Work In Progress - Upcoming Update - Infos and Insights
We are currently working hard on the next Indoorlands Early Access update and want to give you a little preview: The park overview has become more beautiful. Instead of gray boxes, there are now handsome halls with glass roofs. Also the models of the stores and restaurants have been redesigned. Take a look at it yourself:
Buildings, rides and shops/restaurants can now break down. You can repair them manually, but ideally you should build repair buildings and let your staff do the regular maintenance and repairs.
There are now various types of visitors that will show up at your park during the course of the game. To better understand what their needs are and what is necessary to satisfy those needs, we have integrated a new system. Here is an example of how it works:
The new system is not only supposed to be more intuitive, but also provides for more game depth. There are now more options to influence the level of satisfaction of your visitors. Adjustments to price and quality of restaurants, for example, have an effect on their tags. Salty food will increase the demand for drinks from your visitors, and so on.
Our goal here: beautiful looking diversity with few polygons, so that performance remains stable even with way over 1000 visitors.
The choice of parts was very limited. As you can see in the STEAM Workshop, you've built some fantastic custom rides despite the limited options. We are totally excited to see what you will create with the new parts.
The roadmap item you're most excited about, according to the survey: roller coasters. Our original coaster prototype included static coaster halls, meaning halls with different pre-built models that you could have unlocked and placed. Now we've managed to implement a new prototype where you can build your own coaster! We're still in the middle of the development process here, there are still some operational issues to be solved for instance, but our internal tests already show: it's a lot of fun to freely design the track and let your creativity run wild! The feature won't make it into the next update yet, but we wanted to give you a little insight on the current state and hope that you already like what you see:
As you can see, we are working in parallel on different aspects of the game and are very much looking forward to letting you experience the first new features for yourself in the next update.
As we continue to develop Indoorlands in the Early Access phase along the roadmap, adding new content and fixing bugs, we would like to once again say thank you for your support and that we appreciate any feedback you may have, be it on our discord, the STEAM discussion forums or on Facebook. - Yours Team Pixelsplit
[ 2022-07-06 18:56:42 CET ] [ Original post ]
Hello, since you haven't heard from us for a while, we would like to give you an impression of the current state of development. Last time we asked you to participate in a feedback questionnaire. Many of you did so. Your answers helped us a lot and will be taken into account in the development. Thanks a lot to all of you who participated!
What we are currently working on
We are currently working hard on the next Indoorlands Early Access update and want to give you a little preview: The park overview has become more beautiful. Instead of gray boxes, there are now handsome halls with glass roofs. Also the models of the stores and restaurants have been redesigned. Take a look at it yourself:
Maintenance in your park
Buildings, rides and shops/restaurants can now break down. You can repair them manually, but ideally you should build repair buildings and let your staff do the regular maintenance and repairs.
New, improved & more in-depth visitor simulation
There are now various types of visitors that will show up at your park during the course of the game. To better understand what their needs are and what is necessary to satisfy those needs, we have integrated a new system. Here is an example of how it works:
The new system is not only supposed to be more intuitive, but also provides for more game depth. There are now more options to influence the level of satisfaction of your visitors. Adjustments to price and quality of restaurants, for example, have an effect on their tags. Salty food will increase the demand for drinks from your visitors, and so on.
Speaking of visitors, we are currently working on their appearance as well
Our goal here: beautiful looking diversity with few polygons, so that performance remains stable even with way over 1000 visitors.
Create-Your-Ride with new possibilities
The choice of parts was very limited. As you can see in the STEAM Workshop, you've built some fantastic custom rides despite the limited options. We are totally excited to see what you will create with the new parts.
Last but not least...
The roadmap item you're most excited about, according to the survey: roller coasters. Our original coaster prototype included static coaster halls, meaning halls with different pre-built models that you could have unlocked and placed. Now we've managed to implement a new prototype where you can build your own coaster! We're still in the middle of the development process here, there are still some operational issues to be solved for instance, but our internal tests already show: it's a lot of fun to freely design the track and let your creativity run wild! The feature won't make it into the next update yet, but we wanted to give you a little insight on the current state and hope that you already like what you see:
As you can see, we are working in parallel on different aspects of the game and are very much looking forward to letting you experience the first new features for yourself in the next update.
As we continue to develop Indoorlands in the Early Access phase along the roadmap, adding new content and fixing bugs, we would like to once again say thank you for your support and that we appreciate any feedback you may have, be it on our discord, the STEAM discussion forums or on Facebook. - Yours Team Pixelsplit
Indoorlands
Pixelsplit
Pixelsplit
2021
Indie Strategy Simulation Singleplayer EA
Game News Posts 39
🎹🖱️Keyboard + Mouse
Very Positive
(192 reviews)
https://store.steampowered.com/app/1378890 
Indoorlands Linux [1.28 G]
Welcome to your own indoor amusement park
Build your own indoor amusement park, manage it and convince your visitors with individually designed halls and rides that you can control yourself. Will you manage to exceed the needs of your visitors? You are the boss: Let your creativity run free and run your own customized park that fully immerse your guests into another world.
Build your dream amusement park
Build, expand, and manage your own park. Take up the challenge and progressively unlock different types of halls, rides, decorations and shops.
You can choose from a variety of themes and combine them freely - there are no limits to your creativity. Design your park piece by piece: Indoorlands makes a designer out of you!
Control and ride unique flatrides
Your rides are the center of attention at Indoorlands. Not only can you control them and paint them individually, you can also record and save your own ride programs. Choose from your different ride programs and let them play automatically.
Turn your dreams into reality
Show the world your vision of a perfect indoor park. Indoorlands offers every player the opportunity to create a unique park. Place and decorate your ride halls and decoration halls. Design your rides and create breathtaking ride programs. Choose between different stores and restaurants, make your visitors happy and become the most successful park entrepreneur.
Whether you want to recreate your favorite parkrides or leave the real world at the door when designing your rides... - the decision is up to you!
MINIMAL SETUP
- OS: tba
- Processor: tba
- Graphics: tbaSound Card: tbaAdditional Notes: tba
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