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Hail, conquerors! I am learning from the last State Of The Realm post and getting this one in early, in the soothing wake of an update, before I am inevitably swept up again in the riptide of pre-release activity. This month I will be monomaniacally focused, alongside our lead writer Mattrex, in getting things in position for the upcoming major update - version 5.1.0. That means our remaining faction catchups, the rest of the court events, and (dependent on playthrough) maybe some cutting-edge scientific experimentation. Thats a lot to write, and it wont all be done this month - but I am still angling to have it ready to share in Augusts update, if we can. With a big push like that, theres always a risk that other content falls fallow. Fortunately not! I have tasked our lead editor DoItToJulia with a writer commissioning drive, to swell our stable of talent. You can see the first results of that in our most recent update - I hope to continue that trend into the coming months. The work of new writers continues to course through our multi-step editing and vetting process, so you dont have to worry about any slip in quality. Many people have asked about the soundtrack of the game over the years - the wondrous work of numerous musicians and singers, not least Marina Montague herself. Thanks to the work of GreyScale, this has been arranged into a lovely-to-listen-to OST, which is currently going through repeated listenings and should be ready for launch in the early days of next month. In other audio news, we are joined by our new foley artist Raptorous. Sculpting a suitable soundscape is a big part of what I want to do, and I hope Raptorouss goopy contributions are well-received; there will be plenty more to follow in the months to come. And if theyre not to your particular pleasing, make sure to give the new slider a shimmy in the Preferences. Now, before I get back to my drafts, I wanted to quickly showcase some of the Live2D prototyping that I mentioned Amon Ra and Irrelevant Art were working on. I should stress that were not planning to perform any kind of graphics overhaul at this point in the games development, because that would be catastrophic. But our work does not end when this game does. With all that in mind, lets have a look at what the slightly-more-distant future might hold: [previewyoutube=IVKkpgGy4B8;full][/previewyoutube]
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