GAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up) GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones) BUGFIX: destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide
[ 2021-11-23 07:58:03 CET ] [ Original post ]
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As a Dream Architect, it’s your job to keep the 5-year-old Alex safe in her dreams. To do this, you build a maze in her dreamworld to keep the Nightmares from her until the morning arrives. Use a variety of fun structures to build a labyrinth full of intricate Rube Goldberg-esque chains of traps and distractions.
Life is crazy. Sweet Dreams Alex is a peaceful game to take a break with. You don’t destroy any monsters, but just hold them off until the morning. You don’t battle some terrible evil; you just help Alex process her days and get a good night’s sleep. The game’s plot is a simple slice-of-life story about Alex discovering the world—and all the adventures she has on the way. There are no antagonists (except for a group of particularly nasty ducks) and the tone is consistently light and happy. Sweet Dreams Alex is comfort food in a challenging world.
- OS: Ubuntu 14.4
- Processor: Intel Core i3 2.00 GHz or AMD equivalentMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Nvidia GeForce GTX950
- Storage: 1 GB available space
- OS: Ubuntu 14.4
- Processor: Intel Core i5 3.00GHz or AMD equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia GeForce GTX970
- Storage: 1 GB available space
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