Dive into the world of game creation at the RPG Maker Festival 2024! To celebrate RPG Maker Day on February 15th, we're thrilled to announce that Numina is joining the festival sale. Step through the 4th Wall and immerse yourself in an unforgettable journey alongside Shawn, where your choices shape the fate of the world. Experience the unique blend of character-driven storytelling, dynamic battles, and captivating puzzles that define Numina. Don't miss this chance to grab the complete edition, featuring both Part I and Part II, and embark on an epic adventure filled with branching decisions and elemental battles. Join us at the RPG Maker Festival and step into the world Numina!
To celebrate starlit studio's Patreon launch, I've worked on a special 15-page artbook for our patreons. Featuring character sketches & never before seen character art
https://www.patreon.com/starlitstudio
I've also uploaded a deep-dive into the secrets behind Numina's multiple endings! Uncover the planning nightmares, the intricate variables, and the emotional journey that shaped each ending. Discover why Revolution became a personal favorite and how the classical endings, Noema & Reform, hold a special place in my heart.
I'm regularly posting new updates, also on my new project "SOLACE CREEK" on there. Check out the playable preview now! https://starlit.itch.io/solace-creek
Join me on Patreon for an exclusive look into the creative process and the heartfelt farewell to Numina. It's a journey you won't want to miss!
Hello everyone, It's been a while since the last update notes. Since the last update there have been some smaller fixes, mostly related to Part II. I listened to the feedback I've received over the last few months and decided to change some minor things in the Sheol area, later in Part II. There is now one less map with the tricky navigation minigame. You still have to traverse it and can search the wastes of Sheol for treasure, but now without worrying a bit less about getting lost. Other fixes in this update: - Fixed some characters appearing in endings were they shouldn't be - Passability Fixes - Minor Translation fixes & improvements
Hello everyone!
It's been almost 2 months now since Numina Part II's release. I can't say enough how much this milestone has meant to me and how grateful I am. After working hard on completing Numina for months I took a long break after Part II's release and only now, I slowly start to realize that it's actually over
And I have to say in all honesty that I miss it a bit - working on the game, the story, the characters... So apart from bug fixing I couldn't help but also work on some smaller things, like this little free update I wanted to share with you today: A new battle costume for Shawn! Introducing: Cat Shawn!
The new costume is available as part of Numina Part I, near the beginning of the second chapter. The image above contains a hint as to where you might be able find it
I've already started working on whatever's coming next, but I'm also not sure if I'm completely done with Numina You can get any news on future projects or updates on our official Discord server!
Until then, thank you all again for your support and I hope you continue to enjoy the game!
Hello everyone! I hope you're all having fun with Numina Part II! It's been over a month since the release and I've just released a small new patch update with a few fixes and improvements for both Part I & II:
- Fixed startup crash on Linux
- Various cutscene fixes
- Various passability fixes
Hello everyone! I hope you're all having fun with Numina Part II! I've just released a small patch update with a few fixes and improvements for both Part I & II:
- Fixed a bug that made you automatically miss all subsequent aim QTEs when waiting too long on the first one
- Fixed some achievements that couldn't be found
- Battle Costumes: Preview them on the right in the Menu UIs
- Small improvements to the UI in the status menu in regards to the relationship skills
- Fixed a glitch in the loading screen that could cause a crash
Hey everyone!
It's finally here! The wait is over! Numina Part II is now available and I couldn't be more excited to share it with you all. Since the release of Part I last July, I've been working hard to make this huge milestone a reality. It's been a long time coming, but I'm thrilled to finally be able to show you what I've been working on all this time!
Get the Numina Part II DLC now and enjoy a 10% discount https://store.steampowered.com/app/1954900/Numina__Part_2/
And that's not all! You can also get the Deluxe Edition, which includes both Part I & II as well as all OST releases, and save 12%
https://store.steampowered.com/bundle/25484/Deluxe_Edition/
Thank you all for your support on this long journey, and I really hope you enjoy Part II. So what are you waiting for? See you in the realms beyond the bridge!
Story time! [previewyoutube=-EJ50aDQ7n0;full][/previewyoutube] Ive always been a huge fan of credits/outro themes, be it for games or animes. Especially if the lyrics connected to the game. Back in 2017 when I released the first English demo of Numina I knew I wanted something similar for the game so I found a (at least back then) CC Commons song called Rain Begins to Fall by Silence is Sexy which I really liked. The lyrics talk about dealing with a darker time in life, trauma or pain (the rain) and that its not always sunshine and thats okay. Therell always be a time when the rain comes - or begins to fall. I thought it really encapsulated Shawns story arc in that demo about dealing with loss. I even changed the in-game ending a bit to include rainfall just before the final scene to tie in the theme, which is a bit cringey if I think about it now, ahaha [previewyoutube=p9sif1lfGys;full][/previewyoutube] Fast-forward to 2022. During the lockdown Ive picked up music making as a hobby and it was a real joy discovering this new creative outlet. Up to that point Thomas J. Peters had done most of Numinas soundtrack (and what an amazing job he has done!) For the credits of Numina Part I we decided on re-using the Part I trailer theme during the credits. But I knew that I wanted something more impactful for the final credits of Part I and so the song Echoes was born. It was a huge undertaking and finishing the song took me over a year, from the composing stage to actually writing lyrics and then collaborating with a very talented singer. Sometimes I find it hard to believe that I actually did all of it, but Im very proud of the song and that its something special. Echoes is a break-up song, but as Numina deals with your relationship as a player with the game itself, I found it fitting to be a song about saying goodbye - to the game. To Shawn as his Guardian Spirit and the world of Alterna. It made a lot of sense as a credits theme but I also wanted it to be epic so that I could use it as a trailer theme. I think it gave the trailers for Part II a real edge You can get the song as part of the NuminaECHOESOST release. A bundle of 19 tracks that I worked on for both Part I & II => https://store.steampowered.com/app/2264250/NuminaECHOESSoundtrack/ Numina Part II is almost here, and I cant wait for all of you to play it and read your reactions! Thank u!
[previewyoutube=ps-MruoWVmY;full][/previewyoutube] Yeaaaaaah I'm so happy to announce that NUMINA Part II will release March 16th here on Steam, itch.io and the Epic Games Store. Since July last year, I've been working hard on the conclusion to the grand story started in Part I. I knew I wanted to reiterate and extend on a lot of content that I've already finished and I think in the end, it'll really pay off. Numina Part II is around 6-7 hours long and contains 4 endings. Here on Steam, it will be available as DLC for the base game for $2.99. See the product page NOW => https://store.steampowered.com/app/1954900/Numina__Part_2/ Also the "Echoes OST" just released, containing all the music I worked on for Numina, including the trailer theme ECHOES of which I'm very proud of! Please check it out => https://store.steampowered.com/app/2264250/NuminaECHOESSoundtrack/ This has been a long time coming and I'm so excited to share Part II with all of you in just a few days! Thank you, from the bottom of my heart, for all of your support!
[previewyoutube=8Ngg6N_iE44;full][/previewyoutube] The time for our last goodbye will soon come... Brace yourselves for a double dose of hype, because not only do I have another teaser for Numina Part II to share with you today, but I'm also dropping the final trailer THIS SUNDAY March 12th! And if that's not enough to get you pumped, I will be announcing the official release date alongside the trailer on Sunday. We're so close, can you believe it?! I hope you're as excited as I am So get ready to join us on this incredible journey, as we gear up for the biggest Numina release yet. See you on Sunday!
There have been quite a lot of updates in the last months, most of them directly resulting out of finding bugs & improvements from the betatest of Numina Part II, which I'm excited to announce very soon! v1.18 comes with another big bag of many useful updates I'd like to share with you:
- "Story" Battle Difficulty now also affects enemy barriers to be single hit.
- Chapter 1, Overhauled Mimic boss fight. Instead of a drawn-out tedious long battle, the Mimic now actually uses a new skill called "Mimicry" which copies attacks used against it.
- Reworked the way some accessories work that change character weaknesses. Previously it was quite confusing because of how these elemental weaknesses stack.
- Chapter 1, Add new quest log entries in Caelum to make it clearer where to head next in-between play sessions.
- Chapter 2, Lamp Post Riddle. Add a hint after several failed guesses.
- Restricted Menu Access UI: Changed preselected option to be "Back to the Game"
- Various passability fixes
- Various translation improvements
This update includes various fixes, changes & improvements:
- Fixed a bug where the playtime wasn't correctly counted on systems with monitors running higher than 60Hz
- Fixed "Boost Morale" skill to work as intended.
- Fixed various graphic glitches in chapter 1
- Various passability fixes
- Various translation improvements
[previewyoutube=MlyCXY2cgLY;full][/previewyoutube] The time for our last goodbye will soon come... Today I have a little teaser for Numina Part II for you! I'll soon post more detailled news on its release. Please look forward to it
Hello everyone,
I just released a free update for Numina with a new feature: Battle Outfits! These are special outfits only for battle that you can unlock during your adventure through side quests or story missions.
Numina Part I gets two costumes for Shawn and one for each other party member! Most of them unlockable near the end of Part I. A popular favorite: Princess Shawn!
Part II will feature more costumes for each character. Most of them unlockable through exploration or side quests. I always wanted there to be something else apart from new equipment or items as a reward for exploring the world of Alterna
You might wonder why these costumes are limited to battle, which is mostly because it's quite an undertaking even just creating all the battle poses for individual characters. If I'd expand that to all cutscenes across the game, I'd probably never get Part II out
If you already played through Part I before this update you'll automatically receive the costumes that you'll get through the main story at the start of Part II, once it releases.
The update's out now! Get ready to dress up
More details on Numina Part II's release in the next update!
Hello everyone, It's Devlog time again! The first of the year and I want to talk to you about Numina Part II's testing progress and share a little bit about a small upcoming update! Numina Part II - Alpha Test Progress With 4 possible endings and many scenes having permutations from previous choices, you can imagine that Part II is a beast to test. Nonetheless we're making good progress. A few testers have already finished their test routes and together we've already found and fixed many bugs. I'm still working on the 4th ending, which goes in a completely different direction from the others, so hopefully I'll be able to finish that one soon, so we can officially start the beta phase, where all the content should be ready to be tested. If you're interested in testing Numina Part II: NOW is the time! Join our official Discord! (link) Last Day of Autumn The special OST release ECHOES will soon be ready for release! More details on that in the next update. Until then, I want to share another track from the OST that's really special to me: [previewyoutube=Gb47rbqr8gA;full][/previewyoutube] "Last Day of Autumn" was one of the last tracks I composed for Part II. It's a very melancholic and somewhat sad piece and listening to it makes me a little emotional I know it sounds a bit cheesy. But the feeling that all of this is coming to an end, not only in the context of which the song plays in the game, but also the project itself... It's a bittersweet feeling. Like saying goodbye to something warm and familiar, or waking up from a lovely dream and facing the uncertain future. A mood that this song really encompasses for me. I hope you like it too! The next update will see the final preview of the song I'm probably most proud of from this OST. I can't wait to share it with you. Upcoming Update I'm currently also finishing up a small feature update for Numina Part I. It's something that was developed for Part II but I also wanted to include it in Part I. It's nothing groundbreaking new, but rather a small addition to collectibles & battles to make them maybe a bit more fun More on that in the next update. See you all soon, back in Numina!
Hey everyone, welcome to the last Numina devlog of 2022. What a year it has been. July has seen the release of Numina Part I and since then I have been working hard ironing out some spots, improving the game and working on Part II. Numina Part II - Alpha Stage For which I'm happy to announce that we've reached the Alpha stage of testing. This means an initial build of the game is ready to be tested, currently in a closed tester circle. While I'm fixing bugs I'm also translating the remainder of the game into English. Hopefully we can soon start the English & German beta phase. If you're interested in betatesting Numina Part II, join the official Numina Discord! But full disclaimer: It could still take a few weeks until we're ready for the beta phase. Once we get into the beta stage I'll also be able to announce more on a release date, etc. So please stick around for future updates NuminaECHOESOST As mentioned in the last post, I will release a new OST release with all the tracks I worked on for Numina pretty soon. Today I want to share another track from this release with you: "Lights in the Sky": [previewyoutube=jrShTNjDac8;full][/previewyoutube] Can you imagine what kind of scene this might play in? I thought the name of the track along with the mood would be a great fit for New Year's Eve So I can't wait to soon share more details with you on Numina Part II. See you all next year!
This small update includes the following changes & improvements:
- Added an explanatory text for each difficulty level in the settings menu.
- Countdown timers have a white outline now, for better readability.
- Chapter 2, Riddle is a bit more forgiving with the answer input.
Hello everyone! Today I don't have a devlog for you but a thank you to everyone who supported Numina this year! As already mentioned in the last post I have been working on a small separate OST release with all the tracks I've composed for Numina, called ECHOES. Everyone who purchased Numina Part I before the end of 2022 will be able to claim a free download or key for this upcoming OST release. This is a small holiday present from me to you To participate follow this link along to a form => https://forms.gle/axeVadEQ5JoEnzUn7 You won't receive the download / key immediately, but once the OST releases - hopefully somewhere around the end of the month. The giveaway will stay open until the end of the year. Here's a sneak peek of a track called "For the Cause" which I'm very proud of: [previewyoutube=cs2PaSDJ0Hk;full][/previewyoutube] It's one of two related battle themes that feature in the upcoming Numina Part II - more info on Part II in the next update. The soundtrack currently features 17 tracks (!) so you get a lot of new material, a lot of it also from Part II Please also check out the already released main OST by Thomas J. Peters => https://store.steampowered.com/app/1905290/Numina_Soundtrack/
Hello everyone,
this update is a special one as I just released the biggest update to Numina yet! Version 1.14 brings many improvements & new features which I like to get into below! Also stick around for updates on Numina Part II further down.
New Relationship Gameplay Mechanics
Improving relationships to Shawn and other party members previously mostly affected the story. Each character had a battle skill that scaled with the relationship level, but apart from that there wasn't much interaction.
This changes with the added relationship mechanics in 1.14! Each character gets a specific sets of special abilities that unlock once you progress their relationship level. These can be seen in the status screen for each member:
These abilities can increase the max TP amount, reduce costs of certain techniques or even grant TP bonus when a loved one takes damage in battle! The goal was to deepen the impact of the relationship system on the actual gameplay.
As you can see not every level unlocks a new ability. But each character have their own unique set of them!
General Rebalance Pass
This is another big update. I've went through the entirety of Part I and rebalanced the battle system. Party members with Arc have more of an edge now as he can do more damage and gain TP more efficiently. Apart from that I've also adjusted some battles to be more challenging, or less frustrating.
Another big addition was a new rule for TP generation, whereas you gain at least 1 TP each round. If you already played Numina, you know that TP are accumulated during battle by doing & receiving damage or guarding and can be used for elemental techniques. This means that as long as you're not K.O. you'll be guaranteed to get 1 TP per round.
Previously some characters like Arc or Sarah had difficulties in some parts of the game actually putting damage through tougher enemies, so their only option was to defend to gain TP.
I will keep monitoring these adjustments, so any feedback is greatly appreciated and will help me for future adjustments to make the game more fun!
Translation Improvements
While replaying Part I it was also important for me to rework the English translation of the game. I have to admit that the quality of the translation wasn't up to my personal standards mostly caused by the time constraints of hitting the release date of Part I.
But now I've updated a huge chunk of the main story dialogue. Not just to be more grammatically sound, but also to hopefully be more natural and less jarring in places.
More Options!
I added a bunch of minor new options, the biggest one (in my book ) the possibility to chose your own Guardian Spirit color for the dialogue choices!
There's also a new difficulty option: Story. Enemies almost all go down with a single hit, when you want to focus more on the story.
Smaller Fixes
- Added webGL Support for the Overworld Map (this previously caused issues for some players with older GPUs)
- Fixed weird sequence break where Player could agree to help Cassandra go to Elnath but then go back to Phaladar and cause weird cutscene glitches
- Fixed wrong dialogue when Player didn't help Sarah with Jael
- Enemy Selection in Battle now stores last selected Enemy (Bugfix)
Update on Numina - Part II
Now, I've already alluded to this in the last Devlog. But sadly, I won't be able to finish Numina Part II in time to release this holiday season. So I'm moving the release window to early 2023 with more details on the exact release date & pricing as we get closer to gold status.
I'm almost done with the final parts of Part II, the endings and after that, the beta test can begin. But I'm expecting people to have less time with the holidays around the corner, so it's probably for the better to move the release into early next year.
Thank You!
This year has been very special in a lot of ways to me personally. But one of my biggest milestones was to finally get Numina out into the open again and the support and appreciation I've seen from you guys makes very, very happy. So thank you everyone for your continued support! It truly means the world to me.
I'm currently finishing up a second smaller soundtrack release with all the pieces I've worked on (many of them from the upcoming Part II), which I'm going to give away to everyone who bought Numina Part I this year as a little holiday present. These are pieces that aren't on Tom's OST release and one of them being a very special central theme of Part II I'm very excited about! More on that in the next update!
Hello everyone,
this update is a special one as I just released the biggest update to Numina yet! Version 1.14 brings many improvements & new features which I like to get into below! Also stick around for updates on Numina Part II further down.
New Relationship Gameplay Mechanics
Improving relationships to Shawn and other party members previously mostly affected the story. Each character had a battle skill that scaled with the relationship level, but apart from that there wasn't much interaction.
This changes with the added relationship mechanics in 1.14! Each character gets a specific sets of special abilities that unlock once you progress their relationship level. These can be seen in the status screen for each member:
These abilities can increase the max TP amount, reduce costs of certain techniques or even grant TP bonus when a loved one takes damage in battle! The goal was to deepen the impact of the relationship system on the actual gameplay.
As you can see not every level unlocks a new ability. But each character have their own unique set of them!
General Rebalance Pass
This is another big update. I've went through the entirety of Part I and rebalanced the battle system. Party members with Arc have more of an edge now as he can do more damage and gain TP more efficiently. Apart from that I've also adjusted some battles to be more challenging, or less frustrating.
Another big addition was a new rule for TP generation, whereas you gain at least 1 TP each round. This means that as long as you're not K.O. you'll be guaranteed to get 1 TP per round.
Previously some characters like Arc or Sarah had difficulties in some parts of the game actually putting damage through tougher enemies, so their only option was to defend to gain TP.
I will keep monitoring these adjustments, so any feedback is greatly appreciated and will help me for future adjustments to make the game more fun!
Translation Improvements
While replaying Part I it was also important for me to rework the English translation of the game. I have to admit that the quality of the translation wasn't up to my personal standards mostly caused by the time constraints of hitting the release date of Part I.
But now I've updated a huge chunk of the main story dialogue. Not just to be more grammatically sound, but also to hopefully be more natural and less jarring in places.
More Options!
I added a bunch of minor new options, the biggest one (in my book ) the possibility to chose your own Guardian Spirit color for the dialogue choices!
There's also a new difficulty option: Story. Enemies almost all go down with a single hit, when you want to focus more on the story.
Smaller Fixes
- Added webGL Support for the Overworld Map (this previously caused issues for some players with older GPUs)
- Fixed weird sequence break where Player could agree to help Cassandra go to Elnath but then go back to Phaladar and cause weird cutscene glitches
- Fixed wrong dialogue when Player didn't help Sarah with Jael
- Enemy Selection in Battle now stores last selected Enemy (Bugfix)
Update on Numina - Part II
Now, I've already alluded to this in the last Devlog. But sadly, I won't be able to finish Numina Part II in time to release this holiday season. So I'm moving the release window to early 2023 with more details on the exact release date & pricing as we get closer to gold status.
I'm almost done with the final parts of Part II, the endings and after that, the beta test can begin. But I'm expecting people to have less time with the holidays around the corner, so it's probably for the better to move the release into early next year.
Thank You!
This year has been very special in a lot of ways to me personally. But one of my biggest milestones was to finally get Numina out into the open again and the support and appreciation I've seen from you guys makes very, very happy. So thank you everyone for your continued support! It truly means the world to me.
I'm currently finishing up a second smaller soundtrack release with all the pieces I've worked on (many of them from the upcoming Part II), which I'm going to give away to everyone who bought Numina Part I this year as a little holiday present. These are pieces that aren't on Tom's OST release and one of them being a very special central theme of Part II I'm very excited about! More on that in the next update!
Hey everyone, I've been incredibly busy in the last few weeks. I think I've actually opened last month's devlog pretty much with the same statement Today, I want to talk about two big points: I'm working on the last parts of Part II, the last battles and the endings of course and I'm making great progress. But even with that, I am behind schedule. So I'm not sure I'll be able to release Part II in December as originally planned. The next month will be crucial in determining a release window. My priority is still to deliver a well-tested and polished game (without completely overworking myself ) So expect to hear mor about the overall progress and possible launch timeframe in the next update! If you're interested in joining betatesting for Part II in the future, join the official Numina Discord! Please be aware that we're probably still at least a month away from betatesting. Also, I'm planning on releasing the biggest update to Numina yet! Update 1.14 will come with a big gameplay addition to the relationship system in terms of more abilities & effects to unlock when progressing the relationship with a party member. This update will also come with a substantial rebalancing overhaul of the battle system and many other smaller fixes that have piled up in the last weeks. Look forward to more details on this update in the near future! As always, thank you very much, take care & see you soon!
Hello everyone! Sorry for not posting an update last month. I've been very busy and now September is also halfway through I've been mostly working on Part 2 which is also why the overall game hasn't seen any major updates (yet !) apart from important fixes. My main goal is to release Part 2 in the Holiday season this year. I don't have that much time left, because after I'm finished creating all the additional content, new maps, new quests and new scenes, everything needs to be tested which took around 3 months last time Granted, last time the testers were betatesting the (back then) full game. But still, I'd rather start testing sooner than later. I won't go too much into details on Part 2's content and length yet as I'm still hard at work. But since deciding to delay Part 2, I've added five major new locations, with new main and sidequests giving you more time to delve into the story and to shed some light on areas that weren't really explored before. I have one little sneak peak of an upcoming area, a timelapse map design video where you can see how I actually create a map from scratch in RPG Maker MV: [previewyoutube=60M8wvU4aC8;leftthumb][/previewyoutube] Overall I'm very happy with the decision to delay Part 2, because now I definitely see the benefits of giving it additional polish. I'm working hard to keep the deadline for this holiday season, I hope to give you more definitive details on the release, length & pricing soon As always, thank you very much, take care & see you soon!
Hello everyone! The latest update brings a variety of smaller fixes all documented below: Bugfixes
- Fixed player choice window sometimes overlapping dialogue window
- Don't allow skipping through multiple messages by keeping enter pressed.
- Chapter 2, Fixed bug in Phaladar where nighttime would reset to daytime when entering specific rooms
- Various passability fixes
Hello everyone, today marks the release of our first feature update! Although there's only one minor addition for now, it's still worth mentioning. Improvements
- Load & Save screens now display Chapter & file timestamp.
- Fix random game freezes
- Chapter 1, Temple of the Clouds: Fix sequence break bug, where you can skip a good portion of the later events at the temple.
- Replaced corrupted music file
Hello everyone!
We're into Part 1's third week after release and I can't thank you all enough for the kind messages, comments and Let's Plays! It's been really lovely getting a few glimpses into your experiences with the game.
There have been a few minor bugs which I tried to address as soon as possible with a bugfix updates. These things just happen no matter how lengthy your testing phase might be and overall I'm quite happy and proud of my testing team that we had no major issues. But if you're experiencing issues or need help progressing, consider joining our Discord (link). There's a help section there with loads of friendly folk willing to help
Onto updates on Numina Part 2 which is planned to be released near the end of this year. The exact release date & pricing isn't set yet because I'm still working on Part 2 and it's not yet in the testing phase. Part 1 is around 2/3 of the game with Part 2 containing the last third which should also give you a rough idea on expected playtime & pricing range
As I already explained before, I decided to not release the full game at once because some betatesters felt the later stages of the game felt rushed. Even though it put me into a bit of a dilemma I had to agree with them.
So while I was also fixing some post-release bugs on Part 1, I also kept working on Part 2! It will begin with a different, fun little interactive recap of Part 1 to freshen up your memory once it releases. There are a lot of important plot beats along the way and I wanted to give players the chance to jump right into Part 2 even if their playthrough of Part 1 has been a few months ago.
If you want to go into Part 2 completely spoiler free I'd suggest to skip the next indented section. There are only minor notions of what might await you and no concrete story points.
[spoiler]Another big topic I wanted to delve deeper into were the rebels. We get a few glimpses of them in Part 1. They were already playing a bigger role in Part 2 but I originally cut some bigger parts out which I'm now adding back in & extending. Part 2 will contain new places which previously were only mentioned in dialogue. I won't be giving away where exactly the journey is headed, but I'd love to hear what corners of Alterna you'd like to see in Part 2 [/spoiler]
No spoilers from here
A big undertaking with Part 2 are the repercussions from player decisions in Part 1. If you played Part 1 I'm sure you can think of at least one decision that has a big impact on the plot. From a developer perspective this is a bit of a nightmare because in Part 2, basically every cutscene has at least one variation and it gets even worse the later on Even though many these changes might seem small it's still a lot of effort even just to test all these plot branches.
I mentioned this only getting worse (for me) as Part 2 progresses but another important bit are the multiple endings where things really drift off in different directions. I'm planning on extending most of the endings to hopefully make each ending feel distinct and a worthy conclusion even if it's a bad or dark ending for the story.
What's a bit hard for me to accept is that there's a lot of effort on my side which you might not even get to see if you only play the game once. There might be compilation videos of the endings somewhere on Youtube but some people might just look at the average playtime and not really value that there's a lot of additional content you just don't get with a single playthrough.
Overall I'm working hard on polishing things up, adding more character moments, creating new locales such as dungeons or towns, exploring the lore and adding some interesting new fights I hope you're as excited for Part 2 as I am and I hope I will be able to soon share some more content with everyone
Have a good time and see you soon!
Hello everyone, A potential softlock bug has been fixed in Chapter 2 where you have to enter a specific number code. I previously assumed this was caused by having old save files in that area with the 1.9.11 update but further investigation showed that there was another bug there Sorry for the inconvenience this might have caused. Please let me know if you still experience problems. Here's the full list of bugfixes for this update:
- Chapter 2, Fix softlock with code input
- Chapter 2, Lock off Phaladar during night to avoid day/night-time graphical glitches.
- Minor dialogue fixes
Hello everyone! Another bundle of fixes! The biggest fix affects Chapter 2: [spoiler]The blue crystal number input panel. The whole riddle around that bit was fixed to include the input as it was originally intended.[/spoiler] There was also a smaller fix for an issue with transferring demo save files from a different filesystem partition on Windows Bugfixes
- Chapter 2, [spoiler] Garden of Illusions: Fixed blue crystal code not doing anything[/spoiler]
- Fixed crash when transferring Demo saves from a different partition
- Passability fixes
- Various dialogue & typo fixes
Hello everyone! We're almost one week after Numina Part 1's release! Thank you all for your support Today's update brings another batch of fixes:
- Fixed bug where QTE Critical Effects would remain on screen
- Fixed WebGL support detection
- Various dialogue fixes & typo corrections
- Chapter 2, Various passability fixes
Hey everyone! I want to thank you all for your support in Numina's launch week! It has been such a huge milestone for me to finally release after the 2017 demo. As of now you still have 24hrs left to get Numina Part 1 with the 10% Launch Discount If you already got the game, I hope you enjoy your time with it and are looking forward to Part 2. I'm working hard on making it a satisfying ending to the story!
Hello everyone! The annoying "multiple music tracks playing at the same time"-bug should be resolved now. A few testers got a fix yesterday and the problem has disappeared for them :) All fixes included in this update:
- Fix for multiple music tracks playing at the same time
- Chapter 2, Fixed NPC move routes during cutscenes that allowed them to get stuck in certain situations
- Chapter 2, Fixed player passability issues in certain cutscenes
- Added possibility to save before end of Part 1
Hello everyone, another smaller package of important fixes. I'm aware that the overlapping music bug is still present for a lot of you. So I'm working hard to find a solution. It's a rather weird bug, but I'm working hard to fix it :) Bugfixes
- Chapter 2 Silver Shallows, Fixed game freezer when talking to NPC from specific position
- Chapter 2 Sarah Quest, Fixed glitched Shadow Map
- Chapter 2 Phaladar, Minor dialogue fixes
- Added additional info to crash log & error display
Bugfixes
- Updated Battle themes
- Chapter 1, Fixed passability issue with Ecclesia in Caelum
- Fixed issue with multiple simultaneously playing music tracks
- German dialogue fixes
Hello everyone, I'm writing this almost exactly an hour before the launch of Numina Part 1. Anxiety is on red alert that some major bug or similar might come up or similar but that's (fingers crossed ) just me being nervous. The game has been tested multiple times by a good team of very lovely people on multiple platforms and I want to take this opportunity to thank them once more! The last two months have been crazy for me. Today has been on my map for quite some time now, so I knew that I'd be quite busy leading up the launch. But about a month ago someone close in my family revealed to me that they have cancer and need to get surgery. When the news broke I knew I wanted to see them, even though they live in a different country. It obviously was a big shock and probably I'm still processing a lot of things that happened. But as of now the situation is stable. Even though the last weeks have been difficult, right now is a happy time for me. I'm minutes away from reaching a big milestone on this project that is very near and dear to my heart and I get to finally share it with all of you. I often find it difficult being proud of something I've done but whenever I hear someone's experience of playing the game or how they've been following the project for years I know I can't be completely off with what I'm putting out It's almost like it forms a personal connection between me and them, which is a major theme in the game itself, right? Being connected to something abstract from a different world. I felt the same way when I told said family member about Numina when visiting. We normally don't talk about it since they don't play games. So it's a bit hard explaining things but they were proud of me to be close to this huge milestone and I think a bit of that transferred over to me. SO! I really want to thank all of you for being with me at this point. I hope you enjoy Part 1 of Numina and I'm looking forward reading, hearing and seeing your reactions to it. Thank you
As part of Steam Next Fest we'll play Numina's new Demo together! I'd love to showcase the game and go a bit into how it all came to be - all while picking the funniest player dialogue choices together! This is the second stream to showcase Numina :)
As part of Steam Next Fest we'll play Numina's new Demo together! I'd love to showcase the game and go a bit into how it all came to be - all while picking the funniest player dialogue choices together!
Hello everyone!
Numina will be part of Steam Next Fest! A week-long festival from June 13th to the 20th with the already released Demo!
This is just roughly two weeks before Numina Part 1 finally releases!! Part 1 will be around 24hrs of gameplay (about 2/3 of the full game). Part 2 will conclude the story and release as paid DLC in Q4 2022. Are you excited?!?!? I think I'll sh** my pants. Hopefully it'll improve visibility for Numina and expose it to new people interested to play it :)
Also Happy Pride month! Today I wanted to talk a bit about LGBT issues and how I feel they've impacted the game. Since the 2017 demo I knew that the chronicles of the central religious figure in the world of Alterna - Proserpina - would contain the story of her tragic love to her friend Melanie.
It was almost like a thought experiment for me to envision a world in which god would be a lesbian woman. How society would view queer people and how they would be integrated into the world. My conclusion was that it would be a world without much prejudice towards them. A world where a gay romance option wouldn't thematize the issue of being gay in this world but instead focus on the romance.
To some this might seem like an excuse to steer around talking about issues our own society faces. But to me personally - it was also relieving. Not really distinguishing between how I write the romance options based on the sexual identities involved but rather depicting characters who feel (at least somewhat) comfortable being their true selves.
Happy Pride everyone!
Hello everyone,
this might be my biggest news update so far, so buckle up: The main trailer for Numina has just been released!!!
[previewyoutube=qbG8rjzwKqk;full][/previewyoutube]
Also Part 1 of Numina will release on JULY 1st here on Steam and itch.io for Windows, Linux and MacOS!! Everything shown in the trailer will be part of that release.
But (!) there's one more thing: You can NOW PLAY A FREE DEMO! Which contains the first hour of the first chapter showcasing all the improvements and changes since the 2017 changes and hopefully giving everyone who's new to Numina a good impression of the game. Please check the Numina Storepage, on the right just next to the release date, there should be a Download button for the demo.
It's obviously shorter than the 2017 demo, mainly because this demo is meant to showcase the game, rather than just being a full-blown chapter release of the main game. Even if you played the 2017 version, I invite you to try out the new demo since there have been plenty of changes since that release!
Everyone, I'm beyond excited about this huge milestone and even more thrilled to hear your feedback on the demo (and Part 1 once it releases in July!!!). I am very grateful for all of you and I sincerely hope that you'll enjoy, what I've been working on these past years! u all!
Hello everyone, Exciting news: Friday next week the trailer for Numina will drop! Along with a small teaser a few days before that. So set your alarms to Friday, April 8th! You'll find it on Numina's YouTube channel! Another big announcement: Numina will get an additional Part 2 release! During the betatests I felt like I had to cut down a bit too much on the content around the last chapter of the game. So I decided to take some more time and delve deeper into the parts that were initially scrapped to release the game earlier. The trailer next week will showcase Part 1 of Numina and also reveal the release date for it! Which will be pretty soon, promise Part 1 includes Chapter 1 + 2 with a playtime around 18 hours. I can't wait to release something new from Numina to all of you! Part 2 will release later this year as paid DLC. This gives me some room now to work on it and deliver a satisfying finale to this project that means so much to me. Thank you everyone and see you soon for the trailer reveal for Part 1!!
Tom, Numina's composer and I had an in-depth talk about how the soundtrack came to be while we listen to some of the best parts! Check out the video below! You can get the full Soundtrack now on Steam! [previewyoutube=B7jSHcBe5es;full][/previewyoutube]
Hello everyone! Today marks the release of Numina's Soundtrack!!! 40 pieces composed by the amazing Thomas J. Peters all in this definitive collection! COMPOSERS NOTE Here, presented for the first time is the most complete & definitive collection of music composed for the games original score. This 2 hour long symphonic work written for Numina Id describe as quite operatic in its approach; with character leitmotifs, weaving themes throughout numerous moments in the games story, and even touching on heavier thematic moments such as grief, loss, life and love. A collaboration thats been a decade in the making, The story of Numina and its themes, in particular its main theme, the Hymn of the Harmonious Soul is inspired by such universal themes of life, death and the afterlife. Working on Numina is my most authentic artistic effort yet as a composer. Its my lifes work in a collection, some of the most ambitious orchestral pieces I felt Ive composed to date, and my ultimate swan song to the JRPG genre in gaming. Its with the finest pleasure that I now share this work for others to be able to relive this experience of being a part of this video game - this work of art that I am so humbly privileged to be given the chance as a composer to make my muse for the past 10 years, all thanks to one sole developer who was willing to take a chance on me on one of my first ever scoring projects. Im forever grateful for what Numina has been in my life, and its time I let it go now.
You can get the Soundtrack now! https://store.steampowered.com/app/1905290/Numina_Soundtrack/
If you like the OST please consider supporting the composer, all the proceeds go a 100% to him! He did a stellar job and Numina wouldn't be the same without his score! Please stay tuned for updates on Numina's release very soon!
Hello everyone! I'm coming back to you today with a bit o a progress report of the first month of betatesting. As you know, Numina entered the Beta phase last month and has since been under the scrutiny of multiple testers.
Testing Progress
Over 200 Bugs have already been found and fixed I can tell you it was a lot of work! There were some really funny bugs as well, mainly when stuff went wrong during cutscenes or when the player was able to go places they weren't supposed to go. There was also some rather complicated sequence-breaking stuff in the 2nd chapter where you could trigger events earlier than you're meant to. But even with all this progress, testing is far from over. Currently only 3 storyroutes have been tested and I'll also need to cover the other ones. Since the game will also release on Linux and MacOS, these versions will have to be tested as well and then there's also the English version.
Translation Progress
My translation efforts are making good progress. From the ~10000 lines, just a few short under 5000 have been translated. It takes a lot of time and most of my attention is currently on fixing bugs from the beta. As soon as the English translation is ready the beta will open up to more people which will also make it easier to test it on the other platforms mentioned above. If you want to be informed as soon as the translation is ready, join the official Numina Discord! Once again, I want to thank everyone for their interest and support. We're almost there!
Hello you lovely people, I come with a big announcement this month: Numina finally reached the Beta stage! YESSSSS! This means my initial playthrough has been finished and we enter now the final long testing phase before release! It's a very exciting time as at this stage, "outside" people will get a chance to playtest the game. Initially this will be a closed Beta as only the German version is ready to be tested. I hope we clear the biggest bugs in this initial round, while I'm hard at work translating almost 90k words on 10k lines from German into English Once the translation is done and the first German-speaking testers are through the game I'll open the Beta up to interested testers. Once we get there I'll make another announcement on how to apply for testing. The only thing you need is a Steam-Account. And if you haven't already: WISHLIST NOW ON STEAM Release Date I know this is something a lot of you are interested in. My initial goal was to release in Q4 2021. But as it's already the end of October I don't think it will be realistic to get the game out this year. Translating alone will take me more than a month, even if I translate 200 lines a day. And on top of that there's testing 27 hours of game content (with multiple branching plotlines) which will probably also take at least a month for each tester to ensure the game will be playable and worth the wait for everyone. My new aim is to target Q1 2022. Please follow this page or join the official Numina Discord to get any updates on the release and betatest! Thanks for your understanding, patience and continued interest in Numina!
Hello everyone! With today's update I wanted to focus a bit less on the usual status report and talk more about a central mechanic of Numina: The relationships between the characters and how it actually affects gameplay.
Through the 4th Wall into Shawn's Head
The central relationship in the game is obviously your bond to Shawn. If you're new around here (welcome!! ) one defining feature about Numina is that you as the player are a character in the game itself - as a mysterious voice in Shawn's head. Shawn is the protagonist or at least shares the spot with you. In-game you're being referred to as a guardian spirit. You interact with Shawn through player choices and he, along with the other characters, react to your decisions. They can agree or disagree with your views which will influence the strength of their relationship bond.
This is indicated by a icon that pop ups on the right of the screen (see in the screenshot above, this can be turned off in the game's settings if you wish to). Also "Manu" is my guardian spirit's name. If you got confused about a new character you never heard of before
C-C-Combo!
Shawn and you might share the center stage of the story. But the other party members are just as important. Even though they can't directly hear your voice you'll often get put in situations where you can influence Shawn's decision:
But now the central question: How does this impact gameplay? One thing I've always loved about some RPGs are Combo-Attacks. Two characters team up and combine their moves for an unique and cool-looking attack.
Improving these relationships not only unlocks new stroy paths (and maybe some romance options... possibly? ) but unlocks these powerful attacks that get stronger, the stronger your bond to that character is. It was important to me to not only have the relationships impact the story but also feed into combat.
Alpha Version Progress
I just finished polishing & playtesting the 1st chapter... so 2 more to go. But I can tell you that I'm growing more confident about the end product. It's a bit daunting thinking about all of you lovely people being part of Numina's history, waiting for the full release. I don't want to disappoint you and deliver something that's worth the wait. I also had a little suprise at the end of the 1st chapter... It actually took me a bit over 7 hours to finish and I only did a few of the available sidequests
So loads of content waiting for you! The other chapters aren't necessarily the same length, but I guess the full game will weigh in around 15-20 hours. Like... An actual game! Feels surreal that I actually did all of this. Also, if you want to get any future updates & news on the release or just to chat with other lovely people join the official Numina Discord! Thanks so much for sticking around & see you next time :)
Numina
Manuel Schmuki
starlit studio
2021
RPG Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(46 reviews)
https://numinarpg.carrd.co/
https://store.steampowered.com/app/597060 
Numina Depot LINUX [1.46 G]
Step through the 4th Wall…
…into the world of NUMINA. You get in contact with Shawn who is able to hear your voice through the 4th wall! You meet in a very critical moment where Shawn loses someone very close to him while being swept up in a conspiracy that involves your mutual bond. A plot threatening to shake the foundations of the world.
Your bond will be tested in an exciting adventure that fuses many classic RPG aspects: A character-driven story in which your relationships change the course of the story, a dynamic battle system, challenging puzzles, towns waiting to be explored and other exciting locations!
Key Features
- Breaking the 4th Wall
The 4th wall is a concept from theater where the actors on stage directly interact with the audience. In the same fashion, you partake in the story of Numina as a character in the form of a bodiless voice that only Shawn can hear - a guardian spirit. You can interact with Shawn and influence his decisions through dialogue choices in the game. - Branching Decisions
The decisions you make influences the relationship Shawn has with the other characters you'll meet in the game. Having good relationships with your party members unlocks powerful combo-attacks in battle and may open up the opportunity to take your relationship to the next level ♥ Your decisions also influence the overall course of the story to conclude into one of the four possible endings. - Battle with the Elements
Engage in a round-based combat system with action inputs for some attacks that require you to make timed inputs for maximum damage! Each character also has unique elemental abilities to exploit enemy weaknesses. Incorporate this into your strategy to quickly win battles. - Explore the World of Alterna
Most side quests in NUMINA allow you to dive deeper into the backstory and lore of the world. But you can also explore the beautiful scenery with your grappling hook to reach higher places and find new gear, spell scrolls or rare items.
- OS: Ubuntu 14.04 or Steam OS 2.0
- Processor: Intel Core2 Duo or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
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