Release!
For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks. We think that the basic game mechanics are now so well explained that you won't have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience. We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!
To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.
We have now added a whole new theming package to the game: medieval.
We had added "Indoorlands" coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.
We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.
A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.
We also created lots of STEAM community items & trading cards.
Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:
Added
Improved
So... the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team! The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes. Our suggestion would be this: get comfortable, take some time and start a completely new park. After you've played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven't done so yet. We are looking forward to your messages and wish you a relaxing time in your unique indoor park! We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner. - Your Team Pixelsplit
[ 2022-10-14 17:58:39 CET ] [ Original post ]
Hello,
after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!
We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.
Now feel free to watch the trailer:
[previewyoutube=e80MfXtOiO8;full][/previewyoutube]
For the Full Release we have now also added some new features & changes. The roadmap is now complete!
Below is an overview of all the new changes:
Tutorial
For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks. We think that the basic game mechanics are now so well explained that you won't have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience. We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!
To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.
New decorations
We have now added a whole new theming package to the game: medieval.
New coaster content
We had added "Indoorlands" coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.
We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.
Achievements & community items
A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.
We also created lots of STEAM community items & trading cards.
New languages
Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:
- French
- Chinese (simplified)
- Korean
- Dutch
- Spanish
- Italian
Other changes
Added
- Added new main menu
- Credits added
- Many new blueprints (incl. the winning halls from our last community challenge)
- 3 new entertainment halls
Improved
- The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station
- Models of roller coaster track types revised.
- Roller coasters now generate more tags, depending on track configuration
- Some sounds adjusted
- Milestone tasks now have a name
- Visitors should now be more willing and more correct to put their hands up when riding a roller coaster
- The visitor requirement milestone now requires a bit more experience in the later levels
- Impact on satisfaction by park impression slightly reduced for later levels
- Sometimes the navmesh was not generated correctly, so halls were not visited by visitors
- The 3D icons above broken halls did not disappear when you sold the hall
- Sometimes inserted roller coaster nodes could not be moved
- The roller coaster did not need to be revalidated when changing the type of roller coaster
- Sometimes the coaster colors were reset when adding new nodes
- The "Machine" ride did not work anymore (brackets could not be closed)
- Rollercoaster inputs XAM NIM mirroring fixed
- Log spamming reduced a bit
- In a few halls the wall textures were distorted
- A few buildings didn't have the right tags, names and icons assigned to them
- Sometimes important menus could not be opened if others were not closed
- Quick placement of decorations was sometimes interrupted
Outlook
So... the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team! The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes. Our suggestion would be this: get comfortable, take some time and start a completely new park. After you've played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven't done so yet. We are looking forward to your messages and wish you a relaxing time in your unique indoor park! We would also be happy to welcome you on our Discord server ( https://discord.gg/2X8WWaK ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner. - Your Team Pixelsplit
Indoorlands
Pixelsplit
Pixelsplit
2021
Indie Strategy Simulation Singleplayer EA
Game News Posts 39
🎹🖱️Keyboard + Mouse
Very Positive
(192 reviews)
https://store.steampowered.com/app/1378890 
Indoorlands Linux [1.28 G]
Welcome to your own indoor amusement park
Build your own indoor amusement park, manage it and convince your visitors with individually designed halls and rides that you can control yourself. Will you manage to exceed the needs of your visitors? You are the boss: Let your creativity run free and run your own customized park that fully immerse your guests into another world.
Build your dream amusement park
Build, expand, and manage your own park. Take up the challenge and progressively unlock different types of halls, rides, decorations and shops.
You can choose from a variety of themes and combine them freely - there are no limits to your creativity. Design your park piece by piece: Indoorlands makes a designer out of you!
Control and ride unique flatrides
Your rides are the center of attention at Indoorlands. Not only can you control them and paint them individually, you can also record and save your own ride programs. Choose from your different ride programs and let them play automatically.
Turn your dreams into reality
Show the world your vision of a perfect indoor park. Indoorlands offers every player the opportunity to create a unique park. Place and decorate your ride halls and decoration halls. Design your rides and create breathtaking ride programs. Choose between different stores and restaurants, make your visitors happy and become the most successful park entrepreneur.
Whether you want to recreate your favorite parkrides or leave the real world at the door when designing your rides... - the decision is up to you!
MINIMAL SETUP
- OS: tba
- Processor: tba
- Graphics: tbaSound Card: tbaAdditional Notes: tba
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