New update with agriculture as the main theme. Adding new tools, fruits, vegetables and plants. Plus mechanics to make them grow.
The way trees work, the rendering of existing grass and fruits have been reworked.
Full log :

- added stone hoe
- added stone scythe with 5% chances to double loot
- added iron hoe
- added iron scythe with 10% chances to double loot
- added iron axe
- added wooden watering can
- added iron watering can

- added coconut nut that is a giant nut of the cocotree
- added strawberry plant and fruit
- added golden apple fruit and tree
- added granny apple fruit and tree
- added williams pear fruit and tree
- added cherry fruit and tree
- added tomato plant and fruit
- replaced basic apple and pear sprites, to make them more colorful and less flat
- added tilled soil
- added watering system for tilled soil and sprouts and collectable plants

- added wheat plant and crop
- added carrot plant and vegetable
- added red carrot plant and vegetable
- added white carrot plant and vegetable
- added eggplant plant and vegetable
- added potato plant and vegetable
- replaced tall grass and small grass sprites, they are bigger and more integrated to the ground

- reworked seed rendering in inventory

- added NPC rendering in conversation UI
- added new tools, fruits, vegetables and seeds to Perle and Phocid shops
- added new tools crafts
- added new backgrounds for constructions
- reworked the User Interface that is now scaled as a % of the screen
- added UI scale parameter
- updated style of scrollbars and sliders
- changed drag & drop UI position, improving UX
- updated first quest by linking it to the new direction assistant system
- craft table and circular saw are now already in the house
- added composed sprites
- added composed renderingComponents for multilayered display
- updated rendering layers system
- added interactable gameObjects icons to mouse UI for more readability
- added scythables plants system
- added watering animation
- optimized triggers and interaction managers
- optimized weather manager
- optimized sprites
- fixed bug related to item drops
- updated tree and plants seeds behavior
- optimized rendering, reduces pre-calculations each tick
- updated monitoring system, it's now more precise
- fixed game over bug
- all videos can be skipped by default now (player was forced to watch 1 time the whole thing to be able to skip a video before)
- fixed bold text size in conversations
- removed grass_3
- reworked autogeneration of some game objects
- optimized seasion impacted rendering
- added stability to rendering
- updated errors management for more precision and less effects on the game
- fixed bug when game loading when an old object has been removed
- reorganized images folder
- fixed windows of constructions rendered as item in the night
- fixed gronks lights
- fixed translations and improved multiple conversations
- the max caught up ticks are now higher
- mineableRocks rendering code tweaks and optimizations
- fixed specific sound bugs
- fixed birds speed
- you can now walk through torches
- item transfert manager small changes
- fixed unwanted item drops
- fixed itemview blurry rendering when hovering with the mouse
- added missing traductions
- fixed bug when loading player effects finished when the player is not playing
- fixed mouse text when in menus + mouse text should no longer be displayed when doing something
- fixed many small bugs not reported
See the devlog about the update (with english subtitles) :
[previewyoutube=apwRz3OUnJQ;full][/previewyoutube]
[ 2024-08-20 12:51:09 CET ] [ Original post ]