Dev Update: We're almost done
Ahhhhh, that's my meme quota reached! We're getting close to wrapping up building the game and entering the next phase: bug fixes. But! Before we get there, we wanted to give you a little update on how it's going. So let's get started!
You might have noticed that the Unbound trailer on the steam page is a bit dated. There's no shame in admitting that, it was made a long time ago when our skills weren't as sharp and our team wasn't as big. As such, it's now getting the remake treatment. However we're being REALLY picky this time since the trailer is literally the first thing you see when you come on our steam page, so we want to give you a feast! That being said, here's a cheeky sneaky peaky:
Like I said we're in the final stages but what does that mean? Well, if you follow the Steam news closely you'll know that level design is done! https://store.steampowered.com/news/app/814680/view/3058478454614068413 The main mechanics and done, the platforming feels good, the animations... are not quite there yet, we still need to properly animate a few more monsters since they kind of behave weird right now, and we might need to make a tweak or two to the map screen so it properly resembles the level. Disclaimer: Not 100% sure of the map thing, maybe Sergiu just gave me an old build to troll me. Wouldn't surprise me...
Sooo we've started a thing on discord, and it might catch your fancy. There is now a polls channel and every week we make a new poll that helps us figure out which direction to take the game in. Sometimes it's very impactful: "Do you want to have your character aesthetic change as you unlock secrets in the game?" Sometimes it's not as impactful: "Does this cutscene look better normal or mirrored?" And sometimes it's downright stupid:
So join the Unbound discord server to take part in the fun! Conclusion We are on the right track, and that's a really good thing to say considering the crazy amount of moving targets we've had during this game's development: Pandemic, cancelled gaming events, taking on new team members, growing expectations, all of that. It feels good to be on schedule, it feels good to be in control, ONWARD!
[ 2021-03-17 18:32:48 CET ] [ Original post ]
Hello there!
Ahhhhh, that's my meme quota reached! We're getting close to wrapping up building the game and entering the next phase: bug fixes. But! Before we get there, we wanted to give you a little update on how it's going. So let's get started!
We're working on a new trailer!
You might have noticed that the Unbound trailer on the steam page is a bit dated. There's no shame in admitting that, it was made a long time ago when our skills weren't as sharp and our team wasn't as big. As such, it's now getting the remake treatment. However we're being REALLY picky this time since the trailer is literally the first thing you see when you come on our steam page, so we want to give you a feast! That being said, here's a cheeky sneaky peaky:
So how is dev going?
Like I said we're in the final stages but what does that mean? Well, if you follow the Steam news closely you'll know that level design is done! https://store.steampowered.com/news/app/814680/view/3058478454614068413 The main mechanics and done, the platforming feels good, the animations... are not quite there yet, we still need to properly animate a few more monsters since they kind of behave weird right now, and we might need to make a tweak or two to the map screen so it properly resembles the level. Disclaimer: Not 100% sure of the map thing, maybe Sergiu just gave me an old build to troll me. Wouldn't surprise me...
Have your say!
Sooo we've started a thing on discord, and it might catch your fancy. There is now a polls channel and every week we make a new poll that helps us figure out which direction to take the game in. Sometimes it's very impactful: "Do you want to have your character aesthetic change as you unlock secrets in the game?" Sometimes it's not as impactful: "Does this cutscene look better normal or mirrored?" And sometimes it's downright stupid:
So join the Unbound discord server to take part in the fun! Conclusion We are on the right track, and that's a really good thing to say considering the crazy amount of moving targets we've had during this game's development: Pandemic, cancelled gaming events, taking on new team members, growing expectations, all of that. It feels good to be on schedule, it feels good to be in control, ONWARD!
Unbound: Worlds Apart
Alien Pixel Studios
Alien Pixel Studios
2021-07-28
Indie Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(985 reviews)
http://unboundthegame.com/
https://store.steampowered.com/app/814680 
Unbound: Worlds Apart - Linux [6.33 G]
What is Unbound?
Unbound: Worlds Apart is a challenging, atmospheric and hand-drawn puzzle-platformer set in a universe where all worlds are connected by portals. You control Soli, a gifted young mage who has the power to open portals and control the unique properties of each world - such as inverse gravity, time manipulation, super strength and more.
Using these newfound skills, Soli must journey across dangerous and mysterious worlds, each brimming with secrets and challenges. You must use every skill Soli has to defeat a ruthless evil that is tearing reality apart, while learning the shocking truth behind your world’s collapse.
Gameplay
Your reflexes and twitch platforming skills will be put to the ultimate test in Unbound: Worlds Apart. As Soli you can explore large worlds full of hidden secrets and unlockable skills that open up even more of the map as you progress.
Along the way you will meet many weird, wonderful and devious characters, each with rich backstories and dialogue. By completing their quests or listening to their tales of hope and sorrow, you will learn more about Unbound’s grand universe of worlds and the portals that connect them.
Key features:
Unbound: Worlds Apart is a challenging, atmospheric and hand-drawn puzzle-platformer set in a universe where all worlds are connected by portals. You control Soli, a gifted young mage who has the power to open portals and control the unique properties of each world - such as inverse gravity, time manipulation, super strength and more.
Using these newfound skills, Soli must journey across dangerous and mysterious worlds, each brimming with secrets and challenges. You must use every skill Soli has to defeat a ruthless evil that is tearing reality apart, while learning the shocking truth behind your world’s collapse.
Gameplay
Your reflexes and twitch platforming skills will be put to the ultimate test in Unbound: Worlds Apart. As Soli you can explore large worlds full of hidden secrets and unlockable skills that open up even more of the map as you progress.
Along the way you will meet many weird, wonderful and devious characters, each with rich backstories and dialogue. By completing their quests or listening to their tales of hope and sorrow, you will learn more about Unbound’s grand universe of worlds and the portals that connect them.
Key features:
- 10 different portals with unique mechanics
- Vibrant and detailed hand-drawn artwork
- Twitch platforming with new skills to unlock
- Challenging puzzles, traps, monsters and bosses
- A rich narrative, world lore and cast of NPCs
- Hidden secrets, quests and collectibles
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Multi-core 1.8GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 750 or equivalent
- Storage: 8 GB available space
- OS: Ubuntu 16.04 LTS (64bit)
- Processor: Multi-core 2.5GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 or equivalent
- Storage: 8 GB available space
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