
Hello everyone,
Hope you are all really well! We have new exciting announcements and updates on Unbound: Worlds Apart!
Game level design complete
This means a couple of things:
- The game level flow is ready. So the game is finally playable from start to finish.
- Quests and characters complete. That means the story and the lore are ready along with all the dialogues, all characters designs and animations as well.

- All the portals are ready. We don't want to spoil how many portals there are in the game, but we did our best to make each portal interesting and special.
- All the game mechanics are set in place. Portals + Soli's abilities = Love. Combine them and there are lots of interesting puzzles to solve and challenging platforming sections.
- Secrets. Well, secrets are secrets waiting to be discovered.

There is still some work to be done on the final boss because we want to make sure it is challenging, engaging and terrifying at the same time.
Environment Art Update
Creating assets for 2 worlds, placing them in the engine and making sure the game feels right and looks amazing is very time-consuming. We welcome Gzu Molnr (one of the creators of WarriOrb) into our art team. He is going to help create some awesome environments and VFXs for Unbound. Here are some scenes created by Gzu:
Spooky:

The desert:

And the portal:

With Olga, Alex, Mircea and Gezu working full time on the game, we will have all the art in place in time for our still unannounced launch.
Music and SFX Update
We are super happy to announce that we are working with Alexey Nechaev and Igor Chernyshev on music and SFX for Unbound. They both worked on awesome games like Inmost ("Best Audio Design" - LT Game Awards), Time Loader,
Punch Club 2 etc. With ultra detail sounds and almost one hour of magical soundtrack, the world of Unbound is becoming even more alive!
https://store.steampowered.com/app/938560/INMOST/
https://store.steampowered.com/app/1301950/Time_Loader/
Cutscenes
For cutscenes we decided to do them in a traditional 2D fashion and David Chambolee with his team is helping us achieve that. We are really happy with the progress and we'll have a sneak peek in the upcoming updates.
Community Manager
Justin Popa (Taranasus) is a guru when it comes to wide-reach social media (like Facebook, Twitter, Reddit and Imgur) and will help us get the word out of the game before launch, as well as entertain you in our
discord server. He likes making memes out of anything so... be prepared for that, as well as leaking various bits in chat without our permission. So if you want to see more behind-the-scenes stuff, join on our discord server, he's usually around talking about interesting things :).

Taranasus is behind the mountains, but you cannot see him
Taranasus's note: If you understand the joke above, can you leave a comment explaining it to me please? I am still confused and Sergiu refuses to explain it to me
In the next update we hope to show you our new trailer with updated graphics, abilities and new portals.
Stay tuned,
APS team!
[ 2021-02-25 05:14:30 CET ] [ Original post ]