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The year is 1897. The 20th century looms on the horizon. An age of science and reason has begun casting out the old ways across Europe, but superstition and tradition hold strong in the West of Ireland. Fear of the supernatural is still common.
Detective Declan Ward is summoned anonymously to Blake Manor. People are disappearing in the old hotel but no one is talking. Ward must explore the building and try to remain incognito, look for clues, interview the staff and guests to find out what secrets they’re hiding. He must try to reach the forbidden areas of the hotel and unearth the ancient secrets buried deep below it.
Beware of the spirits lurking in the halls. Some are friendly and will help you, others are malignant and deadly. Each one is a victim of Blake Manor's dark history.
  • Explore the dark hallways and search for clues.
  • Interview suspects and find conflicts in their statements.
  • Deal with ghosts by helping or exorcising them.
Eldritch House
Spooky DoorwayDeveloper
Spooky DoorwayPublisher
2022Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (1164 reviews)
Public Linux Depots:
  • [0 B]
Patch 1.0.689.101

Game Description Image\n\nHello detectives, \n\nThe latest patch for The Sance of Blake Manor is now live on Steam. \n \nPlease note that the following changelog may contain spoilers. \n \nChangelog \n

    \n
  • Fixed an issue where the camera dramatically moved around for about a minute after cancelling an analysis exit on the steam deck. \n
  • Text in other languages should no longer lead to overflowing text boxes \n
  • Added better glyph support for keyboards in other languages so push buttons should no longer say \"Retur \n
  • Added an option that allows for disabling controller vibration\n
  • Added improvements to stop some glyphs showing up as text for keyboards in different languages \n
  • Researching [spoiler]Norman Blake[/spoiler] in the library no longer freezes the game \n
  • The door leading to unassigned room 21 now correctly shows its unlocked on the map, and the hallway that leads to Unassigned room 07 and Father Sinnotts Room now both show up. \n
  • Skipping time more than once now shows the correct time cost \n
  • Fixed an issue with the east corridor closet where youd be unable to interact with the panel to unlock the door to the changing rooms after loading a save with it completed already \n
  • Game no longer freezes if you interact with Dresser Drawers in Ward\'s Room, then reload while they are open. \n
  • Horse carriage interaction now correctly plays when it is in front of the manor \n
  • CTA Bark and Verified False Connection now triggers correctly when reloading a save in any of the Unassigned Rooms\n
  • The doors that lead from the west and east tower to the basement should correctly show their unlocked status on the map before interacting with them \n
  • Room 7 should correctly show its unlocked status on the map before interacting with it \n
  • Last letter of \"reset\" now fits correctly in the UI of puzzle boxes. \n
  • Opening lines from Ward should match the VO hello \n
  • Fixed Deane arrival hiring letter text flow on mindmap. \n
  • Toussaint is now a topic of discussion \n
  • No longer necessary to leave the room and re-examine everything in an unassigned room in order to get the CTA Bark and Verified False Connection (after reloading a save where this was done already) \n
  • Reloading a save before Deanes bedroom door no longer reloads all art including markings for the sigil. \n
  • Mystery Unlocked notification for Who fought with Miss Deane now pops up correctly. \n
  • Culprit fact notification pops up correctly when Who Fought with Miss Deane mystery completes. \n
  • \"The Fight\" Mr. Skerritt connection now updates at the correct time \n
  • [spoiler]In the catacombs, walking into this corner of cell 4 no longer causes you to fall through the map. [/spoiler]\n
  • Who went missing: [spoiler[Talking to Fiadh about Long red Hair now progresses the who went missing quest. [/spoiler]\n
  • You can now exit the Laundry Room in the Basement from both doors. \n
  • Updated hotspot so its easier to interact with contract in Varley\'s safe \n
  • [spoiler]Blowing yourself up during the chemical puzzle now advances time [/spoiler]\n
  • Wards VO lines at the Silent Dinner should now match the dialogue text \n
  • References to Teddy Bear have been updated to stuffed bear \n
  • [spoiler]Mister O finn\'s bloodline and Miss Deane\'s Bloodline[/spoiler] nodes are no longer instantly filed into the mindmap on entering the Lab. Same with Tir na ng. \n
  • Fail state: [spoiler]Slice SFX & Screenshake doesn\'t play if you run up the church stairs and get killed by fae [/spoiler]\n
  • Various sfx additions and fixes to the end chamber scene \n
  • Hunter\'s Mystery no longer tells you to Investigate His Room for \"Old Photograph\",[spoiler] as it\'s in Ivy\'s Room. [/spoiler]\n
  • Mind map guidance added to find the \'Old Photograph\' [spoiler]in Ivy\'s Room. [/spoiler]\n
  • The timetable UI now reflects Hunters timetable response. \n
  • Hunters Timetable now reflects the hours he is at the Gardens in the evening. \n
  • Mr. Hunters location while in the front courtyard is now correctly labeled on the timeline \n
  • Victoria Lau no longer has a crossed connection after presenting [spoiler]Drugged Water Jug[/spoiler] to her and/or confronting her, and [spoiler]Catacombs key[/spoiler] is no longer floating. \n
  • No longer able to spend infinite ticks on the bag of rings and the death certificate. \n
  • D\'Arcy\'s poison vial should remain the same after loading a save \n
  • Father Sinnott\'s Journal now correctly updates the timeline. \n
  • Skerritt\'s Schedule texture is no longer red \n
  • Carmela VO and dialogue text now match for the line \"Were it to cause much trouble, I would not do it.\" \n
  • Dupre/Mantovani Day 2 at 2pm eavesdrop in Hedge Maze no longer stays available after moving Dupre to fire pit \n
  • Can no longer spend infinite ticks on Irish Mythology Book in Dupre\'s room and Medical Cert in D\'Arcy\'s Room \n
  • Lloyd Dupr now has his correct name instead of \"Guest\" on the tooltip \n
  • Fact UI: OFinn now correctly says \"Missus Erickson\", instead of \"Miss\". \n
  • Quinn has been moved to the library at 7pm to resolve an issue where their quest could not be completed during the last few hours of Day 3 \n
  • \"Profile Miss Quinn\" lead now shows the correct name \n
  • Arwa appears less suddenly after clicking [spoiler]the vase[/spoiler] at the end of her quest \n
  • A number of performance tweaks to hopefully reduce the number of game crashes \n
  • Several typos have been fixed \n
  • Corrected entries in Lau\'s profile that still said Lan Fen \n
\nThis is the final patch for 2025 due to the holiday period and a well-earned break for the team. \n \nIf you experience an issue or encounter a bug please contact the Raw Fury support team: https://rawfury.atlassian.net/servicedesk/customer/portal/1 \n\nThe Sance of Blake Manor is OUT NOW \n\nhttps://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/

[ 2025-12-10 13:36:26 CET ] [Original Post]
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