0.6.3 Runes of EMUU
Surprise! I've updated the demo a few times now, so it's time for a new changelog devlog thingy! These updates pack mostly some new visuals, let's start with the biggest one: runes!
I had a busy weekend and created a runic alphabet system from scratch. I've dreamed of having one in EMUUROM for a long time, and last Friday everything just started pouring out of me... I guess the time was ripe! The runes represent letters arranged into syllable units, and it's designed for writing my mother's tongue: the Savonian dialect of Finnish. By a friend's suggestion, I call them EMUURIIMUU ('riimu' means rune in Finnish). I'd like to talk about the system in detail, so I'm gonna write a longer devlog in the future - stay tuned!
Runes are not the only change, though - for example, I also added some new graphics to the intro cutscene. It felt a bit too barren and text-heavy, so at least there are now some images to look at :D And I was going to work on the final boss.... Oh well, I think these additions are important - and this is my game, so I get to choose what I'll procrastinate on!
[ 2022-09-29 22:01:08 CET ] [ Original post ]
Oops, new update!?
Surprise! I've updated the demo a few times now, so it's time for a new changelog devlog thingy! These updates pack mostly some new visuals, let's start with the biggest one: runes!
I had a busy weekend and created a runic alphabet system from scratch. I've dreamed of having one in EMUUROM for a long time, and last Friday everything just started pouring out of me... I guess the time was ripe! The runes represent letters arranged into syllable units, and it's designed for writing my mother's tongue: the Savonian dialect of Finnish. By a friend's suggestion, I call them EMUURIIMUU ('riimu' means rune in Finnish). I'd like to talk about the system in detail, so I'm gonna write a longer devlog in the future - stay tuned!
Runes are not the only change, though - for example, I also added some new graphics to the intro cutscene. It felt a bit too barren and text-heavy, so at least there are now some images to look at :D And I was going to work on the final boss.... Oh well, I think these additions are important - and this is my game, so I get to choose what I'll procrastinate on!
Changelog
0.6.3
- new intro cutscene graphics!
- new constellation animation
- controls test screen colours are now clearer
- optimize rune drawing routine
- small graphics fixes
0.6.2.1
- sleeping ahavena cannot be awoken anymore
- small graphics fixes
0.6.2
- add EMUURUNES
- appear in signposts
- appear in various screens
- redesign area intro screen, does not block input
- fix title screen fadout
- remove too easy exit from boss
EMUUROM
borbware
borbware
1970-01-01
Indie Adventure Singleplayer
Game News Posts 15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
http://www.emuurom.com
https://store.steampowered.com/app/1634360 
Welcome to EMUULEHTO, the home of creatures called EMUUROM!
- You are MAIRE, a retrobiologist willingly trapped in an unknown world.
- You're only equipped with a data-gathering SKANNER' gun.
- Use it to EXPLORE THE ECOSYSTEM and COMPREHEND THE CREATURES.
- Every screen presents you with the question "How do I get from here to there?".
- To find the answer, interact with the creatures by using your SKANN- huh?
- What do you mean you "don't have your SKANNER'"?
- But you just had it when you stepped onto the telepor-
- It disappeared during the teleportation?????
- Uh, it still must be somewhere near. Just look around, it's not like we're in a hurry or anyth-
- "A COMET is heading towards EMUULEHTO"?
- ...Ok update the mission statement.
- EXPLORE THE ECOSYSTEM. COMPREHEND THE CREATURES. And SAVE THE SPECIES!
MINIMAL SETUP
- OS: Ubuntu 10.04+
- Processor: 2GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MBAdditional Notes: If you can run other games on Steam. it's probably OK
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