Patch - 0.5.6 - Utilized buildings, many small things & bug fixes
Added
We are currently still working on finishing the entertainment halls, which we already mentioned in the release news.
In addition, we are still working on the following: Shop Management We hear again and again the wish that players would like to individualize stores more regarding their characteristics, like price and the like. Here we are currently working on different possibilities to choose a suitable implementation for Indoorlands (not too complicated, but still enough depth). Park decorations This is about making the park more attractive outside of halls. We want to give the player more possibilities to design the look of the pathways in the park. We are thinking of different flooring, wall paint and objects that can be placed on the pathway. Again, something of a challenge is to make this system as easy to use as possible and not impose too much of a penalty on people who don't feel like doing this. Balancing Especially in the lategame the balancing of Indoorlands is currently not fully developed. We are working on improving this. In the course of this we will also adjust the price mechanics, so that the chosen park price has more influence on the visitors. We hope you like the changes. The next major patch (see above) is planned in about 2-3 weeks. Many thanks to everyone who submitted so much constructive feedback and bug reports! The red button with the bug icon in the top bar is the fastest way to submit feedback. Otherwise, we are also available to you on our Discord ( https://discord.gg/2X8WWaK ) and also read the STEAM Discussions. - Your Team Pixelsplit
[ 2021-07-23 21:25:06 CET ] [ Original post ]
Hi, today we have the next patch. Here we have focused on comprehensibility and usability improvements. At the end of the patch notes we talk a bit about the upcoming major update.
Changes
Added
- Capacity Heatmap: Shows you an overview how busy your buildings are (for this the capacity popups above the halls have been taken out, they were duplicated with the visitor feedback with clock icon anyway).
- The upper left corner now shows an icon and the name of the hall the mouse pointer is over.
- Buildings can now be rotated by clicking the middle mouse button
- ATTENTION! Cleaning tool removed, instead cleaning buildings unlocked from the beginning
- Feedback report now also shows percentage values
- Tooltips added when inspecting visitors
- Tooltips for decoration tools added
- Tooltips now have some distance to the mouse pointer and follow it
- Particle effects and sounds added when changing rides
- Visitors are now loaded into the ride and ride queue when entering the detail view
- Blueprint confirm button is now green and slightly animated when selecting a blueprint to preview
- Added hint for changing parts / areas when coloring
- Introduction texts shortened a bit
- Added hint for research menu in the introduction
- Machine has a wider threshold for gondola rotation when opening restraints
- ATTENTION! Research buildings are now no longer limited by research unlocks, but by the number of purchased land areas. So you can build 3 research buildings from the beginning.
- Research income is spread over day now (with 2 research buildings: instead of 2 research at the end of they day you get 1 research at 50% of the day and 1 more when the day ended)
- The cleaners now move 16% faster.
- The decoration halls now have a decoration attractiveness maximum of 35
- Sometimes the ride control toggles did not display the correct state
- The default ride program sometimes gave bonus stats (which is supposed to be the case only with custom ride programs)
- It was possible to save ride programs without names, which broke the UI a bit
- Too many research buildings could be built
- (Potentially fixed) Hall selection could sometimes stop working
- Rides programs list and blueprint list were not scrollable
- No shadows on Pendulum and Machine ride
What is still being worked on
We are currently still working on finishing the entertainment halls, which we already mentioned in the release news.
In addition, we are still working on the following: Shop Management We hear again and again the wish that players would like to individualize stores more regarding their characteristics, like price and the like. Here we are currently working on different possibilities to choose a suitable implementation for Indoorlands (not too complicated, but still enough depth). Park decorations This is about making the park more attractive outside of halls. We want to give the player more possibilities to design the look of the pathways in the park. We are thinking of different flooring, wall paint and objects that can be placed on the pathway. Again, something of a challenge is to make this system as easy to use as possible and not impose too much of a penalty on people who don't feel like doing this. Balancing Especially in the lategame the balancing of Indoorlands is currently not fully developed. We are working on improving this. In the course of this we will also adjust the price mechanics, so that the chosen park price has more influence on the visitors. We hope you like the changes. The next major patch (see above) is planned in about 2-3 weeks. Many thanks to everyone who submitted so much constructive feedback and bug reports! The red button with the bug icon in the top bar is the fastest way to submit feedback. Otherwise, we are also available to you on our Discord ( https://discord.gg/2X8WWaK ) and also read the STEAM Discussions. - Your Team Pixelsplit
Indoorlands
Pixelsplit
Pixelsplit
2021
Indie Strategy Simulation Singleplayer EA
Game News Posts 39
🎹🖱️Keyboard + Mouse
Very Positive
(192 reviews)
https://store.steampowered.com/app/1378890 
Indoorlands Linux [1.28 G]
Welcome to your own indoor amusement park
Build your own indoor amusement park, manage it and convince your visitors with individually designed halls and rides that you can control yourself. Will you manage to exceed the needs of your visitors? You are the boss: Let your creativity run free and run your own customized park that fully immerse your guests into another world.
Build your dream amusement park
Build, expand, and manage your own park. Take up the challenge and progressively unlock different types of halls, rides, decorations and shops.
You can choose from a variety of themes and combine them freely - there are no limits to your creativity. Design your park piece by piece: Indoorlands makes a designer out of you!
Control and ride unique flatrides
Your rides are the center of attention at Indoorlands. Not only can you control them and paint them individually, you can also record and save your own ride programs. Choose from your different ride programs and let them play automatically.
Turn your dreams into reality
Show the world your vision of a perfect indoor park. Indoorlands offers every player the opportunity to create a unique park. Place and decorate your ride halls and decoration halls. Design your rides and create breathtaking ride programs. Choose between different stores and restaurants, make your visitors happy and become the most successful park entrepreneur.
Whether you want to recreate your favorite parkrides or leave the real world at the door when designing your rides... - the decision is up to you!
MINIMAL SETUP
- OS: tba
- Processor: tba
- Graphics: tbaSound Card: tbaAdditional Notes: tba
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