New update with agriculture as the main theme. Adding new tools, fruits, vegetables and plants. Plus mechanics to make them grow. The way trees work, the rendering of existing grass and fruits have been reworked.
Full log :
- added stone hoe - added stone scythe with 5% chances to double loot - added iron hoe - added iron scythe with 10% chances to double loot - added iron axe - added wooden watering can - added iron watering can
- added coconut nut that is a giant nut of the cocotree - added strawberry plant and fruit - added golden apple fruit and tree - added granny apple fruit and tree - added williams pear fruit and tree - added cherry fruit and tree - added tomato plant and fruit - replaced basic apple and pear sprites, to make them more colorful and less flat - added tilled soil - added watering system for tilled soil and sprouts and collectable plants
- added wheat plant and crop - added carrot plant and vegetable - added red carrot plant and vegetable - added white carrot plant and vegetable - added eggplant plant and vegetable - added potato plant and vegetable - replaced tall grass and small grass sprites, they are bigger and more integrated to the ground
- reworked seed rendering in inventory
- added NPC rendering in conversation UI - added new tools, fruits, vegetables and seeds to Perle and Phocid shops - added new tools crafts - added new backgrounds for constructions - reworked the User Interface that is now scaled as a % of the screen - added UI scale parameter - updated style of scrollbars and sliders - changed drag & drop UI position, improving UX - updated first quest by linking it to the new direction assistant system - craft table and circular saw are now already in the house - added composed sprites - added composed renderingComponents for multilayered display - updated rendering layers system - added interactable gameObjects icons to mouse UI for more readability - added scythables plants system - added watering animation - optimized triggers and interaction managers - optimized weather manager - optimized sprites - fixed bug related to item drops - updated tree and plants seeds behavior - optimized rendering, reduces pre-calculations each tick - updated monitoring system, it's now more precise - fixed game over bug - all videos can be skipped by default now (player was forced to watch 1 time the whole thing to be able to skip a video before) - fixed bold text size in conversations - removed grass_3 - reworked autogeneration of some game objects - optimized seasion impacted rendering - added stability to rendering - updated errors management for more precision and less effects on the game - fixed bug when game loading when an old object has been removed - reorganized images folder - fixed windows of constructions rendered as item in the night - fixed gronks lights - fixed translations and improved multiple conversations - the max caught up ticks are now higher - mineableRocks rendering code tweaks and optimizations - fixed specific sound bugs - fixed birds speed - you can now walk through torches - item transfert manager small changes - fixed unwanted item drops - fixed itemview blurry rendering when hovering with the mouse - added missing traductions - fixed bug when loading player effects finished when the player is not playing - fixed mouse text when in menus + mouse text should no longer be displayed when doing something - fixed many small bugs not reported
See the devlog about the update (with english subtitles) :
[previewyoutube=apwRz3OUnJQ;full][/previewyoutube]
5.0.133 - Stable Content Update
It has been a big last rework, but it was needed. A lot of quality of life changes, fixes, and some new quests & objects.
Now I can focus on new content coming ! Next update will be a small "Farming Update", adding new plants and hoes.
If you haven't seen my last devlog where I talk about this update and events, don't hesitate to watch here :
(English subtitles are available)
[previewyoutube=q4NXLYtgD9w;full][/previewyoutube]
Here is a shortened version of the log if you want to know main changes :
- added display of items in text
- items images are now displayed in some conversations and quests to be easier to know what item
- added island stats
- added stats menu
- reworked map, it's now readable and less ugly :D
- some random events are now visible on the map
- you can now move with the map opened
- reshaped UI style
- added stone furnitures set (chair, table, small table, shelf, wall shelf, lamp, stool)
- added bamboo shelves
- added new paintings
- added 3 puzzles
- added new quests given by Fulraste
- reworked Fulraste house
- added quick button for craft and menu next to the inventory bar
- added jug and full jug sprites
- added time limited quests
- added violet carpet
- removed possible unwanted UI above video
- added UI place to drop items to sell them when in a shop (easier to find for most players than right click)
- added Blaise Pascal
- added Pascaline
- added aligot
- added Blaise Pascal quest and Easter Egg
- updated positioning of lost items for random quests, now easier to find and limited to the city only
- added ability to lock NPCs doors for friends only or with keys
- it's now impossible to buy if the player don't have place in inventory
- the camera is now fully following the player
- removed ability to shake small plants (useless and can be tricky when trying to wiggle trees)
- constant UI is now fully hidden when communicating or inside a menu
- added special background for some places where you can see the map limits
- reworked and fixed random events
- random events are now correctly saveable
- crafts are now done one by one
- fixed game over
- fixed hour UI
- changed arrows and dice buttons, it's now images to avoid OS related rendering problems
- fixed random video crashes
- reworked managers - Game and World managers are now correctly splitted and more clean for incoming content
- reworked underground items system
- reworked save system - world are now separate files
- reworked world management, having more than 1 world in 1 game is now possible
- reworked tree trunks sprites
- added a contrast filter on rendering, to have better colors
- increased size of the light for every objects emitting light
- fixed rendering of objects in displays
- it's now possible to put objects on tables
- fixed various UI glitches, removed useless horizontal scrolling bars appearing sometimes
- fixed craft and shops menus broken with some items
- fixed and added missing translations
- changed default keybindings
- video files and game files are now lighter
- fix objects still displayed by camera after being destroyed by a placed carpet / path
- Windows jre is now lighter
- fixed Linux libs
- fixed main menu on small screens
- optimized furniture preview rendering
- removed code duplications
- fix item dropped easily with miss clicks
- added ability to right click on inventory bar to interact
- clicking on UI will no longer trigger player's interaction / collection
- optimizations of camera
- updated Java to v22.0.1
- updated JavaFX to v21.0.3
- disabled controllers lib for security and compatibility issues, will be replaced later
- a lot of bug fixes & tweaks
- many QoL improvments
(+ made sprites for incoming updates)
Hey !
First, I went to 2 different events in the last months :
Origine Auvergne and Clermont Geek Convention 2024 !
Next, big good news !
KYMA won a prize from the department at the Clermont Geek Convention 2024 with its Easter Egg linked to the Puy-de-Dme ! The money will let me be at 100% on the game for more time, and more content !
Then, incoming content :
New content incoming, with 5.0.X. I pushed a first version (5.0.36 at the moment) and I will push again more patches in the week. After that, I will continue to work on new content. A second and last big rework was done and it was the main reason of the lack of news in the previous months, but it's finally over ! I will send more infos in the future and the full log when more content will be added ! Thanks everyone that I saw at Origine Auvergne and at the Clermont Geek Convention, for all your feedbacks and your support ! Don't hesitate to join the Discord to follow more of the work in progress here : https://discord.gg/HKwXE72b23
Hello ! Devlog summary of the new content until the 4.2.204 and reasons for the previous lack of updates! It's quite synthetic, if you want to have more details don't hesitate to read the discord or ask me ! I am still working on the next update that will be story-oriented, I keep you informed ! I decided to make next devlogs in french with english subtitles to make it easier and faster for me to make, don't hesitate if there is any error in the subtitles ! [previewyoutube=qP_r6g0LcpY;full][/previewyoutube]
Hello ! I'm back after a week of vacations ! Little patch with a fix for little screens, the UI should not be broken on Steam Deck anymore. I'm still on the next big update with story parts. I'm working on textures and design, the dev part is coming soon. As said this update should take some time because I'm working on new features for the dev side, to create new maps and reworking the existing shops in the future. I will give you some news as soon as possible!
- added 4 different ducks
- added 2 different squirrels
- added 2 different mooses
- fixed moles spawn and movment
- added common mobs spawn system for bigs and consistent animals & mobs
- reworked quests system to be more clear and added orientation indicator for some of them (I will adapt some pre-existing quests to use this feature in the future)
- fixed UI display bugs
I also scheduled new updates. I think it will be the last "small update" before the 4.3.x, that will take longer. I took longer to send this last update to schedule next incoming updates. I started to work the next one last week.
Hey! I took a little bit longer for this update to make it better,
You can now play with your controllers, I also did a big reshape of the UI style.
More informations are on the screen. There is now a continuity between buttons and menus styles, it's less weird. I will probably change little details in the future but I think its global shape will not change.
More elements are sized depending on your screen dpi (or pixel per centimeter), to make it more readable on big screens.
Coming next in 1 week max: new mobs, new furnitures and quests orientations helper
- reshape of UI style
- items in inventory are now sized depending on the dpi
- added controllers (XInput)
- added more infos (trust, frogolds, life remains on screen)
- added conversation to play head or tails (villagers can propose you to play sometimes)
- fixed bugs, more stability
- key duplication in keybinding is now possible
- added build mode
- added hot bar switch
- added life bar
- you can now catch moles
- added new quests related to Fulraste and to moles
- fixed a lot of bugs
Part 2 of the update, with new electrical furnitures, useful to generate and store energy, it will be useful for incoming features. It's now possible to add quests to Fulraste if you have less than 3 current quests. Part 3 of the update will be released in ~ 1 week!
- added wind turbine
- added solar panel
- added battery bank
- added moles, first mob of the game
- added quests for Fulraste, that you can ask when you want
- added a "game over" for the player (can be knocked out)
- fixes
- game is now more stable (constant fps) on very old and small config
- fixed bug with text with images throwing exceptions in some rare cases - fixed camera tp making player disappearing
- added a "max" button in craft menus - fixed small bugs - fixed wall furnitures bug when added to a wall - fixed visual glitches with new walls - fixed UI autoclose when interacting with right click buttons - all electrical lights are now wireables again (some were missing) What's next ? New furnitures, including solar panels and wind turbines (available in pre-release soon), first mob in the game and new quests related to the new Villager! => Next part of the update will be released in the week
4.2.83 This update is a big rework, more stability, less ram usage, rework of rendering, added polish. This is the first part of this update after a long time, another update in approximately 1 week with new content and infos about why I spent so much time since the last update, I keep you informed - Rework of a big part of the engine of the game - simplification of interactions - bug fixes - added potions and effects - added Fulraste v1 - new features - polish - added bamboo - added bamboo furnitures - added wooden stylized furnitures - simplification of electricals - rework of walls system - too much infos, basically almost every system has been reworked to simplify the addition of new contents
Some news about the game,
Kyma was at the @ClermontGeek this weekend, I had several positive feedbacks and ideas for improvements for the big update to come, thanks again to the people I met and the ones that tried the game for your feedback!
The update is still in progress, I think it will be released in 1 to 2 weeks to take as much feed back as possible and the game be as solid as possible, the next updates will have a faster pace again, I will do a post or a vlog to explain the delay had before this update, and content to come!
I will possibly send a first part of the update this week to have feedback about main mechanics but not sure. Don't hesitate to try the pre-release branch if you are not scared about bugs and to send me feedbacks !
Hello there ! I'm writting this note to bring some news about the game development !
Why is it so long ?
2 main reasons : - This is the biggest rework of the game and its engine I had to do to make next updates easier and the code more clean. - I had productivity & motivation problems this summer, but I'm back on the rails ! I may do a devlog about this update explaining more, this time in french but subtitled in English to make it easier & faster for me to make!
Content of this update
As I said before, it's mainly a big rework update. It means most part of my work won't be a lot visible for you, but I reworked UI of the game, now more colorful & easy to read. It will also include new game mechanics for the future & some surprises, I will let you discover !
Release date for this rework update
I will give you more informations when I can, don't hesitate to join the Discord, I will post news on it again when I will send the pre-release for people that are not afraid to try an unstable version ! Thanks for playing ! Kidness
Hello, I'm writting this note to bring some news to the people that aren't on the Discord. First, I decided to postpone the current "optimization / systems rework" update that I'm currently working on.
Why is it postponed ?
Because I decided to rework more things than expected. The main goals of this update are to prepare the next content updates (= more content in less time) and to make the game even more user friendly and fun to play (improvment on small details to improve the game experience).
Release date for this update
I can't give you a precise date, but it will be there in 1-2 weeks max.
Next update
The next update will be a Villager Update and it should be released in 2 parts : - The first part will add a new important villager, with new quests and new various content. - The second part will contain a rework of villagers and clothes rendering, and it will also bring new villagers to the city!
Release date of the "villagers update"
As fast as possible. But the current patch / update should make the work easier than ever. The game will be more stable, allowing me to work more on new content / gameplay elements. for the next updates! Thanks for playing! Kidness
The City Update Is here! With I a Textual Roleplay, a Randomly generated Newspaper and a Cinema with a short movie! I also made a lot of code rework / bug fixes! Devlog video: https://youtu.be/VjdLhTrl-F8 - rework generation of city - add park - add graveyard - add cinema - add cinema movie "Rain" - add Glork - add Kabou - add Newspaper / gazette with 11 different proceduraly generated articles types - add specific conversations for Kabou - add textual Roleplay conversations for Kabou - add 15+ new Achievements - add specific music for training center - add Steam stats (linked to achievements) - add information message "inventory full" - fix collision pre-rendering working only if player is moving - rework fences sprites system (less ram usage) - add cinema - fix overlay notification for achievements not displayed - add round and square graves - add 6 new posters / paintings - fix manor door disappearing when loading map - add main menu music - add fountain - add trash bin - add trash bin and wooden bench crafts - add trash bin and wooden bench to shops - add first conversation with each villagers (yeah they don't know you at the beginning huh) - add glork specific conversations - fix story quest can disappear after getting the first clue - reduce sfx volume for circular saw - rework UI for menu display - add choice between rectilinear & anarchical roads - add rectilinear city generation - add small size text conv / small talk - add wooden bench - add possibility to add furnitures bigger than 1x1 - add trees & constructions transparency when player behind it - fix villagers stuck in some cases - rework Action Manager, less calculation time for each Action generated for villagers (old system reminicense removed) - rework NPCs code base - upgrade jfx from v15 to v17.0.2 - fix villager stuck in the walls of a construction interior - rework sprites - add composed sprites - rework villagers colliders, less calculations when resolving physics - add manor music - fix mouse disappearing in some cases - fix duplication of resources when destroying craft & chest furnitures - fix possibility to put something in the walls of your house - fix possibility to take furnitures of the city - fix animation of player broken when using a tool - fix player displayed behind some chair furnitures - fix player can enter door while sitting - add informational text for rotatable furnitures when in hand - add max position for camera (it's now centered in small rooms) - add camera zoom - fix collision bugs at city place - add possibility to select an item in the inventory bar by clicking on it - add new music - set specific music for training center - add newsstand - rework city and funfair place - add trash bins with random trash in it - fix 15+ small bugs - code rework - small UI changes
- fix manor door disappearing when loading already existing game
- fix internal door collider size not correct
- fix wrong construction colliders positions set when loading existing game
- 5+ small fixes, with tiny optimizations
City update still in WIP, don't hesitate to join the Discord, I post some news on it. I will add more features & optimizations too, it's the main reason why recent updates take longer to come out, to send the best updates possibles!
A strange guy called Glork will be there in the next update.. He is here for the tickets...
3.1.23 Bug fixes, optimizations with rework of villagers actions and city generation. Next update will be a City Update with new generation and items! - rework of City Manager, with rework of generation system (introduction for the 3.2.X City Update) - add text next to the cursor for interactable & collectable objects under it - fix wiggling collisions when moving to top positions - add tooltip when mouse over a construction in the map menu, more clear to find constructions - rework of AIManager & map - rework of 90% of Constructions sprites & Rocks sprites, with small tufts of grass at the bottom / visual improvment - rework of dirt and sand paths, they now have round shapes in angles - add more contrasted contour to street lamps (2 sprites reworked) - A* algorithm reworked, less calculations and bug-free - fix some conversations texts and replace name of "sawmill" with "circular saw" (en & fr) - rework villagers actions generation system (too much problems & bugs possible with the previous system) - rework undermine generation position (now static for less calculations and easier to find) - add borja mask to sell by Clark - change display current Frogold and Trust position, to make it visible even in shop menus - add "put furniture" button on right click (more user friendly) - fix book bg don't appear on some screens after a long time - add "underground" info for abandonned mine (unclear text before) - add probability for quests - add contour to every mouse cursors - add text related to mouse selection - remove useless conditions in physics manager - fix frequent exceptions in some cases - remove useless synchronizations - fix "10 quests done" achievement not working - add "put in hand" right-click button (more user-friendly) - fix text in mom's letter - add sfx when doing some tasks - force paths to avoid the most possible the water when generating the city - reduce number of conditions each update - many bug fixes
- fix "error null image" for useless book background - fix sugar canes and hop plant display in inventory (full sprite is displayed instead of 1 part) - fix tools rendering on displays - fix conversation unwanted "+" - fix quick access bar offset with keybindings - fix sprite outside of item frame in inventory - fix fropin when ask to craft something, check if already in inventory (case if player craft the axe before it's asked) - remove all parallel of stream (useless & cost too much memory & calculations for what it does) - fix save of tiles null, saves in 3.1.12 are broken (Urgent fix yesterday in 3.1.14)
Hello, I'm back after a long time with a big update including 6 differents "small" updates (see the release note bellow). The game is now more fluid, more stable and looks better with a big rework of many systems and sprites in the game! NEW TRAILER: [previewyoutube=z0qqqSRmnR4;leftthumb][/previewyoutube] Events update 2/2 with new Content: add Calm Frog event with cinematics for every season and every case possible add skip button on videos if already watched 1 time link conversations default button and other buttons with "enter" key add things in "how to play for dummies" add conversations to explain how to play add new trigger data for quests with videos add amaranth add distaff add grass 3 add daisy add sugar cane add hop and hop plant add beer barrel add music for intro & loading screen Reshape / better looking game Update: rework 580+ sprites images (texture added & luminosity / colors changed) change musics from mp3 to wav (better quality) rework update of sprites sizes Insects update: add insects system add fly add firefly add gonepteryx rhamni add bats add albinos bats (very rare) add Cacyreus marshalli add bee add wasp add net add translations Weather Update: add weather add leaves falling add rain add thunder storm add thunder storm sfx add system to make weather not present inside constructions (yeah there are roofs ofc) add rain sfx add snow Bug fix and UI improvment Update: fix robot code gui fix book gui rework code gui for robot (looks like a real console, with text wrapped for better understandability) fix margin on lights fix city street lamps emits lights but renders as if it's turned off reduce cooldown between each player's interactions code cleaning rework items rendering size in inventory (for items with small image) add more specific try catch for more stability (the game will keep running if there is a minor / rare error, thing that will not happen ofc but just in case) rework parts of the code related to tools (more clean and clear) fix phocid with no face fix trash bin transparency & mouse detection fix mine entrance width (4 -> 3) fix net collision fix metal detector sound effect too low (x2 & x3) add right click to release / drop item align objects in list on the left (not centered, useless & not user friendly) fix robot keep moving forever when on programming menu list key bindings to the right split game objects with colliders and gameObjects without colliders reduce number of conditions each update change hole position when useing shovel (more accurate) reduce number of insects & weather sprites reduce number of foreach loop and remove useless parallel use split game objects with light emitters or remove / rework light emitters add more time between each wind iteration fix rendering of items in craft menus fix craft furnitures duplication when trying to destroy fix render of ground when map changed fix constructions colliders fix items game objects sprites bug rendering close UI if click outside of it (go back in game) fix some conversations increment size between quick access bar and rest of inventory add life on rocks outside fix key released not computed if window is not focused fix fps drop when in debug colliders mode in night add possibility to plant things on sand and dirt paths add ability to dig holes in sand fix save file size increase in some cases, leading to lost of the save and bigger loading time 50+ bug fixes Optimization update: rework rendering list creation and populating system optimization / more fps (+15-20% on some computers) disable image smoothing on tiles & walls to avoid unwanted spaces between (precalculated smoothing) optimization: tiles under walls / minewalls & paths hiding it are not longer displayed change effect on buttons when hovering & clicking it change every size of the GUI from pixels to centimeters (Mouse included) Other: rework Steam page create trailer V2
The first part of the update is out! With logic gates, first part of the manor, different walls available in diy shop & crafts, small birds and wind in the trees and small optimizations (less ram used & less calculations made) and bug fixes (rework of GUI code for less bugs). New cinematic system for the intro and small events of the part 2 with maybe the first mobs, this 2nd part should be released in september! [previewyoutube=5kXiTWKRS1c;leftthumb][/previewyoutube] - add 7 logic gates (and, or, nor, not..) - add part 1 of manor - add birds and random wind - add walls - change intro order discussions - add videos / cinematic system - rework intro (in game -> video) - add "only color" sprite - small optimization (less ram usage for sand & grass textures) - add walls to shops & crafts - add logic gates to crafts & shops - fix furniture preview broken sometimes - fix error null image in diy shop - change default status to "off" for levers & lights furnitures - add new sfx for villagers - add emotions sfx - set electrical light activation available by hand - add close button on menus (programming tool, logic gates, etc..) - fix UI problems - fix clothes rendering in inventory - add meteo manager base (wind only for the moment) - change distance calculation for built-in method - fix trees don't wiggle correctly with new sprite system - optimization for collision detection (-50% to -80% less calculations) - optimization for sprite rendering checkups (-50% to -80% less calculations) - add small camera animation when map changed - fix 10+ small bugs
Last part of the tech update! With new furnitures, a programmable robot. The programmation tool is now useful to change the code of the robot, edit mode of levers / pressure plates and to change tag of electrical objects to filter the data! Next update is the story and events update and should be here the 30th of July! [previewyoutube=596e0aHLmIE;full][/previewyoutube] - add programmable robot - fix steam success not sent to steam - fix craft furniture animation is playing without craft on - rework items rendering for less ram usage (-2%) - add wardrobe - add worldmap frame - add science machine 2 - add skeleton - add acid tank - add rhislug canvas - add skycrappers canvas - add strange world canvas - add saved canvas - add pouf - add programmation tool menu - add data modes and tags systems - add items description - rework iron table and iron table 2 sprites - fix crash of dxdiag on some configs - test modes & prog tool - fix 2 major bugs (path finding & sitting crash) - fix food in inventory bar not updated correctly - precalculation for rendering position (-80 to 180 calculations per frame) - add programmable robot documentation book - reduce many image sizes - add 110+ items descriptions translations (en & fr) - add items descriptions system - add french translations for success - fix library not displayed in cityhall in some cases - rework cityhall and training center interior - make fropin able to sell canvas and books - add new objects crafts - add new objects to shops
Tech update with new furnitures as lever or pressure plates that allows you to turn on and off electrical furnitures as plasma ball or retractable stone walls! - add tools durability, making them breakable - add plasma ball - add data wires - add pressure plates - add science poster - add lever - add electrical retractable wall - add programmation tool (for tech update part 2) - add save of data tag (for tech update part 2) - fix electrical light with animated sprite - first frame is not skipped - rework all furnitures with data (code cleaning & rework for faster implementation and less bugs) - fix item fast move key can be used to put something in the mailbox - add new items FR and EN translations - change wires max distance (3m -> 6m) - fix exception in Monitoring (data is now 100% thread-safe) - fix inventory not updated when using a wire - fix lights on town square is on even when the sun is rised - fix objects placement (can't place in some cases) - change coal generator productivity (x5) - add sfx for lever & pressureplates - add black board - add science machine - upgrade training center (more furnitures in this construction) - small fixes (5+)
[previewyoutube=8dE4ip15R4w;full][/previewyoutube] - change maximum chances for a villager to give a quest (33 -> 15%) - fix blooby not displayed in intro - rework map colors (fix too close colors for construction on map) - rework villager update method (cleaner code, removed sources of potential errors / crash) - rework villagers actions managing system - fix villager can walk while its shop menu is open - add ability for npcs to exchange memories - fix useless stop of player when left click - fix console can't write - fix craft quantity max = max possible + 1 - make plants use less ram usage (sprites bigger than needed, ~-2% ram usage) - add informations on how to use craft furnitures - fix collision boxes disappear on generated manor - fix frame drop when colliding with a construction - fix collision create frame drop (with null pointer exceptions) - fix player light too different from other lights - fix null pointer exception - add mail box - add ability to attach an object to a letter - add save of editable letters - set books price depending on number of pages - make quest objects not possible to be sold - re-equilibrate impacts on villagers emotions - add new conversations & quests - add ability for npcs to speak with other npcs - add memory for npcs - add ability to display emotions on Special Characters - add ability to display an emotion in a conversation - fix computed animation not destroyed correctly - add resizeable sprites - add possibility to set a computed animation in JSON for objects creation - fix map zoom don't work correctly - add ability to send and receive letter from villagers - add ability to write letter - add ability to give gifts to villagers - add likes / dislikes of villagers - add more impacts possible on conversations - link more emotions to conversations - emotions matrices equilibration - add emotions animations
- fix physics (end of collision not detected in some cases) - rework trigger system (less useless method calls) - edit doors colliders (easier to interact with mouse) - fix market place wrong positions of stands - fix event triggers weren't based on the correct year - fix misspelles in 3 conversations - change font size in some cases (easier to read) - rework mouse cursor images to bigger images (easier to see) - fix some items can't be sold - fix naked villagers bug, with less useless calls on pre-rendering method of villagers - fix market NPC rendering (must be behind stands) - fix dxdiag log file not saved correctly - fix fatal crash on some computers with dxdiag - fix crash linked to loading of intro - fix collision interpolation can glitch a lot - replace tool animation synchronization bug fix with cleaner fix - rework furniture with data pre-rendering - fix various rendering glitches - add ability to destroy paths with hammer - add collision pre-calculation for rendering - rework sprite rendering (cleaner code, more stable)
[previewyoutube=Zq3Y7KpAVbc;full][/previewyoutube] add loading screen link logger with loading screen add loading screen traductions add new objects to shops & crafts add steps in story to bring the player to the mansion make possible to put paths add craftability of paths add paths in shops add save compatibility manager (to allow older save to be updated automatically) add oil sources system (its possible to pump oil on all the island, but ther is 3 sources where the efficiency is a lot better) rework map display rework map zoom system rework loading system change game background to black in some cases rework background image on main menus to fit even screens that arent 16:9 remove / rework ugly code (cleaner code & implementation, to avoid problems in the future) reduce number of singletons (only few were really needed) rework eyes / mouth / hair sprites (-95% pixels for these images for less ram usage) rework pre-rendering method stackImages to allow needed to repeat / expand stacked images optimize paths update (less calls) rework hats sprites & display (-95% pixels for these images for less ram usage) rework mannequin display add pre-rendering for clothings on elements reduce gap between buttons & other nodes on some menus for small screen resolutions add text to tell the player how to zoom on the map rework collision detection for trees & mining (was tricky & not very user-friendly) add Manor add Manor wings add 3d printed thinker add wire spool for 3d printer add animated oil pump add oil barrel add barrel add clue 2 letter add nature to special characters add text information on what to do if error happen fix requested number to craft in craft menu replaced by in some cases fix conversations that talks about a special character that can be said by him fix conversations answers weird placement when too long answers fix too long text in quests menu overflow outside (cant read a part) fix fullscreen parameter not saved when pressing F11 fix main menu position broken in some cases fix map text dont wrap correctly fix possibility to put same key for 2 actions on binding menu fix dxdiag can cause crash on some computers fix cursor not updated when selected item changed fix map zoom fix inventory bar not updated when stacked item is put with the mouse fix furniture not updated correctly fix parameters menu is cut with some screen resolutions fix some miss spells in french traductions fix wrong name displayed for Blooby fix collision glitch (sprite not aligned the same way when moving and not moving) fix cant take items in secret chest fix rendering of wire if too long add drop of coal for unused fuel when craft furniture is destroyed fix crafting items not dropped when destroying a craft furniture fix duplication of mine entrance in mine (ladder & hole duplicated with x & y offset) fix mine entrance can destroy furnitures rework light rendering loop (less conditions every frame)
Kyma Maker's Island
Kidness
Kidness
2021-03-25
RPG Simulation Singleplayer EA
Game News Posts 26
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://kymamakersisland.net/
https://store.steampowered.com/app/1397300 
Kyma Maker's Island Linux [337.26 M]
Features
• Search for clues to find where your mom is and discover secret places
• Learn new crafts and unlock different technologies
• Cook or go to the Gronks restaurant, and get bonuses when you eat varied
• Explore and mine ores & stones to build constructions, furnitures and better tools
• Cut down and plant trees, flowers and plants that can be used to craft
• Create a friendship with villagers, or even more. Each villager has its own personality, that can evolve depending on what you do / say
• Help villagers to get trust, allowing you to add new constructions on the island
• Donate to the museum, go shopping and contribute to the city
• Arrange and upgrade your house
• Add new constructions and arrange the Island
• Go to special events in the city
• Discover technologies through the story
- Processor: Intel Core i5-8600K 3.60GHz
- Graphics: GTX950M
- Storage: 1 GB available space
- OS: 10
- Processor: Intel Core i5-8600K 3.60GHz
- Graphics: GeForce 1080
- Storage: 8 GB available space
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