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Fixed an issue where icons would not render correctly on some hardware.
- Fixed an issue where certain textures would render as white squares on MacOS. - Fixed an issue that allowed buildings to be constructed without paying cost in certain conditions.
Signals is now available for MacOS. If you encounter any issues please head to the steam forums or our Discord server!
Hi everyone! We have just released patch 1.1.0 which contains the newly added Challenge mode. The challenge mode is a fixed map (unknown to the player) where you aim for the highest score on the leaderboard. The score is calculated with a combination of factors which includes money accumulated, time to completion and exploration bonus! We hope you'll enjoy it and see you on the leaderboard! MKDB Studio
- Water treatment plant now has an indicator on top of it with amount of water left. - Solar array now has an indicator on top with available power. - Minor UI fixes and icon updates. - Fixed an issue where the ambient sound slider would not affect the volume until the ambient track was complete. - Fixed an issue where entering destroy or deforest mode would not clear building attached to cursor. - Sector map can now be closed with escape. - Added weekly challenge
- Fixed an issue where a tutorial task in chapter 1 would sometime not appear leaving some players confused as to what the next steps are. - Fixed an issue where a seed had a 0.64% chance of starting the player on a different planet in the same system in Run Mode.
- Fixed an issue where autosave could sometime overwrite a manually saved game. - Fixed and issue where the hide auto-save checkbox in the Load menu did not always worked. - Saves are now order by most recent first in the load screen. - The save file name is now indicated on the save entry in the load screen. - Added an indicator in the bottom left corner of the screen when the game is auto-saving. That generally happens after travelling to a new planet. - Fixed an issue where the "Show help" settings would not always work. - Relocated the help menu to the middle top of the screen. - Added shortcuts to help sections next to relevant tasks. - Added status icon on top of the signal device that indicates which resource is currently missing.
- Tweaked the tasks in Chapter 1 to help better understand the aim of the game - Reworded the tasks in Chapter 6 to reduce confusion. - Fixed an issue where reload of Chapter 4 or 6 from a save would cause the Maltium Detector to no longer be available.
Small patch to fix an issue where some user would get a freeze or crash due to game files not initializing correctly.
To celebrate the launch of Signals, Kat, the second half of MKDB Studio will be playing the run mode for a few hours! Be sure to tune in
Hi everyone, After a busy few months we are now close to release which will be on November 16th at 3PM British Time. (Countdown to event: https://www.timeanddate.com/countdown/generic?iso=20211116T150000&p0=136) What to expect? The game will be available on both Windows and Linux. The download should be between 500Mb and 1Gb. For issues, bug reports, feature requests or questions, please head to the Steam forums or our Discord! Keep in mind this is a small team of 2 with only one developer, so please be patient, we aim to patch the game every couple of days if not more often for critical issues. What next? We expect to add a Weekly Challenge mode to the game in the first couple weeks where a fixed seed will be generated and players can rank on a leaderboard for the best score. More info on this soon! We are working on adding controller support to the game as well, which requires some minor UI tweaks here and there. We are working to make our scenario editor available to allow you to create your custom campaigns and share them in the Steam workshop. There is no precise timeline on this yet, but it is being actively worked on and it is something we strongly want to enable. We'll soon publish a quick manual to the game files which contains all base data that controls building costs and resource economy values, allowing you to experiment with them. We hope you'll enjoy playing Signals! Regards, Michel & Kathryn - MKDB Studio
Hello again, Kathryn here, the other 20% of MKDB Studio. So, colour (I'm British, I spell colour with a u) is not something I understood much of before this project. Despite having studied art and design and holding a degree in the subject, colour theory really wasn't covered much in my education. Luckily there are some really good resources for understanding colour theory around the internet and I wasn't afraid to use them when coming up with the colour palette for Signals.
Welcome to this week's Dev log, Im the other half of MKDB Studio, the wife, Kathryn.
Ive worked with Michel on several logo projects prior to this, he is easy to work with and broadly knows what he wants.
At first I found it a challenge to get my head around the Signals logo as all we had was an idea for a space game and 2001: A Space Odyssey as inspiration. So I just got sketching. Getting out the uninspired/bad ideas was a must for unblocking me and it allowed Michel to give me quick feedback.
This first image was working through those initial uninspired ideas. Lets just ignore the fact that I was calling it Signal in those first sketches.
He had initially wanted a curved horizon line integrated into the logo, however that looked more corporate than space gamey.
We liked the idea of the G symbolizing the galaxy and Michel envisioned the triangle A representing the in-game signals. Hes rather fond of all things Lovecraft so the triangle A gave nod to portals that lead to strange and awful dimensions (like in the movie The Void). That was a keeper.
We settled somewhere here:
Hello everyone, This week for devlog #2 we'll be talking about how Signals came to be, early ideas, prototypes, terrible sketches and other artifacts.
Hello everyone! We at MKDB Studio, that is my wife and I, are pleased to announce our first game: Signals. It is to be released late September for PC on Steam & itch.io and has been in development since early this year. Here is a short teaser: [previewyoutube=Fpff3YiVB0w;leftthumb][/previewyoutube]
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