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Hey Dream Builders, feeling festive? 'Tis the season to be jolly, and Alex is ready to spread some festive cheer! Were thrilled to share with you our Sweet Dreams Alex Christmas update, just in time for the most wonderful time of the year New Christmas PJ Sets for Alex: Get into the spirit with not one, but TWO adorable Christmas-themed pajama sets for Alex! With Santa or a reindeer to choose from, we've got the perfect outfit to keep Alex cozy and Christmassy in the dreamscapes. Deck the Halls with Toy Decor: You can now add a Christmas tree to Alexs bedroom, the perfect addition to her dreamy world. Reindeer Plushie: Youll also be able to place the cutest reindeer plushie on Alexs drawers, too. It's the perfect cuddly companion for Alex as she prepares to embark on dreamy adventures throughout the festive season. Festive Wall Decor: Finally, you can also decorate Alexs wall with lights and snow that will make every night feel like a winter fairy tale. We hope you love these festive updates, and thank you for being part of the Sweet Dreams Alex community! Your creativity and enthusiasm continues to inspire us as we play your custom levels, and if youre yet to contribute or experience others creations yourself, join us in our Discord server. Happy Dreaming and Merry Christmas!
Dear fellow Dream Builders,
As Halloween is right around the corner, weve added two new spooky pajama sets to the game!
Check out these awesome pajama sets below:
Which one is your favourite?
If you want to try your hand at some custom levels created by our very own community, head on over to the Discord and you could even share some of your own creations as well!
Dream Builders! We are pleased to announce that Sweet Dreams Alex is now available on Mac. Alongside this, we have a number of fixes in this update for you. The patch notes are below: Updates
Dear fellow Dream Builders, We are delighted to announce that Sweet Dreams Alex is available to purchase now! [previewyoutube=U_5muiCg8Wo;full][/previewyoutube] Its time to get creative as you build labyrinths full of traps and distractions, designed to keep Nightmares away from Alex until the morning comes. Take a break from the stresses of life and immerse yourself in Alexs dreamscapes, where over 250 hand-crafted puzzles await you. Every moment is accompanied by a deep, relaxing atmospheric soundtrack by acclaimed lo-fi artists such as edelwize and Towerz, which perfectly complements the charming pixel art aesthetic. There are six unique dream worlds to explore, each with different gameplay mechanics and cute slice-of-life diary entries for you to discover. Youll also find an easy-to-use but powerful custom level editor, enabling you to create levels to share with fellow Dream Builders. To find new custom levels to play and share your own, and discuss the game with your fellow Dream Builders, join us in the Sweet Dreams Alex Discord.
A brand new demo of Sweet Dreams Alex is now available ahead of the games 5th October release. The demo contains a variety of hand-crafted puzzles from different dreamscapes based on Alexs childhood memories, each with their own charming pixel-art-aesthetics, lo-fi soundtrack and unique game mechanics. [previewyoutube=ScZXbFfYNoo;full][/previewyoutube] The full game contains over 250 levels across six worlds, each tasking you with constructing winding labyrinths full of distractions to keep Alexs Nightmares from reaching her until the morning comes. Youll also be able to design and easily share your very own levels, allowing you to express your creativity and challenge your fellow Dream Builders to solve your creations. Sweet Dreams Alex will be released on Thursday 5th October 2023, priced at 12.79, $14.99 and 14.79. You can wishlist the game here. Join our community on Discord to share your thoughts and meet your fellow Dream Builders!
The designer of Sweet Dreams Alex will play through the demo with you, ready to answer any questions you have and look at what's to come in the future.
You can find both livestreams on the Sweet Dreams Alex store page or in the community hub.
We're looking forward to spending time with you.
The designer of Sweet Dreams Alex will play through the demo with you, ready to answer any questions you have and look at what's to come in the future.
This is the first livestream scheduled this week, there will be another on Friday at 5pm UTC-5.
You can find both livestreams on the Sweet Dreams Alex store page or in the community hub.
We're looking forward to spending time with you.
ART: added art for playground structures, except balloons ART: added elevation to dreams, with elevated shadows GAMEPLAY: placing ground tile on top of another type of ground will now replace it
GAMEPLAY: walls, trees, rocks, bushes and buildings now block the line of sight of the lunchboxes
Happy thanksgiving! BUGFIX: dreams can no longer move through towers that are placed on the balloons
GAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up) GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones) BUGFIX: destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide
GAMEPLAY: added playground structure: Climbing Log: - 5x1 log that is raising up - lowest point can be entered/exited from all sides - highest point can be exited on all sides - on the log itself, dreams can only move up or down, cannot leave the log - can be entered at any point from the highest point of an adjacent log
ART: added world and level selection screen, progression art GAMEPLAY: added playground structures: Tower - allows to move to other towers and playground structures Stairs - a one-way entry to the playground structure - slows the dream down when on the stairs Bridge - connects two towers - can be built on top of empty space, allowing to bridge the gaps Slide - one-way exit point for the playground structures - stuns the dream on exit for 2s GAMEPLAY: level structures are now sorted by world in the editor and level selection screen GAMEPLAY: R hotkey is now used to rotate structures GAMEPLAY: fast dreams will now swap with slow dreams in front of them
GAMEPLAY: added two faster nightmares (no art yet) ART: reworked grocery store building, added red house and vet clinic
GAMEPLAY: introduced roads, buildings, street lights, crosswalks GAMEPLAY: traffic lights are now bound to road (old levels may not work) ART: rendering process is redone to support better sorting and shadows
UI: editor now warns you if no structures are enabled on the level ART: traffic lights are now pedestrian lights ART: lights, switches, fields now have spawn animation ART: signals are now animated (decay animation tbd)
- portal range changed to 4 cells, portal distance calculation switched from diamond shape to square shape - rendering sorting reworked (fixes the rendering issues for large number of objects)
- added two new structures: teleporters and teleporter destinations
- added scrollbar in the custom levels menu - added level thumbnails
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