are the rules?
Dear Indoorlands Community,
following our last update we would like to start a new Community Build Challenge. This time it's all about rollercoasters and the new coaster skins we added:
Make sure you have the latest version of Indoorlands installed and familiarize yourself with the coaster editor. Below is a little tutorial to get you started. For decorations make sure one theming is over 75%. You may use all coaster hall types, but the three new ones are preferred:
We are really looking forward to your submissions and feedback! The most creative submissions will be integrated into the game as a default blueprint and the creator will be mentioned by name in the game. Do you want to support us in this project?
Send your STEAM Workshop link to the appropriate Discord channel or post it here in the comments. The deadline for entries is 2023-02-05. Don't be shy and let loose! Here is the tutorial:
[previewyoutube=knf0V1sBUek;full][/previewyoutube]
And here a summary of the Frequently Asked Questions (FAQ):
We are very excited about your participation and are totally looking forward to it.
- Your Team Pixelsplit
Hi, The year is coming to an end and we have an update for you!
Hi, we have just uploaded a small patch for you. Fixed
Hi, today we have again a small patch for you. Thanks for your extensive feedback steamhappy
Hi everyone, at first: thanks to everyone who bought and played Indoorlands in the last days. And sorry to everyone who wasn't able to enjoy the game
Hi, we just released a small hotfix.
Hello,
after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!
We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.
Now feel free to watch the trailer:
[previewyoutube=e80MfXtOiO8;full][/previewyoutube]
For the Full Release we have now also added some new features & changes. The roadmap is now complete!
Below is an overview of all the new changes:
Hi, today we have a small update, while we continue to work on the full version in parallel.
Hi, we just uploaded a small hotfix that should fix a few issues from the big update yesterday.
Hi, today we finally have another big update for you. But before we start with the changes a big announcement.
Dear Indoorlands Community,
following our big rollercoaster update we would like to start a new Community Build Challenge. This time it's not only about deco, but also about rollercoaster tracks!
Make sure you have the latest version of Indoorlands installed and familiarize yourself with the coaster editor. Below is a little tutorial to get you started. For decorations make sure one theming is over 75%. Keep in mind it's the first implementation and still in beta! We are really looking forward to your submissions and feedback!
The most creative submissions will be integrated into the game as a default blueprint and the creator will be mentioned by name in the game. Do you want to support us in this project?
Send your STEAM Workshop link to the appropriate Discord channel or post it here in the comments. The deadline for entries is 10/02/22. Don't be shy and let loose! Here is the tutorial:
[previewyoutube=knf0V1sBUek;full][/previewyoutube]
We are very excited about your participation and are totally looking forward to it.
- Your Team Pixelsplit
Dear Indoorlands Community,
this week ist going to be the last challenge week - for now. Thanks to everyone who participated so far. It's the last chance to become a part of Indoorlands in terms of default hall blueprints this week!
This is the halls, that are open to blueprint submission this week:
The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project?
Hi there, as described on our store page, we would like to notify you about our upcoming price change. Currently, there is another 20% discount on the Early Access price of "Indoorlands". If you want to grab the game for yourself (or your loved ones) at a great price, now is the time. https://store.steampowered.com/app/1378890/Indoorlands/ We will raise the price to our final price after the sale (on 15.08.). - Your Team Pixelsplit
Dear Indoorlands Community,
this weeks challenge is about the NEW HALLS from the update, that was released this weekend. Since those halls are completely new to the game there are not many blueprints available yet. Can you help us out?
The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project?
Hi, after a while of silence we have a slightly bigger update for you today. Grab a refreshing drink and, in case you are interested, dedicate 5 minutes to read the patch notes, because a lot has changed... Let's go!
Dear Indoorlands Community,
Due to the fact that we really liked the submissions, we want to start another challenge this week. Last week's winners will already be integrated in the next update! The principle remains the same, but this time it's about different halls:
The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project?
Dear Indoorlands Community, for as long as Early Access is ongoing, we want to give you the opportunity to participate in the development. That's why we want to launch the Community Build Challenge this week. The most creative submissions will be integrated into the game as a default blueprint. Also your name will be mentioned in the game. Would you like to support us in this project?
Hello, since you haven't heard from us for a while, we would like to give you an impression of the current state of development. Last time we asked you to participate in a feedback questionnaire. Many of you did so. Your answers helped us a lot and will be taken into account in the development. Thanks a lot to all of you who participated!
Hello,
with an eye on the full version, we want to ask for your opinion. As promised, we want to use the Early Access phase to further develop Indoorlands together with our community. Now is the moment to do so.
The resonance to the Create-Your-Ride mode as well as the more than 200 custom rides in the STEAM Workshop was overwhelming. With our feedback form you can now provide us with your honest opinion, wishes and ideas and have the chance to directly participate in the development process.
Hi, today there is a small update for Indoorlands.
Hi, Today is the day. Our probably most influential Early Access update for "Indoorlands" is now available. A little pre-Christmas present for you steammocking [previewyoutube=iffNM8a6EWA;full][/previewyoutube]
Hi,
as announced in our Early Access information, we will increase our price until the full release. Due to the advanced status of "Indoorlands" we would like to increase the price slightly now (about +10%, depending on currency ).
You can still get the game at the current price for a few days.
https://store.steampowered.com/app/1378890/Indoorlands/
We are still working on "Create Your Ride" and the sandbox mode. We are already excited about the great things you are doing with the experimental ride editor and sharing in Discord ( https://discord.gg/2X8WWaK ). We hope to bring you a major update in December.
We're already looking forward to marveling at your ride creations in the park.
More on the latest update and experimental version here:
https://steamcommunity.com/games/1378890/announcements/detail/2906501626314776317
- Your Team Pixelsplit
Hi, today we have another small patch as a follow up to the last big update.
Hi, there is a new big update available for you. Below you can find out what has changed and what we are working on next.
Hi, we have just released version 0.6.5. Below you will find a summary of the changes and at the end of the post we will discuss the next developments.
Hi, we have just released a small patch that mainly fixes a few bugs from the big update.
Hi, it took a little longer than planned, but today it's done. Our first big Early Access update is here! There's a lot to discover, so let's get started with the patch notes:
Hi, we're still working on the major update, but in the meantime we wanted to fix a few issues we've received reports from you.
Hi, today we have the next patch. Here we have focused on comprehensibility and usability improvements. At the end of the patch notes we talk a bit about the upcoming major update.
Hi, we just released an unplanned hotfix since we received quite a lot of bug reports regarding one issue.
Hello all, we are super happy about the release and the positive & constructive feedback so far. Thank you! We are all still a bit (positively) exhausted from the release, but we have a first small patch for you today.
Hi! Today is the day: Indoorlands is finally available in Early Access! Feel free to spread the word. For us, the further development of the Early Access version starts now, which we will do in cooperation with the community.
Hi, we'll start our livestream on 14th of July. The schedule is (timezone UTC+2):
Hi, Today we have a new status update and great news.
Hey, Today it's time for the next Indoorlands status update.
Hey, Today we would like to provide you with a new status update on the ongoing development of Indoorlands. But first, before we start with the update, one more important thing.
Hey,
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