Status update: We have a release date!
As some of you may have noticed, we have been in "coming soon" status for quite some time now, but without a concrete date when "Indoorlands" will actually be available in Early Access. That is supposed to change today!
So on July 14, we will be releasing "Indoorlands" in Early Access! In the course of this we have also created a new trailer for you: [previewyoutube=NpylqnbE5Mc;full]Indoorlands Early Access Trailer[/previewyoutube]
We are still in beta, collecting feedback, implementing feedback and fixing bugs every day. This is how it should continue in Early Access steammocking. At the beginning of the Early Access phase, we will then also share information about our further planned roadmap.
Currently, halls and decorative objects give "attractiveness points". The sum of these points is the so-called park attractiveness. This value determines how many visitors at most want to come to the park (the researched level of your transport area determines how many visitors can come). But we wanted to give the attractiveness some more meaning and create incentives to build small "decoration halls" (decoration halls are small decoratable halls - but without rides - where visitors can marvel at the sceneries created by the player). For this purpose, we have included a park impression mechanic. Visitors continuously observe their surroundings and get impression points when they walk in a nice region and lose points again when they walk through an ugly region. Especially supply buildings are ugly and should therefore be built a bit far away from the actual flow of visitors, so that the park impression is not disturbed. If you manage to leave a good overall impression on your visitors, they will be more satisfied. We have not included a malus for the time being.
To help you optimize your park with respect to this system, we've included an attractiveness map that shows you which areas of your park have which values.
We have made some more adjustments regarding balancing, especially how visitors prioritize places, but also that they can revisit places if there are no better options. This all leads to a better utilization of places in the park, so the choice of buildings by the player should have more and more direct influence on the satisfaction of the visitors.
Currently, we are still working on many small tasks to improve accessibility and comprehensibility. In addition, we are still testing a system of so-called VIP visitors, who have special requirements, but are also particularly generous and can give many satisfaction points. For our release, of course, we also want to reach many people who want to report and stream about the game. So we are currently evaluating some ways to build Twitch integration into the game so that viewers can interact with the streamer. Are you a streamer and would be interested in playing "Indoorlands"? Then feel free to send us an email at press@pixelsplit.games with some info about you and your channel. Feel free to let us know in the comments or on Discord what you think of the new trailer and changes. And if you haven't already: Be sure to put Indoorlands on your wishlist so you'll be notified when it's released. This is especially relevant since there will be a very special discount during the first week, so you - the early backers - can get Indoorlands at a price you won't otherwise see on our STEAM page for a while. https://store.steampowered.com/app/1378890/Indoorlands/ We would like to thank you for supporting us so far and hope that you will make "Indoorlands" a great game together with us! - Your Pixelsplit Team
[ 2021-06-24 17:04:09 CET ] [ Original post ]
Hi, Today we have a new status update and great news.
We have a release date!
As some of you may have noticed, we have been in "coming soon" status for quite some time now, but without a concrete date when "Indoorlands" will actually be available in Early Access. That is supposed to change today!
So on July 14, we will be releasing "Indoorlands" in Early Access! In the course of this we have also created a new trailer for you: [previewyoutube=NpylqnbE5Mc;full]Indoorlands Early Access Trailer[/previewyoutube]
OMG what's next?
We are still in beta, collecting feedback, implementing feedback and fixing bugs every day. This is how it should continue in Early Access steammocking. At the beginning of the Early Access phase, we will then also share information about our further planned roadmap.
What other changes were there in the beta?
Attractiveness map and park impression
Currently, halls and decorative objects give "attractiveness points". The sum of these points is the so-called park attractiveness. This value determines how many visitors at most want to come to the park (the researched level of your transport area determines how many visitors can come). But we wanted to give the attractiveness some more meaning and create incentives to build small "decoration halls" (decoration halls are small decoratable halls - but without rides - where visitors can marvel at the sceneries created by the player). For this purpose, we have included a park impression mechanic. Visitors continuously observe their surroundings and get impression points when they walk in a nice region and lose points again when they walk through an ugly region. Especially supply buildings are ugly and should therefore be built a bit far away from the actual flow of visitors, so that the park impression is not disturbed. If you manage to leave a good overall impression on your visitors, they will be more satisfied. We have not included a malus for the time being.
To help you optimize your park with respect to this system, we've included an attractiveness map that shows you which areas of your park have which values.
Balancing
We have made some more adjustments regarding balancing, especially how visitors prioritize places, but also that they can revisit places if there are no better options. This all leads to a better utilization of places in the park, so the choice of buildings by the player should have more and more direct influence on the satisfaction of the visitors.
This and that
- Revised building controls (before it was a bit cumbersome, now it's easy place with mouse, rotate with keyboard R and with shift you can quickly build multiple objects
- Ambient Occlusion effect for more depth
- Attractiveness display while decorating
- You can now zoom in a little closer
- Added first tips in the loading screen
- and much more steamhappy
What is still being worked on?
Currently, we are still working on many small tasks to improve accessibility and comprehensibility. In addition, we are still testing a system of so-called VIP visitors, who have special requirements, but are also particularly generous and can give many satisfaction points. For our release, of course, we also want to reach many people who want to report and stream about the game. So we are currently evaluating some ways to build Twitch integration into the game so that viewers can interact with the streamer. Are you a streamer and would be interested in playing "Indoorlands"? Then feel free to send us an email at press@pixelsplit.games with some info about you and your channel. Feel free to let us know in the comments or on Discord what you think of the new trailer and changes. And if you haven't already: Be sure to put Indoorlands on your wishlist so you'll be notified when it's released. This is especially relevant since there will be a very special discount during the first week, so you - the early backers - can get Indoorlands at a price you won't otherwise see on our STEAM page for a while. https://store.steampowered.com/app/1378890/Indoorlands/ We would like to thank you for supporting us so far and hope that you will make "Indoorlands" a great game together with us! - Your Pixelsplit Team
Indoorlands
Pixelsplit
Pixelsplit
2021
Indie Strategy Simulation Singleplayer EA
Game News Posts 39
🎹🖱️Keyboard + Mouse
Very Positive
(192 reviews)
https://store.steampowered.com/app/1378890 
Indoorlands Linux [1.28 G]
Welcome to your own indoor amusement park
Build your own indoor amusement park, manage it and convince your visitors with individually designed halls and rides that you can control yourself. Will you manage to exceed the needs of your visitors? You are the boss: Let your creativity run free and run your own customized park that fully immerse your guests into another world.
Build your dream amusement park
Build, expand, and manage your own park. Take up the challenge and progressively unlock different types of halls, rides, decorations and shops.
You can choose from a variety of themes and combine them freely - there are no limits to your creativity. Design your park piece by piece: Indoorlands makes a designer out of you!
Control and ride unique flatrides
Your rides are the center of attention at Indoorlands. Not only can you control them and paint them individually, you can also record and save your own ride programs. Choose from your different ride programs and let them play automatically.
Turn your dreams into reality
Show the world your vision of a perfect indoor park. Indoorlands offers every player the opportunity to create a unique park. Place and decorate your ride halls and decoration halls. Design your rides and create breathtaking ride programs. Choose between different stores and restaurants, make your visitors happy and become the most successful park entrepreneur.
Whether you want to recreate your favorite parkrides or leave the real world at the door when designing your rides... - the decision is up to you!
MINIMAL SETUP
- OS: tba
- Processor: tba
- Graphics: tbaSound Card: tbaAdditional Notes: tba
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
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