Who said we don't have Dune worms-alike in Unbound? :D
Unbound is 25% off!
1.0.3 - Various level design issues fixed - Various performance improvements - Added a version string in the main menu - Updated the spike collision in various levels
1.0.1 - Fixed some soft locks in Vaiya - Fixed a crash when teleporting with the portal being open - Fixed some issues where you can get outside the map bounds - Fixed the issue with the rolling boss music track still playing after defeating it 1.0.2 - Various level design issues fixed - Removed the Teachers Pet achievement - Fixed some issues with map areas being revealed even if the character didnt reach them
Hello everybody!
This is the BIG DAY and we can't believe that we are finally here! After 5 years of hard work and dedication, Unbound: Worlds Apart is finally available.
We really hope that you will enjoy Unbound as much as we loved creating it. This has been a great endeavor that we are so happy to have gone through, and we are so grateful to have your support all the way to the end.
We are really excited to see how you feel about the game so please play the game and leave us a review, it is really important to us. It will not only help us with understanding our gamers but will also help the game.
Join us today on Stream we have cookies!
Prepare your portals!
Here is Soli trying to escape a malevolent creation!
Omg omg omg
Hello there!
Ahhhhh, that's my meme quota reached! We're getting close to wrapping up building the game and entering the next phase: bug fixes. But! Before we get there, we wanted to give you a little update on how it's going. So let's get started!
We're working on a new trailer!
You might have noticed that the Unbound trailer on the steam page is a bit dated. There's no shame in admitting that, it was made a long time ago when our skills weren't as sharp and our team wasn't as big. As such, it's now getting the remake treatment. However we're being REALLY picky this time since the trailer is literally the first thing you see when you come on our steam page, so we want to give you a feast! That being said, here's a cheeky sneaky peaky:
So how is dev going?
Like I said we're in the final stages but what does that mean? Well, if you follow the Steam news closely you'll know that level design is done! https://store.steampowered.com/news/app/814680/view/3058478454614068413 The main mechanics and done, the platforming feels good, the animations... are not quite there yet, we still need to properly animate a few more monsters since they kind of behave weird right now, and we might need to make a tweak or two to the map screen so it properly resembles the level. Disclaimer: Not 100% sure of the map thing, maybe Sergiu just gave me an old build to troll me. Wouldn't surprise me...
Have your say!
Sooo we've started a thing on discord, and it might catch your fancy. There is now a polls channel and every week we make a new poll that helps us figure out which direction to take the game in. Sometimes it's very impactful: "Do you want to have your character aesthetic change as you unlock secrets in the game?" Sometimes it's not as impactful: "Does this cutscene look better normal or mirrored?" And sometimes it's downright stupid:
So join the Unbound discord server to take part in the fun! Conclusion We are on the right track, and that's a really good thing to say considering the crazy amount of moving targets we've had during this game's development: Pandemic, cancelled gaming events, taking on new team members, growing expectations, all of that. It feels good to be on schedule, it feels good to be in control, ONWARD!
Hello everyone,
Hope you are all really well! We have new exciting announcements and updates on Unbound: Worlds Apart!
Game level design complete
This means a couple of things:
- The game level flow is ready. So the game is finally playable from start to finish.
- Quests and characters complete. That means the story and the lore are ready along with all the dialogues, all characters designs and animations as well.
- All the portals are ready. We don't want to spoil how many portals there are in the game, but we did our best to make each portal interesting and special.
- All the game mechanics are set in place. Portals + Soli's abilities = Love. Combine them and there are lots of interesting puzzles to solve and challenging platforming sections.
- Secrets. Well, secrets are secrets waiting to be discovered.
There is still some work to be done on the final boss because we want to make sure it is challenging, engaging and terrifying at the same time.
Environment Art Update
Creating assets for 2 worlds, placing them in the engine and making sure the game feels right and looks amazing is very time-consuming. We welcome Gzu Molnr (one of the creators of WarriOrb) into our art team. He is going to help create some awesome environments and VFXs for Unbound. Here are some scenes created by Gzu: Spooky:
The desert:
And the portal:
With Olga, Alex, Mircea and Gezu working full time on the game, we will have all the art in place in time for our still unannounced launch.
Music and SFX Update
We are super happy to announce that we are working with Alexey Nechaev and Igor Chernyshev on music and SFX for Unbound. They both worked on awesome games like Inmost ("Best Audio Design" - LT Game Awards), Time Loader, Punch Club 2 etc. With ultra detail sounds and almost one hour of magical soundtrack, the world of Unbound is becoming even more alive! https://store.steampowered.com/app/938560/INMOST/ https://store.steampowered.com/app/1301950/Time_Loader/
Cutscenes
For cutscenes we decided to do them in a traditional 2D fashion and David Chambolee with his team is helping us achieve that. We are really happy with the progress and we'll have a sneak peek in the upcoming updates.
Community Manager
Justin Popa (Taranasus) is a guru when it comes to wide-reach social media (like Facebook, Twitter, Reddit and Imgur) and will help us get the word out of the game before launch, as well as entertain you in our discord server. He likes making memes out of anything so... be prepared for that, as well as leaking various bits in chat without our permission. So if you want to see more behind-the-scenes stuff, join on our discord server, he's usually around talking about interesting things :).
Taranasus is behind the mountains, but you cannot see him Taranasus's note: If you understand the joke above, can you leave a comment explaining it to me please? I am still confused and Sergiu refuses to explain it to me In the next update we hope to show you our new trailer with updated graphics, abilities and new portals. Stay tuned, APS team!
It's been a looong ride, and it's nowhere near over, not for us, but for Unbound, it's closer to completion than ever.
And as we near completion, it's cool to look back and see where we came from. Luckily, we made videos! So let's have a gander shall wee:
2016 - Didn't really know what we were doing, but we wanted portals! And portals is what we made!
2017 - Was all about world building. The basis of the atmosphere were forming. Unbound was coming into a rough shape
2018 - We were getting better. Understanding the engine better, polishing our skills and overall just ramping up the quality and polish, and yet it still wasn't enough!
2019 - Following a successful Kickstarter campaign, we had the necessary funds to finally reach the level of polish and talent in order to create a truly beautiful experience, with awesome animations and detailed world design.
Today - And after lots of work, from a now experienced team which worked harder than anyone could ever ask them to, we're almost there! Just a few more months to dot the i's and line the t's and it'll be ready.
If you want to talk to us, as well as keep up with the day to day, join us on discord http://discord.gg/unbound and try out Unbound prologue for yourself here if you want to see first-hand what we've been working on.
Anywho-ha-hee, thanks for reading and catch ya next time!
Hello, good people!
We are just a few months away from launching Unbound and at the Steam Game Festival, we are going to stream new awesome stuff from Unbound, show our progress and answer questions.
See ya and stay safe!
Hello everyone,
Hope you are all really well! We have been very busy working on Unbound but we think we can share some new stuff that we been working on.
In the demo, we had a few characters that give you about the quests. But lots of you said you want more characters as well for the lore. So we added new characters for the full game, this one is the Record Keeper. We have more, can't wait to show more in the future!
We integrated new art in the game. Here are some interesting concept arts:
Finally, we are working on the cutscenes are well. This cutscene image could be a wallpaper:
Stay tuned for more next year!
Hello there!
Unbound will be present at MAG-Con Online this year during the 27th and 29th of November.
We thought it's good time to update the demo and you will be able to play Unbound translated in German from now on steamhappy.
If you want to hang out with us at our online booth we'll be in the the PC Games 01 section at mag-con.de when it opens.
Since we're actively working to bring the demo to the Nintendo Switch, we've being doing a lot of optimizations recently. We've brought all of them to the demo and you will be able to enjoy the game with faster loading times and a higher frame rate.
Let us know what you think of the update :)
If you want more updates about Unbound: Worlds Apart, please follow us here:
- Discord - https://discord.gg/Unbound
- Twitter - https://twitter.com/UnboundTheGame
- Newsletter - https://UnboundTheGame.com
Hello guys!
We are going to do an AMA session. We are going to show you new stuff from the game, We can discuss lots of topics about the game, from game design to Kickstarter or industry in general.
Meanwhile, we can chat on Discord: https://discord.gg/unbound
Hope to see you on the Stream!
Hello guys! You can join us for an interactive developer stream to chat and discuss about Unbound: Worlds Apart. We think this is the best way to check new stuff from the game, ask any questions, and get more from the development insights. Join us for an interactive developer stream from the latest Alpha build of The Riftbreaker. You can watch the stream here : https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/ ...Or by visiting us on Twitch.tv: https://www.twitch.tv/alienpixel/ See you there!
Play the Unbound: Worlds Apart Demo
Unbound: Worlds Apart Was selected by Indie Arena Booth for this year's Gamescom! We are going to Stream the game, answer questions show new exciting stuff! To our Digital Booth -> Indie Arena Booth https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/ Give us your thoughts in the Discussion section from Community Hub. You can play the demo and if you like it, please wishlist and follow the game :)
AMA Unbound: Worlds Apart Demo
Unbound: Worlds Apart Was selected by Indie Arena Booth for this year's Gamescom! We are going to Stream answer every question and show new exciting stuff! To our Digital Booth -> Indie Arena Booth https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/ Give us your thoughts in the Discussion section from Community Hub. You can play the demo and if you like it, please wishlist and follow the game :)
Play the Unbound: Worlds Apart Demo
Unbound: Worlds Apart Was selected by Indie Arena Booth for this year's Gamescom! We are going to Stream the game, answer questions show new exciting stuff! To our Digital Booth -> Indie Arena Booth https://store.steampowered.com/app/814680/Unbound_Worlds_Apart/ Give us your thoughts in the Discussion section from Community Hub. You can play the demo and if you like it, please wishlist and follow the game :)
Hey guys,
We are Sergiu, Olga, and Andrei and we have been working on Unbound: Worlds Apart since forever.... kidding for 3 years now.
The game was inspired by a UK metal band called Architects which gave us the ideas of multiple portals and dimensions. We also got inspired by games like Limbo, Hollow Knight and Ori And The Blind Forest, Braid, or The Swapper.
Unbound: Worlds Apart it's an atmospheric hand-drawn puzzle platformer where you can play with portals in a Metroidvania fashion. Each portal gives you a different ability or affects the environment in a strange way.
In Unbound you will be playing and thinking with portals, discover a great story, encounter enemies and outsmart some bosses.
In this demo, you will be going to play with three different portals.
Try the demo and if you like it please don't forget to wishlist and follow Unbound: Worlds Apart!
Hey guys, We are happy to play & stream the Unbound demo & maybe show some new material during the Steam Summer Festival. [previewyoutube=pMTPK_1KV-k;leftthumb][/previewyoutube] Join our streaming on Steam!
Hey guys,
If you want to know more about Unbound: Worlds Apart jump into the chat and we are going to respond on each question in a live streaming event.
We can discuss everything about:
- Game Lore
- Game Art Direction
- Game Design & Level Design
- Programming Techniques
- Kickstarter
We hope to see many of you in the Chat Room!
For any other questions, we are on Discord: http://discord.gg/unbound
Future of Unbound: Worlds Apart
The game evolved a lot during this time. From just a simple puzzle game to a puzzle platformer with Metroidvania elements. Soli can get new abilities like double jump or dash and he also has to face some bosses in his journey. Besides abilities and bosses, we also added some secret maps with harder platforming sections and more difficult puzzles for completionists. Right now Unbound has around 5 hours of gameplay on the main path (main quests) but we still need to add more art and polish the visuals of the levels. We also have to develop one more map which will add at least one hour of gameplay on the main path. We still have a lot of work to do to make Unbound the best game it can be. That's why we decided to postpone the launch to Q1 of 2021.
Live AMA (ask me anything) on Twitch and Steam.
Thursday (tomorrow) at 18:00 PM GMT we are going to be live on Twitch and Steam. Join us to chat more about development progress on Unbound. Twitch: https://www.twitch.tv/alienpixel Steam: https://store.steampowered.com/app/1234810/Unbound_Worlds_Apart_Prologue/
The Unbound Prologue
We decided to launch the Unbound: Worlds Apart Prologue as a stand-alone game because the maps and the story will undergo lots of changes in the full game. It's been one month since we launched the prologue for Unbound and it was very well received and played by over 85k people. We are also very happy to brag about receiving an overwhelmingly positive score review. YEY!
You can play the prologue here. Also if you like it please don't forget to write a review and share it with your friends :)
Hey guys, hope you are all well. We just launched Unbound: Worlds Apart the Prologue on Steam for FREE. So you can try 20 minutes of the game here: https://store.steampowered.com/app/1234810/Unbound_Worlds_Apart_Prologue/ Also here is a new trailer: [previewyoutube=pMTPK_1KV-k;leftthumb][/previewyoutube]
Hello guys!
It's almost the end of the year and the holidays are upon us. For the last two months, we have been working hard on Unbound. We're finally ready to show you the progress we've made during this time.
We spent some time redesigning Soli. We feel that this version looks better and is more expressive. We're currently in the process of updating the animations and hope we'll have the new model soon in the game.
Soli has a new movement
Along with the new outfit, Soli got some new moves as well! We decided to tweak the character movement in order to make it more responsive and make platforming easier and controllable. Here is a video comparing the old and the new movement.
First Boss Concept Art
Throughout the game, you will face some ferocious monsters and you have to find clever ways in order to defeat them by using the portals. We want to show you our first boss concept art called "Sandwyrm".
The next update will be in 2020. Until then, come join us on Twitter and Discord.
Joyful holidays,
Alien Pixel Studios Team
Hey Guys,
Last 24 hours from our Kickstarter campaign!
Check out: http://unboundthegame.com/kickstarter
Let's make this happen!
Hey all!
We are so happy to announce that the Kickstarter is now at 125% and the game has been funded!
Thank you very much for your support! Means a lot!
You can watch the campaign here:
https://www.kickstarter.com/projects/sergiucraitoiu/unbound-worlds-apart?ref=99za2f
Thanks a lot, everyone!
Hey guys,
We are happy to let you know that after 5 days we reach 50% from our funding goal! Which is super amazing this is an incredible start.
Check out the campaign here: https://www.kickstarter.com/projects/sergiucraitoiu/unbound-worlds-apart
If you want to help us even more, tell your friends and spread the word - we couldnt have done it without your support!
Thank you!
Unbound: Worlds Apart
Alien Pixel Studios
Alien Pixel Studios
2021-07-28
Indie Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(985 reviews)
http://unboundthegame.com/
https://store.steampowered.com/app/814680 
Unbound: Worlds Apart - Linux [6.33 G]
Unbound: Worlds Apart is a challenging, atmospheric and hand-drawn puzzle-platformer set in a universe where all worlds are connected by portals. You control Soli, a gifted young mage who has the power to open portals and control the unique properties of each world - such as inverse gravity, time manipulation, super strength and more.
Using these newfound skills, Soli must journey across dangerous and mysterious worlds, each brimming with secrets and challenges. You must use every skill Soli has to defeat a ruthless evil that is tearing reality apart, while learning the shocking truth behind your world’s collapse.
Gameplay
Your reflexes and twitch platforming skills will be put to the ultimate test in Unbound: Worlds Apart. As Soli you can explore large worlds full of hidden secrets and unlockable skills that open up even more of the map as you progress.
Along the way you will meet many weird, wonderful and devious characters, each with rich backstories and dialogue. By completing their quests or listening to their tales of hope and sorrow, you will learn more about Unbound’s grand universe of worlds and the portals that connect them.
Key features:
- 10 different portals with unique mechanics
- Vibrant and detailed hand-drawn artwork
- Twitch platforming with new skills to unlock
- Challenging puzzles, traps, monsters and bosses
- A rich narrative, world lore and cast of NPCs
- Hidden secrets, quests and collectibles
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Multi-core 1.8GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 750 or equivalent
- Storage: 8 GB available space
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Multi-core 2.5GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 or equivalent
- Storage: 8 GB available space
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