Hello everyone,
this update is a special one as I just released the biggest update to Numina yet! Version 1.14 brings many improvements & new features which I like to get into below! Also stick around for updates on Numina Part II further down.
New Relationship Gameplay Mechanics
Improving relationships to Shawn and other party members previously mostly affected the story. Each character had a battle skill that scaled with the relationship level, but apart from that there wasn't much interaction.
This changes with the added relationship mechanics in 1.14! Each character gets a specific sets of special abilities that unlock once you progress their relationship level. These can be seen in the status screen for each member:
These abilities can increase the max TP amount, reduce costs of certain techniques or even grant TP bonus when a loved one takes damage in battle! The goal was to deepen the impact of the relationship system on the actual gameplay.
As you can see not every level unlocks a new ability. But each character have their own unique set of them!
General Rebalance Pass
This is another big update. I've went through the entirety of Part I and rebalanced the battle system. Party members with Arc have more of an edge now as he can do more damage and gain TP more efficiently. Apart from that I've also adjusted some battles to be more challenging, or less frustrating.
Another big addition was a new rule for TP generation, whereas you gain at least 1 TP each round. If you already played Numina, you know that TP are accumulated during battle by doing & receiving damage or guarding and can be used for elemental techniques. This means that as long as you're not K.O. you'll be guaranteed to get 1 TP per round.
Previously some characters like Arc or Sarah had difficulties in some parts of the game actually putting damage through tougher enemies, so their only option was to defend to gain TP.
I will keep monitoring these adjustments, so any feedback is greatly appreciated and will help me for future adjustments to make the game more fun!
Translation Improvements
While replaying Part I it was also important for me to rework the English translation of the game. I have to admit that the quality of the translation wasn't up to my personal standards mostly caused by the time constraints of hitting the release date of Part I.
But now I've updated a huge chunk of the main story dialogue. Not just to be more grammatically sound, but also to hopefully be more natural and less jarring in places.
More Options!
I added a bunch of minor new options, the biggest one (in my book ) the possibility to chose your own Guardian Spirit color for the dialogue choices!
There's also a new difficulty option: Story. Enemies almost all go down with a single hit, when you want to focus more on the story.
Smaller Fixes
- Added webGL Support for the Overworld Map (this previously caused issues for some players with older GPUs)
- Fixed weird sequence break where Player could agree to help Cassandra go to Elnath but then go back to Phaladar and cause weird cutscene glitches
- Fixed wrong dialogue when Player didn't help Sarah with Jael
- Enemy Selection in Battle now stores last selected Enemy (Bugfix)
Update on Numina - Part II
Now, I've already alluded to this in the last Devlog. But sadly, I won't be able to finish Numina Part II in time to release this holiday season. So I'm moving the release window to early 2023 with more details on the exact release date & pricing as we get closer to gold status.
I'm almost done with the final parts of Part II, the endings and after that, the beta test can begin. But I'm expecting people to have less time with the holidays around the corner, so it's probably for the better to move the release into early next year.
Thank You!
This year has been very special in a lot of ways to me personally. But one of my biggest milestones was to finally get Numina out into the open again and the support and appreciation I've seen from you guys makes very, very happy. So thank you everyone for your continued support! It truly means the world to me.
I'm currently finishing up a second smaller soundtrack release with all the pieces I've worked on (many of them from the upcoming Part II), which I'm going to give away to everyone who bought Numina Part I this year as a little holiday present. These are pieces that aren't on Tom's OST release and one of them being a very special central theme of Part II I'm very excited about! More on that in the next update!
Numina
Manuel Schmuki
starlit studio
2021
RPG Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive
(46 reviews)
https://numinarpg.carrd.co/
https://store.steampowered.com/app/597060 
Numina Depot LINUX [1.46 G]
Step through the 4th Wall…
…into the world of NUMINA. You get in contact with Shawn who is able to hear your voice through the 4th wall! You meet in a very critical moment where Shawn loses someone very close to him while being swept up in a conspiracy that involves your mutual bond. A plot threatening to shake the foundations of the world.
Your bond will be tested in an exciting adventure that fuses many classic RPG aspects: A character-driven story in which your relationships change the course of the story, a dynamic battle system, challenging puzzles, towns waiting to be explored and other exciting locations!
Key Features
- Breaking the 4th Wall
The 4th wall is a concept from theater where the actors on stage directly interact with the audience. In the same fashion, you partake in the story of Numina as a character in the form of a bodiless voice that only Shawn can hear - a guardian spirit. You can interact with Shawn and influence his decisions through dialogue choices in the game. - Branching Decisions
The decisions you make influences the relationship Shawn has with the other characters you'll meet in the game. Having good relationships with your party members unlocks powerful combo-attacks in battle and may open up the opportunity to take your relationship to the next level ♥ Your decisions also influence the overall course of the story to conclude into one of the four possible endings. - Battle with the Elements
Engage in a round-based combat system with action inputs for some attacks that require you to make timed inputs for maximum damage! Each character also has unique elemental abilities to exploit enemy weaknesses. Incorporate this into your strategy to quickly win battles. - Explore the World of Alterna
Most side quests in NUMINA allow you to dive deeper into the backstory and lore of the world. But you can also explore the beautiful scenery with your grappling hook to reach higher places and find new gear, spell scrolls or rare items.
- OS: Ubuntu 14.04 or Steam OS 2.0
- Processor: Intel Core2 Duo or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
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