
But here, it's the other way around.
Ravager is a game where you play a young dragon, determined to reclaim their birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your monstrous appetites.
FOLLOW THE VILLAIN'S JOURNEY
Explore your way through a dark fantasy saga that will lead you into the deepest reaches of the world, where you may build your lair. Combine forces with the half-human tribes, opportunistic mercenaries, and stranger powers - like long-forgotten gods, or conniving infernals. Return on the warpath, conquer the lands, and depose the regent who rules in your stead. Forge your kingdom into the shape you want, and reap the benefits of power.
FIND YOUR OWN PATH
Choose to tackle your challenges through strength or cunning, respect or fear. There are no simplistic morality systems at work here, and you will not be punished for thinking outside of the box. Be magnanimous or tyrannical, honourable or devious, gracious or predatory - and feel free to combine those approaches as your heart and mind see fit.
BUILD YOUR HAREM
Ravager has a voice-acted cast of dozens, each with their own motivations and inclinations. You'll meet eager supporters, allies of convenience, and deadly foes. Follow their ascent (or descent) under your influence, and decide their fate. Perhaps you might even find love along the way.
[img src=\"https://i.imgur.com/Pi7s1es.png\"][/img]
Greetings from my increasingly-tropical island! I\'m pleased to report that Malagars crystal stash continues to work its particular magic. There is a mountain of things to catch up on, but Im in the process of doing exactly that. And one of those things is to have this conversation with you.
The Monkeys Paw
When I started Ravagers development, the technological landscape looked rather different. Even when we arrived on Steam, AI was still mostly the province of science fiction. Now? Now it is impossible to look away from.
It is a contentious topic - righteously and deservedly so. The default position for developers is to stay artfully quiet, and hope the whole thing blows over. But we\'re not a soulless corporation - we\'re a small gang of enthusiasts, who\'ve carved out a niche making horny games about dragons. I think you should speak openly and plainly about what you believe, whenever you can. And I can, so I will.
I believe that AI can be a great assistive tool when paired with human talent. It can help break through creative blocks, speed up tedious processes, and open doors for people who might otherwise struggle to realise their visions. That\'s the optimistic view, and I think there\'s truth in it.
But let\'s not kid ourselves. AI is also being used to exploit and exclude human talent. It is drastically lowering the barriers to entry for game development, which sounds great (it is), until you realise we\'re heading for a kind of slopocalypse: a tsunami of cheaply produced mediocrity, poised to flood every platform. I suspect Steam\'s algorithms will shield you from the worst of its effects! But as creators, we need to plan for this impending reality.
Our Stance
Ravager will continue to celebrate organic writing, art, voices, and code.
I have no issue with a writer consulting AI for advice on a tricky plot point, or an artist using it to brainstorm potential compositions. That is clever tool use, and does not beggar anyone. But the content that actually features in our games will remain human-crafted.
In line with this commitment, I\'ll be removing the placeholder machine translations from Ravager. If someone wants to mod them back in, thats fine - but our support will focus on the excellent fanmade localisations that our community is in the process of creating.
This policy will also extend to our next project, Permission To Dock. It uses some genuinely exciting new techniques and technologies that showcase exactly what coordinated human creativity can achieve. Permission To Dock is being prototyped as we speak, and I look forward to showing you what I mean once Ravager has reached its main release.
[dynamiclink href=\"https://store.steampowered.com/app/2732680/Permission_to_Dock/\"][/dynamiclink]
The Road To Victory
Reaching main release is possibly the best mitigation against the coming slopocalypse - so that remains our primary and overriding priority. Health issues have slowed us down in the first half of this year (most especially mine!), but now we\'ve regathered our momentum, and were working smarter than ever. And to avoid those agonising waits between major updates, we\'re portioning things up more sensibly:
Version 5.3: The conclusion of Chapter Two
[/*]Version 5.4: The beginning of Chapter Three
[/*]Version 5.5: The conclusion of Chapter Three - and our full release!
[/*]
We will continue with our monthly updates throughout - and if we hit any further blockers, well slice up our to-dos around them. Bonus endings and character epilogues will arrive after 5.5 as a free update (because you all deserve it), while any further expansions will follow as DLC.
Horde Morale
Another defence against mediocrity is consolidating excellence. As talent gets shaken up by the twisting landscape, I want to link arms with them. We are looking for short collaborations with established creators of all kinds - developers from around the world, artists and animators who haven\'t touched games yet, writers with fresh perspectives, you name it. Well pair them with our resources, our audience, and our perverse sense of mission, and well see what magic emerges.
If you\'re one such established creator, and this sounds like your cup of tea, drop me a line on Discord !
Keeping One Eye Open
All that having been said, it would be folly to tie ourselves completely to one approach when the world is shifting so rapidly beneath our feet. So I\'m keeping an open mind about allowing some short-form experiments in future, where team members could create small projects with the assistance of AI.
If successful, such experiments could give voice to game ideas that would otherwise never see daylight, as well as help fund our main projects. However - and this is crucial - we will never use our team\'s contributions to train AI without their consent, and we forbid others from doing so. If a teammembers artistic DNA ends up in a project then they\'ll be properly compensated, by prior agreement on their terms.
I know this position won\'t please everyone. Some will think we\'re being too permissive, others that we\'re being too restrictive. But I believe it is fair, it is right, and it positions us to navigate the coming storms whilst holding fast to what matters most.
Back to Work
That\'s quite enough pontificating from me. Time to get my head out of the clouds, and back down into the code where it belongs. Look forward to a bumper-sized update towards the end of this month - we\'ve got a proper feast prepared for you!
All the best,
4MinuteWarning\n(and the gang)
\n
Minimum Setup
- OS: Ubuntu 12.04. Kernel 3.x. or higher
- Processor: 2.0 GHz Core 2 Duo
- Graphics: OpenGL 2.0 compatible
- Storage: 2 GB available space
[ 6375 ]
[ 5865 ]
[ 751 ]
[ 2194 ]















